As his kingdom is being threatened by the Turks, young prince Vlad Tepes must become a monster feared by his own people in order to obtain the power needed to protect his own family, and the families of his kingdom.
Robbed of his birthright, Arthur comes up the hard way in the back alleys of the city. But once he pulls the sword from the stone, he is forced to acknowledge his true legacy - whether he likes it or not.
Transported to Barsoom, a Civil War vet discovers a barren planet seemingly inhabited by 12-foot tall barbarians. Finding himself prisoner of these creatures, he escapes, only to encounter Woola and a princess in desperate need of a savior.
When the world of the Orcs of Draenor is being destroyed by the evil fel magic that uses life-force, the powerful warlock Gul'dan creates a portal to the world of Azeroth and forms the Horde with members of the Orc clans. He also captures many prisoners to keep the portal open. The king of Azeroth, Llane Wrynn and his brother-in-law, Anduin Lothar are informed by the apprentice of magician Khadgar that he has found fel magic in dead bodies and the king decides to summon the Guardian of Tirisfal, Medivh, to protect his kingdom. Lothar and Khadgar head to Kharazhan to meet Medivh and an ominous shadow points a book out to Khadgar, who takes it and hides. Anduin, Khadgar and Medivh and a group of soldiers are attacked by Orcs and they capture the slave Garona, who is released by King Llane, and she shows them the location of the portal. Garona is contacted by the Orc chief of a clan Durotan that wants to meet King Llane to stop the fel magic. Meanwhile Khadgar learns that the gate was ...Written by
Claudio Carvalho, Rio de Janeiro, Brazil
In this point in time, Dalaran would not be a floating city yet, it should still be located beside Lordamere lake, as the Kirin Tor only moved it at the beginning of the was against The Lich King. See more »
There has been a war between orcs and humans for as long as can be remembered. But there was once a time, when we did not even know who our enemy was. Or what that evil green magic, the fel, had done to us. But in the beginning, how could we have known? What choice did we have? Our world was dying. And I had to find my clan a new home.
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I'll keep this short, because people don't want to read long posts.
+ Visuals, stunning.
+ Acting was OK. I liked that it was serious in parts. Everything must not be "funny" and Disney all the time. I think it took itself less seriously than The Hobbit though.
+ The action -especially when Gul'Dan was involved - was really epic and well choreographed.
+ If you like magic, you get plenty of mage action in here.
+ Obviously some fan service here and there. I heard lots of people laughing and clapping hands throughout the movie. + The set- up for the sequel was nice.
Pacing. The beginning is very fast. The first 20 minutes jump back and forth between locales. I'd rather have an slower pacing in the beginning, and then go all-in later.
Some of the characters have very interesting back stories (especially Khadgar and Garona), but they're skimmed over. - We never really get to see much of the orcish world.
The movie feels a bit short. You could easily add 20 minutes without the audience feeling bored.
So, all in all: Are the critics right and the audiences wrong? Well, I do think that some critics should question themselves. This movie CAN NEVER GET 1/5. That is blasphemy. A lot of love and care was put into this movie. My girlfriend, who knows nothing about Warcraft, thought it was a good time.
Solid 3,5/5 from me. A movie worth watching in cinemas. You will most likely have a good time. It's no masterpiece, but it's an entertaining summer blockbuster.
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