Katniss Everdeen voluntarily takes her younger sister's place in the Hunger Games: a televised competition in which two teenagers from each of the twelve Districts of Panem are chosen at random to fight to the death.
After successfully crossing over (and under) the Misty Mountains, Thorin and Company must seek aid from a powerful stranger before taking on the dangers of Mirkwood Forest--without their Wizard. If they reach the human settlement of Lake-town it will be time for the hobbit Bilbo Baggins to fulfill his contract with the dwarves. The party must complete the journey to Lonely Mountain and burglar Baggins must seek out the Secret Door that will give them access to the hoard of the dragon Smaug. And, where has Gandalf got off to? And what is his secret business to the south?Written by
This is the only Peter Jackson-adapted J.R.R. Tolkien movie that does not include a "Wilhelm Scream", something that has become a trademark for him. In November 2014, the Extended Edition included two scenes, in which the "Wilhelm Scream" is used. See more »
When ferrying Thorin & Co. to Laketown, Bard avoids crashing the barge into a huge rock by leaning forward on the 'tiller'. When the same scene is shown from behind, Bard is leaning backwards. See more »
[to Legolas and Thranduil]
Your world will burn.
What are you talking about? Speak!
Our time has come again. My master serves the one. Do you understand now, Elfling? Death is upon you! The flames of war are upon you.
See more »
The Extended Edition that was made for the home theater market adds 25 minutes of additional footage. These include the following new or extended scenes:
At the Prancing Pony, Gandalf asks Thorin about his business in Bree. Thorin tells him that he is searching for Thrain, his father who was presumed dead after the Battle of Moria; Thrain has supposedly been seen again. Thorin also mentions that Thrain was wearing one of the seven Dwarf Lord rings when he disappeared.
After having spent the night in Beorn's house, the Dwarves are discussing how they can get past Beorn unseen; however, Gandalf assures them they will need Beorn's help. Gandalf goes with Bilbo to carefully introduce the group to Beorn, but the Dwarves mistake his gestures for a sign that they should come out of the house, much to Beorn's unpleasant surprise.
Upon leaving with Beorn's ponies, Beorn makes the group swear to free the horses before entering the forest. He then has a talk with Gandalf about Azog, the Necromancer at Dol Guldur, the tombs in the mountains (featuring a flashback with a voiceover by Galadriel) and a possible return of Sauron.
Gandalf warns the Dwarves not to disturb the water in Mirkwood, use only bridges, and be wary of illusions.
The Dwarves find the bridge in Mirkwood destroyed, so they cross the river with the use of vines hanging above the water. Bombur falls in the water and is asleep, so the other Dwarves need to carry him. They see a white stag, which Thorin tries to shoot unsuccessfully. Bilbo states this will bring bad luck.
The Master of Laketown and his aid Alfrid talk about Bard and their desire to get rid of his influence on the people of the town. As Alfrid serves the Master a plate of goat and ram's testicles to eat, they discuss a possibility to silence Bard.
While being smuggled into Laketown, the Dwarves are discovered. They fight off the guards with the help of the townsfolk. Braga, the captain of the guards, enters, and Bard bribes him into leaving by offering him a fancy piece of underwear for his wife.
Master and Alfrid are discussing an old prophecy that when the king of the mountain returns, the streets will run with gold.
Alfrid asks whether Thorin can be trusted to keep his word, prompting Bilbo to vouch for him.
The remaining Dwarves ask Alfrid to help the wounded Kili, but he coldly dismisses them.
Balin describes how the desolation of Smaug was once a lush woodland.
While at Dol Guldur, Gandalf is suddenly attacked by a Dwarf. After a brief scuffle, Gandalf recognizes his assailant as Thrain, and uses an enchantment to give him his memory back. Thrain mentions how he lost his finger and the Dwarf Lord ring during the Battle of Moria. He also warns Gandalf that no one should get into Erebor.
Gandalf and Thrain are attacked by Azog at Dol Guldur. Gandalf fights him off and they run away, only to be caught by the Necromancer, who uses black smoke tendrils to grab and kill Thrain.
After seeing the first part of THE HOBBIT I thought about catching the rest of the trilogy on DVD but having sometime off work and some money to spend I thought I'd treat myself to a visit to the cinema as a very special treat . I paid my money if only to escape the drudgery of a tough working week followed by a couple of lonely nights in my flat but didn't expect much from Peter Jackson whose creative stock seems to have utterly collapsed since RETURN OF THE KING
To be fair Jackson has made a darker and much better paced film to the first instalment that often manages to disguise how over extended the narrative is . Instead of the painfully repetitive story structure of being captured , escaping , being captured , escaping for the entire movie we actually often have engaging storytelling . I've never read the source novel and Tolkien junkies might hate any embellishment brought to the silver screen but the quest aspects are well done for the most part . The production have now concentrated on making THE HOBBIT a proper prequel to LORD OF THE RINGS as the Necromancer's power starts expanding planning extermination for Middle Earth . This subplot is developed via dual plotting where Gandalf leaves Bilbo's entourage and finds himself in danger . Bilbo and his comrades find they have problems of their own with constant danger all around them
The problem these dangers are often undermined by the production team who concentrate on spectacle rather than developing drama . A good example is where Bilbo and the dwarfs are cocooned by giant spiders which is a terrifying fate but is totally undermined by the arachnids being killed far too easily . This happens several times throughout the set pieces in the film where the good guys constantly defeat the bad guys so easily the audience quickly lose any sense of danger and adventure being involved . There's also a bit too much of the laws of physics being constantly broken . For example a fireball in a confined space would burn up all the surrounding oxygen and anyone nearby would suffocate but this fact is ignored and other implausible things involving science don't make the slightest sense . I know this features in many fantasy films , not least the original LOTR trilogy but it's been done to death and is very distracting . Compare the spectacular set pieces seen here to the battle scene seen in the departure of Boromir in FELLOWSHIP and you'll notice how overblown everything is in comparison here .
In summary this is fairly good film that is better than part one of THE HOBBIT . I say " fairly good " but when you compare it to LORD OF THE RINGS in general and FELLOWSHIP in particular ii is something of a backward step from the production team who brought us the original trilogy . That said I will probably pay money at the cinema to see the finale though more in hope rather than expectation
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