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After the events depicted in Aliens (1986) and Aliens: Fire and Stone. Michael Bishop Weyland sets up War against the Colonial Marines to cover up the Xeno conspiracy.


Nick Bennett (battle chatter), Kal-El Bogdanove (battle chatter) | 6 more credits »

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Cast overview, first billed only:
Michael Biehn ... Cpl. Dwayne Hicks (voice)
Lance Henriksen ... Bishop / Michael Bishop Weyland (voice)
Mark Rolston ... Pvt. Mark Drake (voice)
Al Matthews ... Sgt. Al Apone (voice)
Travis Willingham ... Pvt. Peter O'Neal (voice)
Derek Phillips ... Cpl. Christopher Winter (voice)
Nisa Ward Nisa Ward ... Pvt. Bella Clarison (voice)
Jason Douglas ... Cpt. Jeremy Cruz (voice)
Matthew Mercer ... Keyes (voice)
Ashly Burch ... Lt. Lisa Reid (voice)
Andrew Bowen ... Pvt. William Hudson (voice)
Kimberly Brooks ... Jennifer Redding (voice)
Markus Lloyd ... Demarcus Short / Marine (voice)
Jason Liebrecht ... Guillermo Quintaro / Marine (voice)
Adam Ray ... Marine (voice)


After the events depicted in Aliens (1986) and Aliens: Fire and Stone. Michael Bishop Weyland sets up War against the Colonial Marines to cover up the Xeno conspiracy.

Plot Summary | Add Synopsis


The Hunters Become The Hunted


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Official Sites:

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Release Date:

12 February 2013 (USA) See more »

Company Credits

Show more on IMDbPro »

Technical Specs

Sound Mix:

Dolby Digital (all versions)| DTS (playstation 3 version)


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Did You Know?


In the recent Titan Books EU outing Aliens: Bug Hunt. The M41A Mark 2 Pulse Rifles first featured in this game appears again in the short story "Deep Background". This story deals with the aftermath off the Hadley's Hope incident then continues onto Aliens: Life & Death and Alien: Sea Of Sorrows. See more »


Captain Cruz continually refers to himself as "Sephora Actual," and later "Sulaco Actual," however this is incorrect for a number of reasons. Commanders are referred to by their unit's designation followed by the numeral 6. The company he is in command of seems to be designated "Rhino," so CPT Cruz should be "Rhino 6." Assuming there is no Navy crew manning the ship and Captain Cruz is the commanding officer of this ship as well as the company, he could conceivably be "Sephora 6." The term "actual" is only used in radio communication to inform the other end that the person speaking is that person, and not a radio operator relaying the message. Captain Cruz would refer to himself as "6 Actual," while his radio operator would refer to himself as "6 Romeo." See more »


Cpl. Dwayne Hicks: [First Lines] Cpl. Dwayne Hicks 22404215E9. Distress. My unit has suffered immense casualties on LV-426 and requesting immediate assistance aboard the USS Sulaco. Survivors: Myself, 2 human females, one of which is a child and a damaged Synthetic. Consider all Colonial Marines dispatched to LV-426 to be K.I.A. Repeat, all Marines dispatched to LV-426 were K.I.A.
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Crazy Credits

Short written messages were made from Developers during the ending credits. See more »


Spun-off from Alien (1979) See more »

Frequently Asked Questions

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User Reviews

Average: Finally Tolerable
30 September 2016 | by TBJCSKCNRRQTreviewsSee all my reviews

17 weeks after the events in Cameron's film, you and your unit arrives at the Sulaco. Something has gone very wrong, and it's up to you to find out what, and take care of it. You'll face countless PMCs, some Aliens, and more than a few head-scratching retcons in this fan-fic of a story. Weyland-Yutani keeps trying desperately to tame the universe's most drooling killing machine. The villain himself is straight out of a Saturday morning cartoon.

It's important to note that this is no longer broken. Well, other than the occasional hiccup. They patched the crap out of this thing, and fixed almost everything. That they could, that is. Some issues remain and mar the experience greatly. Plot, characters, dialog, writing and execution(do *not* get me started on the acting and lip sync) alike are definitely lacking. And yet, there are definite glimmers of talent. You do sometimes care. The types can be annoying, yet feel like they belong here. And the banter almost all works. Even if it has a tendency to go one line too far, ending on a sitcom punchline. All it's missing is a "wah-wah", or possibly a "that's our (blank)!" This adds a *lot* of customization and compelling new abilities for both species. The numerous guns, while too similar and limited especially for sci-fi, can be changed in a good amount of ways. Silencer, a handful of alternate fire options, stat changes galore. Strong, unique Legendary weapons add replayability. For what they can deliver, and recognizing the markings. Hudson, Vasquez, Different types of Xenos, they're given ranged attacks, tons of improvements on what was there before, etc. The real issue is that you can't practice this at your own pace. You have to improve, and even just learn, via multiplayer. And you will get slaughtered early on. That's when you can even find a match. No players, no server list, limited matchmaking, and I could go on. In two weeks, I barely spent any time in any of the too-similar modes. I hate to direct anyone to 2010's AvP, but that one you can play anytime, gets creative in how you approach it, and lets you try it at your own pace in SP.

The AI is hilariously inept. Maybe that's why your offline buddies are impossible to kill. They will run right into your line of fire, leave you to die, teleport to you if you get ahead, and more. Enemies might freeze in place, or just randomly run around. Their use of wall-walking seems more like they're showing off than their having a reason for doing so. The lack of enemy variety in these is lessened, though the Crusher, a huge one that's not that different from the Queen, is pointless. One spits acid at you, with nice speed and accuracy. Another will kamikaze, exploding in their blood. Thankfully, they can't see you. Which means you have to crouch-walk past them. Or stand perfectly still when they're completely next to you! Did I mention you were weaponless in this section? And that they look like fossilized husks until they start walking, surrounded by actual ones, so you won't know which is which until they start moving? The DLC are a mixed bag. I wouldn't get any of this if it's not on sale. The obvious ones to leave alone, for now, are the ones that consist entirely of MP maps. You can't play them by yourself. And without them, there are 10 to start with, a reasonable amount. They add up to 20 total. Ripley's signature bad-ass rescue facilitator is worth the asking price. Note that anyone you can don the look of are all slightly "off" in the face. There are enough shotguns without the one you can buy separately, and they don't lack ammo, reload speed and the possibility of alteration. Bug Hunt is rarely played. The two energy attacks are worthless. The S.H.A.R.P. Sticks mix things up and are the most interesting part of your arsenal in this whole thing.

Stasis Interrupted deserves detail. You play as a few different protagonists, you really get into it, it clocks in at 2 and a half hours meaning almost half the core product. The plentiful time spent alongside, unfortunately never as, Hicks is sadly somewhat soured by Michael Biehn clearly not wanting to be there. Even if you hadn't heard about that interview, it's plain to see in his performance. And I say that as one of his biggest fans. Compare to Far Cry 3: Blood Dragon where he, as he also says, was having the time of his life.

Authenticity is through the roof. Everything looks, sounds and feels right. All memorable locations are not only visited, they're recreated in tremendous detail and every added section fits in so well, you'd swear you just didn't remember seeing that part in the films. The motion tracker finally works exactly right. You have all the equipment you see used. For some reason, you can carry every projectile delivery system, and even start out with a number of them from the beginning. Of course, you may not realize until after a while, and by accident, like it was for me. It's not common today to carry that many at once. And you can't cycle through them with any key. Oh, you can go back and forth between primary, secondary and which of the three pistols you have ready. As worthless as that is in the face of so much firepower that you basically cannot run out of ammo, no matter how inept you may be. You're stuck with the slow wheel which keeps you from moving, doesn't pause or even allow for it, selects whatever you were resting the cursor on even if you were just checking what had the most bullets left.

I recommend this only to the biggest fans of the franchise, and don't go out of your way to get your hands on a copy. 5/10

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