A U.S. Marshall becomes the sheriff of a remote cozy little Northwestern town of Eureka where the best minds in the US have secretly been tucked away to build futuristic inventions for the government which often go disastrously wrong.
Stem cells, gene therapy, transplants, and cloning have changed the definition of "humanity" in the modern world, but the darker side contains monsters that only few are brave enough to face, because the future lies in their hands.
Many in the coastal town of Haven, Maine have a dormant curse or "trouble" that could trigger at any time for any reason. FBI agent Audrey Parker, the sheriff and the town's black sheep must deal with the troubles' deadly effects.
In the dystopian 27th century, six people wake up on a deserted spaceship with no memory of who they are or what they're doing there. They reluctantly team up and set off to find answers with the help of a female android.
Alex Mallari Jr.
After saving the life of the President in Washington D.C., a pair of U.S Secret Service agents are whisked away to a covert location in South Dakota that houses supernatural objects that the Regents, an Authority above and outside any government, have collected over the centuries. Their new assignment: retrieve lost objects called "Artifacts", seemingly harmless items that can possess immense power, and investigate reports of new ones.
Now a lot of, I suspect, younger reviewers are slamming this show as a X-Files wanna-be. And other are unfairly comparing this one to "Fringe", which I LOVE BTW.
But Warehouse 13 occupies a lighter plane. Pete & Myka are NOT Mulder & Scully, and I do NOT want a repeat of that dark, tortuous, and frankly 'too-full-of-themselves' conspiracy skulduggery.
There's NO Dark conspiracy here-- just a mysterious organization that's trying to keep all the strange and powerful 'Objects' in a safe place where they can do no harm. The Fun is watching the two agents bounce off each other as they try and figure out the puzzle of WHAT the 'Object' is and how to Counter-act it. Sometimes, the hunt is serious-- but never Dark and bloody. Other times, the hunt is light and comical. And the episodes waver back and forth, giving the viewer a range of emotional impact-- but never too deep or too hilarious. It keeps a side of Serious without going too heavy for too long-- and yes-- they always pull through at the end-- and hello folks, that what most of Network TV shows are about. Because that's what most People really want when they turn on their TV after a Long hard day at work. Don't knock it.
And unlike a lot of current Sci-Fi shows (And here I also include Fringe) Warehouse is all about the fact that 'Mysteries' and 'Mythical Objects of Power' exist; but there is NO attempt to studiously explain the WHY or HOW. They just exist, and they can cause wonder, havoc, terror and joy-- but they all tend to have a Price.
And the Warehouse Organization is itself a seeming Mystery in and of itself. It seems to be OLDER than the US Gov't for one. And its Principals-- like Mrs. Fredrick seem to be 'Unexplainables' themselves.
For me-- Mrs. Fredricks is a gem of a character. She exudes gravitas. She's Utterly Unflappable and fundamentally dowdy like a Cast-Iron Grandma. Just don't be so foolish as to expect her to kiss you goodnight before you go to bed. Like Pete says: "She could just Glare you to death."
And she NEVER seems to WALK anywhere. She and her Bodyguard just APPEAR. But the DOOR never moves. That's a Nice touch.
Besides, Warehouse could be classified as an entertaining Family Show. Fringe is NOT for Kids. And X-Files is in a class by itself.
Take this show at it's own worth.
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