A young girl learns of the urban legend of Teke Teke after her friend is killed in a gruesome way. The legend tells of a female ghost that has no legs. When she visits the spot where her friend died she comes into contact with it .
Raita, a Japanese businessman, just moved into an apartment building where his next-door neighbor is another guy named Raita. But as a private detective, what that other Raita does couldn't... See full summary »
The students think of it as a silly joke when the mobile telephones ring with instructions for the classmates. The texts keep coming and the demands escalate under punishment of erasure ... See full summary »
One day it's decided that all people with blood type B have to be killed. There are people in black costumes who chase after and kill everyone with blood type B. Tsukasa is one of those ... See full summary »
When good-for-nothing employee Daichi, who has a crush on his senior associate Nozomi, is attending to a backlog of work with colleagues, a frightening game of tag targeting people with blood type B begins.
Before Sion Sono's "TAG" (2015), it was "THE CHASING WORLD" in what is a fast-tempo, straight-forward chase sci-fi thriller compared to the surreal horror absurdity of Sono's most recent adaptation of the same novel source. Both might share a similar concept, and shades of "ALICE", but still, are totally different beasts.
Here the story follows teenager, Tsubasa Sata, flung into an alternative universe, ruled by a masked tyrannical emperor, yet this parallel world is linked to his own. There he discovers that anyone with the last name "Sato" is hunted-down in some sort game (known as Death Chase) by hunters dressed in black with electronic smiling masks. Rules do apply, as the siren blares to start it and finish off.
Obviously a low-budget enterprise, as you can see its limitations from its scaled-down approach, a confined journey, but it remains durably suspenseful and dangerous, in spite of the primitive action of constant foot chases, and the odd psychical combat and outrageous death caused by the hunter's lethal weapon of choice; steel wire. It's exhausting, just watching these characters putting in the big ones, as they huff, and puff with sweat rolling off their faces. It's well-shot, suitably paced with a fluid story centered on philosophy and imperial themes, while foreseeable, the mystery of the circumstances interestingly opens up piece by piece. Nothing particularly complicated about it, as it's full of concise exposition and character arches in presenting the rippling consequences of one dimension affecting another. It finishes on an ending that leaves you wondering just how far they can go with the idea... going by its sequels, real far.
"Parrall worlds exist indefinitely".
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