Writing Credits
| Dan Houser | ... | (written by) & |
| Rupert Humphries | ... | (written by) |
| Dan Houser | ... | (written by: cutscenes/game dialogue) and |
| Rupert Humphries | ... | (written by: cutscenes/game dialogue) |
| Michael Unsworth | ... | (writer: pedestrian dialogue) & |
| Greg Johnson | ... | (writer: pedestrian dialogue) (as Gregory Johnson) & |
| Sanford Santacroce | ... | (writer: pedestrian dialogue) & |
| Vincent Parker | ... | (writer: pedestrian dialogue) & |
| Marisa Palumbo | ... | (writer: pedestrian dialogue) & |
| Ayana Osada | ... | (writer: pedestrian dialogue) & |
| Rod Edge | ... | (writer: pedestrian dialogue) & |
| Hugh Michaels | ... | (writer: pedestrian dialogue) & |
| John Zurhellen | ... | (writer: pedestrian dialogue) & |
| Caroline Hurley | ... | (writer: pedestrian dialogue) & |
| Rupert Humphries | ... | (writer: pedestrian dialogue) & |
| Nick Giovannetti | ... | (writer: pedestrian dialogue) & |
| Anthony Litton | ... | (writer: pedestrian dialogue) & |
| Rob Karol | ... | (writer: pedestrian dialogue) & |
| Lazlow | ... | (writer: pedestrian dialogue) & |
| Dan Houser | ... | (writer: pedestrian dialogue) |
| Dan Houser | ... | (written by: radio/tv stations) and |
| Lazlow | ... | (written by: radio/tv stations) |
| Michael Unsworth | ... | (written by: internet) & |
| Lazlow | ... | (written by: internet) & |
| Rupert Humphries | ... | (written by: internet) & |
| Dan Houser | ... | (written by: internet) |
Cast (in credits order)
Produced by
| Claire Bell | ... | producer: jingles (as Brian Scibinico) |
| Leslie Benzies | ... | producer |
| Scott Cannizzaro | ... | producer: jingles |
| Gary Conti | ... | senior producer: Rockstar New England |
| Sam Houser | ... | executive producer |
| Lazlow | ... | producer: Liberty City Media / producer: jingles |
| William Mills | ... | assistant producer |
| Nicholas Montgomery | ... | producer: jingles |
| Josh Needleman | ... | associate producer |
| Rob Nelson | ... | producer |
| Imran Sarwar | ... | associate producer |
| John Zurhellen | ... | producer (uncredited) |
Art Direction by
| Aaron Garbut | ||
| Alex Horton | ||
Art Department
| James Allan | ... | artist: Broker, Bohan, Dukes |
| Chris Allison | ... | additional art |
| Chris Babic | ... | level artist (PC version) |
| Gillian Bertram | ... | prop artist |
| Stephen Bliss | ... | cover art |
| Denny Borges | ... | level artist |
| Ian Bowden | ... | additional art |
| Alan Burns | ... | interior artist |
| Eoin Callan | ... | prop artist |
| Adam Cochrane | ... | lead map artist: Alderney |
| David Cooper | ... | map artist: Algonquin |
| Campbell-John Dick | ... | lead prop artist (as C.J. Dick) |
| Leigh Donoghue | ... | interior artist |
| Alan Duncan | ... | vehicle artist |
| Daniel Ebanks | ... | level artist |
| Gillian Gertram | ... | prop artist |
| Kelly Grimes | ... | level artist |
| Andy Hay | ... | interior artist (as Andrew Hay) |
| Warren Leonhardt | ... | storyboard artist |
| Tze Lim | ... | interior artist |
| Simon Little | ... | map artist: Algonquin |
| Anthony Macbain | ... | cover art |
| Paul MacPherson | ... | cutscene lighting / level artist |
| Brendon McDonald | ... | prop artist |
| Ian McQue | ... | concept artist |
| Steven Mulholland | ... | artist: Broker, Bohan, Dukes |
| Jolyon Orme | ... | lead vehicle artist |
| Maryam Parwana | ... | graffiti artist |
| Stuart Petri | ... | graphic designer |
| Michael Pirso | ... | lead interior artist |
| Alexander Pons Carden-Jones | ... | interior artist |
| Lyndon Ruddy | ... | storyboard artist |
| Luke Shelswell | ... | level artist (PC version) |
| Chris Smart | ... | additional art |
| Wayland Standing | ... | lead map artist: Algonquin |
| Yun Kyung Suh | ... | level artist |
| Nik Taylor | ... | lead map artist: Broker, Bohan, Dukes |
| Steve Walsh | ... | graphic designer (as Steven Walsh) |
Sound Department
| Claire Bell | ... | dialogue editor (as Brian Scibinico) |
| Shaun Brennan | ... | foley artist |
| Scott Cannizzaro | ... | dialogue engineer |
| Steve Donohoe | ... | audio (as Steve 'Knuckles' Donohoe) |
| Jon Endicott | ... | dialogue editor |
| Colin Entwistle | ... | audio programmer |
| Eric Gitelson | ... | foley engineer |
| Anthony Litton | ... | lead dialogue editor |
| Rich Macar | ... | sound recordist |
| Alastair MacGregor | ... | audio programmer |
| Jonathan McCavish | ... | audio designer (as Jon McCavish) |
| Nicholas Montgomery | ... | supervising sound editor |
| John Moros | ... | foley editor |
| Will Morton | ... | audio designer |
| Matthew Smith | ... | lead audio |
| Ian Stynes | ... | sound editor / sound recordist |
| Allan Walker | ... | lead audio |
| Nick Koumentakis | ... | sound designer: audio (uncredited) |
Visual Effects by
| Bryan Burger | ... | motion tracker: Image Metrics |
| Alistair Creaser | ... | motion tracker: Image Metrics |
| Rod Edge | ... | motion capture director |
| Brian Genna | ... | motion tracker: Image Metrics |
| Steven Olds | ... | visualization director |
| Rick Stirling | ... | character technical director |
Stunts
| Michael Hollick | ... | stunts |
| Erik Martin | ... | stunts |
Camera and Electrical Department
| Peter Adler | ... | tv camera |
| Caleb Oglesby | ... | tv camera |
Animation Department
| Abraham Ahmed | ... | animator / ingame animator |
| Jonas Avrin | ... | animator: Image Metrics |
| Dermot Bailie | ... | cutscene animator |
| David Barton | ... | facial animation producer: Image Metrics |
| Gus Braid | ... | ingame animator |
| Cesar Bravo | ... | animator: Image Metrics |
| Erik Brear | ... | character technical director |
| Christian Brierley | ... | animator: Image Metrics |
| Chris Brincat | ... | character artist |
| Gordon Brown | ... | character artist |
| Felipe Busquets | ... | cutscene animator |
| Denis Cawson | ... | character artist |
| Benjamin Chue | ... | animator |
| Raymond De La Cruz | ... | character artist |
| Rob Elsworthy | ... | cutscene animator |
| Mondo Ghulam | ... | cutscene animator |
| Leon W. Gittens | ... | animator: Image Metrics |
| Jay Grenier | ... | animator: Image Metrics |
| Alex Horton | ... | animation director |
| Mike Jones | ... | ingame animator |
| Michael Kane | ... | lead character artist |
| John Kim | ... | ingame animator |
| C.J. Markham | ... | cutscene animator |
| Findlay McGechie | ... | character artist (as Fin McGechie) |
| Tina Nischan | ... | cutscene animator |
| Alan Nolan | ... | character artist |
| Anita Norfolk | ... | animation assistant |
| Matt Onheiber | ... | animator: Image Metrics |
| Anthony Rizzo | ... | senior animator |
| David Saguil | ... | animator |
| Peter Saumur | ... | cutscene animator |
| Duncan Shields | ... | cutscene animator |
| Jessa Sininger | ... | animator: Image Metrics |
| Toks Solarin | ... | character artist |
| Chris Woodworth | ... | animator: facial animation |
| Rayfield Wright | ... | animator |
| Stewart Wright | ... | character artist |
| Adam De Oliveira | ... | motion capture animator (uncredited) |
Music Department
| Lenny Bednarz | ... | guitar: LCHC / vocals: LCHC |
| Armando Bordas | ... | vocals: LCHC |
| Craig Conner | ... | music producer |
| Anthony Cumia | ... | singer: "Pisswasser theme song" |
| James Curd | ... | composer: additional music |
| Robert Dudzic | ... | production music: Integrity 2.0 |
| Andi Hanley | ... | soundtrack supervisor |
| Michael Hunter | ... | composer: theme music |
| Peter LaRussa | ... | drums: LCHC / vocals: LCHC |
| Ivan Pavlovich | ... | music supervisor |
| Ruben Vidal | ... | music editor / music mixer |
| Walter Mair | ... | composer: additional music (uncredited) |
Additional Crew
| Ethan Abeles | ... | character model / technical manager |
| Joe Adams | ... | motion capture performer |
| Timothy Adams | ... | motion capture performer |
| Peter Adler | ... | production team |
| Kerry Aissa | ... | motion capture performer |
| Brian Alcazar | ... | character model / test team |
| Timothy J. Alex | ... | motion capture performer |
| Shawn Allen | ... | game capture / production team: Rockstar NYC |
| Maine Anders | ... | motion capture performer |
| Eric Anderson | ... | quality assurance manager: Rockstar New England |
| Sharon Angela | ... | motion capture performer |
| David Anzuelo | ... | motion capture performer |
| Craig Arbuthnott | ... | quality assurance manager |
| James Arthur | ... | level designer |
| Jonathon Ashcroft | ... | ai programmer |
| Vitali Baganov | ... | motion capture performer |
| Ryan Baker | ... | level designer |
| Lanise Ballard | ... | character model |
| Joe Barbara | ... | motion capture performer |
| Jeronimo Barrera | ... | vice president of product development |
| Doris Belack | ... | motion capture performer |
| Steven Bell | ... | senior lead tester |
| Rebecca Benhayon | ... | motion capture performer |
| Jane Blass | ... | motion capture performer |
| Frank Bonsangue | ... | motion capture performer |
| Kirk Boornazian | ... | designer |
| Nicholas Booth | ... | motion capture performer |
| Robert Bray | ... | level designer |
| Kevin Breznahan | ... | motion capture performer |
| Peter Brown | ... | motion capture performer |
| Dave Bruce | ... | level designer |
| Ryan Bucci | ... | motion capture performer |
| Charles Burrell | ... | game capture / production team: Rockstar NYC |
| Scott Cameron | ... | quality assurance: Rockstar New England |
| Jay Capozello | ... | character model / test team |
| Brenda Carey | ... | level designer |
| Alex Carter | ... | quality assurance tools |
| Sonia Cauchi | ... | motion capture performer |
| Jaesun Celebre | ... | production team: Rockstar NYC |
| Chris Chalk | ... | motion capture performer |
| Frank Chen | ... | programmer |
| Arthur Chiang | ... | quality assurance manager |
| Chris Choi | ... | test team |
| Barry Clark | ... | level designer |
| Franceska Clemens | ... | production team: Rockstar NYC |
| Samuel Cohen | ... | motion capture performer (as Sam Cohen) |
| Berto Colon | ... | motion capture performer |
| Marisa Competello | ... | motion capture performer |
| Craig Conner | ... | radio stations designer |
| Martin Connor | ... | multiplayer level design |
| Curtiss Cook | ... | motion capture performer |
| Sam Coppola | ... | motion capture performer |
| Neil Corbett | ... | lead test analyst |
| Sarah Louise Crawford | ... | Game Tester |
| Mario D'Leon | ... | character model / motion capture performer: Niko Bellic |
| Amir Darvish | ... | motion capture performer |
| Ian Lane Davis | ... | ai director / studio director: Rockstar New England |
| Reyna de Courcy | ... | motion capture performer (as Reyna De Courcy) |
| Adrien DeTray | ... | game capture / production team: Rockstar NYC |
| William DeVizia | ... | production team: Rockstar NYC |
| James Dima | ... | project lead |
| Mary Catherine Donnelly | ... | motion capture performer |
| Darren DuMetz | ... | motion capture performer |
| Andrew Duthie | ... | level designer (as Andy Duthie) |
| Kelly Ebsary | ... | motion capture performer |
| Rod Edge | ... | cutscene director / dialogue director / production team |
| Kandiss Edmundson | ... | motion capture performer |
| Daniel Einzig | ... | director of operations |
| Cara Ellison | ... | qa |
| Ivy Elrod | ... | motion capture performer (as Ivy Risser) |
| George Feaster | ... | motion capture performer |
| Neil Feguson | ... | level designer (as Neil Ferguson) |
| Craig Filshie | ... | level designer |
| Marc Fine | ... | motion capture performer |
| Christopher Fiumano | ... | publishing team |
| Sean Flaherty | ... | project leader: Rockstar NYC |
| Nicholas Flair | ... | motion capture performer: Catch |
| Larry Fleischman | ... | motion capture performer (as Larry Fleishman) |
| Matthew Flewelling | ... | it manager |
| Adam Fowler | ... | technical director |
| Mike Fox | ... | quality assurance: Rockstar New England |
| Thomas French | ... | level designer |
| Robert Funaro | ... | motion capture performer |
| Ja'Tovia Gary | ... | motion capture performer |
| Mondo Ghulam | ... | technical director |
| Samuel Glen | ... | motion capture performer: Niko Bellic (as Sam Glen) |
| Traci Godfrey | ... | motion capture performer |
| Lev Gorn | ... | motion capture performer |
| Paul Green | ... | level designer |
| John Gurney | ... | network programmer |
| John Haime | ... | level designer |
| Daniel Hall | ... | motion capture performer |
| Clark Harris | ... | game capture / production team: Rockstar NYC |
| Karim Hemraj | ... | programmer |
| Rebecca Henderson | ... | motion capture performer |
| Angus Hepburn | ... | motion capture performer |
| Stephanie Hepburn | ... | motion capture performer |
| Scott Hill | ... | motion capture performer |
| Kevin Hoare | ... | studio president: Rockstar Toronto |
| Jonathan Hodge | ... | designer |
| Michael Hollick | ... | motion capture performer / motion capture performer: Niko Bellic |
| Phil Hooker | ... | lead a.i. programmer |
| Kath Horton | ... | publishing team: Rockstar NYC |
| Nicholas Howe | ... | graphics programmer: Rockstar New England |
| Elena Hurst | ... | character model (as Elena Harvey Hurst) / motion capture performer (as Elena Harvey Hurst) |
| Alexander Illes | ... | game programmer |
| Alan Jack | ... | publishing team |
| Will Janowitz | ... | motion capture performer |
| Brian D. Jennings | ... | lead quality assurance: Rockstar New England |
| Chris Jobin | ... | motion capture performer |
| Scott Johnsen | ... | motion capture performer |
| Greg Johnson | ... | character model / research (as Gregory Johnson) |
| Ryan Johnston | ... | motion capture performer |
| Simon Jutras | ... | motion capture performer |
| Curt Karibalis | ... | motion capture performer |
| Rob Karol | ... | character model |
| Matt Kazan | ... | technical support (PC version) |
| Grace Kelsey | ... | motion capture performer |
| Lawrence Kerr | ... | level designer |
| Raymond Kerr | ... | graphics programmer |
| Charlie Kessler | ... | studio production assistant |
| Peter Killy | ... | motion capture performer |
| Grant Kim | ... | programmer |
| Jennifer Kolbe | ... | publishing team: Rockstar NYC |
| Frank Kozuh | ... | technical director |
| Sean T. Krishnan | ... | motion capture performer |
| Eugene Kuczerepa | ... | multiplayer level design |
| Josh Landry | ... | quality assurance: Rockstar New England |
| Simon Lashley | ... | level designer |
| Stephen LaValley | ... | senior network programmer: Rockstar New England |
| Lazlow | ... | production team |
| Terry Litrenta | ... | programmer |
| Anthony Litton | ... | production team |
| Mark Lloyd | ... | studio head: Rockstar Lincoln |
| Charles Loflin | ... | motion capture performer |
| Noelle Lynch | ... | character model / motion capture performer |
| Theresa C. Lyons | ... | character model |
| Thomas Lyons | ... | motion capture performer |
| Linda Mahmoudi | ... | motion capture performer |
| Moti Margolin | ... | character model / motion capture performer |
| Fabio Marzo | ... | quality assurance |
| Neil McCaffrey | ... | character model |
| Bruce McCarty | ... | motion capture performer |
| Tom McHugh | ... | motion capture performer |
| Keith McLeman | ... | level designer |
| Chris McMahon | ... | level designer |
| Jim McMahon | ... | level designer |
| Michael Medeiros | ... | motion capture performer |
| Neil Meikle | ... | level designer |
| Chazz Menendez | ... | motion capture performer |
| Modi | ... | motion capture performer (as MODI) |
| Deryck Morales | ... | ai programmer: Rockstar New England |
| David Murdoch | ... | lead test analyst |
| Adrian Ndregioni | ... | character model |
| Aleen Ndregjoni | ... | character model |
| Josh Needleman | ... | character model |
| Dan O'Brien | ... | motion capture performer (as Daniel G. O'Brien) |
| Peter O'Connor | ... | motion capture performer |
| Caleb Oglesby | ... | production team |
| Stephen Orr | ... | programmer |
| Ayana Osada | ... | character model / research |
| Matt Ostroff | ... | motion capture performer |
| Charleigh E. Parker | ... | motion capture performer (as Charlie Parker) |
| Vincent Parker | ... | character model / research |
| Anthony Patellis | ... | motion capture performer (as Tony Patellis) |
| Nicole Patullo | ... | motion capture performer |
| Derek Payne | ... | game programmer |
| Amir Perets | ... | motion capture performer: Niko Bellic (as Amir Perrets) |
| Stuart Petri | ... | internet built by |
| Christopher Plummer | ... | project lead |
| Phil Poli | ... | production team: Rockstar NYC |
| Postell Pringle | ... | motion capture performer |
| Matthew Puthiampadavil | ... | programmer |
| Christopher Rakowsky | ... | gameplay and ai programmer: Rockstar New England |
| Coolie Ranx | ... | motion capture performer |
| Faina Reinhardt | ... | motion capture performer (as Faina Vitebsky) |
| Justin Reinsilber | ... | motion capture performer |
| Alwyn Roberts | ... | level designer |
| Alexander Roger | ... | technical director |
| Jeff Rosa | ... | vice president of quality assurance |
| Chris Rothwell | ... | multiplayer level designer |
| Rusty Rountree | ... | gameplay programmer: Rockstar New England |
| Ed Rubeo | ... | motion capture performer |
| Bas Rutten | ... | motion capture performer: Niko Bellic |
| Sanford Santacroce | ... | character model / research |
| Stanton Sarjeant | ... | publishing team: Rockstar NYC |
| Klaas Schilstra | ... | lead cross platform programmer |
| Pablo Schreiber | ... | motion capture performer |
| Seeborn | ... | character model / motion capture performer |
| Scott Segal | ... | motion capture performer (as Scott Siegel) |
| Andrew Semple | ... | studio director |
| Aleks Shaklin | ... | motion capture performer |
| David S. Shaw | ... | motion capture performer (as David Shaw) |
| Kerry Shaw | ... | character model / production team: Rockstar NYC |
| Matt Shepcar | ... | game programmer |
| Shawn Shoemaker | ... | lead programmer: Rockstar New England |
| Karen Sieber | ... | voice |
| Adam Sietz | ... | motion capture performer (as Adam Seitz) |
| Greg Smith | ... | lead tools programmer |
| Iain Smith | ... | game tester |
| Jaime Smith | ... | motion capture performer (as Jaime L. Smith) |
| Nick Snell | ... | programmer |
| Hugues St. Pierre | ... | technical director |
| Saul Stein | ... | motion capture performer |
| Michael Strachan | ... | motion capture performer (as Mike Strachan) |
| Chris Swinhoe | ... | ai programmer |
| Steven H. Taylor | ... | level designer (as Steve Taylor) |
| Adam Tetzloff | ... | character model / test team |
| Datwon Thomas | ... | character model |
| Ray Tran | ... | senior graphics programmer |
| Jason Trindall | ... | game tester |
| Kennedy Ugbomah | ... | motion capture performer |
| Oscar Valer | ... | technical director |
| Dan Van Zant | ... | designer |
| J. Vaughan | ... | quality assurance: Rockstar New England |
| Victor Verhaeghe | ... | motion capture performer |
| Obbe Vermeij | ... | technical director |
| Village | ... | motion capture performer |
| Thomas G. Waites | ... | motion capture performer |
| John Walker | ... | motion capture performer (as Johnny Walker) |
| Neil Walker | ... | build coordinator |
| Ross Wallace | ... | level designer |
| Derek Ward | ... | game programmer |
| David Watson | ... | level designer |
| Bill R. Watters | ... | Senior Software Engineer |
| Ale Weinburg | ... | character model |
| Eli Weissman | ... | production team |
| Matt West | ... | gameplay scripter |
| John Whyte | ... | graphics programmer |
| Lance Williams | ... | character model / senior lead analyst |
| Matt Williams | ... | motion capture performer: Dusty Cowpoke |
| Pete Williams | ... | crowd (as Rey Cristobal) |
| Graeme Williamson | ... | game programmer |
| Kevin Wong | ... | level designer |
| Agata Wozny | ... | character model (as Agata Kanasz-Wozny) |
| James Yaegashi | ... | motion capture performer |
| Deborah Yates | ... | motion capture performer |
| Jon Young | ... | character model / production team |
| Igor Zhivotovsky | ... | motion capture performer |
| Jason Zumwalt | ... | character model |
| J. Owen Zurhellen III | ... | character model |
| John Zurhellen | ... | motion capture performer / production team |
| Kathleen Zurhellen | ... | character model |
| Paul Davis | ... | level designer (uncredited) |
| John Zurhellen | ... | voice over director (uncredited) |
Thanks
| Durrell 'Tank' Babbs | ... | special thanks (as Durrell Babbs) |
| Anthony Cumia | ... | special thanks (as The Opie and Anthony Show) |
| Harry Denholm | ... | with thanks to: Natural Motion |
| Gregg Hughes | ... | special thanks (as The Opie and Anthony Show) |
| Jordan Liles | ... | special thanks |
| Casey Mongillo | ... | special thanks |
| Kyle Papke | ... | special thanks |
