Foul-mouthed mutant mercenary Wade Wilson (AKA. Deadpool), brings together a team of fellow mutant rogues to protect a young boy with supernatural abilities from the brutal, time-traveling cyborg, Cable.
1984. Stefan is developing a computer game based on the book 'Bandersnatch', a novel where you get to make choices and this determines the story. He has an opportunity to take his game to Tuckersoft, a software company, and have them release it. However, the more he works on the game the more his life emulates the game, with choices being made that are out of his control. Stefan appears to be going insane.Written by
When Stefan's father drives him to the psychiatrist (after pretending they were going to have lunch at a pub), we hear the XTC song "Making Plans for Nigel", including the words "We're only making plans for Nigel / We only want what's best for him". This reflects Stefan's situation in the scene, as his father is deciding what's best for him by tricking him into a therapy session. It also reflects Stefan's status as a pawn of the viewer; the viewer makes plans for him. See more »
Both of the programmers are seen to be working exclusively in ZX BASIC. By 1984, very few established software houses used BASIC as a coding language - most worked in Z80 assembler. Colin Ritman's games in particular showed a fluidity and responsiveness that would be very hard to achieve with the use of assembly language. See more »
There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's ...
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There is no single narrative or version. There are five different endings, each with multiple pathways to them. See more »
As I write this I'm hugely torn, Bandersnatch is a wildly unique experience yet is a mixed bag of genius and unrivaled stupidity.
A Netflix original interactive movie Bandersnatch tells the tale of a video game programmer and his gradual mental deterioration.
First of all let me say I adore interactive movies when they're in video game form, from the Tell Tale epics to Heavy Rain (2010) and Beyond Two Souls (2013). The concept really suits me and opens up new doors within the entertainment industry so I'm surprised that this isn't done more often.
Sadly if you think this is the start of something on Netflix then think again, the interactivity gimmick is part of the entire thing. I can't say more without going into spoiler territory but it's a real shame that it won't proceed from here.
The interactivity within Bandersnatch is at a decent frequency, not too much and not too little. The problem is that ultimately your decisions don't mean anything, at all. If you're expecting multiple story arcs you'll be sorely disappointed.
Which poses new questions, such as why create such a movie with this gimmick if they aren't going to fully utilize it? They had an opportunity here to do something really special and the thoroughly blew it.
When you take a step back however and don't focus on the interactive element what you'll find is an interesting enough feature. Starring Will Poulter it looks the part, has a solid 80's feel and soundtrack and was a great trip down memory lane for a person of my generation.
Reminding me oddly of The Butterfly Effect (2004) I have to say that the movie (Taking away the interactive element) isn't the most engaging tale but certainly comes together in the end and delivered what I would consider a freight train of a finale. I'm not going through it again to see if there are alternate endings, but based on what happens throughout and how ultimately choices are meaningless I'd be surprised if there is more than 1 additional.
Black Mirror: Bandersnatch is potential wasted and a grand scale.
Some great writing
Solid 80's soundtrack
Gets very repetitive
The decision based gameplay is ultimately pointless
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