Thu, Nov 4, 2021
Midsummer in the country of Kymond, a freshly formed band of adventurers head to a clandestine meeting on a remote hilltop. Amidst some ancient ruins they greet a noble from the nearby city of Elurinn who tasks them with a quest. What dangers lurk within the mysterious ruins? Will the journey end before it really begins?
Thu, Dec 2, 2021
A Dwarf, A Half-elf, and a human walk into a bar. A Vampire and an Orc's investigation goes well. An elf's hunt leads him to the upper crust. Opting to make the most of their short timeline our "heroes" split up to cover more ground. The first clues regarding the escape of the Green Mother begin to emerge.
Thu, Dec 16, 2021
After splitting the party with very little consequence (phew!), our heroes reunite in Elurinn's Jade Plaza. They share their exploits before continuing their investigation to track down and either help or capture the Green Mother. With a deadline of only two days will they be able to piece this mystery together in time?
Thu, Jan 20, 2022
Having previously struck a deal with some street urchins and coercing a guard, our heroes seem to be finally finding their stride as investigators. Just as some tangible physical evidence is uncovered, a summons to meet with the legendary hero and chair of Elurinn, Garjaata Hammerlain, calls a pause to their activities. Will the powerful wizard help or hinder the party in their quest?
Thu, Feb 3, 2022
Last we saw them, our adventurers discovered a mysterious rose hidden by an illusion in the former cell of the Green Mother. They then were summoned to the office of Garjaata Hammerlain, the powerful dwarven wizard who runs the Elurinn town council. They were warned that if any townsfolk were harmed during their investigation she would hold them all personally responsible. As The night sets on the city, our heroes pour out into the streets and are startled by the sound of screams.
Thu, Feb 17, 2022
Night has descended on the city of Elurinn. Amidst the sounds of celebrations throughout the streets, our heroes caught one scream of fear. Upon investigation they found the corpse of one of the children of the seed who appeared to have been frightened to death. As they searched the alley further they were set upon by Banshees. Now they fight for their lives with these spectral figures. Will they prevail or share the same fate as the poor homeless girl?
Wed, Feb 10, 2021
After Banishing the Banshees, our heroes headed back to the Lazy Bee. On the way Ahloni and Sanguina learned about a mysterious figure dressed as a rogue from their pint-sized spies. The rest of the team witnessed a rousing dance from the alluring Aurora who challenged them to a drinking game called Bumblecups. The town celebrates the coming wedding and our party must choose between their investigation and their carnal pleasures.
Fri, Feb 18, 2022
Sanguina and Ahloni found a message on the outside of the Lazy Bee Tavern beckoning them to find the headquarters of Elurinn's Thieves guild. There they met Nightjar the Jagmèa in his fish shop. He told the pair that the Green Mother had not escaped but rather was kidnapped through the secret tunnels underneath the council palace. Meanwhile back at the Lazy Bee, Senno, Rurik, Arrin, and El'Undar played the drinking game Bumble Cups with Aurora the barkeep. A fun time was had by all at the raucous tavern, and things got a little spicy between Rurik and Aurora. Now we re-join as the party re-unites back at the tavern for the conclusion of Bumble Cups.
Fri, Apr 1, 2022
There was a party at The Lazy Bee Tavern, and our heroes partook in the drinking game Bumble Cups. Kaleva and Zup arrived, and Rurik sent a very drunk El'Undar their way while he went to finalize his flirtations with Aurora. Senno, Arrin, and Sanguina joined the monk to question and shmooze the pair while Ahloni kicked up his heels on the patio. Rurik came over and convinced Zup to show him his journal which he then revealed as magical, stole from the "archivist", and exposed it to fire. Zup ran from the tavern in tears, while El'undar hurled the contents of his stomach in a botched attempt to intervene. Ahloni heard his friends' cry from inside to not let Zup get away and he sprang up to give chase. Now; the aftermath.
Fri, Apr 15, 2022
Our heroes were tasked with finding the escaped elf druid known as The Green Mother and were given 3 days to complete their mission. The first day was eventful, ruins, pixies, wells, guards, street urchins, cult members, nobles, barmaids, puppies, powerful wizards, banshees, love connections, drinking games, thieves guilds, hidden flowers, stolen books... After a well earned rest the party starts their day at the Lazy Bee Tavern, they share a meal and some information then formulate a plan to best continue their investigation in the city of Elurinn.
Fri, May 13, 2022
After a hearty breakfast, our heroes split up to cover more ground in their ongoing investigation into the disappearance of the Green Mother. Senno, Arrin, and Ahloni discovered something quite peculiar about the mysterious flower left in the elf's dungeon cell. Sanguina, Rurik, and El'Undar went back to the area known as "the corners" to find more information about the cloaked figure stalking the streets. Now we rejoin the party as the investigation heats up.
Fri, May 27, 2022
After meeting up with Kaleva and Hammerlain respectively, our two groups of heroes have had their attention drawn toward Haarl Vernau. Sanguina, Rurik, and El'Undar head to his house while Ahloni, Arrin, and Senno are brought to his office within the Council Palace. The investigation continues but now is directed at the very man who hired the party.
Fri, Jun 10, 2022
With the monk's hangover cured, Vernau's office ransacked, and the puzzle of the mysterious flower solved, our heroes have reunited at the Vernau Manor in Elurinn. Now they search for anything incriminating inside the mansion before setting off to the haunted jade mine. Will they be able to keep the garden party of nobles adequately distracted to accomplish their task?
Fri, Jul 29, 2022
At the garden party for Berkdell and Dalen's wedding our heroes kept their version of a low profile: caterwauling, scouring, trespassing, thievery, and a needlessly daring exit. Now they make their way to the infamously haunted Jade Mine in pursuit of the untrustworthy archivist Zup, hoping they can discover the whereabouts of, and potentially rescue the Elf Druid known as The Green Mother.
Fri, Aug 12, 2022
Last time our heroes arrived at the Jade Mine outside of Elurinn hoping to track down the archivist Zup. They were met with an ominous voice that warned them to "turn back or die". Not easily threatened, they engaged in deadly combat with a Dao, who summoned a large rock monster to come to his aide. We re-join them mid-fight to see if they can conquer the Dao and continue their pursuit of Zup.
Fri, Aug 26, 2022
A divisive act of mercy allowed the Dao to escape death at the hands of our party. During a short rest to recuperate their wits and energy, it was discovered that the Jade Mine is also riddled with traps. Now our heroes navigate the mines and head toward the mysterious music deeper in the cave in hopes to finally confront Zup.
Fri, Sep 9, 2022
After much deliberation our heroes (mostly) agreed to a strategy on how best to deal with Zup who they knew awaited them in the next chamber of the Jade mines. After briefly distracting him to get into position, they cast their spells to spring into action. Zup has been silenced, hexed, and stunned thanks to Rurik, Senno, and El'Undar, but Sanguina was knocked unconscious by the suspicious music box. Now we see if the party can defeat Zup and rescue his battered and beaten hostage; The elf druid known as The Green Mother.
Fri, Sep 23, 2022
The confrontation with Zup was handled swiftly and efficiently. The Green Mother has been found and though wounded has expressed a desire to return to Elurinn to speak with Hammerlain. Now Senno studies some interesting Infernal writing on the cave walls about an Erinyes devil, while the rest of the team decides exactly what to do with the unconscious Zup.
Fri, Oct 7, 2022
The goddess Edan'Alastra appeared to Senno and Arrin and informed them of an evil Erinyes devil named Estravelle who is attempting to claim a mortal vessel. She tasked the group with preventing the devil from achieving its' goals. While relaying this task to the group Senno murdered Zup with his hunting knife, an act punctuated with Rurik's Hammer. Ahloni took off solo back to Elurinn in an attempt to find Hammerlainn while the rest of the group stayed as protectors of the Green Mother. They solved some riddles presented by a pair of Jayko and won possession of some stolen wine and a ring. Now they must decide the best course of action to take in order to intercept this devil.