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The fury of Mortal Kombat has brought the realms to the brink of total destruction. Every warrior has been summoned to a last epic battle, where survival depends on their ability to fight.


Martin Stoltz


Alexander Barrentine (story), Brian Chard (story) | 1 more credit »

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Cast overview, first billed only:
David Allen David Allen ... Additional Voices (voice)
Johanna Añonuevo Johanna Añonuevo ... Mileena / Ashrah / Li Mei / Khameleon (voice) (as Johanna Anonnuevo)
Chase Ashbaker Chase Ashbaker ... Additional Voices (voice)
Rom Barkhordar ... Additional Voices (voice)
David Blatt David Blatt ... Additional Voices (voice)
Anne Bonney Anne Bonney ... Additional Voices (voice)
James Bonney James Bonney ... Additional Voices (voice)
Alexander Brandon Alexander Brandon ... Mavado / Reiko / Kobra / Additional Voices (voice) (as Alex Brandon)
Rich Carle Rich Carle ... Additional Voices (voice)
Ross Cangelosi Ross Cangelosi ... Additional Voices (voice)
Josh Chapman Josh Chapman ... Additional Voices (voice)
Brian Chard Brian Chard ... Additional Voices (voice)
Lina Chern Lina Chern ... Additional Voices (voice)
Darrel Christian Darrel Christian ... Additional Voices (voice)
Max Crawford Max Crawford ... Shujinko / Additional Voices (voice)


Throughout the Mortal Kombat universe, the warriors were growing too strong and numerous for the realms to handle. The warriors' powers threaten to utterly destroy the fabric of the MK universe. Utterly, every warrior that was either good, evil, or neutral fought each other in a single battle royal that would threaten to rip apart reality. Without warning, a pyramid rises from the ground, and the tip bursts into flames, attracting the warriors' curiosity to see what it was. Everybody fought each other to get to the top, while Blaze revealed himself to the combatants. The fire spawn was created by the Elder Gods to destroy as many fighters as possible in order to save the realms from Armageddon. This would be the warriors' last battle, their last chance to prove that they are worthy of surviving, while many others will perish. This will be the final battle for Mortal Kombat, the battle that will determine the fate of the realms... Written by Anonuymus

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Action | Horror


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Release Date:

9 October 2006 (USA) See more »

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Did You Know?


The largest Mortal Kombat roster to date. 62 fighters in the PlayStation 2 and Xbox version, and 63 for the Nintendo Wii version, which added Khameleon from the Nintendo 64 port of Mortal Kombat Trilogy (1996). See more »


Taven: [as Shjinko walks away] Foolish old man...
See more »


Followed by Mortal Kombat X (2015) See more »

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User Reviews

Knot a killer kombo
6 January 2007 | by gatewalkerSee all my reviews

Mortal Kombat Armageddon is supposed to be the finial installment of the Mortal Kombat series for the Xbox and Playstation 2 consoles. It is supposed to end the franchise with a mighty bang, but ends up being nothing more than a weak whimper.

Since this is supposed to be the swan song for this iteration of the series, they have thrown in nearly every character that has ever been in a Mortal Kombat game which gives you more than sixty characters to play with. On top of that, you can even create custom characters.

The graphics and character models are good for the aging Xbox platform. The stage design is acceptable, but they are not nearly as engaging as those presented the previous games. They are decent, they work, but they are nothing to get excited. Everything seems to be a bit overly dark and gloomy to me, and I can't help but wonder if this has been done to hide limitations in the game engine. The sound is adequate, nothing special, or memorable.

The kombat game play works well though. It hasn't changed much from the previous titles. The biggest difference I noted is that you now have two fighting styles instead of three. I assumed this was done to accommodate the huge roster of playable characters. This game also marks the return of aerial attacks which have not be been present in the series for at least the last two games.

Mortal Kombat: Armageddon has multiple play modes. There is the traditional arcade mode, versus mode, online mode, Konquest adventure mode, and Motor Kombat. In the traditional arcade mode you fight a series of progressively harder opponents until you reach the boss character. The versus mode lets you play against your friends on a stage of your choosing. The online mode lets you compete against other players worldwide. The Motor Kombat is basically a dumbed down version Mario Kart with a dash of Mortal Kombat violence thrown in; it's entertaining, but it's not the real meat of the game.

By far, what I found to be the biggest disappointment of the game is what they did to the Konquest mode. In the previous title, Mortal Kombat Deception, Konquest mode was a full blown adventure game. You could of almost called it 'The Kombat RPG'. It was a vast and fully fleshed out game, though it lacked any real ending, it was very entertaining and enjoyable. I spent a lot of time playing it.

I beat the Konquest mode in Mortal Kombat Armageddon in two sittings. And the only reason it was two sittings instead of one was because I had to get up to use the bathroom once.

The Konquest mode in this title was basically watered down version of Mortal Kombat Shaolin Monks, without the in depth character progression, freedom to explore, or story scope. It amounts to little more than a uninteresting imitation of one great games, and an unworthy successor to another.

Mortal Kombat Armageddon is a decent game. It is disappointing when compared to other recent Mortal Kombat games like Mortal Kombat Deception and Mortal Kombat Shaolin Monks. It you are a fan of the Mortal Kombat universe, it will undoubtedly tickle to get to play will of the characters presented. If you are not a Mortal Kombat fan, I would at least suggest you rent the game and try it out. It does have it's enjoyable moments.

Knot every kombat game is going to be a killer knock out, but at least here you have a klue as to what is koming and what to expect.

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