Chell, a test subject from Aperture Laboratories, attempts to escape the facility with the guidance of Wheatley, a clumsy and talkative personality core who mistakenly awakes GLaDOS, the mad and murderous central AI of Aperture, who strongly interferes with the breakout.
Think With Portals
Did You Know?
Initially the game was going to be a prequel to Portal rather than a sequel. The character Chell would be replaced with a character named Mell and Cave Johnson would appear rather than just be heard in a series of audio recordings and a new style of game play would have been invented with no mention of the portals. Negative feedback from play testers changed development focus from a prequel to making the game a direct sequel. See more
Portals moving would cause reality problems, and so the game cuts any portals that do so. However one level requires you to put portals on moving surfaces. See more
[Chell and Wheatley are standing on a catwalk above a pit filled with debris
Jump! Actually, looking at it, that's quite a distance, isn't it? You know what? Go ahead and jump. You've got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip. Also, a note: no braces on your spine, either, so don't land on that. Or your head. No braces there. That could split ...
After the credits, Wheatley offers his opinions on the end of the game while the Space Core orbits around him. See more
Written by Matt Berninger
and Aaron Dessner
Published by Val Jester Music (ASCAP) and ABD 13 Music (ASCAP)
Administered by Bug
Performed by The National See more