Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the... Read allTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.
- Directors
- Mathijs de Jonge
- Jonathan Kray(cutscene director)
- Writers
- Philip Lawrence(screenplay)
- Jonathan Kray(story)
- Iain Howe
- Stars
- Demetri Goritsas(voice)
- Charles Everett(voice)
- Ryan McCluskey(voice)
- Directors
- Mathijs de Jonge
- Jonathan Kray(cutscene director)
- Writers
- Philip Lawrence(screenplay)
- Jonathan Kray(story)
- Iain Howe
- Stars
- Demetri Goritsas(voice)
- Charles Everett(voice)
- Ryan McCluskey(voice)
- See more at IMDbPro
Videos3
- Captain Jason Narvilleas Captain Jason Narville
- (voice)
- (as Mikey O'Conner)
- Additional ISA Voicesas Additional ISA Voices
- (voice)
- (as Emma Ferguson)
- Directors
- Mathijs de Jonge
- Jonathan Kray(cutscene director)
- Writers
- Philip Lawrence(screenplay)
- Jonathan Kray(story)
- Iain Howe
- All cast & crew
Storyline
- Genres
- Certificate
- M
- Parents guide
Did you know
- TriviaOne of the on screen character models of the E3 2007 trailer use the same amount of polygons as an entire level of Killzone on PS2.
- GoofsFor some reason the dropships all have open troop compartments. There are three things wrong with this; first, this would expose the troops to enemy fire; second, this would make the troops liable to fall off; third, this would make it impossible for the dropships to be used in high atmosphere as seen in the game without exposing the troops to high altitude conditions.
- Quotes
Sgt. Rico Valasquez: [Upon seeing the Helghast troops raising the bridge] Shit! They're raising the bridge!
Cpl. Dante Garza: Man, they REALLY don't want us to take that bridge!
- ConnectionsFeatured in Troldspejlet: Episode #41.1 (2009)
- SoundtracksA Day of Mourning
Performed by Joris de Man
When I first fired up Killzone 2 on my PS3 - only the 5th game I have ever played on it - I was initially stunned by the visuals. The opening cinematic really gets your expectations up. Stunningly rendered and awesome to behold, I became increasingly agitated with the game-play. The targeting was difficult and the FPS character movement made me feel seasick. Ever the optimist (or just insanely bloody-minded) I kept at it, hoping that my persistence would pay off.
It did! In spades. The first 2 levels are nothing special in terms of game-play (notable exception - the tank is more fun than the one in Halo 3, not to mention more powerful, more weapons a a LOT faster) but after that, the game really comes into its own.
The enemies are relentless and just keep coming. Some of the coolest weapons outside the Gears Of War franchise and epic battlefields.
Also returning are the simple "spray-and-pray" levels where you and some friends, either online or on split-screen, can simply mow down wave after wave of attacking Hellghast bots. The online multi-player may just be the best one on any game available on this platform, with enough variety to keep you coming back for more.
Killzone 2 may not be the greatest FPS of all time, but with the ferociousness of Call Of Duty 4 and the visuals that out-stun Bioshock, it's a strong contender for the title!
- stevinmarshall
- Mar 2, 2009
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