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Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.
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Cast

Credited cast:
Ellen McLain Ellen McLain ... GLaDOS / Turrets / Caroline (voice)
Stephen Merchant ... Wheatley (voice)
J.K. Simmons ... Cave Johnson (voice)
Joe Micheals Joe Micheals ... Announcer (voice)
Nolan North ... Space Core / Fact Core / Adventure Core / Defective Turrets (voice)
Dee Bradley Baker ... Atlas / P-Body (voice)
Rest of cast listed alphabetically:
Alesia Glidewell ... Chell (as Alésia Glidewell)
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Storyline

Chell, a test subject from Aperture Laboratories, attempts to escape the facility with the guidance of Wheatley, a clumsy and talkative personality core who mistakenly awakes GLaDOS, the mad and murderous central AI of Aperture, who strongly interferes with the breakout. Written by treejog

Plot Summary | Add Synopsis

Taglines:

Think With Portals


Certificate:

E10+ | See all certifications »

Parents Guide:

View content advisory »
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Details

Official Sites:

Official site

Country:

USA

Language:

English

Release Date:

19 April 2011 (USA) See more »

Also Known As:

Portal 2 See more »

Company Credits

Production Co:

Valve See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

Cave Johnson's face is based on the appearance of Portal 2's Lead Animator, Bill Fletcher, and his assistant Caroline's was inspired by that of Valve Visual Designer, Laura Dubuk. In a hidden room you can see a portrait of the two of them created by Jeremy Bennett, another artist at Valve (Caroline's was artistically aged because Dubuk is a good deal younger than her in-game counterpart). See more »

Goofs

Portals moving would cause reality problems, and so the game cuts any portals that do so. However one level requires you to put portals on moving surfaces. See more »

Quotes

Announcer: Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing.
See more »

Crazy Credits

The main menu background changes to reflect the most recent stage of the game you've played. See more »


Soundtracks

Cara Mia Addio! (Turret Opera)
(uncredited)
Music by Mike Morasky
Lyrics by Ellen McLain
Performed by Ellen McLain
See more »

Frequently Asked Questions

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User Reviews

 
We are not worthy! We are not worthy!
26 April 2011 | by ltadams2247See all my reviews

They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

Hats off, Valve, hats off.


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