Shakaar
- Episode aired May 22, 1995
- TV-PG
- 46m
IMDb RATING
6.9/10
1.8K
YOUR RATING
News arrives that Kai Winn has also become Bajor's political leader. She asks Kira to negotiate with an old resistance friend about returning soil reclamators.News arrives that Kai Winn has also become Bajor's political leader. She asks Kira to negotiate with an old resistance friend about returning soil reclamators.News arrives that Kai Winn has also become Bajor's political leader. She asks Kira to negotiate with an old resistance friend about returning soil reclamators.
Alexander Siddig
- Doctor Julian Bashir
- (as Siddig El Fadil)
Cirroc Lofton
- Jake Sisko
- (credit only)
John K. Shull
- Security Officer
- (as John Kenton Shull)
Sarah Krasner
- Bajoran
- (uncredited)
Mary D. Mascari
- Bajoran Woman
- (uncredited)
Storyline
Did you know
- TriviaThe exteriors in this episode were shot in Bronson Canyon, but the weather was so cold that a number of scheduled shots were never completed, and were instead rewritten so they could be filmed in the studio. Indeed, so many shots were dropped that the crew ended up with some free time while at the canyon, so they went into the real caves at the canyon and shot the cave scenes scheduled for shooting in the studio.
- GoofsIn the German version, Sisko says Vedek Winn instead of Kai Winn.
- ConnectionsReferenced in Star Trek: Deep Space Nine: Crossfire (1996)
- SoundtracksStar Trek: Deep Space Nine - Main Title
(uncredited)
Written by Dennis McCarthy
Performed by Dennis McCarthy
Featured review
Another one of "those" episodes
Kai Winn (Louise Fletcher) is, as always, deliciously detestable as a villain, and that's worth 3 stars. Nana Visitor and Avery Brooks earn another 1 star for this episode, just for doing their best with the lines given them. And that's where the positives end.
This is another one of those DS9 episodes that would be embarrassing to show to a non-Trekkie, let alone someone who isn't into science fiction. Ninety-five percent of the main plot of this episode is explained through long, tedious dialogues about Bajoran politics, which, in and of themselves, are really hard to care about. Likewise, the sub-plot is about a game of darts, which is something that very few people can get into unless a) they are themselves playing darts, and b) there are pints of ale involved. The fact that this game of darts is "on a space station," and that there's wagering involved, does nothing to make it interesting.
Whatever (abortive) action there is takes place in the those boring southern California hills that I instantly associate with cheap production, and this "action" basically involves a bunch of walking and talking, culminating with some limply un-suspenseful, highly unlikely conflict resolution. On that note, plenty of things in this episode are unlikely.
Avoiding spoilers, the charismatic rogues in this episode who we're supposed to root for are far from charismatic, but, regardless, they end up wielding great political influence; of course, everything important happens behind the scenes. This is one of two political shifts which occur abruptly, and their feasibility is explained only through dialogue. The sub-plot also resolves itself in an unrealistic and abrupt way, and unlike most other DS9 sub-plots involving Quark, it's boringly unfunny to boot.
I guess this episode is OK to play as part of a series marathon if you're a hard-core Trekkie "completionist" like me who has it on in the background while cleaning his room. Otherwise, skip it.
This is another one of those DS9 episodes that would be embarrassing to show to a non-Trekkie, let alone someone who isn't into science fiction. Ninety-five percent of the main plot of this episode is explained through long, tedious dialogues about Bajoran politics, which, in and of themselves, are really hard to care about. Likewise, the sub-plot is about a game of darts, which is something that very few people can get into unless a) they are themselves playing darts, and b) there are pints of ale involved. The fact that this game of darts is "on a space station," and that there's wagering involved, does nothing to make it interesting.
Whatever (abortive) action there is takes place in the those boring southern California hills that I instantly associate with cheap production, and this "action" basically involves a bunch of walking and talking, culminating with some limply un-suspenseful, highly unlikely conflict resolution. On that note, plenty of things in this episode are unlikely.
Avoiding spoilers, the charismatic rogues in this episode who we're supposed to root for are far from charismatic, but, regardless, they end up wielding great political influence; of course, everything important happens behind the scenes. This is one of two political shifts which occur abruptly, and their feasibility is explained only through dialogue. The sub-plot also resolves itself in an unrealistic and abrupt way, and unlike most other DS9 sub-plots involving Quark, it's boringly unfunny to boot.
I guess this episode is OK to play as part of a series marathon if you're a hard-core Trekkie "completionist" like me who has it on in the background while cleaning his room. Otherwise, skip it.
helpful•1523
- lebedeff-27-786848
- Jul 10, 2016
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