The Enterprise is to engage in war gaming exercise with a master strategist, Sirna Kolrami, on board. As part of the exercise, Riker will command an old vessel, the USS Hathaway, and act as the 'enemy'. Riker takes along Laforge, Worf, Wesley Cusher and several others as his crew and their first task is to get the vessel operational. Kolrami is supremely confident and arrogant, convinced that his superior skills will result in an easy victory over Riker. When they are attacked by the Ferengi who want the Hathaway as their prize, Picard and the crew stage a clever deception.Written by
ST:TNG Technical Manual says that antimatter cannot be beamed through a transporter without making extensive modifications to the circuitry. Yet Wesley took no such precautions, and was still able to beam it safely. See more »
One thing I could not figure out is what value StarFleet saw in Roy Brocksmith?
His particular alien race was deemed a master at strategic planning so StarFleet
inflicts him on the Enterprise and Captain Picard as an observer as the ship is
ordered to a war game exercise.
Only it's not a game when the Ferengis deal themselves in. Brocksmith proves
himself a fine armchair admiral. It's Patrick Stewart who employs a correct
strategy to rescue forty of his crew on another vessel which includes Riker,
Worf, Geordi, and Wesley Crusher.
As always even in the Star Trek future, war is really no game at all.
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