Left for dead on a sun-scorched planet, Riddick finds himself up against an alien race of predators. Activating an emergency beacon alerts two ships: one carrying a new breed of mercenary, the other captained by a man from Riddick's past.
The wanted criminal Riddick arrives on a planet called Helion Prime, and finds himself up against an invading empire called the Necromongers, an army that plans to convert or kill all humans in the universe.
After the events of Pitch Black, a contractor is hired to locate Riddick, dead or alive. He reviews available information on him and the events of Pitch Black. Terrified, he hires a female cyberpunk merc to do the job for him. Bad move.
Veteran-turned-mercenary Toorop takes the high-risk job of escorting a woman from Russia to America. Little does he know that she is host to an organism that a cult wants to harvest in order to produce a genetically modified Messiah.
The infamous Riddick has been left for dead on a sun-scorched planet that appears to be lifeless. Soon, however, he finds himself fighting for survival against alien predators more lethal than any human he's encountered. The only way off is for Riddick to activate an emergency beacon and alert mercenaries who rapidly descend to the planet in search of their bounty. The first ship to arrive carries a new breed of merc, more lethal and violent, while the second is captained by a man whose pursuit of Riddick is more personal. With time running out and a storm on the horizon that no one could survive, his hunters won't leave the planet without Riddick's head as their trophy.Written by
Tranquilizer rounds, by design, would have to be lighter than real bullets. This is so they don't over penetrate, and thus potentially kill, their target. That limits their range and their stability.
A long distance tranquilizer round makes no sense as it presumes that a round with enough heft to travel in a relatively straight line to its target would still not puncture the target with enough impact energy to create a bullet wound. You can't have it both ways. See more »
Don't know how many times I've been crossed off the list and left for dead. Guess when it first happens the day you were born, you're gonna lose count. So this, this ain't nothing new.
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A good antihero is a wonderful thing, and Riddick is a commendable example. Having watched the evolution of this character over the course of one very good Sci-Fi outing (Pitch Black)and one very passable Sci-Fi mega-production (The Chronicles of Riddick), it was nice to welcome him back to smaller budgets and the authentic claustrophobia that befits an interstellar fugitive.
"Riddick" is a film that delivers what its core audience wants: the story never strays from what has been established, although there is the unfortunate drift towards "How Incredible Is This Guy?" that afflicts so many film series (cf. "Iron Man","Dirty Harry", "Rocky"). Nonetheless, the action is both gloriously implausible and entertaining, and director David Twohy does a great job of keeping you in the same universe where you first joined this ride. In short, Riddick is spot-on, while "Riddick" is a little overblown.
I will not reveal the end, but I will reveal that I was a little disappointed in its neatness. Clearly the script writer has more faith in the redemptive power of revealed truths than I do. This notwithstanding, for the period that I was in the cinema, I had a good time with my dangerous friend Richard Riddick, and I imagine that anyone who liked the first two films will do so, too. It is particularly recommended to those who preferred "Pitch Black" to "The Chronicles of Riddick". David Twohy is back home, and feeling fine.
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