Directed by
| James Cameron | ||
Writing Credits (WGA)
| James Cameron | ... | (written by) |
Cast (in credits order) complete, awaiting verification
| Sam Worthington | ... | Jake Sully | |
| Zoe Saldana | ... | Neytiri (as Zoë Saldana) | |
| Sigourney Weaver | ... | Dr. Grace Augustine | |
| Stephen Lang | ... | Colonel Miles Quaritch | |
| Michelle Rodriguez | ... | Trudy Chacón | |
| Giovanni Ribisi | ... | Parker Selfridge | |
| Joel David Moore | ... | Norm Spellman | |
| CCH Pounder | ... | Mo'at (as Carol Christine Hilaria Pounder) | |
| Wes Studi | ... | Eytukan | |
| Laz Alonso | ... | Tsu'tey | |
| Dileep Rao | ... | Dr. Max Patel | |
| Matt Gerald | ... | Corporal Lyle Wainfleet | |
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Sean Anthony Moran | ... | Private Fike |
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Jason Whyte | ... | Cryo Vault Med Tech |
| Scott Lawrence | ... | Venture Star Crew Chief | |
| Kelly Kilgour | ... | Lock Up Trooper | |
| James Patrick Pitt | ... | Shuttle Pilot (as James Pitt) | |
| Sean Patrick Murphy | ... | Shuttle Co-Pilot | |
| Peter Dillon | ... | Shuttle Crew Chief | |
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Kevin Dorman | ... | Tractor Operator / Troupe |
| Kelson Henderson | ... | Dragon Gunship Pilot | |
| David Van Horn | ... | Dragon Gunship Gunner | |
| Jacob Tomuri | ... | Dragon Gunship Navigator | |
| Michael Blain-Rozgay | ... | Suit #1 | |
| Jon Curry | ... | Suit #2 | |
| Julene Renee | ... | Ambient Room Tech / Troupe (as Julene Renée) | |
| Luke Hawker | ... | Ambient Room Tech | |
| Woody Schultz | ... | Ambient Room Tech / Troupe | |
| Peter Mensah | ... | Horse Clan Leader | |
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Sonia Yee | ... | Link Room Tech |
| Jahnel Curfman | ... | Basketball Avatar / Troupe | |
| Ilram Choi | ... | Basketball Avatar | |
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Kyla Warren | ... | Na'vi Child |
| Lisa Roumain | ... | Troupe | |
| Debra Wilson | ... | Troupe (as Debra Skelton) | |
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Taylor Kibby | ... | Troupe |
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Jodie Landau | ... | Troupe |
| Chris Mala | ... | Troupe | |
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Julie Lamm | ... | Troupe |
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Cullen B. Madden | ... | Troupe |
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Joseph Brady Madden | ... | Troupe |
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Frankie Torres | ... | Troupe |
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Austin Wilson | ... | Troupe |
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Sara Wilson | ... | Troupe |
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Tamica Washington-Miller | ... | Troupe |
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Lucy Briant | ... | Op Center Staff |
| Nathan Meister | ... | Op Center Staff | |
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Gerry Blair | ... | Op Center Staff |
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Matthew Chamberlain | ... | Op Center Staff (as Matt Chamberlain) |
| Paul Yates | ... | Op Center Staff | |
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Wray Wilson | ... | Op Center Duty Officer |
| James Gaylyn | ... | Op Center Staff | |
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Melvin Leno Clark III | ... | Dancer |
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Carvon Futrell | ... | Dancer |
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Brandon Jelkes | ... | Dancer |
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Micah Moch | ... | Dancer |
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Hanniyah Muhammad | ... | Dancer |
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Christopher Nolen | ... | Dancer |
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Christa Oliver | ... | Dancer |
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April Marie Thomas | ... | Dancer (as April Thomas) |
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Bravita A. Threatt | ... | Dancer |
| Rest of cast listed alphabetically: | |||
| Lasco Atkins | ... | Trooper (uncredited) | |
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Eoin Bates | ... | Bio-Lab Scientist (uncredited) |
| Rowan Bettjeman | ... | Soldier (uncredited) | |
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Colin Bleasdale | ... | Mining Chief (uncredited) |
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Mike Bodnar | ... | Veteran Miner (uncredited) |
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Robert Catto | ... | Biolab Technician (uncredited) |
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Matt Clayton | ... | Richard (uncredited) |
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Hamish Denston | ... | Miner (uncredited) |
| Nicole Dionne | ... | Na'vi (uncredited) | |
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Mia Dodson | ... | Soldier (uncredited) |
|
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Joshua Farcone | ... | Marine (uncredited) |
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Jamie Harrison | ... | Trooper (uncredited) |
|
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Allan Henry | ... | Trooper (uncredited) |
| Jessica J. Immanuel | ... | Ops Center Staff (uncredited) | |
| Anthony Ingruber | ... | Ground Technician (uncredited) | |
| Ashley Jeffery | ... | Flight Crew Mechanic (uncredited) | |
|
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Dean Knowsley | ... | Samson Pilot (uncredited) |
|
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Tim Mansell | ... | Miner (uncredited) |
| Wiebe Marinus | ... | Mechanic (uncredited) | |
| Joseph Mika-Hunt | ... | Trooper (uncredited) | |
| Terry Notary | ... | Banshee (uncredited) | |
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Ken Ohara | ... | Na'vi (uncredited) |
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Kai Pantano | ... | Soldier (uncredited) |
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Logan Pithyou | ... | Blast Technician (uncredited) |
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Luis G. Portillo | ... | Bio Lab Scientist (uncredited) |
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Raja | ... | Hero (uncredited) |
| Gareth Ruck | ... | Ops Center Staff (uncredited) | |
|
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David Sampen | ... | Avatar (uncredited) |
| Rhian Sheehan | ... | Engineer (uncredited) | |
|
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Tim Simpson | ... | Miner (uncredited) |
| Jimmy Star | ... | Trooper (uncredited) | |
| T.J. Storm | ... | Col. Quaritch's Mech Suit (uncredited) | |
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Jodie Taylor | ... | Female Marine (uncredited) |
| Alicia Vela-Bailey | ... | Ikran Clan Leader (uncredited) | |
|
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Richard Whiteside | ... | Geologist (uncredited) |
| Nikie Zambo | ... | Na'vi (uncredited) | |
Produced by
| Brooke Breton | ... | co-producer |
| James Cameron | ... | producer |
| Laeta Kalogridis | ... | executive producer |
| Jon Landau | ... | producer |
| Josh McLaglen | ... | co-producer |
| Janace Tashjian | ... | associate producer |
| Peter M. Tobyansen | ... | line producer: virtual production |
| Colin Wilson | ... | executive producer |
Music by
| James Horner | ... | (music composed by) |
Cinematography by
| Mauro Fiore | ... | director of photography |
Film Editing by
| James Cameron | ... | (edited by) |
| John Refoua | ... | (edited by) |
| Stephen E. Rivkin | ... | (as Stephen Rivkin) (edited by) |
Casting By
| Margery Simkin | ||
Production Design by
| Rick Carter | ||
| Robert Stromberg | ||
| Martin Laing | ... | (uncredited) |
Art Direction by
| Nick Bassett | ||
| Robert Bavin | ... | (as Rob Bavin) |
| Simon Bright | ||
| Todd Cherniawsky | ... | supervising art director |
| Jill Cormack | ||
| Stefan Dechant | ... | supervising art director |
| Sean Haworth | ||
| Kevin Ishioka | ... | supervising art director |
| Andy McLaren | ||
| Andrew Menzies | ||
| Kim Sinclair | ... | supervising art director: lead |
Set Decoration by
| Kim Sinclair | ||
Costume Design by
| Mayes C. Rubeo | ||
| Deborah Lynn Scott | ... | (as Deborah L. Scott) |
Makeup Department
| Richard Alonzo | ... | makeup artist: Los Angeles live action (as Richie Alonso) |
| Michele Barber | ... | makeup artist |
| Michal Bigger | ... | makeup artist |
| Linda DeVetta | ... | hair stylist: Sigourney Weaver (as Linda Devetta) / makeup artist: Sigourney Weaver (as Linda Devetta) |
| Rick Findlater | ... | hair supervisor / makeup supervisor |
| Roxane Griffin | ... | hair department head: Los Angeles live action (as Roxanne Griffin) |
| Frankie Karena | ... | makeup artist |
| Georgia Lockhart-Adams | ... | makeup artist |
| Angela Mooar | ... | makeup artist |
| Tania Saylor | ... | motion capture makeup artist |
| Nadege Schoenfeld | ... | additional makeup artist: performance capture unit |
| Mike Smithson | ... | makeup department head: Los Angeles live action |
| Tegan Taylor | ... | makeup artist: performance capture unit / makeup department head |
| Lisa Hefford | ... | additional makeup artist (uncredited) |
| Davina Lamont | ... | assistant makeup artist (uncredited) |
| Samantha Lyttle | ... | additional special makeup effects artist (uncredited) |
| Catherine Maguire | ... | additional makeup artist (uncredited) |
| Jaime Leigh McIntosh | ... | additional makeup artist (uncredited) |
| Antony McMullen | ... | prosthetic supply (uncredited) / special makeup effects artist (uncredited) |
| Ken Niederbaumer | ... | special makeup effects artist (uncredited) |
| Michele Perry | ... | additional makeup artist (uncredited) |
| Jess Reedy | ... | additional makeup artist (uncredited) |
| Sarah Rubano | ... | makeup artist (uncredited) |
| Dara Wakely | ... | additional makeup artist (uncredited) |
| Nacoma Whobrey | ... | assistant makeup artist (uncredited) |
| Victoria Wood | ... | wig maker: Sigourney Weaver (uncredited) |
| Corinna Woodcock | ... | makeup artist (uncredited) |
Production Management
| Geoff Burdick | ... | executive in charge of production: Lightstorm |
| Dawn Higginbotham | ... | post-production manager |
| Boris Kunac | ... | unit manager: New Zealand live action unit |
| Mika Saito | ... | production supervisor: Los Angeles live action |
| Janace Tashjian | ... | post-production supervisor |
| Jennifer Teves | ... | production supervisor |
| Chris Walker | ... | unit manager: New Zealand live action unit |
| Colin Wilson | ... | unit production manager |
| Brigitte Yorke | ... | production manager: New Zealand |
| Steve Barnett | ... | post-production executive (uncredited) |
Second Unit Director or Assistant Director
| Maria Battle-Campbell | ... | first assistant director: additional unit (as Maria Battle Campbell) / second assistant director (as Maria Battle Campbell) |
| Del Chatterton | ... | third assistant director: New Zealand live action unit |
| Bryon Darling | ... | third assistant director: New Zealand live action unit (as Byron Darling) |
| Darren Mackie | ... | second second assistant director: New Zealand live action unit |
| Richard Matthews | ... | second assistant director: New Zealand live action unit |
| Josh McLaglen | ... | first assistant director |
| Michael Musteric | ... | additional second assistant director (as Michael J. Musteric) |
| Jacqui Pryor | ... | third assistant director: New Zealand live action unit |
| Steven Quale | ... | second unit director: New Zealand live action unit |
| Judith Wayers | ... | third assistant director: New Zealand live action unit |
| Stephanie Weststrate | ... | second assistant director: New Zealand live action unit |
| Sarah Bicknell | ... | second assistant director (uncredited) |
| Iris McPherson | ... | additional third assistant director (uncredited) |
| Sharon Swab | ... | second assistant director: live action (uncredited) |
Art Department
| Jacqui Allen | ... | assistant art director |
| Ruben Allen | ... | assistant set dresser |
| Alex Alvarez | ... | creature artist |
| Jose Astacio | ... | virtual art department artist (as Jose Astacio Jr.) |
| Graham Aston | ... | lead fabricator |
| C. Scott Baker | ... | set designer (as Scott Baker) |
| Wayne D. Barlowe | ... | initial creature concepts (as Wayne Barlowe) |
| Joshua Barraud | ... | standby props (as Josh Barraud) |
| Yuri Bartoli | ... | supervising virtual art director |
| Jason Beale | ... | art department administrator |
| Aaron Beck | ... | designer: Weta Workshop |
| Nicole Bell | ... | props assistant |
| Daniel Birt | ... | set dresser |
| Shaun Bolton | ... | assistant set dresser |
| Zack Bunker | ... | archivist |
| Rafael Antonio Burgos | ... | art department illustrator: costume (as Rafael Bugos) |
| Dorian Bustamante | ... | concept illustrator |
| Ed Calderon Jr. | ... | labor foreman (as Eddie Calderon) |
| Nicola Campbell | ... | prop maker |
| Milton Candish | ... | set dresser |
| Andrea Carter | ... | art department coordinator |
| Luke Caska | ... | set designer |
| Andrew Chan | ... | set designer |
| Tanea Chapman | ... | lead set dresser |
| David Chow | ... | set designer |
| Ryan Church | ... | concept illustrator |
| Pierce Clarke | ... | props assistant |
| James Clyne | ... | concept illustrator |
| Dylan Cole | ... | concept art director |
| Vanessa Cole | ... | assistant art director |
| Jack Cornelius | ... | prop maker: Weta Workshop |
| Ken Culver | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Justin Ditter | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Andrew Driver | ... | assistant set dresser |
| Alan Droeger | ... | welding gang boss (as Al Droeger) |
| Joe Dunckley | ... | on set props supervisor |
| Jonathan Dyer | ... | set designer |
| TyRuben Ellingson | ... | vehicle designer (as Tyruben Ellingson) |
| Adam Ellis | ... | props designer |
| Seth Engstrom | ... | concept art director |
| Sally Ford | ... | production assistant |
| Andrew Gillespie | ... | prop maker: Weta Workshop |
| Rob Gillies | ... | on set link unit supervisor: Weta Workshop |
| Te Ngaru Grant | ... | carpenter |
| Rupert Grobben | ... | assistant set dresser |
| Paul Hambleton | ... | prop maker |
| Scott Herbertson | ... | set designer |
| Joe Hitchcock | ... | screens assistant |
| Joseph Hiura | ... | set designer |
| Bensen Ho | ... | assistant prop master |
| Janelle Hope | ... | coordinator |
| Dan Horton | ... | art department production assistant (as Daniel Horton) |
| Barry Howell | ... | concept illustrator |
| Tom Hrupcho | ... | paint foreman |
| Dean Hudson | ... | assistant set dresser |
| Gus Hunter | ... | designer: Weta Workshop |
| Anthony Jacob | ... | virtual art department artist |
| Gregory Jein | ... | model maker (as Greg Jein) |
| Rebecca Jellie | ... | art department coordinator |
| Gareth J. Jensen | ... | prop maker: Weta Workshop (as Gareth Jensen) |
| Holly Jeter | ... | art department assistant |
| Robert Andrew Johnson | ... | set designer (as Robert Johnson) |
| Andrew L. Jones | ... | virtual production art director |
| Tex Kadonaga | ... | set designer |
| Josh King | ... | welding foreman (as Joshua King) |
| Neil Kirkland | ... | construction supervisor |
| David Kolff | ... | set dresser |
| Stephen Lambert | ... | designer: Weta Workshop |
| Tasha Lang | ... | production assistant |
| Tammy S. Lee | ... | set designer (as Tammy Lee) |
| Tony Leonardi | ... | standby painter (as AJ Leonardi) |
| Darryl Longstaffe | ... | set designer |
| John Lott | ... | set designer |
| Aimee Macabeo | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Jason Mahakian | ... | model maker |
| Alastair Maher | ... | lead scenic |
| Bobby Mara | ... | general foreman |
| Karl J. Martin | ... | set designer (as Karl Martin) |
| Victor James Martinez | ... | concept illustrator (as Victor Martinez) |
| Richard F. Mays | ... | set designer (as Richard Mays) |
| Francie McGirr | ... | production assistant |
| Eliza Meldrum | ... | set dresser |
| Steven Messing | ... | concept illustrator |
| Ben Milsom | ... | standby props (as Benjamin Milsom) |
| Martha Eidsness Mitchell | ... | art department administrator |
| Darren A. Mosher | ... | prop maker: Weta Workshop (as Darren Mosher) |
| Ed Mulholand | ... | construction manager (as Ed Mulholland) |
| Norman Newberry | ... | virtual production art director |
| Nik Novis | ... | construction manager |
| Fred O'Connor | ... | prop maker gang boss |
| Timothy Oakley | ... | prop fabricator |
| Paul Ozzimo | ... | set designer |
| Brian Pace | ... | virtual art department lead |
| Neville Page | ... | lead creature designer |
| Sam Page | ... | set designer |
| Erin Palmer | ... | prop maker: Weta Workshop |
| Phred Palmer | ... | props buyer |
| Josh Patterson | ... | greens supervisor |
| Christian Pearce | ... | designer: Weta Workshop |
| Reymundo Perez | ... | assets manager |
| Patrick Peterson | ... | virtual art department lead |
| Kate Pilot | ... | screens standby |
| Michael Plant | ... | lead metal worker |
| Robert C. Powers | ... | supervisor: virtual environment (as Rob Powers) |
| Ben Procter | ... | concept art director |
| Campbell Read | ... | graphic artist |
| Andrew Reeder | ... | set designer |
| Amber Richards | ... | set dresser |
| Bruce Richter | ... | prop maker gang boss |
| Mark Riggs | ... | prop maker gang boss |
| Tania Rodger | ... | workshop manager: Weta Workshop |
| Anthony Russell | ... | assistant set dresser |
| Jordu Schell | ... | lead character designer |
| Craig Shoji | ... | concept illustrator |
| Andrew M. Siegel | ... | property master |
| Darryn Sigley | ... | assistant set dresser |
| Tony Slack | ... | art department electrician |
| Michael Smale | ... | set designer |
| Melissa Spicer | ... | lead props |
| Mike Stassi | ... | assistant art director (as Michael Stassi) |
| Mark Stephen | ... | props designer |
| Kat Stephens | ... | construction auditor |
| Tully Summers | ... | creature artist |
| Oly Sundt | ... | prop maker gang boss |
| Alice Taylor | ... | construction office manager |
| Richard Taylor | ... | conceptual design |
| Paul Tobin | ... | designer: Weta Workshop |
| Chris Ulusele | ... | standby props assistant |
| John Villarino | ... | construction coordinator |
| Matt Ward | ... | prop maker: Weta Workshop |
| April Warren | ... | virtual art department lead |
| Gillian West-Walker | ... | set dresser (as Gillian West Walker) |
| Ben Whale | ... | set dresser |
| Sven Wiig | ... | props buyer |
| Kevin Willcocks | ... | leading hand steel |
| Norman Willerton | ... | construction buyer |
| Joanne Williams | ... | assistant construction buyer |
| Mark Cameron Williams | ... | graphics assistant (as Mark Williams) |
| Jeff Wisniewski | ... | assistant art director (as Jeffrey Wisniewski) |
| Darren Woldman | ... | prop maker gang boss |
| Eddie Yang | ... | key artist: Stan Winston Studio and Legacy Effects |
| Daphne Yap | ... | concept illustrator |
| François Audouy | ... | concept artist (uncredited) |
| Simon Barker | ... | carpenter (uncredited) |
| James Barron | ... | foreman (uncredited) |
| Todd Bennett | ... | plaster foreman (uncredited) |
| Brett Blenkin | ... | construction foreman (uncredited) |
| Justin Buckingham | ... | prop maker (uncredited) |
| Garry Buckley | ... | props maker (uncredited) |
| Page Buckner | ... | consultant (uncredited) |
| J. André Chaintreuil | ... | digital set designer (uncredited) |
| Justin Chappell | ... | leading hand carpenter (uncredited) |
| Stephanie Chung | ... | scenic assistant (uncredited) |
| Mary Connolly | ... | production manager: Weta Workshop (uncredited) |
| Genevieve Cooper | ... | stand-by painter (uncredited) |
| Raoul Darlington | ... | props (uncredited) |
| Colin Davidson | ... | construction foreman (uncredited) |
| Brian De Esch | ... | propmaker (uncredited) |
| W. Therese Eberhard | ... | scenic leading hand: paint (uncredited) |
| Zachary Fannin | ... | graphic designer (uncredited) |
| Kasra Farahani | ... | concept artist (uncredited) |
| Jeff Flitton | ... | scenic fabricator (uncredited) |
| David French | ... | sculptor (uncredited) |
| Sean Golding | ... | lead hand (uncredited) |
| Peter N. Griffith | ... | property master: stunts (uncredited) |
| Henry Hole | ... | greens (uncredited) |
| Roland Hunter | ... | foreman: set finishing (uncredited) |
| Anthony Ingruber | ... | props: guns, masks, breathing equipment (uncredited) |
| David James | ... | sculptor (uncredited) |
| Philip Keller | ... | storyboard artist (uncredited) |
| James Lima | ... | concept artist (uncredited) |
| Jerad Marantz | ... | character designer (uncredited) |
| Frank McEldowney | ... | greens foreman (uncredited) |
| Roger Murray | ... | props maker (uncredited) |
| Phillip Norwood | ... | storyboard artist (uncredited) |
| Ryan Oliver | ... | stand-by greens (uncredited) |
| Miguel Ortega | ... | 3D artist: Lightstorm Entertainment (uncredited) |
| Dante Passmore | ... | plasterer (uncredited) |
| Ben Price | ... | stand-by: WETA (uncredited) |
| Richard Reynolds | ... | digital set designer (uncredited) |
| Carl Robarge | ... | fiberglasser (uncredited) |
| Josue Rodriguez | ... | props: Los Angeles (uncredited) |
| Saul Santell | ... | virtual art department administrator (uncredited) |
| Kino Scialabba | ... | concept designer (uncredited) |
| Rachel Silvera | ... | art department assistant (uncredited) |
| Emerson Stitt | ... | creative consultant (uncredited) |
| Samuel Tack | ... | set finisher (uncredited) |
| Peter Van Zyl | ... | greensman (uncredited) |
| Josh Votaw | ... | paint gangboss (uncredited) |
| Simon Webber | ... | concept artist (uncredited) |
| Michael White | ... | greens foreman (uncredited) |
| Megan Wilson | ... | engineer (uncredited) |
Sound Department
| Marco Alicea | ... | digital transfer |
| Christopher Boyes | ... | Re-recording Mixer / Supervising Sound Editor & Sound Designer |
| Tim Burby | ... | digital editorial services |
| Frank Clary | ... | sound effects assistant |
| Ryan Cole | ... | recordist: Howard Hawks Stage, Twentieth Century Fox |
| Sincere Connor | ... | sound |
| John Countryman | ... | digital transfer |
| Luke Dunn Gielmuda | ... | foley editor: supervising |
| Sean England | ... | foley recordist |
| Ken Fischer | ... | sound effects editor |
| Kim Foscato | ... | dialogue editor |
| Thomas Giordano | ... | boom person |
| Tim Gomillion | ... | recordist: Howard Hawks Stage, Twentieth Century Fox |
| Kyle Griffiths | ... | cable operator |
| Howie Hammermann | ... | engineering services |
| David Hunter | ... | digital editorial services (as Dave Hunter) |
| Richard Hymns | ... | adr editor |
| Tony Johnson | ... | production sound mixer |
| Jesse Kaplan | ... | boom person |
| William B. Kaplan | ... | production sound mixer |
| Noah Katz | ... | sound editor: performance capture |
| Tom Lalley | ... | Re-recording Engineer: Howard Hawks Stage, Twentieth Century Fox |
| Mike Lane | ... | client services |
| Davis Lee | ... | production sound mixer |
| James Likowski | ... | foley editor (as Jim Likowski) |
| Stuart McCowan | ... | adr editor |
| Shannon Mills | ... | Sound Effects Editor |
| Steve Morris | ... | chief engineer & facility design: Skywalker Sound |
| Cheryl Nardi | ... | dialogue editor |
| Andy Nelson | ... | Re-recording Mixer |
| Gordon Ng | ... | client services |
| Tim Nielsen | ... | Sound Effects Editor (as Tim Nielson) |
| Stacey Parish | ... | cable operator |
| Paul Pavelka | ... | Re-recording Engineer: 20th Century Fox |
| Juan Peralta | ... | Additional Re-recording Mixer: Skywalker Sound |
| Eva Porter | ... | client services |
| Frank Rinella | ... | foley mixer |
| Renee Russo | ... | Post-Production Sound Accountant (as Renée Russo) |
| Christopher Scarabosio | ... | sound effects editor |
| Dee Selby | ... | field recordist |
| Tony Sereno | ... | mix technician: Skywalker Sound |
| Steve Slanec | ... | adr editor |
| James Spencer | ... | recordist: Skywalker Sound |
| Sam Spicer | ... | boom operator |
| William Stein | ... | Re-recording Engineer: Howard Hawks Stage, Twentieth Century Fox (as Bill Stein) |
| Gary Summers | ... | Re-recording Mixer |
| James M. Tanenbaum | ... | production sound mixer (as Jim Tanenbaum) |
| Addison Teague | ... | Supervising Sound Editor & Add'l. Sound Design |
| Dennie Thorpe | ... | foley artist |
| John Torrijos | ... | video services |
| Jana Vance | ... | foley artist |
| Mark Williams | ... | boom operator |
| Marshall Winn | ... | dialogue editor |
| Gwendolyn Yates Whittle | ... | supervising sound editor |
| Neil Aldridge | ... | adr recordist (uncredited) |
| Petra Bach | ... | adr editor (uncredited) / sound recordist (uncredited) |
| Derek Casari | ... | stage sound engineer (uncredited) |
| Sean England | ... | foley mixer (uncredited) |
| Paul Froula | ... | sound mixer (uncredited) |
| Daniel A. Greenwald | ... | boom operator (uncredited) |
| Nia Hansen | ... | assistant sound effects editor (uncredited) |
| Doc Kane | ... | adr mixer (uncredited) |
| David Lee | ... | sound mixer: second unit (uncredited) |
| Scott R. Lewis | ... | mix technician: Skywalker Sound (uncredited) |
| David Lucarelli | ... | adr recordist (uncredited) |
| Rhys Maitland-Jones | ... | mix technician (uncredited) |
| Dana McCommon | ... | additional adr recordist (uncredited) |
| Jordan O'Neill | ... | dts sound mastering engineer (uncredited) |
| Marc Antonio Pritchett | ... | sfx vocalist (uncredited) |
| James Ridgley | ... | boom operator (uncredited) |
| Brian Seagrave | ... | audio post-conform (uncredited) |
| Mark Sheffield | ... | Re-recording Mixer (uncredited) |
| Clint Smith | ... | recordist: Skywalker Sound (uncredited) |
| John Soukup | ... | sound transfer (uncredited) |
| Greg Steele | ... | adr mixer (uncredited) |
| James Wright | ... | sound consultant: Dolby (uncredited) |
Special Effects by
| Johnny Fraser Allen | ... | prop maker: Weta Workshop |
| Greg Allison | ... | prop maker: Weta Workshop |
| Ross Anderson | ... | special effects technician |
| Nicholas Antunovic | ... | prop maker: Weta Workshop |
| Greg Aprahamian | ... | key model maker |
| Wendy Bambro-Tilyard | ... | accounts: Weta Workshop |
| Daniel Bennett | ... | prop maker: Weta Workshop |
| Grant Bensley | ... | production manager: Weta Workshop |
| Gabrielle Bertogg | ... | 3d modeller: Weta Workshop |
| Jamie Beswarick | ... | prop maker: Weta Workshop |
| Eric Bon | ... | prop maker: Weta Workshop |
| David Booth | ... | special effects senior technician (as Dave Booth) |
| Charlotte Bowie | ... | prop maker: Weta Workshop |
| Greg Broadmore | ... | designer: Weta Workshop |
| Don Brooker | ... | prop maker: Weta Workshop |
| Jonathon Brough | ... | painter: Weta Workshop (as Johnny Brough) |
| Duncan Brown | ... | prop maker: Weta Workshop |
| Chris Burke | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Christopher Burke) |
| Dean Bushby | ... | special effects technician |
| Sourisak Chanpaseuth | ... | painting department supervisor: Weta Workshop |
| Jim Charmatz | ... | key character designer: Stan Winston Studio |
| Chris Cheatham | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Christopher Cheatham) |
| John Cherevka | ... | key artist: Stan Winston Studio and Legacy Effects |
| Karl Chisholm | ... | special effects technician |
| Brian Claus | ... | mold department: makeup & monsters |
| Nick Cleverley | ... | accounts: Weta Workshop |
| Daniel Cockersell | ... | prop maker: Weta Workshop |
| Ross Collinge | ... | runner: Weta Workshop |
| Javier Contreras | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Ken Cornett | ... | key model maker: Stan Winston Studio and Legacy Effects (as Kenneth Cornett) |
| David Covarrubias | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Dave Covarrubias) |
| Chris Covich | ... | prop maker: Weta Workshop |
| Stephen Crowe | ... | designer: Weta Workshop |
| Lindsey Crummett | ... | prop maker: Weta Workshop |
| Bryce Curtis | ... | prop maker: Weta Workshop |
| Cory Czekaj | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Paul Davenport | ... | special effects technician |
| Wayne Dawson | ... | prop maker: Weta Workshop |
| Sandy Dayal | ... | accounts: Weta Workshop |
| Lou Diaz | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Louis Diaz) |
| Melissa Dodds | ... | production assistant: Weta Workshop |
| Marc Dutilloy | ... | prop maker: Weta Workshop |
| Stephen Edwards | ... | prop maker: Weta Workshop |
| Jon Ewen | ... | purchasing officer: Weta Workshop (as Jonathan Ewen) |
| Daniel Falconer | ... | designer: Weta Workshop |
| Doug Falconer | ... | special effects technician |
| Alex Falkner | ... | prop maker: Weta Workshop |
| Alexander Faulkner | ... | on set technician: Weta Workshop |
| Gustavo R. Ferreyra | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Gustavo Ferreyra) |
| Cari Finken | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Carolyn Finken) |
| Shari Finn | ... | prop maker: Weta Workshop |
| Damian Fisher | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Kristos Focas | ... | prop maker: Weta Workshop |
| Rodney Ford | ... | special effects technician (as Rod Ford) |
| Ryk Fortuna | ... | prop maker: Weta Workshop |
| James French | ... | prop maker: Weta Workshop |
| Daniel Frey | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Simon Godsiff | ... | mold maker: Weta Workshop |
| Brad Goff | ... | designer: Weta Workshop |
| Darin Gordine | ... | 3d modeller: Weta Workshop |
| Andrew Gordon | ... | prop maker: Weta Workshop |
| Michael Grealish | ... | 3d modeller: Weta Workshop (as Mike Grealish) |
| Leri Greer | ... | designer: Weta Workshop |
| Jonathan Roy Grindlay | ... | special effects technician (as Johnny Grindley) |
| Rupert Grobben | ... | 3d modeller: Weta Workshop |
| Chris Grossnickle | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Christopher Grossnickle) |
| Jamie Grove | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Ted Haines | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Theodore Haines) |
| Simon Hall | ... | on set technician: Weta Workshop |
| Scott Harens | ... | special effects technician |
| Sven Harens | ... | special effects technician |
| Sarah-Bailey Harper | ... | special effects technician |
| Cathy Harris | ... | 3d modeller: Weta Workshop |
| John Harvey | ... | props supervisor: Weta Workshop / specialty weapons: Weta Workshop |
| Ben Hawker | ... | prop maker: Weta Workshop |
| Trevor Hensley | ... | key artist: Stan Winston Studio and Legacy Effects |
| Dorothy Hsu | ... | prop maker: Weta Workshop |
| Linda Hughes | ... | assistant: Richard Taylor |
| Bill Hunt | ... | prop maker: Weta Workshop |
| Gary Hunt | ... | prop maker: Weta Workshop |
| Iain Hutton | ... | special effects coordinator |
| Amy Ingram | ... | special effects technician |
| Steve Ingram | ... | special effects coordinator |
| Dave Irons | ... | engineering supervisor: Weta Workshop |
| Robert Irons | ... | prop maker: Weta Workshop |
| Darnell Isom | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Colin Jackman | ... | prop maker: Weta Workshop |
| Nadine Jaggi | ... | 3d modeller: Weta Workshop |
| Kate Jorgenson | ... | design department coordinator: Weta Workshop (as Kate Jorgensen) |
| Robert Ju | ... | prop maker: Weta Workshop |
| Niko Kaye | ... | prop maker: Weta Workshop |
| Alex Keegan | ... | prop maker: Weta Workshop |
| Nick Keller | ... | designer: Weta Workshop (as Nicholas Keller) |
| Daniel Kelly | ... | prop maker: Weta Workshop |
| Charlotte Key | ... | 3d modeling supervisor: Weta Workshop |
| Rodrick Khachatoorian | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Alfred Kuan | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Edward Lawton | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Callum Linegard | ... | prop maker: Weta Workshop (as Callum Lingard) |
| Kane Lockhead | ... | prop maker: Weta Workshop |
| Jason Lopes | ... | digital system administrator: Stan Winston Studio and Legacy Effects |
| Peter Lyon | ... | prop maker: Weta Workshop |
| David Macclure | ... | prop maker: Weta Workshop |
| Mark Maitre | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Christine Mansfield | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Mike Manzel | ... | key artist: Stan Winston Studio and Legacy Effects |
| Keith Marbory | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Neil Marname | ... | prop maker: Weta Workshop |
| Pietro Marson | ... | mold maker: Weta Workshop |
| Jason Matthews | ... | key character designer: Stan Winston Studio |
| Richard Matthews | ... | prop maker: Weta Workshop |
| Haley May | ... | 3d modeller: Weta Workshop |
| Tristan McCallum | ... | prop maker: Weta Workshop |
| Mike McDonald | ... | special effects technician |
| Gareth McGhie | ... | workshop supervisor: Weta Workshop |
| Pranee McKinlay | ... | 3d modeller: Weta Workshop |
| Phil McLaren | ... | special effects technician |
| John P. McMullen | ... | 3d model support: Weta Workshop (as John McMullen) |
| David Meng | ... | prop maker: Weta Workshop |
| David Merritt | ... | model shop supervisor: Stan Winston Studio and Legacy Effects |
| Claire Middleton | ... | prop maker: Weta Workshop |
| Masayasu Minoura | ... | mold maker: Weta Workshop |
| Dordi Moen | ... | painter: Weta Workshop |
| Vibol Moeung | ... | prop maker: Weta Workshop |
| Ray Moore | ... | key model maker: Stan Winston Studio and Legacy Effects (as Raymond Moore) |
| Hector Morales | ... | prop maker: Weta Workshop |
| Tracey Morgan | ... | office coordinator: Weta Workshop |
| Samantha Morley | ... | 3d modeller: Weta Workshop |
| Andrew Moyes | ... | prop maker: Weta Workshop |
| Les Nairn | ... | painter: Weta Workshop |
| Brian Namanny | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Tim Nordella | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Tira O'Daly | ... | 3d modeller: Weta Workshop |
| Michael Ornelaz | ... | key character designer: Stan Winston Studio |
| Joey Orosco | ... | key character designer: Stan Winston Studio |
| Peter Osborne | ... | prop maker: Weta Workshop |
| Peter Osbourne | ... | on set technician: Weta Workshop |
| Joe Paice | ... | prop maker: Weta Workshop |
| Akshay Parbhu | ... | 3d model support: Weta Workshop |
| Scott Patton | ... | key character designer: Stan Winston Studio |
| Joseph C. Pepe | ... | key character designer: Stan Winston Studio |
| Dallas Poll | ... | prop maker: Weta Workshop |
| Michael Possert Jr. | ... | key model maker: Stan Winston Studio and Legacy Effects (as Michael Possert) |
| Claire Prebble | ... | 3d modeller: Weta Workshop |
| Jeff Pyle | ... | key model maker: Stan Winston Studio and Legacy Effects (as Jeffrey Pyle) |
| Robert Ramsdell | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Rob Ramsdell) |
| Michael Reitterer | ... | fiberglass supervisor: Weta Workshop |
| Frances Richardson | ... | prop maker: Weta Workshop |
| Mark Robson | ... | special effects technician |
| John Rosengrant | ... | character design supervisor: Stan Winston Studio |
| Ian Ruxton | ... | prop maker: Weta Workshop |
| Neil Schrader | ... | prop maker: Weta Workshop (as Neil Shrader) |
| Nick Seldon | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Philip Sharpe | ... | on set amnio tank supervisor: Weta Workshop |
| Carlos Slater | ... | prop maker: Weta Workshop |
| Eden Small | ... | prop maker: Weta Workshop |
| Andrew Smith | ... | business manager: Weta Workshop |
| Gregory L. Smith | ... | key artist: Stan Winston Studio and Legacy Effects (as Gregory Smith) |
| James Springham | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Paul Steeves | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Brian Stendebach | ... | mold maker: Weta Workshop |
| Bodin Sterba | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Bodin Serba) |
| Ian Stevenson | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Ri Streeter | ... | assistant: Richard Taylor |
| Emily Sturrock | ... | production assistant: Weta Workshop (as Emily-Jane Sturrock) |
| Christopher Swift | ... | key character designer: Stan Winston Studio |
| Fred Tang | ... | supervisor: WETA/Tenzan, Weta Workshop |
| Hiroshi Tange | ... | prop maker: Weta Workshop |
| Wayne Thomas | ... | prop maker: Weta Workshop |
| Bill Thompson | ... | on set technician: Weta Workshop |
| Bill Thomson | ... | prop maker: Weta Workshop |
| Jordan Thomson | ... | 3d milling supervisor: Weta Workshop |
| Richard Thurston | ... | prop maker: Weta Workshop |
| Heath Todd | ... | designer: Weta Workshop |
| Greg Tozer | ... | prop maker: Weta Workshop |
| Tim Tozer | ... | on set technician: Weta Workshop |
| David Tremont | ... | prop maker: Weta Workshop |
| Alyssa Tschann | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Jobeen Tse | ... | prop maker: Weta Workshop |
| John Eric Tucker | ... | key model maker: Stan Winston Studio and Legacy Effects |
| Michelle Turner | ... | production manager: Weta Workshop |
| Jasmin Van Lith | ... | 3d modeller: Weta Workshop |
| Michael Wallace | ... | mold making supervisor: Weta Workshop |
| Grant Wallis | ... | supervisor: WETA/Tenzan, Weta Workshop |
| Spencer Whynaucht | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Daniel Wickham | ... | prop maker: Weta Workshop |
| Paul Wickham | ... | prop maker: Weta Workshop |
| Min Windle | ... | prop maker: Weta Workshop |
| TaMara Carlson Woodard | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects (as Tamara Carlson Woodard) |
| Annette Wullems | ... | production manager: Weta Workshop |
| Gary Yee | ... | art & mold mechanical technician: Stan Winston Studio and Legacy Effects |
| Pete Zivkovic | ... | special effects technician |
| Matt Appleton | ... | armour supervisor: Weta Workshop (uncredited) |
| Chris Baer | ... | special effects lab technician (uncredited) |
| Ryan Banfield | ... | mold maker (uncredited) |
| Mathieu Burri | ... | special effects (uncredited) |
| Rene Diamante | ... | special effects technician (uncredited) |
| Laura Elliott | ... | special effects technician (uncredited) |
| Megan Flagg | ... | special effects technician: Stan Winston Studio (uncredited) |
| Anthony Grow | ... | special effects technician (uncredited) |
| Dustin Heald | ... | mold technician (uncredited) |
| Russ Herpich | ... | special effects: Weld Shop Stan Winston Studio (uncredited) |
| Anthony Julio | ... | special effects technician (uncredited) |
| J. Anthony Kosar | ... | special effects intern: Stan Winston Studio (uncredited) |
| Lindsay MacGowan | ... | effects coordinator: Stan Winston Studio (uncredited) |
| Denis Marco | ... | visual effects (uncredited) |
| Kevin McTurk | ... | special effects makeup: Stan Winston Studio (uncredited) |
| Steven Munson | ... | special effects crew (uncredited) / special effects technician (uncredited) |
| Mary Pike | ... | props technician: Weta Workshop (uncredited) |
| Alan Scott | ... | studio coordinator: Legacy Effects (uncredited) |
| Kimberly Scott | ... | Legacy Effects Admin (uncredited) |
| Jeffrey D. Smith | ... | research & development: ILM (uncredited) |
| Charles Sowles | ... | special effects (uncredited) |
| Petro Vlahos | ... | special effects engineer (uncredited) |
| Phil Weisgerber | ... | design engineer (uncredited) |
| Stan Winston | ... | special effects (uncredited) |
Visual Effects by
| Shaun Friedberg 'Pyrokinesis' | ... | layout technical director: Weta Digital (as Shaun Friedberg) |
| Adel Abada | ... | lighting technical director: Weta Digital |
| Seb Abante | ... | production assistant: Weta Digital (as Seb Bast) |
| David Abbott | ... | lead texture artist: Weta Digital |
| Heather Abels | ... | matte painter: Weta Digital |
| John Aberdein | ... | motion capture pipeline manager: Weta Digital |
| Gino Acevedo | ... | creature art director: Weta Digital |
| Holly Acton | ... | compositor: Weta Digital |
| Ian Adams | ... | lead virtual cinema artist |
| Kate Adams | ... | assistant technical director: Weta Digital |
| Ryan Adams | ... | lead studio technician: Giant Studios |
| Richard Addison-Wood | ... | senior software developer & engineer: Weta Digital |
| Michael Aerni | ... | animator: Weta Digital |
| Jeremy Agamata | ... | virtual cinema artist |
| Imran Ahmed | ... | lighting technical director: Weta Digital |
| Gustav Ahren | ... | facial modeler: Weta Digital |
| Malcolm Aitchison | ... | technical support lead: Weta Digital |
| Matt Aitken | ... | pre-production cg supervisor: Weta Digital |
| Christine Albers | ... | compositing sequence supervisor: Prime Focus |
| Brad Alexander | ... | cg supervisor (as Bradley Alexander) |
| Tim Alexander | ... | data center facilities manager: Weta Digital |
| Tony Alexander | ... | lighting technical director: Weta Digital |
| William Alexander | ... | lighting technical director: Framestore |
| Candice Alger | ... | performance capture producer: Giant Studios |
| Laurent Alibo | ... | technical support: Weta Digital |
| Belinda Allen | ... | matte painter: Weta Digital |
| Greg Allen | ... | stage manager: Giant Studios |
| Stan Alley | ... | on set surveyor: Weta Digital |
| Stephen Allison | ... | data/render wrangler: Weta Digital |
| Jon Allitt | ... | massive supervisor: Weta Digital |
| Shadi Almassizadeh | ... | cg supervisor: Weta Digital |
| Laia Alomar | ... | visual effects coordinator: Framestore |
| Colin Alway | ... | senior compositor: Weta Digital |
| Juan Antonio Amblés | ... | animation technical director: Weta Digital |
| Ron Ames | ... | prototype line producer |
| Anuj Anand | ... | lighting technical director: Framestore |
| Katarzyna Ancuta | ... | digital paint artist: Framestore |
| Svend Andersen | ... | information systems: Weta Digital |
| Glenn Anderson | ... | information systems: Weta Digital |
| Raine Anderson | ... | texture artist: Weta Digital |
| Lorenzo Angeli | ... | pipeline technical director: Framestore |
| Malcolm Angell | ... | sequence production coordinator: Weta Digital |
| Hillary Yeo Tsi Ann | ... | lead texture artist: Weta Digital |
| Francois Antoine | ... | digital artist lead: ILM |
| Jeff P. Apczynski | ... | virtual art department artist |
| Jane Apthorp | ... | texture artist: Weta Digital |
| Christine Arboit | ... | senior creature technical director: Weta Digital |
| Ryan Arcus | ... | layout technical director: Weta Digital |
| Anthony Arendt | ... | virtual camera operator |
| Georgy Arevshatov | ... | texture artist: Weta Digital |
| Elisabeth Arko | ... | texture artist: Weta Digital |
| Joakim Arnesson | ... | digital artist: ILM |
| Romain Arnoux | ... | lighting technical director: Weta Digital |
| Clare Ashton | ... | facial motion editor: Weta Digital |
| Dan Ashton | ... | film recording technician: Weta Digital (as Daniel Ashton) |
| Marc Ashton | ... | assistant director: facial motion capture, USA |
| Mia Askew | ... | senior texture artist: Weta Digital |
| Oliver Askew | ... | camera technical director: Weta Digital |
| Rebecca Asquith | ... | assistant technical director: Weta Digital |
| Myles Asseter | ... | modeller: Framestore |
| Atanas Atanasov | ... | modeller: Framestore |
| Andrew Atkinson | ... | systems: Weta Digital |
| Kevin Atkinson | ... | software developer & engineer: Weta Digital |
| Aymeric Aute | ... | cg artist: Prime Focus |
| Derrick Auyoung | ... | animation technical director: Weta Digital |
| Jarrod Avalos | ... | visual effects: Hydraulx |
| Alvise Avati | ... | senior animator: Weta Digital |
| Patrice Avery | ... | previs producer: HALON |
| Sergio Ayrosa | ... | compositor: Weta Digital |
| Adam Azmy | ... | compositor: Framestore |
| Jean-Luc Azzis | ... | matte painter: Weta Digital |
| Scott Bachert | ... | production assistant: ILM |
| Sindharmawan Bachtiar | ... | production engineering |
| Buffy Bailey | ... | virtual cinema artist |
| Michael Bain | ... | texture artist: Framestore (as Mike Bain) |
| Jeffrey Baker | ... | motion editor: Weta Digital |
| Simon Baker | ... | assistant technical director: Weta Digital |
| Trent P.B. Baker | ... | facility team: Weta Digital |
| Felix Balbas | ... | senior creature technical director: Weta Digital |
| Robert Baldwin | ... | texture artist: Weta Digital |
| Michael Baltazar | ... | lighting technical director: Weta Digital |
| Ido Banai | ... | tracker: Prime Focus |
| Marco Barbati | ... | creature technical director: Weta Digital |
| Mark Barber | ... | lighting technical director: Weta Digital |
| Leigh Barbier | ... | digital models and simulation: ILM |
| Rebecca Barbour | ... | visual effects line producer: Framestore |
| Alex Barker | ... | roto artist: Prime Focus |
| Lloyd Lee Barnett | ... | lead compositor |
| Ned Barraud | ... | texture artist: Weta Digital |
| Phil Barrenger | ... | lead technical director: Weta Digital |
| Daniel Barrett | ... | lead animator: Weta Digital |
| Leonard Barrit | ... | virtual art department lead |
| Michel Barrière | ... | compositing supervisor: Hybride |
| Jacob Barrow | ... | assistant layout: Weta Digital |
| Teresa Barsall | ... | lead facial motion editor: Weta Digital |
| Daryl Bartley | ... | tracking |
| David Basalla | ... | lead technical director: Weta Digital |
| Tom Baskaya | ... | lead compositor: Framestore |
| Lorenzo Basurto | ... | creature technical director: Weta Digital |
| Addison Bath | ... | lead capture technical director: Giant Studios |
| Charlie Batho | ... | lighting technical director: Framestore |
| Peter Baustaedter | ... | senior matte painter: Weta Digital |
| Bryn Bayliss | ... | assistant technical director: Weta Digital |
| Hamish Beachman | ... | assistant technical director: Weta Digital |
| Matt Beale | ... | modeller: Framestore (as Matthew Beale) |
| Paul Beaudry | ... | graphic artist: Prime Focus |
| Olivier Beaulieu | ... | digital artist: Hybride |
| Kelly Bechtle-Woods | ... | lighting technical director: Weta Digital |
| Lyse Beck | ... | matte painter: Weta Digital |
| Lizi Bedford | ... | assistant vfx producer: Framestore |
| Cory Bedwell | ... | lighting technical director: Weta Digital |
| Kathleen Beeler | ... | texture artist: Weta Digital |
| Brittany Bell | ... | assistant technical director: Weta Digital |
| Hamish Bell | ... | lighting technical director: Weta Digital |
| Paula Bell | ... | assistant technical director: Weta Digital |
| David Bennett | ... | facial motion editor manager: Weta Digital |
| James Bennett | ... | animator: Weta Digital |
| Mannix Bennett | ... | matte painter: Prime Focus |
| Michaël Bentitou | ... | digital artist: Hybride |
| Jaime Bentley | ... | technical support: Weta Digital (as John Nugent Jr.) |
| Niki Bern | ... | compositor: Weta Digital |
| Jeremy Berruel | ... | modeller: Framestore |
| Didier Bertrand | ... | digital artist: Hybride |
| Louise Bertrand | ... | visual effects coordinator: Hybride |
| Jarnail Bhachu | ... | compositor: Framestore |
| Hitesh Bharadia | ... | lighting technical director: Weta Digital |
| Pravin Bhat | ... | software developer & engineer: Weta Digital |
| Shweta Bhatnagar | ... | senior layout technical director: Weta Digital |
| Hannah Bianchini | ... | on-set production manager: Weta Digital |
| Erik Bierens | ... | camera technical director: Weta Digital |
| Kris Bieringa | ... | data/render wrangler: Weta Digital |
| Jason Billington | ... | digital artist lead: ILM |
| Graham Binding | ... | senior animator: Weta Digital |
| Dudley Birch | ... | assistant technical director: Weta Digital |
| Stacy Bissell | ... | production coordinator: ILM |
| Sean Bittinger | ... | technical support: ILM |
| Brad Blackbourn | ... | layout artist: Framestore |
| Helen Blake | ... | assistant technical director: Weta Digital |
| Mariano Blanc | ... | effects technical director: Weta Digital |
| Raphaele Blanchard | ... | digital artist: Hybride (as Raphaële Blanchard) |
| Thomas Bland | ... | lead virtual cinema artist |
| Dan Blank | ... | compositor: Pixel Liberation Front |
| Sarah Blank | ... | compositor: Pixel Liberation Front |
| Brian Blasiak | ... | lighting technical director: Weta Digital |
| Christopher Blazick | ... | render department (as Chris Blazick) |
| Jeremy Bloch | ... | digital artist: ILM |
| Jennifer Bloomfield | ... | texture artist: Weta Digital |
| Rufus Blow | ... | creature technical director: Weta Digital |
| Richard Bluff | ... | digital matte supervisor: ILM |
| Jorge Bobadilla Jr. | ... | lighting technical director: Weta Digital |
| Pavani Rao Boddapati | ... | lighting technical director: Weta Digital (as Pavani Rao) |
| Michael Boden | ... | roto artist: Prime Focus (as Mike Boden) |
| Tamara Bogdanovic | ... | facial motion editor: Weta Digital |
| Felipe Bohórquez | ... | pipeline technical director: Framestore (as Felipe Bohorquez) |
| Thomas P. Bolt | ... | effects technical director: Framestore |
| Philip Bolty | ... | motion capture pipeline supervisor: Weta Digital |
| Chris Bond | ... | senior visual effects supervisor: Prime Focus |
| Albert Bonnefous | ... | lighting technical director: Weta Digital |
| Frank Bonniwell | ... | 3d technical director |
| Alessandro Bonora | ... | facial modeler: Weta Digital |
| Nick Booth | ... | digital imaging supervisor: Weta Digital |
| Rene Borst | ... | digital matte painter: Framestore |
| Nicole Bossier | ... | production assistant: Prime Focus |
| Guy Botham | ... | visual effects executive producer |
| Jake Botting | ... | motion capture stage manager: Weta Digital |
| Maryse Bouchard | ... | digital artist: Hybride |
| Matt Bouchard | ... | lighting technical director: Weta Digital (as Matthew Bouchard) |
| Antoine Bouthors | ... | software developer & engineer: Weta Digital |
| Katreena Erin Bowell | ... | texture artist: Weta Digital |
| Ron Bowman | ... | texture artist: Framestore |
| Matt Boyer | ... | motion tracker: Framestore |
| Tatjana Bozinovski | ... | compositor: Prime Focus |
| Federico Bozzano | ... | matte painter: Weta Digital |
| Adam Bradley | ... | senior paint and rotoscope artist: Weta Digital |
| Andre Braithwaite | ... | lighting technical director: Weta Digital (as André Braithwaite) |
| Glen Bramley | ... | layout technical director: Weta Digital |
| Lee Bramwell | ... | camera supervisor: Weta Digital |
| Christophe Brejon | ... | lighting technical director: Framestore |
| Lynwen Brennan | ... | senior staff: ILM |
| Benjamin Brenneur | ... | motion editor: Weta Digital |
| Kristie Breslin | ... | creatures department manager: Weta Digital (as Kristie Breslin Husson) |
| Michael John Briden | ... | assistant layout technical director: Weta Digital |
| Lee Briggs | ... | production assistant: ILM |
| A.J. Briones | ... | lead virtual cinema artist |
| Scott Brisbane | ... | senior matte painter: Weta Digital |
| Amy Brodie | ... | facility team: Weta Digital |
| Loren Brookes | ... | lighting technical director: Weta Digital |
| Jill Brooks | ... | visual effects producer: ILM |
| Andrew D.W. Brown | ... | assistant technical director: Weta Digital |
| Chantell Brown | ... | technical support: ILM |
| Kenneth Quinn Brown | ... | visual effects: Hydraulx (as Kenneth Brown) |
| Kimberly Brown | ... | facility team: Weta Digital |
| Nicholas Pierre Brown | ... | virtual cinema artist (as Nicholas Brown) |
| Simon Brown | ... | lighting technical director: Weta Digital |
| Tripp Brown | ... | digital artist: ILM |
| Dhyana Brummel | ... | lighting technical director: Weta Digital |
| David Brunette | ... | texture artist: Weta Digital |
| John Bruno | ... | visual effects supervisor |
| Timothy A. Bruns | ... | facial capture technician |
| Bertrand Bry-Marfaing | ... | lighting technical director: Framestore |
| Mara Bryan | ... | pre-production manager: Weta Digital |
| Julian Bryant | ... | compositor: Weta Digital |
| Tanya Buchanan | ... | recruitment manager: Weta Digital |
| John Bucholtz | ... | virtual cinema artist |
| Andrew Buecker | ... | digital models and simulation: ILM (as Andy Buecker) |
| Pierre Buffin | ... | visual effects supervisor: BUF |
| Daniel Buhigas | ... | layout artist: Framestore |
| Sam Bui | ... | senior effects technical director: Weta Digital |
| Lukasz Bukowiecki | ... | avid editor: Framestore |
| Matthew Bullock | ... | modeller: Weta Digital (as Matt Bullock) |
| Joerg W. Bungert | ... | digital colourist: Weta Digital |
| Clare Burgess | ... | senior production manager: Weta Digital |
| Zeke Burgess | ... | software developer |
| T.J. Burke | ... | visual effects: Hydraulx (as TJ Burke) |
| Bryan Burright | ... | virtual art department artist |
| Cathy Burrow | ... | digital artist: ILM (as Catherine Burrow) |
| Alex Burt | ... | lead animator: Weta Digital (as Alexander Burt) |
| Barbara Busch | ... | layout lead: Weta Digital |
| Hans Butler | ... | senior motion editor: Weta Digital |
| Julian R. Butler | ... | lead creature technical director: Weta Digital |
| Kurt Butler | ... | modeler: Weta Digital |
| Hamza Butt | ... | modeler: Weta Digital |
| Sam Buys | ... | production coordinator: Weta Digital |
| Robert Byrne | ... | lighting technical director: Weta Digital |
| Thelvin Cabezas | ... | lead technical director: Weta Digital (as Thelvin Tico Cabezas) |
| Regina Cachuela | ... | animation technical director: Weta Digital (as Regina Paula Cachuela) |
| David Caeiro Cebrián | ... | effects technical director: Weta Digital (as David Caeiro Cebrian) |
| Djordje Cakovan | ... | modeler: Weta Digital |
| Michaela Calanchini | ... | digital artist: ILM |
| Andrew Calder | ... | senior animator: Weta Digital |
| Sonia Calvert | ... | compositor: Weta Digital |
| Ben Campbell | ... | lighting technical director: Weta Digital |
| Daniela Campos Little | ... | motion tracker: Framestore |
| Cedric Enriquez Canlas | ... | modeler: Weta Digital |
| Jeremy Cantor | ... | animator: ILM / digital artist: ILM |
| Keanan Cantrell | ... | lighting technical director: Weta Digital |
| Pete Capelluto | ... | lead engineer: Weta Digital |
| Jeff Capogreco | ... | lead technical director: Weta Digital |
| Marco Capparelli | ... | visual effects: Hydraulx |
| Charley Carlat | ... | cg artist: Prime Focus |
| Simon Carlile | ... | layout artist: Framestore |
| Alex Carney | ... | roto artist: Prime Focus |
| Ean Carr | ... | compositor: Weta Digital |
| Helen Carr | ... | digital paint artist: Framestore |
| Ronan Carr | ... | digital paint artist: Framestore |
| Taylor Carrasco | ... | animation technical director: Weta Digital |
| David Carriker | ... | digital effects supervisor: Modern Videofilm |
| Todd Carson | ... | compositor: Prime Focus |
| Toni Pace Carstensen | ... | additional visual effects producer (as Toni Pace-Carstensen) |
| Tami Carter | ... | digital artist: ILM |
| Andrea Castagnoli | ... | animator: Framestore |
| Oliver Castle | ... | senior software developer & engineer: Weta Digital |
| Tim Catchpole | ... | lighting technical director: Weta Digital |
| Norman Cates | ... | lead compositor: Weta Digital |
| Vaughn Cato | ... | pipeline technical director: Giant Studios |
| Myriam Catrin | ... | senior texture artist: Weta Digital |
| Lanny Cermak | ... | digital artist: ILM |
| Luke Chamberlain | ... | systems: Weta Digital |
| Scott Chambers | ... | compositor: Weta Digital |
| Ryan Champney | ... | simulcam technical director: Giant Studios |
| Adrian Chan | ... | modeler: Weta Digital |
| Johnny Chan | ... | Facial Motion Edit assistant: Weta Digital |
| Leslie Chan | ... | modeler: Weta Digital |
| François Chancrin | ... | digital artist: Hybride |
| Paul Chandler | ... | digital matte painter: Framestore |
| Jung Min Chang | ... | senior modeller: Weta Digital |
| Kai Chang | ... | technical support: ILM |
| Hamish Charleson | ... | tech support: Weta Digital |
| Daniel Chavez | ... | visual effects: Hydraulx |
| Robert Marshall Cheatham | ... | water technical director: Weta Digital |
| Jason Chen | ... | digital save operator / production assistant: Weta Digital |
| Peter Chen | ... | animator: Weta Digital |
| Tim Cheng | ... | senior paint and rotoscope artist: Weta Digital |
| Jason K.S. Cheung | ... | production engineering: Weta Digital (as Jason Cheung) |
| Simon Cheung | ... | senior modeler: Weta Digital |
| Vanessa Chiara | ... | dmr production coordinator (IMAX version) |
| Yi-Hsuan Kent Chiu | ... | assistant technical director: Weta Digital |
| Steve Cho | ... | compositor: Framestore |
| Nicolas Chombart | ... | lighting technical director: Framestore |
| Hermann Chong | ... | software developer |
| Crystal Choo | ... | visual effects coordinator: Prime Focus |
| Raymond Chou | ... | technical support: ILM |
| Amy Christensen | ... | lighting technical director: Weta Digital |
| Tim Christensen | ... | compositor: Prime Focus |
| Mark Christiansen | ... | graphics designer: Spy Post |
| Andrea Christie | ... | assistant technical director: Weta Digital |
| Evan Christie | ... | assistant layout technical director: Weta Digital |
| Glen Christie | ... | lead creature technical director: Weta Digital |
| Paul Claessens | ... | animator: Framestore |
| Rhys Clapcott | ... | lighting technical director: Weta Digital |
| Helen Clare | ... | production coordinator: Weta Digital |
| Craig D. Clarke | ... | assistant layout technical director: Weta Digital |
| Hannah Clarke | ... | publicist: Weta Digital |
| Raymond Clarke | ... | facility team: Weta Digital |
| David Clayton | ... | animaton supervisor: Weta Digital |
| Gerald Clevy | ... | animator: Weta Digital |
| Roberto Clochiatti | ... | lighting technical director: Weta Digital |
| Simon Clutterbuck | ... | cg supervisor: Weta Digital |
| Adam Cobabe | ... | creature technical director: Weta Digital |
| Sean Cody | ... | systems: Prime Focus |
| Johann Francois Coetzee | ... | creature technical director: Weta Digital |
| Grady Cofer | ... | digital artist: ILM |
| Andrew M. Collins | ... | visual effects: Hydraulx (as Andrew Collins) |
| Chuck Comisky | ... | 3d visual effects specialty |
| Peter Connelly | ... | lighting technical director: Weta Digital |
| Pat Conran | ... | cg supervisor: ILM |
| Michael Conte | ... | digital artist: ILM (as Mike Conte) |
| Paul Conway | ... | lead compositor: Weta Digital |
| Cameron Coombs | ... | visual effects: Hydraulx |
| Chris Cooper | ... | motion tracker: Framestore |
| Gemma Cooper | ... | compositor: Weta Digital |
| Jay Cooper | ... | sequence supervisor: ILM |
| Karin Cooper | ... | creature supervisor: ILM |
| Marc Cooper | ... | shader writer: Weta Digital |
| R. Patrick Cooper | ... | image processing: Lowry Digital |
| Shane Cooper | ... | senior software developer & engineer: Weta Digital |
| Joshua Cordes | ... | visual effects: Hydraulx |
| Michael Cordova | ... | digital artist: ILM |
| Alessandro Costa | ... | assistant technical director: Weta Digital |
| Brenton Cottman | ... | lead matte painter: Weta Digital |
| Alasdair Coull | ... | senior software developer & engineer: Weta Digital |
| Andrei Coval | ... | modeler: Weta Digital |
| Evelyn Cover | ... | lead virtual cinema artist |
| Aaron Cowan | ... | sequence production manager: Weta Digital |
| Jessica Cowley | ... | lead texture artist: Weta Digital |
| Dan Cox | ... | cg supervisor: Weta Digital |
| Joyce Cox | ... | visual effects producer |
| Michael Cox | ... | lead texture artist: Weta Digital |
| Michael Cozens | ... | lead animator: Weta Digital |
| Jan Philip Cramer | ... | lead animator: Weta Digital |
| Nick Craven | ... | senior animator: Weta Digital |
| Graham Cristie | ... | lighting technical director: Weta Digital |
| Jim Croasdale | ... | senior paint and rotoscope artist: Weta Digital |
| Steve Cronin | ... | compositor: Weta Digital |
| Joanie Croteau | ... | digital artist: Hybride |
| Aaron Cubis | ... | associate visual effects editor: Weta Digital |
| Alexia Cui | ... | lighting technical director: Weta Digital |
| Steve Cullingford | ... | creature facial lead technical director: Weta Digital |
| John Curtis | ... | motion capture pipeline engineer: Weta Digital |
| Kevin Cushing | ... | real-time operator: Giant Studios |
| Sean Cushing | ... | executive producer: Pixel Liberation Front |
| Beth D'Amato | ... | roto and paint supervisor: ILM |
| Scott Dace | ... | senior animator: Weta Digital |
| Marie-Cecile Dahan | ... | fx department manager: Weta Digital |
| Christophe Damiano | ... | digital artist: Hybride |
| Nick Damico | ... | cg artist: Prime Focus |
| Jayandera Danappal | ... | effects technical director: Weta Digital |
| Marion Davey | ... | previs production manager: Weta Digital |
| Shane Davidson | ... | roto lead: Prime Focus |
| Cara Tallulha Davies | ... | visual effects coordinator: Framestore |
| Mark Davies | ... | senior effects technical director: Weta Digital |
| Anthony Davis | ... | compositor: Prime Focus |
| Joanna Davison | ... | lighting technical director: Framestore / lighting technical director: Weta Digital |
| Nathan Dawson | ... | assistant technical director: Weta Digital |
| Aurore de Blois | ... | compositor: Prime Focus |
| Don De Castro | ... | lead motion editor: Giant Studios |
| Marc de Castro | ... | electronic graphics: Modern Videofilm (as Mark Decastro) |
| Mario de Dios | ... | motion editor: Weta Digital (as Mario De Barbero) |
| Melissa De Santis | ... | production support: ILM |
| Stephen Deane | ... | lead virtual cinema artist |
| Paul Debevec | ... | lightstage facial scanning: Weta Digital |
| Bradford deCaussin | ... | senior texture artist: Weta Digital (as Bradford Decaussin) |
| James Dee | ... | assistant layout technical director: Weta Digital |
| Virginie Degorgue | ... | texture artist: Framestore |
| Tom Del Campo | ... | senior animator: Weta Digital |
| Chris Del Conte | ... | visual effects producer: Prime Focus |
| Thierry Delattre | ... | compositing supervisor: Hybride |
| Peter Demarest | ... | compositor: Weta Digital |
| Graeme Demmocks | ... | cg supervisor: Weta Digital |
| Glenn Derry | ... | virtual production supervisor |
| Rob Derry | ... | facial capture technician (as Robert Derry) |
| Antoine Deschamps | ... | visual effects supervisor: BUF |
| Rahul Deshprabhu | ... | water technical director: Weta Digital |
| David Deuber | ... | digital models and simulation: ILM |
| Richard Dexter | ... | senior animator: Weta Digital |
| Michael Di Como | ... | digital production supervisor: ILM (as Michael Dicomo) |
| Marco Di Lucca | ... | lighting technical director: Weta Digital |
| Tamir Sammy Diab | ... | lighting technical director: Weta Digital |
| Robert Diaz | ... | cg artist: Prime Focus |
| Corey Dimond | ... | facial motion editor: Weta Digital |
| Gareth Dinneen | ... | compositor: Weta Digital |
| James Dinsdale | ... | technical support: Weta Digital |
| Keila N. DiPietro | ... | image processing: Lowry Digital (as Keila N. Ramos) |
| Tim Dobbert | ... | digital artist: ILM |
| Darryl Doherty | ... | editor: Prime Focus |
| Colin Doncaster | ... | lighting technical director: Weta Digital |
| Tim Donlevy | ... | motion control operator: Los Angeles live crew |
| Tim Douglas | ... | assistant technical director: Weta Digital |
| Rebecca Downes | ... | information systems lead: Weta Digital |
| James Doyle | ... | assistant technical director: Weta Digital |
| Samuel Doyle | ... | texture artist: Weta Digital |
| Nebojsa Dragosavac | ... | motion capture software developer: Weta Digital |
| Jan Dubberke | ... | lead compositor: Framestore |
| Conrad Dueck | ... | cg artist: Prime Focus |
| Lafleche Dumais | ... | computer graphics supervisor: Hybride (as Laflèche Dumais) |
| Ryan Duncan | ... | texture artist: Weta Digital |
| Samuel Duncan | ... | data/render wrangler: Weta Digital (as Samuel J. Duncan) |
| Simeon Duncombe | ... | animator: Weta Digital |
| Shawn Dunn | ... | head of layout/animation tech: Weta Digital |
| Kalene Dunsmoor | ... | digital models and simulation: ILM |
| Mathieu Dupuis | ... | digital artist: Hybride |
| Yanick Dusseault | ... | digital artist lead: ILM |
| William Dwelly | ... | layout lead technical director: Weta Digital |
| Frank Dürschinger | ... | lead technical director: Weta Digital |
| Scott Eade | ... | senior layout technical director: Weta Digital |
| Tim Ebling | ... | water technical director: Weta Digital |
| Jody Echegaray | ... | additional visual effects producer |
| Areito Echevarria | ... | lead compositor: Weta Digital |
| Austin Eddy | ... | animator: Weta Digital |
| Selwyn Eddy | ... | digital artist: ILM (as Selwin Eddy III) |
| Erich Eder | ... | compositor: Weta Digital |
| Benny Edlund | ... | senior motion capture technical director: Weta Digital |
| Christopher Edwards | ... | senior effects technical director: Weta Digital (as Chris Edwards) |
| Curtis Edwards | ... | lighting technical director: Weta Digital |
| David Edwards | ... | texture artist: Framestore |
| Sam Edwards | ... | visual effects: Hydraulx |
| Samuel Edwards | ... | lighting technical director: Weta Digital |
| Hassan El Youbi | ... | lighting technical director: Weta Digital |
| Aaron Elder | ... | research and development: ILM |
| Jack Elder | ... | software developer & engineer: Weta Digital |
| Tamer Eldib | ... | visual effects: Hydraulx |
| Kate Ellis | ... | motion tracker: Framestore |
| Will Elsdale | ... | effects technical director: Weta Digital |
| Adam J. Ely | ... | matte painter: Weta Digital |
| Warner Emery | ... | facility team: Weta Digital |
| Chrissie England | ... | senior staff: ILM |
| Nick Epstein | ... | lead technical director: Weta Digital |
| Marcus Erbar | ... | visual effects: Hydraulx |
| Karl Erlandsen | ... | pipeline technical director: Framestore |
| Trina Espinoza | ... | pipeline designer: Prime Focus |
| Kevin Estey | ... | senior animator: Weta Digital |
| Christopher Evans | ... | digital models and simulation: ILM (as Chris Evans) |
| Stephen Evans | ... | lighting technical director: Weta Digital (as Steve Evans) |
| Paul Everitt | ... | senior paint and rotoscope artist: Weta Digital |
| Oliver Exmundo | ... | senior animator: Weta Digital |
| Devin Fairbairn | ... | tracking lead: Prime Focus |
| Campbell Taylor Fairweather | ... | tech support manager: Weta Digital |
| Xou Fang | ... | motion editor: Giant Studios |
| Alison Farmer | ... | texture artist: Weta Digital |
| Nathan Farquhar | ... | modeler: Weta Digital |
| Luca Fascione | ... | senior r&d software developer: Weta Digital |
| Ramahan Faulk | ... | facial modeler: Weta Digital |
| Conny Fauser | ... | digital artist: ILM |
| Jonathan Fawkner | ... | visual effects supervisor: Framestore |
| Samy Fecih | ... | animator: Framestore |
| Christine Feistl | ... | senior paint and rotoscope artist: Weta Digital |
| Tom Fejes | ... | sequence supervisor: ILM (as Thomas Fejes) |
| Oliver Ferguson | ... | assistant technical director: Weta Digital |
| Eric Fernandes | ... | CG supervisor: Weta Digital |
| Jessica Fernandes | ... | digital models department manager: Weta Digital |
| Florian Fernandez | ... | lead modeler: Weta Digital |
| Audrey Ferrara | ... | digital artist: BUF |
| Adrian Ferrnandes | ... | cg supervisor: Weta Digital (as Adrian Fernandes) |
| David Feuillatre | ... | creature technical director: Weta Digital |
| Nikolas Filer | ... | assistant technical director: Weta Digital |
| Simon Fillat | ... | digital artist: ILM |
| Michael L. Fink | ... | senior executive: Prime Focus (as Michael Fink) |
| David Fish | ... | lead technical director: Framestore |
| Brian Fisher | ... | compositor: Prime Focus |
| Darius Fisher | ... | virtual production consultant |
| Matt Fitzgerald | ... | modeller: Weta Digital |
| Shine Fitzner | ... | digital artist: ILM |
| Kristina Flach | ... | shots production manager: Weta Digital |
| Jean-Pierre Flayeux | ... | compositing supervisor: Hybride |
| James D. Fleming | ... | compositor: Framestore |
| Jason Fleming | ... | lighting technical director: Weta Digital |
| Liana Fleming | ... | senior software developer & engineer: Weta Digital |
| Brian Flynn | ... | digital artist: ILM |
| Dave Fogler | ... | digital model supervisor: ILM (as David Fogler) |
| Rémi Fontan | ... | shader writer: Weta Digital |
| Nicola Fontana | ... | lighting technical director: Weta Digital |
| Sally Ford | ... | facility team: Weta Digital |
| Chris Foreman | ... | digital artist lead: ILM |
| Ben Forster | ... | lead animator: Weta Digital |
| Jeremy Fort | ... | assistant technical director: Weta Digital |
| Tim Fortenberry | ... | digital artist: ILM |
| Jenny Foster | ... | visual effects producer: Look Effects |
| Dan Fowler | ... | lead virtual stage operator |
| Guillaume Fradin | ... | effects technical director: Framestore |
| Bruce Franklin | ... | visual effects production manager |
| Zachary Franks | ... | senior effects technical director: Weta Digital |
| Rod Fransham | ... | motion editor: Weta Digital |
| Richard Frazer | ... | digital paint artist: Framestore |
| Chris Fregoso | ... | visual effects: Hydraulx |
| Robert A.D. Frick | ... | lighting technical director: Weta Digital |
| Ben Frost | ... | effects technical director: Framestore |
| Johan Fröjd | ... | motion editor: Weta Digital |
| James Furlong | ... | texture artist: Weta Digital |
| Christian Furr | ... | texture artist: Framestore |
| Nick Gabchenko | ... | shader writer: Weta Digital (as Nikolay Gabchenko) |
| Chris Gaede | ... | studio technician: Giant Studios |
| Aldo Gagliardi | ... | lead animator: Framestore |
| Jason Galeon | ... | lighting technical director: Weta Digital |
| Stefan Galleithner | ... | lighting technical director: Weta Digital |
| Jay Gambell | ... | creature technical director: Weta Digital (as James Gambell) |
| George Gambetta | ... | technical support: ILM |
| Lauren Manuel Garcia Carro | ... | texture artist: Weta Digital |
| Kenneth Garcia | ... | assistant technical director: Weta Digital |
| Melissa Garza | ... | motion tracker |
| Mitch Gates | ... | cg supervisor: Prime Focus |
| Yanick Gaudreau | ... | digital artist: Hybride |
| Nicholas Gaul | ... | senior modeler: Weta Digital |
| Mark Gee | ... | lead technical director: Weta Digital |
| Francois Gendron | ... | lighting technical director: Weta Digital |
| Joshua Gengler | ... | digital artist |
| Chris George | ... | lead technical director: Weta Digital (as Christopher George) |
| Reece Geraghty | ... | technical support: Weta Digital |
| Danny Geurtsen | ... | texture artist: Weta Digital |
| Adam Ghering | ... | compositor |
| Reza Ghobadi nic | ... | massive technical director: Weta Digital (as Reza Ghobadinik) |
| Abhijeet Ghosh | ... | motion capture control technician: Weta Digital |
| Mathew Giampa | ... | roto artist: Prime Focus (as Matt Giampa) |
| Noah Gift | ... | production engineering: Weta Digital |
| Aaron Gilman | ... | senior animator: Weta Digital |
| Kenneth Gimpelson | ... | lead technical director: Weta Digital (as Kenneth C. Gimpelson) |
| Charlyn Go | ... | visual effects coordinator: Prime Focus |
| Alessandro Gobbetti | ... | assistant technical director: Weta Digital |
| Peter Godden | ... | layout technical director: Weta Digital |
| Ian Godin | ... | image processing: Lowry Digital |
| James Godinet | ... | assistant technical director: Weta Digital |
| Megan Goldbeck | ... | render department |
| Marissa Gomes | ... | production coordinator: ILM |
| Elias Gonzalez | ... | matte painter: Prime Focus |
| Sergio A. Gonzalez | ... | motion editor: Weta Digital (as Sergio Gonzalez) |
| Maria Goodale | ... | digital artist: ILM |
| Brian Goodwin | ... | lighting technical director: Weta Digital |
| Marcus Goodwin | ... | visual effects production coordinator: Weta Digital |
| David Gottlieb | ... | digital artist: ILM |
| Matthieu Goutte | ... | rigger: Framestore |
| Nick Grace | ... | lighting technical director: Weta Digital |
| Pierre Grage | ... | effects technical director: Weta Digital |
| Eduardo Graña | ... | creature technical director: Weta Digital |
| Tom Greally | ... | senior staff general manager: Weta Digital |
| Jack Greasley | ... | senior software developer & engineer: Weta Digital |
| Stephen Greenberg | ... | virtual cinema artist |
| Tom Greene | ... | production assistant: Weta Digital |
| Andrew Greenlee | ... | lead virtual cinema artist |
| Belinda Griffiths | ... | texture artist: Weta Digital |
| Eric Grimenstein | ... | water technical director: Weta Digital |
| Jason Grindlay | ... | technical support lead: Weta Digital |
| Theodor Groeneboom | ... | lead compositor: Framestore |
| Martin Groezinger | ... | layout technical director: Weta Digital (as Martin Grözinger) |
| Rebs Guarina | ... | systems: Weta Digital |
| Ummi Gudjonsson | ... | lighting technical director: Framestore |
| Miguel A. Guerrero | ... | visual effects: Hydraulx (as Miguel Guerrero) |
| Steve Guevara | ... | senior motion editor: Giant Studios |
| Mike Gunn | ... | facilities manager: Weta Digital |
| Paul Gunn | ... | systems: Weta Digital |
| Deepak Gupta | ... | assistant technical director: Weta Digital |
| Myléne Guérin | ... | visual effects coordinator: Hybride |
| Bassim Haddad | ... | lead motion editor: Weta Digital |
| Geoff Hadfield | ... | compositor: Weta Digital |
| Mark Haenga | ... | facial modeler: Weta Digital |
| Adam Haggiag | ... | facial alignment station operator: Weta Digital |
| Tim Haigh | ... | motion capture stage assistant: Weta Digital |
| Mikael Hakansson | ... | senior technical director: Weta Digital |
| Anne Hall | ... | lighting technical director: Weta Digital |
| Ben Hall | ... | systems: Weta Digital |
| Michelle Renee Hall | ... | render department (as Michelle Hall) |
| Martin Halle | ... | effects technical director: Weta Digital (as Martin Hallé) |
| Nick Hamilton | ... | creature technical director: Weta Digital |
| David Hampton | ... | sequence production coordinator: Weta Digital |
| Heather Han | ... | rotoscope artist: Spy Post |
| Giles Hancock | ... | digital artist: ILM |
| Makiko Handa | ... | modeler: Weta Digital |
| Chris Haney | ... | visual effects: Hydraulx |
| Jason Hannen-Williams | ... | lighting technical director: Weta Digital |
| Michael Harden | ... | facility team: Weta Digital |
| Erina Harding | ... | assistant facilities coordinator: Weta Digital |
| Chris Hardman | ... | motion tracker: Framestore |
| Steve Hardy | ... | layout artist: Framestore |
| Yoshihiro Harimoto | ... | assistant technical director: Weta Digital |
| Joe Harkins | ... | visual effects: Hydraulx (as Joseph M. Harkins) |
| James Harmer | ... | layout artist: Framestore |
| John William Harnagel | ... | textures pipeline technical director: Weta Digital |
| Fred Haro | ... | cg artist: Prime Focus |
| Adam Harriman | ... | on set surveyor: Weta Digital |
| Dustin Harrison | ... | render department |
| Toby Haruno | ... | animator: Weta Digital (as Toby M. Haruno) |
| Jo Harvell | ... | production support team: Weta Digital |
| Albert Hastings | ... | computer graphics supervisor |
| Ben Hatton | ... | assistant visual effects editor: Weta Digital |
| Chris Havreberg | ... | digital models and simulation: ILM |
| Ed Hawkins | ... | compositor: Weta Digital |
| Trevor Hazel | ... | digital artist: ILM |
| Niles Heckman | ... | lighting technical director: Weta Digital |
| G.G. Heitmann Demers | ... | lighting technical director: Weta Digital (as GG Heitman) |
| Quentin Hema | ... | paint supervisor: Weta Digital |
| Allen Hemberger | ... | cg supervisor: Weta Digital |
| Ngoc Heng | ... | texture artist: Weta Digital |
| Andrew Hepp | ... | studio technician: Giant Studios |
| Kurt Herbel | ... | facial capture technician |
| Rachel Herbert | ... | assistant layout technical director: Weta Digital (as Rachel E. Herbert) |
| Tulio Hernandez | ... | visual effects: Hydraulx |
| Jon Hertzig | ... | software developer & engineer: Weta Digital |
| Alex Hessler | ... | lead technical director: Weta Digital |
| Tim Hey | ... | lead compositor: Weta Digital (as Timothy Hey) |
| Kela Hicks | ... | digital artist: ILM (as Kela Cabrales) |
| Matthew Hicks | ... | assistant technical director: Weta Digital |
| Martin Hill | ... | shaders supervisor: Weta Digital |
| Peter Hillman | ... | senior software developer & engineer: Weta Digital |
| Leo Hills | ... | pipeline technical director: Framestore |
| Christian Hipp | ... | senior effects technical director: Weta Digital |
| Sherry Hitch | ... | digital artist: ILM |
| Tyler Hockett | ... | editor: Prime Focus |
| Sam Hodge | ... | lighting technical director: Weta Digital |
| Alan Hodges | ... | motion processor: Giant Studios |
| Chloe Holbrook | ... | facility team: Weta Digital |
| Bruce Holcomb | ... | digital model supervisor: ILM |
| Matt Holland | ... | lead compositor: Weta Digital |
| Robin Hollander | ... | lead compositor: Weta Digital |
| Aaron Holly | ... | senior creature technical director: Weta Digital |
| Amy Hollywood Wixson | ... | senior visual effects producer: Spy Post |
| Julie Holmes | ... | assistant technical director: Weta Digital |
| Mark L. Holmes | ... | motion editor: Weta Digital |
| Matt Holmes | ... | supervising visual effects editor: Weta Digital |
| Rudi Holzapfel | ... | compositor: Framestore |
| Teijo Holzer | ... | production engineering: Weta Digital |
| Tom Holzinger | ... | lead motion editor: Weta Digital |
| John Homer | ... | senior creature technical director: Weta Digital |
| Nadine Homier | ... | digital artist: Hybride |
| Pedro Honess | ... | digital save operator |
| Nathan Hopkins | ... | lead compositor (as Nate Hopkins) |
| Richard Hopkins | ... | texture artist: Weta Digital |
| Paul Hormis | ... | rigging technical director: Prime Focus |
| Daniel Hornick | ... | lighting technical director: Weta Digital |
| Erin Horton | ... | sequence production manager: Weta Digital |
| Kathryn Horton | ... | digital setup production manager: Weta Digital |
| Christopher Horvath | ... | digital artist lead: ILM |
| David Houghton-Williams | ... | lead compositor: Weta Digital (as David Houghton Williams) |
| Katie Houston | ... | assistant technical directors department coordinator: Weta Digital |
| Sandy Houston | ... | rotoscope supervisor: Weta Digital |
| Jen Howard | ... | sequence supervisor: ILM |
| Susan Howard | ... | software developer & engineer: Weta Digital |
| Venti Hristova | ... | compositor: Pixel Liberation Front |
| Florian Hu | ... | effects technical director: Weta Digital |
| Nickie Huai | ... | lighting technical director: Weta Digital |
| Victor Huang | ... | senior animator: Weta Digital |
| Robert Hubbard | ... | visual effects: Hydraulx (as Rob Hubbard) |
| Roja Huchez | ... | facial modeler: Weta Digital |
| Tripp Hudson | ... | visual effects producer: Framestore |
| Nikki Hughes | ... | texture artist: Weta Digital (as Nikki Hayley Hughes) |
| Lina Hum | ... | senior texture artist: Weta Digital (as Lina Toy Line Hum) |
| Sherryn Hunt | ... | recruitment assistant: Weta Digital (as Sherryn Matthews) |
| Peg Hunter | ... | digital artist: ILM |
| Philip Hunter | ... | senior software developer & engineer: Weta Digital |
| Radford Hurn | ... | creature technical director: Weta Digital |
| Katherine Hurst | ... | lighting technical director: Weta Digital |
| Chris Husson | ... | assistant technical director: Weta Digital |
| Neil Huxley | ... | graphics supervisor: Prime Focus |
| Rachel Hydes | ... | facial motion edit assistant: Weta Digital |
| Cajun Hylton | ... | modeler: Weta Digital |
| Corrado Ianiri | ... | motion capture editor: Weta Digital |
| Changeui Im | ... | lead technical director: Weta Digital |
| Michael Inchalik | ... | image processing: Lowry Digital |
| Mark Intravartolo | ... | 3d visualization and optimising: Modern Videofilm |
| Robyn Isaacs | ... | publicist: Weta Digital |
| Anthony 'Max' Ivins | ... | visual effects supervisor: Look Effects (as Max Ivins) |
| Christopher Ivins | ... | compositor |
| Travis Wade Ivy | ... | compositor: Prime Focus (as Wade Ivy) |
| Ian Jack | ... | accountant: Weta Digital |
| Jiri Jacknowitz | ... | digital artist: ILM |
| Myles Jackson | ... | lighting technical director: Weta Digital (as Myles Elliott Jackson) |
| Shane Jackson | ... | graphic artist: Prime Focus |
| James Jacobs | ... | lead creature code developer: Weta Digital |
| Mike Jahnke | ... | cg artist: Prime Focus (as Michael Jahnke) |
| Claire N. James | ... | facility team: Weta Digital |
| Mel James | ... | senior texture artist: Weta Digital |
| Patrick Jarvis | ... | digital artist: ILM |
| Kimberly Jase | ... | visual effects production manager |
| Jaime Jasso | ... | lead matte painter: Blur Studio |
| Malik Jayawardena | ... | motion editor: Weta Digital |
| Kirsten Jelliffe | ... | virtual cinema artist |
| Helen Jen | ... | virtual lab coordinator |
| Paul Jenness | ... | lead modeler: Weta Digital |
| Gareth J. Jensen | ... | texture artist: Weta Digital (as Gareth J Johnson) |
| Mikael Jaeger Jensen | ... | visual effects coordinator: Framestore |
| Nathan Johnson | ... | lighting technical director: Weta Digital |
| Gios Johnston | ... | creature technical director: Weta Digital |
| Amanda Johnstone-Batt | ... | lighting technical director: Weta Digital (as Amanda Johnstone) |
| Andrew R. Jones | ... | animation supervisor |
| Danny Jones | ... | senior paint and rotoscope artist: Weta Digital |
| Dave Jones | ... | it purchasing officer: Weta Digital |
| Justin Jones | ... | compositor: Prime Focus |
| Ryan Jones | ... | digital artist: ILM (as Ryan L. Jones) |
| Tim Jones | ... | roto artist: Prime Focus |
| Trent Jones | ... | digital save operator |
| William Jones | ... | facility team: Weta Digital |
| Marchand Jooste | ... | animator: Weta Digital |
| Byung Gun Jung | ... | texture artist: Weta Digital (as Byunggun Jung) |
| Simon Jung | ... | senior compositor: Weta Digital |
| Kory Juul | ... | compositor: Weta Digital (as Kory Martin Juul) |
| Christian Kaestner | ... | compositing supervisor: Framestore |
| Sandip Kalsy | ... | senior technical director: Weta Digital |
| Patrick Kalyn | ... | animator: Weta Digital |
| Miae Kang | ... | lead technical director: Weta Digital |
| Samson Kao | ... | lighting technical director: Weta Digital |
| Joseph Kasparian | ... | computer graphics supervisor: Hybride |
| Katrina Kaufman | ... | virtual environment administrator |
| Paul Kavanagh | ... | animation supervisor: ILM |
| Volodymyr Kazantsev | ... | lighting technical director: Framestore |
| Peng Ke | ... | visual effects |
| Tim Keene | ... | executive visual effects producer: Framestore |
| Val Keller | ... | virtual lab assistant coordinator |
| Paddy Kelly | ... | sequence production manager: Weta Digital |
| Shane Kemp | ... | virtual cinema artist |
| Michael Kennedy | ... | lighting technical director: Weta Digital |
| Cheryl Kerr | ... | 2d sequence manager: Weta Digital / layout coordinator: Weta Digital |
| Christian Kesler | ... | digital matte painter: Framestore |
| Jenny Kess | ... | facility team: Weta Digital |
| Shahzad Khan | ... | technical support: ILM |
| Steven Anthony Khoury | ... | lighting technical director: Weta Digital |
| Yasmin Khudari | ... | modeler: Weta Digital |
| Brook Kievit | ... | modeler: Weta Digital |
| Sigtor Kildal | ... | motion editor: Weta Digital |
| Anne Kim | ... | digital artist: Hybride |
| Jiwoon Kim | ... | compositor: Prime Focus |
| Ki-Hyun Kim | ... | motion editor: Weta Digital |
| Heather Kinaston-Smith | ... | accounts assistant: Weta Digital |
| Adam King | ... | lighting technical director: Weta Digital |
| Balazs Kiss | ... | lead technical director: Weta Digital |
| Susie Kleis | ... | lighting technical director: Weta Digital (as Susie May Kleis) |
| Ed Knight | ... | virtual cinema artist |
| James Knight | ... | performance capture project manager: Giant Studios (as James G.H. Knight) |
| John Knoll | ... | visual effects supervisor: ILM |
| Hilmar Koch | ... | digital artist: ILM |
| Sergei Koudriautsev | ... | senior camera technical director: Weta Digital |
| Jakob Kousholt | ... | modeller: Framestore |
| Lina Kouznetsova | ... | animator: Framestore |
| Lonnie Kraatz | ... | creature technical director: Weta Digital |
| Manfred Kraemer | ... | lighting technical director: Weta Digital |
| Alex Kramer | ... | senior camera technical director: Weta Digital |
| Lars Kramer | ... | camera technical director: Weta Digital |
| Dmitri Krasnokoutski | ... | shader writer: Weta Digital |
| Marshall Richard Krasser | ... | digital artist: ILM (as Marshall Krasser) |
| Heath Kraynak | ... | motion graphics designer: Spy Post |
| Dave Kujawski | ... | production engineering: Weta Digital |
| Nicha Kumkeaw | ... | compositor: Framestore |
| Jerry Kung | ... | cg supervisor (as Jerry K. Kung) |
| Ayako Kuroda | ... | effects technical director: Weta Digital |
| René Kuys | ... | tech support: Weta Digital |
| Frankie Kwak | ... | technical support: ILM |
| Wing Kwok | ... | compositor: Prime Focus |
| Anouk L'Heureux | ... | visual effects coordinator: Hybride |
| Laurent Laban | ... | animator: Framestore |
| Jason Labbe | ... | rigging technical director: Prime Focus |
| Todd Labonte | ... | senior animator: Weta Digital |
| Keith Lackey | ... | senior animation technical director: Weta Digital |
| Alain Lacroix | ... | digital artist: Hybride |
| Laure Lacroix | ... | texture artist: Weta Digital |
| Alain Lalanne | ... | visual effects producer: BUF |
| Mathieu Lalonde | ... | digital artist: Hybride |
| Eric Lalumiere | ... | 3d technical director |
| Billy-Vu Lam | ... | visual effects: Hydraulx (as Billy Vu Lam) |
| Po Yuen Lam | ... | texture artist: Weta Digital (as Po Yuen Kenny Lam) |
| Andrew Lambert | ... | technical support lead: Weta Digital |
| Ben Lambert | ... | Modelling Supervisor (Framestore) |
| Nancy Lamontagne | ... | visual effects coordinator: Hybride |
| Vassilios Lanaris | ... | digital artist: Hybride |
| Donna Lanasa | ... | lighting technical director: Weta Digital |
| Charlotte Laney | ... | production assistant: Weta Digital |
| Debbie Langford | ... | layout technical director: Weta Digital |
| Maggie Langley | ... | virtual cinema artist (as Margaret Langley) |
| Alexandra Lanzensberger | ... | assistant technical director: Weta Digital |
| Michael Lanzensberger | ... | compositor: Weta Digital |
| François Laroche | ... | real-time operator: Giant Studios (as Francois Laroche) |
| Mathias Larserud | ... | shader writer: Weta Digital |
| Kimberly Lashbrook | ... | digital artist: ILM |
| Kevin Lau | ... | digital models and simulation: ILM |
| Laurent Launes | ... | digital artist: BUF |
| Luisma Lavin | ... | senior motion editor: Weta Digital (as Luisma Lavin Peredo) |
| Asier Hernaez Lavina | ... | digital artist: ILM (as Asier Lavina) |
| Stephen Lawes | ... | creative supervisor: Pixel Liberation Front |
| Jason Lazaroff | ... | senior effects technical director: Weta Digital |
| David Leach | ... | technical support: Weta Digital |
| Ricky Leach | ... | compositor: Framestore (as Rick Leach) |
| Aaron Lear | ... | digital paint artist: Framestore |
| Ryan Leasher | ... | senior technical director: Weta Digital |
| Chet Leavai | ... | assistant technical director: Weta Digital |
| Peter Leber | ... | production support: ILM |
| Kim LeBrane | ... | visual effects: Hydraulx (as Kim Lebrane) |
| Mathieu Leclaire | ... | digital artist: Hybride |
| Daniel Leduc | ... | visual effects producer: Hybride / visual effects supervisor: Hybride |
| Francois Leduc | ... | digital artist: Hybride (as François Leduc) |
| Alexander K. Lee | ... | animator: ILM (as Alex Lee) |
| Jake Lee | ... | lighting technical director: Weta Digital |
| Jinwoo Lee | ... | senior facial modeler: Weta Digital |
| Seong Kyun Lee | ... | assistant technical director: Weta Digital |
| Seung-Hun Lee | ... | digital model and simulation: ILM (as Seunghun Lee) |
| Sun Jin Lee | ... | modeler: Weta Digital |
| Eric D Legare | ... | rigging technical director: Prime Focus (as Eric Legare) |
| Robert Legato | ... | virtual production conceived by (as Rob Legato) |
| Simon Legrand | ... | layout technical director: Weta Digital |
| Eric Leidenroth | ... | motion processor: Giant Studios |
| Casey Leming | ... | electronic graphics: Modern Videofilm (as Casey Lemming) |
| Dan Lemmon | ... | visual effects supervisor: Weta Digital |
| Jon Lemmon | ... | creature technical director: Weta Digital |
| Iva Lenard | ... | reference photographer: Weta Digital |
| Snowy Leo | ... | production engineering: Weta Digital |
| Phillip Leonhardt | ... | lighting technical director: Weta Digital |
| Tom Lepp | ... | graphic artist: Prime Focus |
| Michael Lester | ... | stereoscopic supervisor: Spy Post |
| Joe Letteri | ... | senior visual effects supervisor |
| Shahar Levavi | ... | senior animator: Weta Digital |
| John M. Levin | ... | layout supervisor: ILM (as John Levin) |
| Dean Lewandowski | ... | virtual art department lead |
| Greg Lewis | ... | senior animator: Weta Digital |
| J.P. Lewis | ... | motion capture software developer: Weta Digital |
| Gretchen Libby | ... | executive producer: ILM |
| Brice Liesveld | ... | visual effects coordinator |
| Mingzhi Lin | ... | lighting techical director: Weta Digital (as Mingzhi Victor Lin) |
| Virginie Lin | ... | facility team: Weta Digital |
| Mattias Lindkvist | ... | motion editor: Weta Digital |
| John Lindstein | ... | cg artist: Prime Focus |
| Kimberley Liptrap | ... | lighting technical director: Weta Digital |
| Chishan Liu | ... | lighting technical director: Weta Digital |
| James Liu | ... | pipeline technical director: Framestore |
| Xiahong Liu | ... | integration technical director: Giant Studios |
| Michael Lloyd | ... | matte painter: Weta Digital |
| Wendy Lloyd | ... | software developer & engineer: Weta Digital |
| EungHo Lo | ... | modeler: Weta Digital (as Eung Ho Lo) |
| Steven Lo | ... | virtual cinema artist |
| Thomas Sing Wai Lo | ... | modeler: Weta Digital (as Thomas Lo) |
| Daniel Loeb | ... | animation supervisor: Prime Focus |
| Andy Lomas | ... | cg supervisor: Framestore |
| Daniel Lond | ... | software developer & engineer: Weta Digital |
| Lance Lones | ... | lighting technical director: Weta Digital |
| Nick Long | ... | technical support: Weta Digital |
| Keir Longden | ... | layout artist: Framestore |
| Jim Longhurst | ... | assistant technical director: Weta Digital |
| Luke Longin | ... | camera technical director: Weta Digital (as Luc Longin) |
| Zoe Lord | ... | texture artist: Weta Digital |
| Jade Lorier | ... | facial motion editor: Weta Digital |
| Bill Lorton | ... | software engineer: Giant Studios |
| Geoff Lou | ... | virtual cinema artist |
| Jennifer Loughnan | ... | sequence production coordinator: Weta Digital |
| Charlotte Loughnane | ... | production support team: Weta Digital |
| Justin Louis | ... | motion processor: Giant Studios |
| Olivier Lourry | ... | digital artist: BUF |
| Ben Love | ... | render department |
| Ruth-Anne Loveridge | ... | layout technical director: Weta Digital |
| Georgia Lovering | ... | production assistant: Weta Digital |
| Boon Hean Low | ... | software developer & engineer: Weta Digital |
| James Lu | ... | digital save operator |
| Jacob Luamanuvae | ... | senior motion editor: Weta Digital (as Jacob Luamanuvae-Su'a) |
| Robyn Luckham | ... | lead animator: Weta Digital |
| David Luke | ... | facial motion edit assistant: Weta Digital |
| Daniel Lynch | ... | assistant technical director: Weta Digital |
| Wan-Chun Alex Ma | ... | motion capture control technician: Weta Digital (as Wan-Chun 'Alex' Ma) |
| Andreas Maaninka | ... | digital modeler: Weta Digital |
| Daniel Macarin | ... | lighting technical director: Weta Digital |
| Frank Macfarlane | ... | sequence production manager: Weta Digital |
| Keith MacGowan | ... | assistant technical director: Weta Digital |
| Matthew Machnee | ... | pipeline: Prime Focus |
| Martin Macrae | ... | cg environment supervisor: Framestore |
| Damien Macé | ... | digital matte painter: Framestore |
| Matt Madden | ... | performance capture supervisor: Giant Studios (as Matthew Madden) |
| Sarath Madhavan | ... | layout technical director: Weta Digital (as Sarath Babu Madhavan) |
| Carol Madrigal | ... | motion processor: Giant Studios |
| Oleg Magrisso | ... | creature technical director: Weta Digital |
| Greg Maguire | ... | digital models and simulation: ILM |
| Stephane Mailet | ... | digital artist: Hybride (as Stephane Mallet) |
| Daisuke Maki | ... | assistant technical director: Weta Digital |
| Aron Makkai | ... | lighting technical director: Weta Digital |
| Ronald Mallet | ... | research and development: ILM |
| Rebecca Manning | ... | compositor: Framestore |
| Jade Mansueto | ... | software developer & engineer: Weta Digital |
| Christopher Marino | ... | visual effects editor (as Chris Marino) |
| Sebastian Marino | ... | cg supervisor: Weta Digital |
| Nic Marrison | ... | shader writer: Weta Digital |
| David Marsh | ... | visual effects: ILM |
| Gary Marshall | ... | motion capture technical director: Weta Digital |
| Tia L. Marshall | ... | digital artist: ILM (as Tia Marshall) |
| Richard Martin | ... | visual effects supervisor: Hybride |
| Leonardo Martinez | ... | visual effects: Hydraulx (as Nando Martinez) |
| Marcel Martinez | ... | digital artist: ILM |
| Daniel Marwick | ... | maintenance coordinator: Weta Digital |
| Richard Mason | ... | assistant technical director: Weta Digital |
| Ray Massa | ... | motion capture facial technician: Weta Digital (as Raymond L. Massa) |
| Nicole Mather | ... | matte painter: Weta Digital |
| Kent Matheson | ... | digital artist: ILM |
| Sarah Mattes | ... | integration technical director: Giant Studios |
| Iain Matthews | ... | code facial set-up: Weta Digital |
| Jean Matthews | ... | lead technical director: Weta Digital |
| Christoph Matthiesen | ... | lighting technical director: Weta Digital |
| Raphael Matto | ... | shader writer: Weta Digital |
| Ambre Maurin | ... | animator: Framestore |
| Scott May | ... | digital models and simulation: ILM |
| Richard McBride | ... | compositor: Weta Digital (as Rich McBride) |
| Michael McCabe | ... | production support: ILM (as Mike McCabe) |
| Chris McClintock | ... | visual effects coordinator: Prime Focus |
| Brett McConnell | ... | lighting technical director: Weta Digital |
| Don Mccoy | ... | tracking (as Don L. Mccoy) |
| Steve McGee | ... | lead compositor: Weta Digital |
| Steve McGillen | ... | lead compositor: Weta Digital |
| Peter James McGrattan | ... | information systems: Weta Digital |
| Jeremy McKenzie | ... | assistant layout technical director: Weta Digital |
| Nick McKenzie | ... | shots r&d supervisor: Weta Digital |
| Richard McKenzie | ... | data/render wrangler: Weta Digital |
| Greg McKinley | ... | assistant technical director: Weta Digital |
| Nigel McKissock | ... | textures department coordinator: Weta Digital (as Nige McKissock) |
| Brett McLaughlin | ... | cg artist: Prime Focus (as Brett McGlaughlin) |
| Chloe McLean | ... | facial motion edit assistant: Weta Digital |
| Tristan McMahon | ... | systems: Weta Digital |
| John McMechan | ... | assistant layout: Weta Digital |
| Brian McMillin | ... | on-set surveyor: Weta Digital |
| Donal McMullan | ... | production engineering: Weta Digital |
| Renton McNeill | ... | data/render wrangler: Weta Digital |
| Tony Meagher | ... | visual effects: Hydraulx |
| Frederic Medioni | ... | digital artist: Hybride (as Frédéric Medioni) |
| Peter Megow | ... | creature technical director: Weta Digital |
| Hitesh Kumar Mehra | ... | assistant technical director: Weta Digital |
| Daniel Meighan | ... | assistant technical director: Weta Digital |
| James Meikle | ... | assistant visual effect editor: Weta Digital |
| Maurizio Memoli | ... | facial modeler: Weta Digital |
| Ronnie Menahem | ... | effects technical director: Weta Digital |
| Matthias Menz | ... | cg supervisor: Weta Digital |
| Tory Mercer | ... | sequence supervisor: ILM |
| Andrea Merlo | ... | creature simulation supervisor: Weta Digital |
| Steven Messing | ... | concept illustrator |
| Francois Metivier | ... | digital artist: Hybride (as François Métivier) |
| Joseph Metten | ... | digital artist: ILM |
| Christoph Meyer | ... | creature technical director: Weta Digital (as Christoph Daniel Meyer) |
| David Michaels | ... | visual effects: Hydraulx |
| Tom Mikota | ... | textures supervisor: Weta Digital |
| Craig Daniel Mildenhall | ... | facility team: Weta Digital |
| Goran Milic | ... | lead facial motion editor: Weta Digital |
| Simon Millanta | ... | layout technical director: Weta Digital |
| Jessica Millar | ... | lighting technical director: Weta Digital (as Jessica Braun) |
| Luke Millar | ... | lighting technical director: Weta Digital |
| Keith Miller | ... | cg supervisor: Weta Digital (as Keith F. Miller) |
| Lori C. Miller | ... | compositor: Prime Focus (as Lori Miller) |
| Ron E.J. Miller | ... | creature technical director: Weta Digital |
| Seth F. Miller | ... | senior paint and rotoscope artist: Weta Digital |
| Christopher Mills | ... | layout technical director: Weta Digital |
| Nathan Millsap | ... | cg artist: Prime Focus |
| Jim Milton | ... | visual effects editor: ILM |
| Jonathan Mitchell | ... | cg artist: Prime Focus (as Jon Mitchell) |
| Saki Mitchell | ... | senior compositor: Weta Digital |
| Curt I. Miyashiro | ... | senior staff: ILM (as Curt Miyashiro) |
| Kaori Miyazawa | ... | modeler: Weta Digital |
| Andrew Moffett | ... | lead virtual cinema artist |
| Sasha Mohelnitzky | ... | facility team: Weta Digital |
| Robert Molholm | ... | research and development: ILM |
| Dejan Momcilovic | ... | motion capture supervisor: Weta Digital |
| Alberto Montañés | ... | compositor: Weta Digital |
| Lennon Montejo | ... | lead motion editor: Giant Studios |
| Joao Montenegro | ... | pipeline technical director: Framestore (as João Montenegro) |
| Thomas Montminy Brodeur | ... | digital paint artist: Framestore |
| Carlos Monzon | ... | digital artist: ILM |
| Steven Moor | ... | lighting technical director: Framestore |
| James Moore | ... | modeler: Weta Digital |
| Richard John Moore | ... | lighting technical director: Weta Digital |
| Steve R. Moore | ... | visual effects editor: Prime Focus (as Steve Moore) |
| Geronimo Moralez | ... | additional visual effects: Stereo D |
| Eroc Moralls | ... | 3d visualization and optimizing: Modern Videofilm |
| Eileen Moran | ... | producer: Weta Digital |
| Ben Morgan | ... | lead compositor: Weta Digital |
| Erik Morgansen | ... | animator: ILM |
| Andrew Morley | ... | cg supervisor: Framestore (as Andy Morley) |
| Simon Dean Morley | ... | production engineering: Weta Digital (as Simon Morley) |
| Carla Morris | ... | software developer & engineer: Weta Digital |
| David Manos Morris | ... | digital artist: ILM (as David Morris) |
| William Morrison | ... | additional visual effects: Stereo D |
| Aaron Morton | ... | production engineering: Weta Digital |
| Darren A. Mosher | ... | facility team: Weta Digital |
| Bo Mosley | ... | modeler: Weta Digital |
| Chris Moss | ... | facial motion editor: Weta Digital |
| Giuseppe Motta | ... | lighting technical director: Weta Digital |
| Antoine Moulineau | ... | lead technical director: Framestore (as Antoine Molineau) |
| Martin Mousseau | ... | digital artist: Hybride |
| Daniel Moy | ... | modeler: Weta Digital (as Daniel Goncalves Moy) |
| Alessandro Mozzato | ... | lighting technical director: Weta Digital |
| David Antonin Mucci | ... | lighting technical director: Framestore (as David Mucci) |
| Matt Mueller | ... | senior camera technical director: Weta Digital |
| Timothy Mueller | ... | digital artist: ILM (as Tim Mueller) |
| Yvonne Muinde | ... | department lead matte painter: Weta Digital |
| Nicky Muir | ... | animation production manager: Weta Digital |
| Michael Mulholland | ... | cg supervisor: Framestore (as Mike Mulholland) |
| Arwen Munro | ... | layout department coordinator: Weta Digital |
| Gayle Munro | ... | compositing department manager: Weta Digital |
| Matthew Muntean | ... | lead creature technical director: Weta Digital |
| Daryl Munton | ... | lighting technical director: Weta Digital |
| Hiroaki Muramoto | ... | senior technical director: Weta Digital |
| Ken Murano | ... | motion processing lead: Giant Studios |
| Michel Murdock | ... | visual effects financial controller: Hybride |
| Connor Murphy | ... | studio technician: Giant Studios |
| Myles Murphy | ... | digital artist: ILM |
| Patrick Murphy | ... | compositor: Prime Focus |
| Ben Murray | ... | motion capture pipeline technical director: Weta Digital |
| Brendan Murray | ... | systems: Weta Digital |
| Nolan Murtha | ... | digital effects supervisor |
| Ben Myers | ... | graphic artist: Prime Focus |
| Alfred Mürrle | ... | lighting technical director: Weta Digital |
| Marcell Nagy | ... | lighting technical director: Weta Digital |
| David Nakabayashi | ... | digital artist: ILM |
| Kenneth Nakada | ... | matte painting supervisor: Prime Focus |
| Kiyoyuki Nakagaki | ... | software developer & engineer: Weta Digital |
| Serena Rainbow Naramore | ... | lighting technical director: Weta Digital |
| Elaine Naspo | ... | image processing: Lowry Digital |
| Salima Needham | ... | compositor: Weta Digital |
| Andreas Nehls | ... | modeler: Weta Digital (as Andreas Tandy Nehls) |
| Matt Nelson | ... | system administrator |
| Mark Nettleton | ... | sequence supervisor: ILM |
| Sergei Nevshupov | ... | cg supervisor: Weta Digital |
| Marla Newall | ... | digital artist: ILM |
| Jeff Newton | ... | lighting technical director: Framestore |
| Chun Seong Ng | ... | visual effects: Hydraulx |
| Nikora Ngaropo | ... | assistant technical director: Weta Digital |
| Tim Nicholas | ... | systems: Weta Digital |
| James Nicholl | ... | rigger: Framestore |
| Carlos-Christian Nickel | ... | lighting technical director: Framestore (as Chris Nickels) |
| Peter Nicolai | ... | production support: ILM |
| Laura Lumpuy Nicolas | ... | creature technical director: Weta Digital |
| Wolfgang Niedermeier | ... | senior camera technical director: Weta Digital |
| Ben Nightingale | ... | texture artist: Weta Digital |
| Motoki Nishii | ... | virtual art department lead |
| Thomas Nittmann | ... | visual effects producer: Lola Visual Effects |
| Stephen Nixon | ... | matte painting department coordinator: Weta Digital |
| Gary Noble | ... | lighting technical director: Framestore |
| Nicolas-Alexandre Noel | ... | computer graphics supervisor: Hybride (as Nicolas Alexandre Noël) |
| Peti Nohotima | ... | production coordinator: Weta Digital |
| Bob Nolty | ... | software developer |
| Jennifer Maryam Nona | ... | lighting technical director: Weta Digital (as Jennifer Nona) |
| Marcus Nordenstam | ... | water technical director: Weta Digital |
| Mark Norrie | ... | senior lighting technical director: Weta Digital |
| Keven Norris | ... | lead texture artist: Weta Digital |
| Ian Northrop | ... | tracker: Prime Focus |
| Greg Notzelman | ... | assistant technical director: Weta Digital |
| Alexander Nowotny | ... | senior effects technical director: Weta Digital (as Alex Nowotny) |
| Ben O'Brien | ... | digital artist: ILM |
| Winfield O'Brien | ... | tracker: Prime Focus (as Winfield Scott O'Brien) |
| Jane O'Callaghan | ... | lead technical director: Weta Digital (as Jane S. O'Callaghan) |
| Sean O'Connor | ... | digital artist: Hybride |
| Mike O'Neill | ... | shader writer: Weta Digital |
| Robert O'Neill | ... | lighting technical director: Framestore |
| Kevin O'Sullivan | ... | animator: Framestore |
| Mike Oakley | ... | digital artist: Prime Focus (as Mike Walls) |
| Paul Oakley | ... | lead technical director: Framestore |
| Cyndi Ochs | ... | visual effects producer: NZ |
| James Ogle | ... | lead digital modeler |
| Anton Ognyev | ... | water technical director: Weta Digital |
| Eric Oliver | ... | virtual cinema artist |
| George Oliver | ... | layout technical director: Weta Digital (as George Edward Oliver Jr.) |
| John Paul Olmstead | ... | research and development: ILM (as John Olmstead) |
| Conrad Olson | ... | digital paint artist: Framestore |
| Tor-Bjorn Olsson | ... | texture artist: Weta Digital (as Torbjörn Olsson) |
| Benjamin Orange | ... | technical support: Weta Digital |
| Akira Orikasa | ... | digital artist: ILM |
| James Orlik | ... | motion editor: Giant Studios (as Jim Orlik) |
| Rob Ormond | ... | layout technical director: Weta Digital |
| Mark Osborne | ... | lighting technical director: Framestore |
| David Owen | ... | texture artist: Weta Digital |
| Scott Owen | ... | real-time operator: Giant Studios |
| Cosku Ozdemir | ... | digital artist: ILM (as Cosku Özdemir) |
| Molly Pabian | ... | visual effects coordinator: Prime Focus |
| Filippo Paganoni | ... | data/render wrangler: Weta Digital |
| Luis Pages | ... | water technical director: Weta Digital |
| Maricel Pagulayan | ... | visual effects producer |
| Stephen Painter | ... | layout: Weta Digital |
| William Paley | ... | assistant visual effects editor |
| Abhishek Pandian | ... | data/render wrangler: Weta Digital |
| Jacopo Pantaleoni | ... | software developer & engineer: Weta Digital |
| Schuyler Pappas | ... | production coordinator: Spy Post |
| Jonathan Paquin | ... | animator: Weta Digital |
| Bruno Parenti | ... | visual effects: Hydraulx |
| Jee Young Park | ... | senior animator: Weta Digital |
| Sujin Park | ... | digital artist: weta digital |
| Jesse Parkhill | ... | compositor: Framestore |
| Hunter Parks | ... | shader writer: Weta Digital |
| Collin Maxfield Parrish | ... | textures pipeline technical director: Weta Digital |
| Johnny Parsons | ... | assistant technical director: Weta Digital |
| Steve Parsons | ... | compositor: Framestore |
| Marino Pascual | ... | image processing: Lowry Digital |
| Eddie Pasquarello | ... | compositing supervisor: ILM |
| Rutul Patel Nair | ... | matte painting intern: Prime Focus (as Rutel Patel) |
| Manasi Patel | ... | assistant visual effects coordinator (as Manasi Ashish) |
| John A. Patterson | ... | effects technical director: Weta Digital |
| Helen Paul | ... | lighting technical director: Weta Digital |
| Stephen J. Pavelski | ... | lead virtual cinema artist |
| Chris Payne | ... | visual effects: Hydraulx |
| Luis F. Pazos | ... | animation coordinator (as Luis Pazos) |
| Emily Pearce | ... | facial motion edit assistant: Weta Digital |
| Geoff Pedder | ... | lighting technical director: Weta Digital |
| Tom Pegg | ... | compositor: Framestore |
| Steve Pelchat | ... | digital artist: Hybride |
| Stuart Penn | ... | modeller: Framestore |
| Sam Penrose | ... | technical support: ILM |
| Elliott Perrigo | ... | stage manager: Giant Studios |
| Angelo Perrotta | ... | compositor: Framestore |
| Mike Perry | ... | cg supervisor: Weta Digital (as Michael Perry) |
| Dana Peters | ... | creatures cg supervisor: Weta Digital |
| Nicolas Petit | ... | lighting technical director: Weta Digital |
| Borislav Petrov | ... | senior pipeline developer: Prime Focus (as Borislav 'Bobo' Petrov) |
| Frank Losasso Petterson | ... | digital artist lead: ILM |
| Ignacio B. Peña | ... | lead virtual stage operator (as Ignacio B. Pena) |
| Andy Phillips | ... | rigger: Framestore |
| David Phillips | ... | lead compositor: Weta Digital |
| Tomek Piatek | ... | senior production engineer: Weta Digital |
| Patrick Piche | ... | digital artist: Hybride (as Patrick Piché) |
| Timothy Pick | ... | information systems: Weta Digital |
| Jeremy Pickett | ... | lead technical director: Weta Digital |
| Tricia Pifer | ... | visual effects digital producer: Prime Focus |
| Ryan Pilcher | ... | motion tracker: Framestore |
| Jorge Pimentel | ... | layout artist: Framestore |
| Olivier Pinol | ... | lighting technical director: Weta Digital |
| Anthony Pintor | ... | motion editor: Giant Studios |
| Rafi Pogosyan | ... | electronic graphics: Modern Videofilm |
| Ron Pogue | ... | asset & database coordinator |
| Melvin Polayah | ... | layout artist: Framestore |
| Jason Pomerantz | ... | digital artist: IMAX Version |
| Felix Pomeranz | ... | on set surveyer: Weta Digital |
| Jessica Ponte | ... | production coordinator: Weta Digital |
| Charles Pottier | ... | motion capture control technician: Weta Digital |
| Oleksiy Pozikov | ... | shader writer: Weta Digital |
| Sam Prebble | ... | assistant technical director: Weta Digital |
| Thomas Prebble | ... | information systems: Weta Digital |
| Dave Preciado | ... | motion editor: Giant Studios (as David Preciado) |
| Niklas Preston | ... | modeler: Weta Digital |
| Scott Prior | ... | digital artist: ILM |
| Sonia Pronovost | ... | digital artist: Hybride |
| Aled Prosser | ... | compositor: Framestore |
| Howard Protheroe | ... | compositor: Framestore |
| Matthew Provost | ... | systems: Weta Digital |
| Robin Prybil | ... | visual effects executive: Weta Digital |
| Mark Pullyblank | ... | senior layout technical director: Weta Digital |
| Brett Purmal | ... | animator / animator: Weta Digital |
| Eddy Purnomo | ... | assistant technical director: Weta Digital |
| Lucas Putnam | ... | visual effects editor: Weta Digital |
| Simon Quach | ... | motion editor: Weta Digital |
| Steven Quale | ... | visual effects supervisor |
| Ryan J. Quinlan | ... | studio technician: Giant Studios (as Ryan Quinlan) |
| Edward Quintero | ... | digital artist: ILM |
| Heribert Raab | ... | water technical director: Weta Digital |
| Chris Radcliffe | ... | visual effects: Hydraulx |
| Gunnar Radeloff | ... | effects technical director: Framestore |
| Ula Rademeyer | ... | lead texture artist: Weta Digital |
| Pascal Raimbault | ... | lead modeler: Weta Digital |
| Richard Raimbault | ... | senior modeler: Weta Digital |
| Crystal Rainone | ... | motion editor: Giant Studios |
| Michael Ralla | ... | compositor: Framestore |
| Arun Ram-Mohan | ... | lighting technical director: Weta Digital |
| Vidya Raman | ... | layout technical director: Weta Digital |
| Kade Ramsey | ... | camera technical director: Weta Digital |
| Troy Ramsey | ... | senior paint and rotoscope artist: Weta Digital |
| Shane Rangi | ... | digital reference performer: Weta Digital |
| Ellen Rappenecker | ... | facial motion editor: Weta Digital |
| Jennah Rasmussen | ... | production coordinator: Weta Digital |
| Craig Douglas Rattray | ... | facility team: Weta Digital (as Craig Rattray) |
| Jason Rau | ... | motion control technician: Los Angeles live action |
| Dav Rauch | ... | lead designer: Spy Post |
| Rick Ravenell | ... | graphics artist: Prime Focus |
| Steve Rawlins | ... | animator: ILM |
| Pierre Raymond | ... | visual effects executive producer: Hybride |
| Philippe Rebours | ... | cg supervisor: ILM |
| Paul Redican | ... | lead compositor: Weta Digital |
| Chris Reece | ... | systems: Weta Digital |
| Phillip Reed | ... | data resource coordinator: Weta Digital |
| Raine Reen | ... | senior texture artist: Weta Digital |
| Sarah Reese-Edwards | ... | additional visual effects: Stereo D |
| Saul Reid | ... | lighting technical director: Weta Digital |
| Chloe Elise Reilly | ... | production support team: Weta Digital |
| Brian Reimer | ... | roto artist: Prime Focus |
| Arkadiusz Rekita | ... | lighting technical director: Weta Digital |
| Michael Rempel | ... | pipeline: Prime Focus |
| Stephan Remstedt | ... | senior camera technical director: Weta Digital |
| Jay Renner | ... | modeler: Weta Digital |
| Julia Retson | ... | water technical director: Weta Digital |
| Marco Revelant | ... | models supervisor: Weta Digital |
| Robin Reyer | ... | pipeline technical director: Framestore |
| Eric Reynolds | ... | senior animator: Weta Digital |
| Jonathan Reynolds | ... | 3d generalist |
| Marc Rice | ... | digital paint artist: Framestore |
| Michael Rich | ... | digital artist: ILM |
| Mark Richardson | ... | lead compositor: Weta Digital |
| Nicholas Richter | ... | motion editor: Weta Digital |
| Steve Riera | ... | visual effects coordinator |
| Jessica Riewe | ... | technical support: ILM |
| Matthew Riordan | ... | senior animator: Weta Digital |
| Anthony Rispoli | ... | digital artist: ILM |
| Anne Ritter | ... | senior texture artist: Weta Digital |
| Gizmo Rivera | ... | visual effects: Hydraulx |
| Andrew Roberts | ... | cg artist: Prime Focus |
| Paul-George H. Roberts | ... | software developer & engineer: Weta Digital |
| Shane Roberts | ... | digital artist: ILM |
| John Roberts-Cox | ... | lighting technical director: Weta Digital |
| Dylan Robinson | ... | lighting technical director: Weta Digital |
| Anastasio Rodriguez | ... | senior software developer & engineer: Weta Digital (as Anastasio G. Rodriguez) |
| Elsa Rodriguez | ... | digital artist: ILM |
| Juan Rodriguez | ... | studio technician: Giant Studios |
| Andreas Rohr | ... | pipeline technical director: Framestore |
| Petr Rohr | ... | motion tracker: Framestore |
| Kevin Romond | ... | fx supervisor: Weta Digital |
| Jaz Rongokea | ... | production assistant: visual effects supervisor/producer, Weta Digital |
| Philip Rosado | ... | tracker: Prime Focus |
| Andrew Rose | ... | virtual cinema artist |
| Stephen Rosenbaum | ... | visual effects supervisor: Weta Digital |
| Steve Rosenbluth | ... | senior pipeline development |
| Alan Rosenfeld | ... | lighting technical director: Weta Digital |
| Jonathan Rothbart | ... | visual effects supervisor: Spy Post |
| Stephen Roucher | ... | film recording technician: Weta Digital |
| David Rouxel | ... | digital artist: BUF |
| Rajat Roy | ... | compositor: Framestore |
| Luaan Ruaine | ... | facilities coordinator: Weta Digital |
| Jance Rubinchik | ... | animator: Weta Digital |
| Garry Runke | ... | effects technical director: Weta Digital |
| Liam Russell | ... | animator: Framestore |
| Paul Ryan | ... | chief technology officer: Weta Digital |
| Bill Ryder | ... | systems: Weta Digital |
| Frank Sabia Jr. | ... | lead technical director: Weta Digital (as Frank Anthony Sabia Jr.) |
| Matthew Sabourin | ... | visual effects coordinator: Prime Focus |
| Jalil Sadool | ... | senior animator: Weta Digital |
| Krystal Sae Eua | ... | visual effects: Hydraulx |
| Barry Safley | ... | digital artist: ILM |
| Justine Sagar | ... | texture artist: Weta Digital |
| Mark Sagar | ... | special projects supervisor: Weta Digital |
| Karim Sahai | ... | lead compositor: Weta Digital |
| Ai Saimoto | ... | lighting technical director: Weta Digital |
| Eric Saindon | ... | visual effects supervisor: Weta Digital |
| Florian Salanova | ... | lighting technical director: Framestore |
| Juan Salazar | ... | compositor: Framestore (as Juan Salzar) |
| Gregory Salter | ... | compositing sequence supervisor: ILM (as Greg Salter) |
| Lucas Salton | ... | visual effects supervisor: BUF |
| Jeff Saltzman | ... | digital artist: ILM |
| Julian Salvador | ... | production support: ILM |
| Christoph Salzmann | ... | lead compositor: Weta Digital |
| Jose Samson | ... | modeler: Weta Digital |
| Adrian Samuels | ... | data resource manager: Weta Digital |
| Mahria Sangster | ... | continuity/publicity image manager: Weta Digital |
| Nando Santana | ... | facial motion editor: Weta Digital |
| Saul Santell | ... | virtual environment administrator |
| Alessandro Saponi | ... | lighting technical director: Weta Digital |
| Michael Sarkis | ... | senior camera technical director: Weta Digital |
| Steve Sauers | ... | digital artist: ILM / digital models and simulation: ILM |
| Yadana Saw | ... | production support team: Weta Digital |
| Casey Schatz | ... | simulcam supervisor |
| Jennifer Lee Scheer | ... | layout technical director: Weta Digital (as Jennifer Scheer) |
| Caterina Schiffers | ... | lead compositor: Weta Digital |
| Astrid Scholte | ... | models department coordinator: Weta Digital |
| Jennifer Schoo | ... | information systems: Weta Digital |
| Marcus Schoo | ... | software developer & engineer: Weta Digital |
| Durant Schoon | ... | lighting technical director: Weta Digital (as B. Durant Schoon) |
| Morning Star Schott | ... | image processing: Lowry Digital |
| York N. Schueller | ... | visual effects: Hydraulx |
| Jens Schwarz | ... | senior creature technical director: Weta Digital |
| Rob Sclater | ... | data/render wrangler: Weta Digital |
| Timothy Scollard | ... | assistant technical director: Weta Digital |
| Penelope Scott | ... | facility team: Weta Digital |
| Bryan Searing | ... | visual effects coordinator |
| László Sebõ | ... | senior pipeline developer: Prime Focus (as Laszlo Sebo) |
| Romain Bivar Segurado | ... | modeller: Framestore (as Romain Segurado) |
| Anselm Seherr-Thoss | ... | cg artist: Prime Focus (as Anselm Von Seherr) |
| Brad Selkirk | ... | senior paint and rotoscope artist: Weta Digital |
| Jerry Sells | ... | digital artist: ILM |
| Paolo Emilio Selva | ... | software developer & engineer: Weta Digital |
| Laura Sevilla | ... | visual effects: Hydraulx |
| Paul Seyb | ... | facial motion edit assistant: Weta Digital |
| Amir Shachar | ... | shader writer: Weta Digital |
| Marnie Shachar | ... | lighting technical director: Weta Digital (as Marnie Goodman) |
| Thrain Shadbolt | ... | cg supervisor: Weta Digital |
| Foad Shah | ... | compositor: Framestore |
| Sally Shanahan | ... | contracts assistant: Weta Digital |
| Adam Shand | ... | systems manager: Weta Digital |
| Amy Shand | ... | it coordinator: Weta Digital |
| Glen Sharah | ... | shader writer: Weta Digital |
| Janet Sharpe | ... | sequence production manager: Weta Digital |
| Sam Sharplin | ... | modeler: Weta Digital |
| Jane Sharvina | ... | compositing supervisor: Prime Focus |
| Adam Shelton | ... | textures pipeline technical director: Weta Digital |
| David Shere | ... | lead compositor: Framestore |
| Kevin L. Sherwood | ... | senior production manager: Weta Digital |
| Al Shier | ... | visual effects executive producer: Blur Studio |
| Thomas Shin | ... | senior motion editor: Giant Studios |
| Toshi Shiozawa | ... | shader writer: Weta Digital |
| David Short | ... | senior creature technical director: Weta Digital |
| Roger Shortt | ... | cg supervisor: Weta Digital |
| Robert Shrider | ... | shader writer: Weta Digital |
| Ben Shupe | ... | virtual cinema artist |
| Jarom Sidwell | ... | animation department coordinator: Weta Digital (as Jarom Salvadore Sidwell) |
| John Sigurdson | ... | digital artist lead: ILM |
| Bobby Silman | ... | compositor: Prime Focus |
| Poppy Sinclair-Lockhart | ... | production assistant: Weta Digital |
| Aaron Singer | ... | compositor |
| Kawaldeep Singh | ... | effects technical director: Weta Digital |
| Nick Sinnott | ... | tracker: Prime Focus |
| Chrystia Siolkowsky | ... | motion editor: Weta Digital |
| Gershom Sissing | ... | modeler: Weta Digital |
| Joao Sita | ... | digital artist: Hybride |
| Navin Sk | ... | data/render wrangler: Weta Digital (as Navinsk) |
| Brett Skinner | ... | assistant visual effects editor: Weta Digital |
| Olaf Skjenna | ... | layout technical director: Weta Digital |
| Adam Slater | ... | layout technical director: Weta Digital |
| Michael Slater | ... | lighting technical director: Weta Digital |
| Kim Slattery | ... | software developer & engineer: Weta Digital |
| Matt Sloan | ... | lead on-set vfx technical director: Weta Digital |
| Howard Sly | ... | facial modeler: Weta Digital |
| Layne Small | ... | data/render wrangler: Weta Digital |
| Lori Smallwood | ... | animation technical director: Weta Digital |
| Stephen Smart | ... | data/render wrangler: Weta Digital |
| Adam Brett Smith | ... | facial motion editor: Weta Digital (as Adam Smith) |
| Cam Barrett Smith | ... | assistant technical director: Weta Digital |
| Cameron Smith | ... | senior compositor: Weta Digital |
| Cole Smith | ... | i/o production coordinator: Weta Digital |
| Daniel Jacob Smith | ... | lighting technical director: Weta Digital (as Daniel Smith) |
| Kevin Andrew Smith | ... | cg supervisor: Weta Digital |
| Kieran Smith | ... | assistant technical director: Weta Digital |
| Laurence Smith | ... | digital paint artist: Framestore |
| Ryan T. Smolarek | ... | compositor: Prime Focus (as Ryan Smolarek) |
| Sean Snyders | ... | motion capture engineer: Weta Digital |
| Jason Snyman | ... | senior animator: Weta Digital |
| Olivier Soares | ... | senior effects technical director: Weta Digital |
| Laurent Solignac | ... | lighting technical director: Framestore |
| Jerome Solomon | ... | production support: ILM |
| John Sore | ... | senior animator: Weta Digital |
| Jim Soukup | ... | digital artist lead: ILM |
| Eric Soulvie | ... | software developer & engineer: Weta Digital |
| Frederic Soumagnas | ... | lighting technical director: Weta Digital |
| Rony Soussan | ... | compositor: Prime Focus |
| Tom Southall | ... | facility team: Weta Digital |
| Michael Spence | ... | real-time operator: Giant Studios |
| Jonas Sperl | ... | layout technical director: Weta Digital |
| Kyle Spiker | ... | graphic artist: Prime Focus |
| Holger Spill | ... | cg code department manager: Weta Digital |
| Clint Spillers | ... | production assistant: Weta Digital |
| Bill Spradlin | ... | lighting technical director: Weta Digital |
| Christoph Sprenger | ... | water team lead: Weta Digital |
| Guillaume St-Aubin-Seers | ... | digital artist: Hybride |
| Wayne Stables | ... | visual effects supervisor: Weta Digital |
| Piotr Stanczyk | ... | research and development: ILM |
| Mark Stanger | ... | animator: Weta Digital |
| Brett Stapleton-French | ... | compositor: Weta Digital (as Brett Dix) |
| Chris Starwalt | ... | animator: Giant Studios / motion editor: Giant Studios |
| Justin Steel | ... | modeler: Weta Digital |
| Albrecht Steinmetz | ... | senior camera technical director: Weta Digital |
| Jason Stellwag | ... | virtual cinema artist |
| Grace Stephens | ... | texture artist: Weta Digital |
| Jacob Stephens | ... | senior layout technical director: Weta Digital |
| Mike Stevens | ... | senior animator: Weta Digital |
| Nickolas Stevens | ... | additional visual effects: Stereo D (as Nick Stevens) |
| Joe Woodward Stevenson | ... | digital artist: ILM (as Joe Stevenson) |
| Tim Stevenson | ... | animator: Weta Digital (as Timothy Stevenson) |
| John Stevenson-Galvin | ... | senior modeler: Weta Digital |
| Shar Stewart | ... | texture artist: Weta Digital |
| David Stinnett | ... | visual effects supervisor: Blur Studio |
| Matteo Stirati | ... | modeler: Weta Digital |
| Wilson Stockman | ... | lighting technical director: Framestore |
| Justin Stockton | ... | virtual cinema artist |
| Rainer Stolle | ... | lighting technical director: Weta Digital |
| Paul Story | ... | senior animator: Weta Digital |
| Fenella Stratton | ... | visual effects production coordinator: Weta Digital |
| Rosalind Stratton | ... | assistant technical director: Weta Digital |
| Colin Strause | ... | visual effects: Hydraulx |
| Greg Strause | ... | visual effects: Hydraulx |
| Ileana Stravoskiadi | ... | facial motion editor: Weta Digital |
| David Philip Stripinis | ... | lead virtual stage operator (as David Stripinis) |
| Florian Strobl | ... | digital artist: ILM |
| Jeanne Stuart | ... | relocations manager: Weta Digital |
| Petra Stueben | ... | texture artist: Weta Digital |
| Timothy Stutts | ... | virtual camera assistant |
| Stephen Suettinger | ... | digital save operator |
| Francois Sugny | ... | effects technical director: Weta Digital |
| Steve Sullivan | ... | research and development: ILM |
| James Sutton | ... | modeller: Framestore |
| Tammy Sutton | ... | roto/paint supervisor: Prime Focus (as Tammy Sutton-Walker) |
| Malino Suzuki | ... | facial motion editor: Weta Digital |
| Masaya Suzuki | ... | senior texture artist: Weta Digital |
| Matsune Suzuki | ... | modeler: Weta Digital |
| Prapanch Swamy | ... | lighting technical director: Weta Digital |
| Jonathan Swartz | ... | lighting technical director: Weta Digital (as Jonathan S. Swartz) |
| James Sweeney | ... | tracker: Prime Focus |
| David Swift | ... | texture artist: Framestore |
| Mary Swinnerton | ... | modeller: Framestore |
| Raqi Syed | ... | lighting technical director: Weta Digital |
| Sebastian Sylwan | ... | head of research and development: Weta Digital |
| Peter Syomka | ... | senior facial modeler: Weta Digital |
| Ewa Szczepaniak | ... | on set surveyor: Weta Digital |
| Peter Szewczyk | ... | lighting technical director: Weta Digital |
| Brian Taber | ... | additional visual effects: Stereo D (as Brian Tabor) |
| Gaku Tada | ... | lead technical director: Weta Digital |
| Giuseppe Tagliavini | ... | compositor: Weta Digital |
| Charles Tait | ... | senior compositor: Weta Digital |
| Mark Tait | ... | cg supervisor: Weta Digital |
| Michael Takarangi | ... | facility team: Weta Digital |
| Bee Jin Tan | ... | graphics designer: Spy Post |
| Michael Tandecki | ... | software developer & engineer: Weta Digital |
| Eric Tang | ... | lead creature technical director: Weta Digital |
| Craig Tanner | ... | visual effects editor |
| Anne Taunga | ... | motion edit department manager: Weta Digital |
| Andrew Taylor | ... | assistant technical director: Weta Digital (as Andrew R.E. Taylor) |
| Sandy Taylor | ... | camera department manager: Weta Digital (as Sandy Coco Taylor) |
| Sunny Teich | ... | creature technical director: Weta Digital |
| Eteuati Tema | ... | facial motion edit assistant: Weta Digital |
| Svetlana Tesnes | ... | virtual production assistant |
| Philippe Theroux | ... | computer graphics supervisor: Hybride (as Philippe Théroux) |
| Shannon Thomas | ... | modeler: Weta Digital |
| Malcolm Thomas-Gustave | ... | creatures technical director: Weta Digital |
| Ben Thompson | ... | lighting technical director: Weta Digital |
| Gavyn Thompson | ... | cg artist: Prime Focus |
| Lindsay Thompson | ... | animator: Weta Digital |
| Ty Thomson | ... | lead virtual stage operator (as Tyler Thomson) |
| Rupert Thorpe | ... | lighting technical director: Framestore |
| Caroline Thoumire | ... | lighting technical director: Framestore |
| Kimball Thurston | ... | image processing: Lowry Digital |
| Xiao Tian | ... | assistant technical director: Weta Digital |
| Pär Tingström | ... | modeler: Weta Digital |
| Geoff Tobin | ... | lead massive technical director: Weta Digital |
| Paul Tobyansen | ... | lead rf technician |
| Michael Todd | ... | modeler: Weta Digital |
| Brian Tolle | ... | match move artist: Spy Post |
| Mathilde Tollec | ... | visual effects supervisor: BUF |
| Steven Tom | ... | virtual cinema artist |
| Shigeharu Tomotoshi | ... | visual effects: Hydraulx |
| Jason Dare Tong | ... | motion editor: Giant Studios (as Jason Tong) |
| Ferdinand Torres | ... | virtual lab coordinator |
| Daniele Tosti | ... | senior technical director: Weta Digital |
| Chris Toth | ... | motion control technician: Los Angeles live action |
| Adrien Toupet | ... | effects technical director: Framestore (as Adrien Cayus Toupet) |
| Greg Towner | ... | animator: ILM |
| Allen Tracy | ... | editor: Prime Focus |
| Kate Trafford | ... | facility team: Weta Digital |
| Phi Tran | ... | tracking supervisor: Prime Focus |
| Tong Tran | ... | cg artist: Prime Focus |
| Wayne Traudt | ... | layout technical director: Weta Digital |
| Alan Travis | ... | digital artist: ILM |
| Diego Trazzi | ... | water technical director: Weta Digital |
| Marco Tremblay | ... | digital artist: Hybride |
| Véronique Tremblay | ... | digital artist: Hybride |
| Sara Trezzi | ... | assistant visual effects line producer: Framestore |
| Nataliya Tsyganok | ... | texture artist: Weta Digital |
| Eli Tucker | ... | creature technical director: Weta Digital |
| Andrew Turner | ... | asset & database coordinator |
| Ben Turner | ... | compositor: Framestore |
| Dawn Turner | ... | visual effects coordinator |
| Natasha Turner | ... | production support team: Weta Digital |
| Jon Tyler | ... | senior motion editor: Weta Digital (as Jonathon Tyler) |
| Yusei Uesugi | ... | digital artist: ILM |
| Jeff Unay | ... | facial team lead: Weta Digital |
| Riaan Underwood | ... | assistant technical director: Weta Digital |
| Andres Uribe | ... | image processing: Lowry Digital |
| Arthur Vail III | ... | additional visual effects: Stereo D (as Arthur Vail) |
| George Vajna | ... | second assistant DMR editor (IMAX version) |
| Tharyn Valavanis | ... | cg artist: Prime Focus |
| Kristi Valk | ... | matte painter: Weta Digital |
| René van De Poel | ... | creature technical director: Weta Digital (as René Van De Poel) |
| Mark van den Bergen | ... | compositor: Weta Digital (as Mark Van Den Bergen) |
| James Van Der Reyden | ... | motion capture studio technical director: Weta Digital |
| Phil Van Der Reyden | ... | senior paint and rotoscope artist: Weta Digital |
| N'Cee Van Heerden | ... | production coordinator: Weta Digital |
| John van Leeuwen | ... | production engineering: Weta Digital (as John Van Leeuwen) |
| Olivier Van Zeveren | ... | Lighting technical director: Weta Digital |
| Kara Vandeleur | ... | texture artist: Weta Digital |
| Mike VaVerka | ... | motion editor: Giant Studios (as Michael Vaverka) |
| Todd Vaziri | ... | digital artist lead: ILM |
| Marci Velando | ... | production support: ILM |
| Noah Vice | ... | digital artist: ILM |
| Marco Vidaurre | ... | creature technical director: Weta Digital |
| Giuliano Dionisio Vigano | ... | compositor: Framestore (as Giuliano Vigano) |
| Robert Vignone | ... | modeler: Weta Digital |
| Andreas Vrhovsek | ... | effects technical director: Weta Digital |
| Andreja Vuckovic | ... | modeler: Weta Digital |
| Tim Waddy | ... | animator: ILM |
| Daniel Wade | ... | lighting technical director: Weta Digital (as Dan Wade) |
| Mark Wainwright | ... | lighting technical director: Framestore |
| Wiki Waitai | ... | facility team: Weta Digital |
| Simon Wakley | ... | motion control operator: Los Angeles live action (as Simon Wackley) |
| Maggie Walby | ... | digital paint artist: Framestore (as Margaret Walby) |
| Heide Waldbaum | ... | virtual production manager |
| Chris Walker | ... | assistant technical director: Weta Digital |
| Sean Noel Walker | ... | lighting technical director: Weta Digital |
| Shawn Wallbridge | ... | systems: Prime Focus (as Sean Wallbridge) |
| Kelly Walsh | ... | digital artist: ILM |
| Michael M. Walsh | ... | motion editor: Giant Studios (as Michael Walsh) |
| K. Marie Walters | ... | visual effects coordinator (as Kmarie Walters) |
| Kevin Wang | ... | motion editor / motion editor: Giant Studios |
| Erick Ward | ... | motion editor: Giant Studios |
| Ian Ward | ... | lead technical director: Framestore |
| Robert Ward | ... | cg artist: Prime Focus (as Rob Ward) |
| Tim Ward | ... | lighting technical director: Weta Digital |
| David Washburn | ... | digital artist: ILM |
| Talmage Watson | ... | digital artist: ILM |
| Robert Weaver | ... | sequence supervisor: ILM |
| Tim Webber | ... | visual effects supervisor: Framestore |
| Tam Webster | ... | projection engineer: Weta Digital |
| Tova Weinberg | ... | assistant coordinator |
| David Weitzberg | ... | cg supervisor: ILM |
| Christopher Welch | ... | senior texture painter: Weta Digital |
| Matt Welford | ... | compositing head of department: Weta Digital |
| Kenneth Wells | ... | technical support: Weta Digital |
| Conal Wenn | ... | digital artist: Hybride |
| Dan Wheaton | ... | digital artist lead: ILM |
| Ari Wheoki | ... | assistant purchasing officer: Weta Digital |
| Jerry Whitaker | ... | compositor: Prime Focus |
| Ben White | ... | cg supervisor: Framestore |
| R. Christopher White | ... | visual effects supervisor: Weta Digital |
| Andy Whittock | ... | shader writer: Weta Digital (as Andrew Whittock) |
| Lisa Wildermoth | ... | motion capture production manager: Weta Digital |
| Ed Wilkie | ... | assistant technical director: Weta Digital |
| Jo Wilkie | ... | wrangler manager: Weta Digital |
| Brett Wilkins | ... | data/render wrangler: Weta Digital |
| Fraser Wilkinson | ... | assistant technical director: Weta Digital (as Fraser John Wilkinson) |
| Alicia Williams | ... | relocations manager: Weta Digital |
| C. Jerome Williams | ... | visual effects: Hydraulx (as Jerome Williams) |
| Edson Williams | ... | visual effects supervisor: Lola Visual Effects |
| Gavin Williams | ... | motion editor: Weta Digital |
| Guy Williams | ... | visual effects supervisor: Weta Digital |
| Pete Williams | ... | head of digital imaging: Weta Digital |
| Rachel Williams | ... | lighting technical director: Framestore |
| James Willingham III | ... | modeler: Weta Digital |
| Aaron Wilson | ... | digital models and simulation: ILM |
| Mark Wilson | ... | lighting technical director: Framestore |
| Nicholas Wilson | ... | modeler: Weta Digital |
| Sarah Wilson | ... | texture artist: Weta Digital (as Sarah E. Wilson) |
| Greg Wilton | ... | massive technical director: Weta Digital (as Gregory N. Wilton) |
| Erik Winquist | ... | visual effects supervisor: Weta Digital |
| Chris Winter | ... | systems: Weta Digital |
| Garrett Winters | ... | assistant layout technical director: Weta Digital |
| Teresa Winters | ... | assistant layout technical director: Weta Digital (as Teresa L. Hooper) |
| Rob Woiwod | ... | avid editor: Framestore |
| Jedrzej Wojtowicz | ... | shader writer: Weta Digital |
| Andy Wong | ... | animator: ILM |
| Jasmine Wong | ... | texture artist: Weta Digital |
| Kevin Wong | ... | production support: ILM |
| Paul Marcus Wong | ... | i/o production coordinator: Weta Digital |
| Roger Wong | ... | creature technical director: Weta Digital |
| Loeng Wong-Savun | ... | visual effects: Hydraulx (as Loeng-Wong Savun) |
| Graham Wood | ... | motion tracker: Framestore |
| Ron Woodall | ... | viewpaint supervisor: ILM |
| Clare Woodford-Robinson | ... | modeler: Weta Digital |
| Alan Woods | ... | lead technical director: Weta Digital |
| Alexander Wregg | ... | facility team: Weta Digital |
| David Wright | ... | finance manager: Weta Digital |
| Malcolm Wright | ... | lighting technical director: Weta Digital |
| Jessica Wu | ... | virtual cinema artist |
| Annette Wullems | ... | senior production manager: Weta Digital |
| Piotr Fox Wysocki | ... | texture artist: Weta Digital |
| Xian Xiao | ... | software developer & engineer: Weta Digital (as Xiao Xian) |
| Vincent Yan | ... | creature technical director: Weta Digital |
| Genevieve Yee | ... | tracker: Prime Focus |
| Dennis Yoo | ... | senior animator: Weta Digital |
| Chris Young | ... | lighting technical director: Weta Digital |
| Elliott Young | ... | systems: Weta Digital |
| John Young | ... | technical support lead: Weta Digital |
| Joyce Young | ... | lighting technical director: Weta Digital |
| Mark Young | ... | texture artist: Weta Digital |
| Marvyn Young | ... | digital effects producer: Weta Digital |
| Tim Young | ... | compositor: Framestore |
| Scott Younkin | ... | digital artist: ILM |
| Dean Yurke | ... | digital artist: ILM (as Dean Yürke) |
| Fabio Zangla | ... | lighting technical director: Weta Digital |
| Hubert Zapalowicz | ... | digital artist: Hybride |
| Marzena Zareba | ... | camera technical director: Weta Digital |
| Michael Zavala | ... | assistant visual effects coordinator (as Mike Zavala) |
| John Zdankiewicz | ... | animator: ILM |
| Matthias Zeller | ... | creature technical director: Weta Digital |
| Mohand Zennadi | ... | lighting technical director: Weta Digital |
| Laura Zentil | ... | visual effects producer: Pixel Liberation Front |
| Daniel Zettl | ... | animator: Weta Digital |
| Paolo Joel Ziemba | ... | virtual stage operator (as Paolo Ziemba) |
| Jerry Zigounakis | ... | virtual stage operator |
| Rita E. Zimmerman | ... | digital artist: ILM (as Rita Zimmerman) |
| Rob Zohrab | ... | layout: Weta Digital |
| Corina L. Zuniga | ... | electronic graphics: Modern Videofilm (as Corina Zuniga) |
| Rainer Zöttl | ... | lead modeller: Weta Digital (as Rainer Zoettl) |
| Pablo Ángeles Zuman | ... | modeler: Weta Digital |
| Johan Åberg | ... | lighting technical director: Weta Digital (as Johan Aberg) |
| Ian Adams | ... | virtual camera operator (uncredited) |
| Steven Adams | ... | vfx executive producer: BUF (uncredited) |
| Timo Aila | ... | research & development: Weta Digital (uncredited) |
| Brad Alexander | ... | pre-visualization supervisor (uncredited) |
| Antony Allen | ... | paint & roto artist (uncredited) |
| Casey Allen | ... | senior flame artist (uncredited) |
| Melissa Almeida | ... | textures & lighting: Hybride (uncredited) |
| Joe Ardent | ... | software developer (uncredited) |
| Spencer Armajo | ... | flame artist (uncredited) |
| Marc Aubry | ... | animator: Hybride (uncredited) |
| Jeffrey Edward Baksinski | ... | virtual production artist (uncredited) |
| Manjusha Balachandran-Hall | ... | render support (uncredited) |
| Mauro Baldissera | ... | modeler: Weta Digital (uncredited) |
| Valdimar Baldvinsson | ... | animator: Framestore (uncredited) |
| Ravi Bansal | ... | texture designer (uncredited) |
| Magali Barbé | ... | visual effects (uncredited) |
| Patrice-Alain Barrette | ... | technical support: Hybride (uncredited) |
| David Bawel | ... | motion capture consultant (uncredited) |
| Greg Beaumonte | ... | camera engineer: Kerner Optical (uncredited) |
| Daniel Belair | ... | technical director: Hybride (uncredited) |
| Rodrigo Bernardo | ... | systems engineer (uncredited) |
| Michael Best | ... | visual effects key grip: Kerner Optical (uncredited) |
| John-Michael Bills | ... | layout artist: Weta Digital (uncredited) |
| Derek Bird | ... | digital compositor: LOOK Effects (uncredited) |
| Matthias Bjarnason | ... | animator: Framestore (uncredited) |
| Pierre Blain | ... | digital compositor: Hybride (uncredited) |
| Jason Bohbot | ... | technical support: Hybride (uncredited) |
| Cédric Bonnaffoux | ... | technical support: Hybride (uncredited) |
| Michael Bovberg | ... | digital effects (uncredited) |
| Jason Brackett | ... | practical effects best boy: Kerner Optical (uncredited) |
| Christoph Bregler | ... | r&d developer (uncredited) |
| Marty Brenneis | ... | camera engineer: Kerner Optical (uncredited) |
| Caroline Brien | ... | digital compositor: Hybride (uncredited) |
| Julian Bryant | ... | vfx production coordinator (uncredited) |
| Caroline Bélisle | ... | administration: Hybride (uncredited) |
| Steve Cady | ... | character animator: Weta Digital (uncredited) |
| Marshall Candland | ... | digital artist (uncredited) |
| Michael Capton | ... | 3d supervisor: Look Effects (uncredited) |
| Andrew Cawrse | ... | concept modeler (uncredited) |
| Malavika Chandrakanth | ... | paint & roto artist (uncredited) |
| Ian Chriss | ... | visual effects electrician: Kerner Optical (uncredited) |
| Paul Churchill | ... | digital artist: ILM (uncredited) |
| Graham D. Clark | ... | post stereoscopic consultant: StereoD (uncredited) |
| Trent Claus | ... | flame artist (uncredited) |
| Rebecca Clay | ... | paint & rotoscoping supervisor (uncredited) |
| Matt Conway | ... | matte painter (uncredited) |
| Dan Copping | ... | layout artist (uncredited) |
| Mélanie Cotton | ... | technical support: Hybride (uncredited) |
| Aaron Cullen | ... | visual effects coordinator (uncredited) |
| Nick D'Abo | ... | chief modelmaker: Kerner Optical (uncredited) |
| Greg Davies | ... | visual effects gaffer: Kerner Optical (uncredited) |
| Aurore de Blois | ... | matchmover (uncredited) |
| Don De Castro | ... | animator: Giant Studios (uncredited) |
| Ayse Dedeoglu | ... | visual effects production coordinator: Kerner Optical (uncredited) |
| Jacques Defontaine | ... | digital modeler: Weta Digital (uncredited) |
| Yoshi DeHerrera | ... | 3d laser scanning (uncredited) |
| Francisco DeLaTorre | ... | shader writer (uncredited) |
| Steve Dellerson | ... | visual effects executive producer: Look FX (uncredited) |
| Bernie Demolski | ... | visual effects grip: Kerner Optical (uncredited) |
| Jérôme Derien | ... | visual effects artist: BUF (uncredited) |
| Luc Desmarais | ... | technical support: Hybride (uncredited) |
| Anouk Deveault-Moreau | ... | visual effects coordinator: Hybride (uncredited) |
| Jessica Dhillon | ... | visual effects production: Kerner Optical (uncredited) |
| Marco Di Lucca | ... | senior modeler: Weta Digital (uncredited) |
| Carla Diamond | ... | visual effects producer: BUF (uncredited) |
| André Doan | ... | render farm operator: BUF (uncredited) |
| Becca Donohoe | ... | visual effects coordinator (uncredited) |
| Jeff Dotson | ... | tracking artist: Prime Focus (uncredited) |
| John Doublestein | ... | creature technical director: ILM (uncredited) |
| Andrew Doucette | ... | animator: Weta Digital (uncredited) |
| Willem Drees | ... | stereoscopic controller (uncredited) |
| Wilfred Driscoll | ... | stereoscopic compositor (uncredited) |
| Patricia Rose Duignan | ... | visual effects executive producer: Kerner Optical (uncredited) |
| William J. Earl | ... | digital artist (uncredited) |
| Richard Edwards | ... | data operator: Framestore (uncredited) |
| Andrew S. Eisen | ... | assistant editor: visual effects (uncredited) |
| Dwayne Lance Elahie | ... | technical director: Hybride (uncredited) |
| Mohsen Eletreby | ... | visual effects editor: Hydraulx (uncredited) |
| Daniel Elophe | ... | digital compositor: Hybride (uncredited) |
| Joe Engelke | ... | roto/paint artist (uncredited) |
| Christopher Evans | ... | creature technical director: ILM (uncredited) |
| Daniel Evans | ... | r&d: Framestore (uncredited) |
| Katie Fellion | ... | red camera technician: Kerner Optical (uncredited) |
| Karl Fornander | ... | previs artist (uncredited) |
| Tim Fortenberry | ... | visual effects artist (uncredited) |
| Fiona Foster | ... | pre-production manager (uncredited) |
| Marissa Fraering | ... | visual effects: [hy*drau"lx] (uncredited) |
| Philip Fraschetti | ... | stereoscopic compositor: Prime Focus VFX (uncredited) |
| Brian Freisinger | ... | lead modeler (uncredited) |
| Carl Frischmuth | ... | assistant lighting technical director (uncredited) / render wrangler (uncredited) |
| Anthony Fung | ... | designer (uncredited) |
| Eric Galoob | ... | visual effects editor: Hydraulx (uncredited) |
| Eric Gambini | ... | senior layout artist (uncredited) |
| Rob Garner | ... | paint & roto artist (uncredited) |
| Demitre Garza | ... | digital artist (uncredited) |
| Audrey Geoffroy | ... | animator: Hybride (uncredited) |
| Adam Gerstel | ... | prototype visual effects editor (uncredited) |
| Stephan Gervais | ... | technical support: Hybride (uncredited) |
| Buddy Gheen | ... | digital compositor: Look Effects (uncredited) |
| Jami Gigot | ... | texture artist (uncredited) |
| Rachel Gilkison | ... | facility team: Weta Digital (uncredited) |
| Elan Glasser | ... | digital save operator (uncredited) |
| Aurélien Grand | ... | retouch and restoration (uncredited) |
| Michael Grawert | ... | digital artist (uncredited) |
| Sebastian Greese | ... | lighting artist: Hydraulx (uncredited) |
| Daniel D. Gregoire | ... | executive: Halon (uncredited) |
| Jon Grinberg | ... | visual effects editor: Hydraulx (uncredited) |
| Florian Grolier | ... | render farm operator: BUF (uncredited) |
| Veronique Guay | ... | production assistant: Hybride (uncredited) |
| Steve Guevara | ... | animator: Giant Studios (uncredited) |
| Amélie Guyot | ... | matchmover (uncredited) |
| Stefan Habel | ... | fx technical director (uncredited) |
| Brian Hajek | ... | compositor (uncredited) |
| Neal Halter | ... | practical effects technician: Kerner Optical (uncredited) |
| Tim Harrington | ... | animator: ILM Viperwolf development (uncredited) |
| Chris Harvey | ... | stereoscopic consultant: Prime Focus (uncredited) |
| Adam Hawkes | ... | digital artist (uncredited) |
| Karsten Hecker | ... | film mastering engineer (uncredited) |
| Jason Heinze | ... | digital artist: Stereo D (uncredited) / stereoscopic compositor: Stereo D (uncredited) |
| Geoff Heron | ... | practical effects supervisor: Kerner Optical (uncredited) |
| Maung Maung Hla Win | ... | layout technical director (uncredited) |
| Kay Hoddy | ... | roto artist (uncredited) |
| Mark L. Holmes | ... | facial motion editor (uncredited) |
| Rudi Holzapfel | ... | compositing supervisor: Framestore (uncredited) |
| Daphné Hong | ... | animator (uncredited) |
| Chris Hopkins | ... | visual effects artist (uncredited) |
| Jean-Francois Houde | ... | digital compositor: Hybride (uncredited) |
| George Hull | ... | conceptual artist (uncredited) |
| Christoffer Hulusjö | ... | visual effects technical director (uncredited) |
| Nathan Hurlburt | ... | digital compositor (uncredited) |
| Rachel Hydes | ... | facial motion capture artist (uncredited) |
| Pasha Ivanov | ... | visual effects (uncredited) |
| Amy Elizabeth James | ... | paint & roto coordinator: Framestore (uncredited) |
| Malik Jayawardena | ... | motion capture technical director (uncredited) |
| Brad Jerrell | ... | practical effects technician: Kerner Optical (uncredited) |
| Söderström Jessica | ... | modeler (uncredited) |
| Steven Qi Jin | ... | motion editor (uncredited) |
| Brad Kalinoski | ... | compositing supervisor: Look Effects (uncredited) |
| Patrick Kavanaugh | ... | compositor: Prime Focus (uncredited) |
| Danny Keller | ... | character animator (uncredited) |
| John Kilkenny | ... | visual effects executive: Fox (uncredited) |
| Rikki Knight-Trembath | ... | rigger (uncredited) |
| Joshua I. Kolden | ... | virtual production supervisor (uncredited) |
| Sean Konrad | ... | consultant (uncredited) |
| Daniel Kruse | ... | digital lighter: [Hy*drau"lx] (uncredited) |
| John Kubasco | ... | animator (uncredited) |
| Jerry Kung | ... | lead virtual cinema artist (uncredited) / previsualization artist (uncredited) |
| Nicolas Labbe | ... | render farm operator: BUF (uncredited) |
| Julien-Alexandre Lambert | ... | technical director: Hybride (uncredited) |
| Gary Laurie | ... | camera technical director: Weta Digital (uncredited) |
| Sun Lee | ... | matte painter: hydraulx (uncredited) |
| Winston Lee | ... | digital compositor: Hybride (uncredited) |
| Katie Legato | ... | motion capture performer: research and development (uncredited) |
| Robert Legato | ... | visual effects pipeline engineer (uncredited) |
| Samuel Lepage-Bedard | ... | production assistant: Hybride (uncredited) |
| Joe Letteri | ... | visual effects supervisor: Weta Digital (uncredited) |
| Andrew H. Leung | ... | visual effects artist (uncredited) |
| Danny Levesque | ... | effects animator: Hybride (uncredited) |
| Dave Levine | ... | flame artist: Lola VFX (uncredited) |
| John Peter Li | ... | technical director (uncredited) |
| Erik Liles | ... | visual effects supervisor: Hydraulx (uncredited) |
| Martine Losier | ... | visual effects coordinator: Hybride (uncredited) |
| Joachim Loubeau | ... | render farm operator: BUF (uncredited) |
| Tony Lupoi | ... | compositor (uncredited) |
| Alfredo Luzardo | ... | layout technical director: Weta Digital (uncredited) |
| Merlin Bela Wassiij Maertz | ... | previs artist (uncredited) |
| Jocelyn Maher | ... | digital compositor: Hybride (uncredited) |
| Stephane Mailet | ... | technical support: Hybride (uncredited) |
| Mario Margott | ... | digital artist (uncredited) |
| Leonardo Martinez | ... | character animator (uncredited) |
| Luke Massingberd | ... | paint & roto artist (uncredited) |
| Ian Mathews | ... | paint and roto artist (uncredited) |
| Christoph Matthiesen | ... | layout: Weta Digital (uncredited) |
| Steve McGee | ... | lighting technical director (uncredited) |
| Joseph McLamb | ... | matte painter (uncredited) |
| Tony Meagher | ... | visual effects executive producer (uncredited) |
| Landon Medeiros | ... | compositor (uncredited) |
| Ronnie Menahem | ... | visual effects artist (uncredited) |
| Christophe Meslin | ... | head of systems (uncredited) |
| Fred Meyers | ... | chief engineer: Kerner Optical (uncredited) |
| Scott Michelson | ... | visual effects executive producer: hydraulx (uncredited) |
| Steven Miller | ... | paint/roto artist: Hydraulx (uncredited) |
| Chris Mitchell | ... | animator: ILM (uncredited) |
| Christian Morin | ... | digital compositor: Hybride (uncredited) |
| Jean-Francois Morissette | ... | layout: Weta Digital (uncredited) |
| Michelle Motta | ... | digital paint & rotoscope artist (uncredited) |
| Ryan Mullany | ... | digital artist (uncredited) |
| Kevin Mullin | ... | visual effects (uncredited) |
| Sergio Najera | ... | systems administration: Prime Focus VFX (uncredited) |
| Bardiya Nasoodi Shoar | ... | pipeline engineer: Weta Digital (uncredited) |
| Bruce Nelson | ... | digital compositing artist: Framestore (uncredited) |
| Nicolas Nepveu | ... | visual effects coordinator (uncredited) |
| Talon Nightshade | ... | digital artist: Hydraulx (uncredited) |
| Chris Nix | ... | digital effects artist (uncredited) |
| Sam Nixon | ... | digital artist (uncredited) |
| Brian Nugent | ... | digital compositor: Flame artist (uncredited) |
| Ben O'Brien | ... | digital compositor (uncredited) |
| Jeffrey Odell | ... | visual effects production and technical support (uncredited) |
| Robert Olsson | ... | digital compositor (uncredited) |
| James Orlik | ... | animator: Giant Studios (uncredited) |
| David A. Ostler | ... | lighting technical director (uncredited) |
| Olivier Painchaud | ... | technical support: Hybride (uncredited) |
| Andrew Palmer | ... | rigging intern (uncredited) |
| Eugene Paluso | ... | camera tracker (uncredited) |
| Stéphane Paradis | ... | digital compositor: Hybride (uncredited) |
| Shawn Parker | ... | visual effects artist (uncredited) |
| Clark Parkhurst | ... | flame artist (uncredited) |
| James Parsons | ... | render wrangler: Framestore (uncredited) |
| Richard A. Payne | ... | previz artist (uncredited) |
| Chris Peariso | ... | red camera technician: Kerner Optical (uncredited) |
| Jan Pfenninger | ... | motion graphics artist (uncredited) |
| Daniel Pickering | ... | visual effects consultant (uncredited) |
| Laurent Pierrat | ... | render farm operator: BUF (uncredited) |
| Anthony Pintor | ... | motion capture animator (uncredited) |
| Vance Piper | ... | first assistant camera: Kerner Optical (uncredited) |
| Emrys Plaisted | ... | visual effects (uncredited) |
| John Polyson | ... | visual effects editor: Hydraulx (uncredited) |
| Stewart Pomeroy | ... | lighting/effects technical director (uncredited) |
| Sky Poole | ... | visual effects artist (uncredited) / visual effects (uncredited) |
| Robert C. Powers | ... | animation technical director (uncredited) |
| Yann Provencher | ... | senior texture painter (uncredited) |
| Jean-Colas Prunier | ... | cg supervisor (uncredited) |
| Mark Prusten | ... | visual effects consultant (uncredited) |
| Romain Puybasset | ... | render farm operator: BUF (uncredited) |
| M. Qin | ... | visual effects artist (uncredited) |
| Sagar Rathod | ... | technical director (uncredited) |
| Wajid Raza | ... | technical assistant: ILM (uncredited) |
| Morgan Rhodes | ... | digital artist (uncredited) |
| Grover Richardson | ... | roto/paint artist (uncredited) |
| Sébastien Rioux | ... | digital compositor: Hybride (uncredited) |
| David Roberge | ... | modeler: Hybride (uncredited) |
| Dave Robinson | ... | systems engineer (uncredited) |
| Jacqueline Rosado | ... | visual effects coordinator: research and development stages (uncredited) |
| Martin Rosenberg | ... | visual effects director of photography: Kerner Optical (uncredited) |
| Brogan Ross | ... | stereoscopic conversion artist (uncredited) |
| Guillaume Ruegg | ... | texture lighting artist: Hybride (uncredited) |
| Migs Rustia | ... | visual effects editor (uncredited) |
| Jerome Samson | ... | head of render farm: BUF (uncredited) |
| Mike Sanders | ... | digital supervisor (uncredited) |
| Katy Savoie | ... | digital compositor: Hybride (uncredited) |
| Chad Schott | ... | digital compositor: Look Effects (uncredited) |
| Andrew Schwartz | ... | compositor (uncredited) |
| Kino Scialabba | ... | matte painter (uncredited) |
| Anselm Seherr-Thoss | ... | visual effects technical director: Prime Focus (uncredited) |
| Jaeil Seo | ... | concept artist (uncredited) |
| Aatesh Shah | ... | systems engineer: Framestore (uncredited) |
| Michael Shand | ... | stereoscopic consultant: Frantic Films (uncredited) |
| Chris Shellenberger | ... | visual effects best boy electric: Kerner Optical (uncredited) |
| Ryan Sheridan | ... | high definition engineer (uncredited) |
| Thomas Shin | ... | animator: Giant Studios (uncredited) |
| Randal Shore | ... | visual effects executive producer: Prime Focus (uncredited) |
| Chuck Shuman | ... | special visual effects (uncredited) |
| Anna Silvey | ... | texture artist: Weta Digital (uncredited) |
| Marc Smith | ... | 3d laser scanning (uncredited) |
| Scott Spencer | ... | modeler: Gentle Giant Studios (uncredited) |
| Nathan Srigley | ... | effects animator: Hybride (uncredited) |
| Marcin Stangel | ... | systems engineer: Framestore (uncredited) |
| Paul Stemmer | ... | visual effects editor (uncredited) |
| Jeremiah Sweeney | ... | flame artist: Lola VFX (uncredited) |
| Josef Sy | ... | animator: Hybride (uncredited) |
| Julien Tagodoe | ... | render farm operator: BUF (uncredited) |
| Takashi Takeoka | ... | digital compositor (uncredited) |
| Sylvie Talbot | ... | communications: Hybride (uncredited) |
| Chu Tang | ... | shader writer (uncredited) |
| Gaetan Thiffault | ... | lead effects animator: Hybride (uncredited) |
| Michael Adam Thompson | ... | matchmover: Framestore (uncredited) |
| Ty Thomson | ... | computer graphics artist (uncredited) |
| Jon Tojek | ... | fluid dynamics artist (uncredited) / lighting technical director (uncredited) |
| Jason Dare Tong | ... | motion capture animator (uncredited) |
| Marc Toscano | ... | senior lighter (uncredited) |
| Anne Tremblay | ... | communications: Hybride (uncredited) |
| Yves Tremblay | ... | digital compositor: Hybride (uncredited) |
| Guy Trevers | ... | scanning and recording (uncredited) |
| Arnaud Trouvé | ... | software development: BUF (uncredited) |
| Denis Trutanic | ... | senior camera technical director: Weta Digital (uncredited) |
| Raphael Valle | ... | digital compositor: Hybride (uncredited) |
| Mike VaVerka | ... | animator: Giant Studios (uncredited) |
| Celine Velasco | ... | textures & lighting: Hybride (uncredited) |
| Chris Ventress | ... | paint and roto artist (uncredited) |
| Jan Verberg | ... | digital compositor: Hybride (uncredited) |
| Jocelyn Vincent | ... | render farm operator: BUF (uncredited) |
| Stephane Vogel | ... | digital artist (uncredited) |
| Sean Noel Walker | ... | layout artist: Weta Digital (uncredited) |
| Kevin Wallace | ... | production manager: Kerner Optical (uncredited) |
| Mike Wallis | ... | animation coordinator (uncredited) |
| Kevin Wang | ... | motion capture animator (uncredited) / motion capture tracker (uncredited) |
| Erick Ward | ... | animator: Giant Studios (uncredited) |
| Sean Wehrli | ... | main title designer: Pic Agency (uncredited) |
| Chris Wells | ... | visual effects: Hydraulx (uncredited) |
| Lukas Weyandt | ... | digital compositor (uncredited) |
| Conrad Wiebe | ... | visual effects software developer (uncredited) |
| Stephen Willey | ... | senior systems engineer (uncredited) |
| Debra Wilson | ... | motion capture performer (uncredited) |
| Steven D. Wolff | ... | digital artist (uncredited) |
| Jeff Wozniak | ... | digital artist: ILM (uncredited) |
| Malcolm Wright | ... | texture artist (uncredited) |
| Hiroyuki David Yabu | ... | animator: Hybride (uncredited) |
| Kazuyoshi Yamagiwa | ... | flame artist: Lola VFX (uncredited) |
| Kwan Wayne Yu Yee | ... | assistant technical director (uncredited) |
| Deborah Zadzora | ... | administration: Hybride (uncredited) |
| Ramy Zaouai | ... | render wrangler: BUF Compagnie (uncredited) |
| Paolo Joel Ziemba | ... | virtual production artist: Lightstorm (uncredited) |
| Jerry Zigounakis | ... | virtual production artist (uncredited) |
| Ryan Zuttermeister | ... | associate visual effects producer: Lola Visual Effects (uncredited) |
Stunts
| Hank Amos | ... | stunts |
| Stella Angelova | ... | stunts |
| Simone Bargetze | ... | stunts |
| Ryan Brown | ... | stunts |
| Ryan Carey | ... | stunts |
| Justin B. Carter | ... | stunts (as Justin Carter) |
| Ilram Choi | ... | stunts |
| Rodney Cook | ... | stunts |
| Jahnel Curfman | ... | stunts |
| Jj Dashnaw | ... | stunts (as J.J. Dashnaw) |
| Shane Dawson | ... | stunts |
| Richard Epper | ... | stunts |
| Colin Follenweider | ... | stunts |
| Siaosi Fonua | ... | stunts |
| Mark Ginther | ... | stunts |
| Rayner Jahnke | ... | stunts |
| Reuben Langdon | ... | stunts |
| Nito Larioza | ... | stunts |
| Tony Marsh | ... | stunts (as Antonio Marsh) |
| Allan Poppleton | ... | stunt coordinator: New Zealand |
| Jason Rodriguez | ... | stunts |
| Vincent Roxburgh | ... | stunts (as Vinnie Roxburgh) |
| David Schultz | ... | stunts |
| Stuart Thorp | ... | stunt coordinator: New Zealand (as Stu Thorp) |
| Frank Torres | ... | stunts |
| Steve Upton | ... | stunts |
| Alicia Vela-Bailey | ... | stunts |
| Garrett Warren | ... | stunt coordinator: US |
| Min Windle | ... | stunts |
| Robert Young | ... | stunts (as Rob Young) |
| Bradley James Allan | ... | stunts (uncredited) |
| Jonathan Arthur | ... | stunts (uncredited) |
| Clayton J. Barber | ... | stunts (uncredited) |
| Erik Betts | ... | stunts (uncredited) |
| Troy Brenna | ... | stunts (uncredited) |
| Chris Brewster | ... | utility stunts (uncredited) |
| Dan Brown | ... | stunts (uncredited) |
| Joe Bucaro III | ... | stunt performer (uncredited) |
| Keith Campbell | ... | utility stunts (uncredited) |
| Sebastiano Cartier | ... | stunts (uncredited) |
| Alex Chansky | ... | stunts (uncredited) |
| Lateef Crowder | ... | stunts (uncredited) |
| Shawn Crowder | ... | utility stunts (uncredited) |
| Rockey Dickey Jr. | ... | stunt rigger (uncredited) |
| Peter Dillon | ... | stunts (uncredited) |
| Brennan Dyson | ... | stunts (uncredited) |
| Christian J. Fletcher | ... | stunt rigger (uncredited) |
| Sean Graham | ... | stunts (uncredited) |
| Adam Hart | ... | stunts (uncredited) |
| Albert Heimuli | ... | stunts (uncredited) |
| Casey Hendershot | ... | stunts (uncredited) |
| Precious Jenkins | ... | stunts (uncredited) |
| Jesse V. Johnson | ... | stunts (uncredited) |
| Baz Karbouris | ... | stunts (uncredited) |
| Ralf Koch | ... | stunts (uncredited) |
| Hiro Koda | ... | stunt rigger (uncredited) |
| Theo Kypri | ... | stunts (uncredited) |
| Christopher Leps | ... | stunts (uncredited) |
| Victor Lopez | ... | stunts (uncredited) |
| Brian Machleit | ... | stunts (uncredited) |
| Kirk Maxwell | ... | stunt performer (uncredited) |
| Joseph Mika-Hunt | ... | stunt actor: soldier (uncredited) |
| Marty Murray | ... | stunt wire work (uncredited) |
| Mark Musashi | ... | stunts (uncredited) |
| Terry Notary | ... | utility stunts (uncredited) |
| Casey O'Neill | ... | stunts (uncredited) |
| Andy Owen | ... | utility stunts (uncredited) |
| Michael Owen | ... | stunts (uncredited) |
| J.J. Perry | ... | stunts (uncredited) |
| Daniel Rathbon | ... | stunts (uncredited) |
| Ernie Reyes Jr. | ... | utility stunts (uncredited) |
| Woody Schultz | ... | stunts (uncredited) |
| Dan Southworth | ... | motion capture performer (uncredited) |
| Jacob Tomuri | ... | stunt performer (uncredited) |
| Aaron Toney | ... | stunts (uncredited) |
| Ryan Watson | ... | stunts (uncredited) |
| Morgan Williams | ... | stunt performer (uncredited) |
| Scott Workman | ... | stunt actor: soldier (uncredited) |
Camera and Electrical Department
| Taipua Adams | ... | electrician |
| Dave Anderson | ... | practical lighting technician |
| Matt Andrews | ... | rigging gaffer |
| Kane Asher | ... | dolly grip |
| Andrew Ayrton | ... | rigging best boy (as Andy Ayrton) |
| Glen Ayrton | ... | rigging electrician |
| Richard Bluck | ... | camera operator / director of photography: second unit, New Zealand live action unit |
| Darren Bradnock | ... | company grip |
| Michael Braid | ... | rigging grip |
| David Brown | ... | rigging gaffer (as Dave Brown) |
| Mark Brown | ... | reference camera technician |
| Robert Brunelle | ... | 3d hd camera engineer |
| John Buckley | ... | gaffer: Los Angles live action |
| Nigel Burton | ... | video playback operator |
| Chris Chandler | ... | electrician |
| Giles Coburn | ... | best boy electric |
| Jamie Couper | ... | electrician |
| Chris Culliton | ... | gaffer |
| Roberto De Angelis | ... | steadicam operator |
| David Emmerichs | ... | steadicam operator |
| Paul Farley | ... | key grip |
| Ants Farrell | ... | electrician (as Antony Farrell) |
| Roger Feenstra | ... | camera first assistant |
| Mark Fellman | ... | still photographer |
| Frank Fisher | ... | 3d camera supervisor |
| Sam Fordham | ... | practical lighting technician |
| Brendon Frank | ... | practical lighting technician |
| Huw Griffiths | ... | best boy grip |
| Grant Harvey | ... | company grip |
| Conrad Hawkins | ... | company grip |
| Danny Hernadez | ... | hd camera playback |
| Daniel A Hernandez | ... | video assist (as Daniel Hernandez) |
| Dennis Hoerter | ... | key grip |
| Brenden Holster | ... | camera i.o. puller |
| Will Hutchinson | ... | rigging electrician |
| Ben Vere Jones | ... | rigging grip |
| Ross Jones | ... | rigging grip |
| Warren Jones | ... | lead rigger |
| James Kearney | ... | rigging electrician |
| Tony Keddy | ... | key grip |
| Ian Kelly | ... | video engineering supervisor |
| Sean Kelly | ... | camera i.o. puller |
| Vernon Kifer | ... | reference camera technician |
| Richard Mall | ... | key grip |
| Peter Mansell | ... | lighting coordinator |
| Henare Mato | ... | company grip |
| Dean McCarroll | ... | camera first assistant |
| Kevin McGill | ... | reference camera technician |
| Garth Michael | ... | camera second assistant |
| Dan Moore | ... | video assist engineer (as Daniel P. Moore) |
| Reuben Morrison | ... | lighting console operator |
| Gerald Morse | ... | practical lighting technician |
| Chris Murphy | ... | practical lighting technician |
| Jason Naran | ... | video assistant |
| Jesse Neville | ... | camera second assistant |
| Mark Newnham | ... | practical lighting technician |
| Larry Nielsen | ... | first assistant camera: "a" camera (as Lawrence W. Nielsen) |
| Ryan O'Donnell | ... | electrician |
| Vince Pace | ... | director of photography: Los Angeles |
| Michael Pagen | ... | remote head technician |
| Warrick Peace | ... | practical electrician (as Warwick Peace) |
| Nigel Percy | ... | cad board operator |
| Chris Pert | ... | rigging electrician |
| A.J. Raitano | ... | reference camera technician (as AJ Raitano) |
| Jason Rei | ... | rigging grip |
| Steve Renwick | ... | rigging best boy (as Stephen Renwick) |
| Donald Reynolds Jr. | ... | key grip: Los Angeles live action (as Don Reynolds) |
| Jason Robertson | ... | rigging lead hand |
| Rohan Satyanand | ... | video assistant |
| Richard Saxon | ... | rigging electrician |
| Lee Scott | ... | electrician |
| Damon Selkirk | ... | practical lighting technician |
| Matthew Sharp | ... | electrician (as Matt Sharpe) |
| David Shaw | ... | dolly grip |
| Ryan Sheridan | ... | digital imaging technician |
| Chris Smailes | ... | electrician |
| Philip A.T. Smith | ... | second assistant camera: "a" camera (as Phil Smith) |
| Byron Sparrow | ... | electrician |
| Scott Sprague | ... | lighting technician |
| Michael Taylor | ... | hd camera playback |
| Ben Thurston | ... | practical lighting technician |
| Manning Tillman | ... | 3d camera supervisor |
| Edward Tyrie | ... | electrician (as Eddie Tyrie) |
| Steve Unwin | ... | stills: Weta Workshop / videographer: Weta Workshop |
| Hansel Verkerk | ... | generator operator |
| Simon Ward | ... | video assistant |
| Kirby Washington | ... | reference camera technician |
| Anthony Waterhouse | ... | electrician (as Antony Waterhouse) |
| Keith Watkins | ... | rigging grip |
| Glen Watts | ... | rigging electrician |
| Anthony Weinberg | ... | company grip |
| Alan Wilson | ... | electrician |
| Daniel Wilson | ... | company grip |
| Ian Worthington | ... | rigging electrician |
| Daimon Wright | ... | techno crane technician |
| Jonathan S. Abrams | ... | additional camera operator (uncredited) |
| Noah Bishop | ... | technocrane operator: additional photography (uncredited) |
| Jeremy Brussell | ... | grip (uncredited) |
| Patrick Campbell | ... | 3D camera system design and engineering (uncredited) |
| Kenny Carceller | ... | grip (uncredited) |
| Richard L. Carden | ... | dolly grip (uncredited) |
| Alfred Castillo | ... | best boy grip (uncredited) |
| Eduardo Castillo-Visani | ... | digital tape cloner (uncredited) |
| Jeffrey A. Cook | ... | electrician (uncredited) |
| Mark J. Coyne | ... | camera operator (uncredited) |
| Britt Cyrus | ... | hd engineer: Los Angeles live action (uncredited) |
| Gary Dahlquist | ... | rigging gaffer: green screen unit (uncredited) |
| Roberto De Angelis | ... | camera operator: "a" camera (uncredited) |
| Lance Dickinson | ... | lighting console programmer: blue screen unit (uncredited) |
| Adam Francis | ... | motion capture grip (uncredited) |
| Steve Freebairn | ... | red camera technician (uncredited) |
| Brian Garbellini | ... | camera operator (uncredited) |
| Jonathan Hall | ... | camera operator (uncredited) |
| Nathan Haugaard | ... | additional camera operator (uncredited) |
| Dale Hunter | ... | digital imaging engineer (uncredited) |
| April Kelley | ... | reference camera operator (uncredited) |
| Gary Lowrance | ... | lighting technician (uncredited) |
| Eoin O'Liddigh | ... | second assistant camera (uncredited) |
| Nolan Pratt | ... | rigging grip (uncredited) |
| Rick Pratt | ... | rigging key grip (uncredited) |
| Dennis Rogers | ... | 3d supervisor (uncredited) / first assistant camera: Los Angeles unit (uncredited) |
| Jim Shelton | ... | key grip (uncredited) |
| Frank R. Sims | ... | grip: Los Angeles live action (uncredited) |
| Jeff Sturgill | ... | 3d system technician (uncredited) |
| Jon Sudtell | ... | best boy grip (uncredited) |
| James Monroe Tharp Jr. | ... | grip: performance capture (uncredited) |
| Zach Thomson | ... | Reference camera (uncredited) / camera operator (uncredited) |
| Maxwell Thorpe | ... | grip: re-shoots (uncredited) |
| Daniel P. Venti | ... | first assistant / 3d technician (uncredited) |
| Chris Wagganer | ... | animation reference camera (uncredited) |
| Chris Weigand | ... | lighting technician (uncredited) |
| Vance Wiese | ... | additional convergence puller (uncredited) |
| R. Michael Yope | ... | electric best boy (uncredited) |
| Giovanni Zelko | ... | best boy electric: reshoots (uncredited) |
Animation Department
| Richard Baneham | ... | animation supervisor |
| Gerald Clevy | ... | animator: Weta Digital |
| Neil Glasbey | ... | animator: Weta Digital |
| Jean-Denis Haas | ... | animator |
| Jeremy Hollobon | ... | animation technical director: Weta Digital |
| Anthony McIndoe | ... | animator: Weta Digital |
| Robert McIntosh | ... | animator: Weta Digital |
| Orlando Meunier | ... | animation technical director: Weta Digital |
| Brett Purmal | ... | animator: Weta Digital |
| Ben Sanders | ... | animator: Weta Digital |
| Andrew Silke | ... | animator: Weta Digital |
| Taisuke Tanimura | ... | animation technical director: Weta Digital |
| Danny Testani | ... | animator: Weta Digital |
| Hope Omen Ferdowsi | ... | animator (uncredited) |
| Miguel A. Fuertes | ... | animator (uncredited) |
| Brad Lincoln | ... | animator: Weta Digital (uncredited) |
| Morgan Loomis | ... | animator (uncredited) |
| Merlin Bela Wassiij Maertz | ... | previs artist (uncredited) |
| Bradley McLaughlin | ... | character animator (uncredited) |
| Jonathan Symmonds | ... | animator (uncredited) |
Casting Department
| Sean Allen | ... | extras casting coordinator: New Zealand live action unit |
| Gillian Davies | ... | extras casting assistant: New Zealand live action unit |
| Holly Dorff | ... | adr casting: Loop De Loop |
| Mali Finn | ... | initial casting |
| Johnny Gidcomb | ... | adr casting: Loop De Loop |
| Kimberly Graham | ... | casting assistant |
| Justine Hempe | ... | casting associate |
| Liz Mullane | ||
| Yvette Reid | ... | extras casting assistant: New Zealand live action unit |
| Miranda Rivers | ... | casting: New Zealand |
| Nick Scott | ... | casting coordinator |
| Ashley Slater | ... | casting assistant |
| Lauren Bass | ... | casting associate (uncredited) |
| Annabel Osborne | ... | casting assistant (uncredited) |
| Elizabeth Shoai | ... | casting assistant (uncredited) |
Costume and Wardrobe Department
| Lilia Mishel Acevedo | ... | set costumer (as Lilia Acevedo) |
| Anthony Almaraz | ... | costume supervisor |
| John Yehia Atrouni | ... | cutter/fitter: Los Angeles live action (as Jon Atrouni) |
| Yvonne Autridge | ... | costume assistant |
| Paul Booth | ... | extras coordinator |
| Chantelle Bowkett | ... | costume standby |
| Hamish Brown | ... | breakdown artist |
| Lesley Burkes-Harding | ... | costume design assistant |
| Tom Caddy | ... | breakdown artist |
| Rachel Callinan | ... | costume assistant |
| Miriam Christie | ... | cutter |
| Rebekah Edwards | ... | costume buyer |
| Carolyn M. Fenton | ... | costume supervisor (as Caro Fenton) |
| Jeannie Flynn | ... | assistant costume designer |
| Zoe Fox | ... | costume assistant |
| Lois Girdwood | ... | lead textile artist |
| Hannah Goldblatt | ... | costume assistant |
| Sally Gray | ... | costume assistant |
| John Harding | ... | costume designer: New Zealand |
| Emma Harre | ... | head costume standby |
| Alejandro M. Hernandez | ... | set costumer (as Alejandro Hernandez) |
| Sheila Horton | ... | costume assistant |
| Amy Jansen-Leen | ... | machinist (as Amy Jansen Leen) |
| Rebecca Johnston | ... | extras coordinator |
| Kerstin Kary | ... | costume assistant |
| Beth Koenigsberg | ... | costume supervisor: Los Angeles live action |
| Pauline Laws | ... | head cutter |
| Cilla Leckie | ... | costume coordinator |
| Wanda Lepionka | ... | costume coordinator (as Wanda Lepionka Strong) |
| Patricia A. Lopez | ... | seamstress (as Patricia Lopez-Padilla) |
| Lisa Lovaas | ... | costume supevisor: Los Angeles live action (as Lisa Lovass) |
| Lachlan Mayclair | ... | machinist |
| Sophie Mills | ... | extras costume standby |
| Sarah Milnes | ... | costume buyer (as Sarah Milne) |
| Melissa Mundt | ... | machinist |
| Sonia Murray | ... | dye room assistant |
| Amanda Neale | ... | costume buyer |
| Maja Neumann | ... | extras costume standby |
| Alice Paton | ... | machinist |
| Andrea Plested | ... | costume standby |
| Claire Prebble | ... | textiles: Na'vi |
| Ben Price | ... | breakdown artist |
| Julie Zavala Ron | ... | head machinist (as Julie Zavala Ron-Jacket) |
| Sheree Roud | ... | machinist (as Sharee Roud) |
| Jenny Rushton | ... | lead costume standby |
| Richard Taylor | ... | costume and specialty props |
| Kate Trafford | ... | costume buyer |
| Lorraine Willis | ... | machinist |
| Paul D. Alarcon | ... | assistant costume designer (uncredited) |
| Deborah Ambrosino | ... | specialty costume keyperson: USA (uncredited) |
| Jonay Bacallado | ... | costume illustrator (uncredited) |
| Dionne Barens | ... | additional costumer (uncredited) |
| Valefor De Ambershay | ... | specialty costumer (uncredited) |
| Aydee Nowep Domínguez | ... | wardrobe assistant (uncredited) |
| Flo Foxworthy | ... | seamstress (uncredited) |
| Michelle Liu | ... | set costumer (uncredited) |
| Jessica Mauricio | ... | costume production assistant (uncredited) |
| Emanuel Mecholuam | ... | wardrobe assistant (uncredited) |
| Mariana Mechoulam | ... | wardrobe assistant (uncredited) |
| Samantha Morley | ... | costume buyer (uncredited) |
| Muto-Little | ... | costume maker (uncredited) |
| Karen Hare Neilsson | ... | shopper (uncredited) |
| Hector Alejandro Pineda | ... | costume assistant (uncredited) |
| Reiko Porter | ... | set costumer: motion capture for Sigourney Weaver (uncredited) |
| Ivory Stanton | ... | costume ager/dyer (uncredited) |
| Jack Taggart | ... | ager/dyer (uncredited) |
| Africa Zayas | ... | set costumer (uncredited) |
| Deborah Zimmerman | ... | costumer (uncredited) |
Editorial Department
| Karlo Babakhanian | ... | iq assistant: Modern Videofilm |
| Roger Ames Berger | ... | senior iq artist: Modern Videofilm (as Roger Burger) |
| Eric Bidinger | ... | additional colorist: Modern Videofilm |
| Walt Bigelow | ... | color science and technology: Modern Videofilm |
| Gary Burritt | ... | negative cutter |
| Christine Carr | ... | digital intermediate producer: Modern Videofilm |
| David Carriker | ... | 3d visualization and optimizing: Modern Videofilm |
| Alex Chen | ... | digital intermediate coordinator: Modern Videofilm |
| Wendy Chesebrough Lowe | ... | post production coordinator |
| Eduardo Cisneros | ... | data management i/o: Modern Videofilm |
| Rene Clark | ... | data management i/o: Modern Videofilm |
| Chad Cole | ... | iq artist: Modern Videofilm |
| Steve Danhieux | ... | data management i/o: Modern Videofilm |
| Melissa DeLong | ... | 3d visualization and optimizing: Modern Videofilm (as Miles DeLong) |
| Roxanne Dorman | ... | assistant editor |
| Mary Dubon | ... | iq artist: Modern Videofilm |
| Sam Gall | ... | color science and technology: Modern Videofilm |
| Jason Gaudio | ... | first assistant editor |
| Vahe Giragol | ... | iq assistant: Modern Videofilm |
| Kris Gregg | ... | data management i/o: Modern Videofilm |
| Marvin Hall | ... | digital intermediate technologist: Modern Videofilm |
| Daniel Hawley | ... | data management i/o: Modern Videofilm |
| Mark Hawthorne | ... | assistant editor: New Zealand |
| Claudia Huerta | ... | assistant editor |
| Carl Jacobson | ... | data management i/o: Modern Videofilm |
| Skip Kimball | ... | senior digital intermediate colorist: Modern Videofilm |
| Chris Kirkpatrick | ... | digital cinema imaging: Modern Videofilm |
| Sam Lehman | ... | color science and technology: Modern Videofilm |
| Dawn Marquette | ... | assistant editor: performance capture |
| Daniel Mei-Tal | ... | post production assistant |
| James Meikle | ... | assistant editor: New Zealand |
| Peter Moc | ... | data management i/o: Modern Videofilm |
| Jason Modica | ... | digital intermediate quality assurance: Modern Videofilm |
| Colin O'Reilly | ... | digital cinema technology: Modern Videofilm |
| Zara Park | ... | digital intermediate producer: Modern Videofilm (as Zara Roberts) |
| Jim Passon | ... | lab color timer |
| Craig Price | ... | iq artist: Modern Videofilm |
| Ismael Salas | ... | additional quality control: Modern Videofilm |
| Justin Shaw | ... | assistant editor |
| Ryan Sheridan | ... | digital imaging technician |
| Ed Thompson | ... | data management i/o lead: Modern Videofilm |
| Robert Yamamoto | ... | post wrangler |
| Kristen Young | ... | assistant editor: performance capture |
| Jorge Zepeda | ... | digital cinema imaging: Modern Videofilm |
| Daniel André | ... | digital cinema mastering: IMAX (uncredited) |
| David Black | ... | editorial assistant (uncredited) |
| Paul Carlin | ... | digital intermediate editor (uncredited) |
| George Chavez | ... | film color timer (uncredited) |
| R. Orlando Duenas | ... | editorial consultant (uncredited) |
| Richard A. Eisenstein | ... | post-production technician (uncredited) |
| Greg Emerson | ... | post stereoscopic iq artist (uncredited) |
| Noah Katz | ... | assistant editor (uncredited) |
| Andrea Kistler | ... | post-production assistant (uncredited) |
| Bryan Park | ... | digital imaging: Modern Videofilm (uncredited) |
| Robert E. Phillips | ... | project manager: EFILM (uncredited) |
| Nolan Reese | ... | apprentice editor (uncredited) |
| Brad Tobler | ... | assistant editor (uncredited) |
| Werner Van Peppen | ... | digital intermediate support (uncredited) |
Location Management
| Jock Fyfe | ... | location manager: New Zealand live action unit |
| Kyle Gordon | ... | locations coordinator: New Zealand live action unit |
| Kevin Magill | ... | location assistant: New Zealand live action unit |
| Kylie Gaudin | ... | location coordinator (uncredited) |
| Colleen Gibbons | ... | location scout (uncredited) |
| Jesse Tunison | ... | location assistant (uncredited) |
Music Department
| Michael K. Bauer | ... | additional music editor (as Michael Bauer) |
| Mark Beasom | ... | score vocalist |
| Dick Bernstein | ... | music editor |
| Bob Bornstein | ... | music preparation |
| Daniel Brock | ... | music software production manager: Cue Time (as Dan Brock) |
| Karen Hogle Brown | ... | score vocalist |
| Wanda Bryant | ... | ethnomusicologist (as Dr. Wanda Bryant) |
| Sandy DeCrescent | ... | music contractor |
| Nicholas Dodd | ... | orchestrator |
| Emmett Estren | ... | music preparation |
| Simon Franglen | ... | electronic music arranger |
| Kevin Globerman | ... | digital score recordist |
| Dominic Gonzales | ... | stage manager |
| Scott Graff | ... | musician: singer |
| Ayana Haviv | ... | singer: ensemble |
| Jim Henrikson | ... | supervising music editor |
| James Horner | ... | orchestrator / score conductor |
| Shawn Kirchner | ... | score vocalist |
| Jon Kull | ... | orchestrator |
| David Landon | ... | music software engineer: Cue Time |
| Tim Lauber | ... | recordist |
| Michael Lichtenauer | ... | score vocalist |
| Aaron Martin | ... | synthsizer programmer |
| Lika Miyake | ... | score vocalist |
| Jasper Randall | ... | choir contractor |
| J.A.C. Redford | ... | orchestrator |
| Simon Rhodes | ... | music mixer / music recordist |
| Peter Rotter | ... | music contractor |
| Peyman Shahi | ... | musician |
| Denis St. Amand | ... | music engineer |
| Niké St. Clair | ... | score vocalist |
| Tom Steel | ... | stage manager |
| Kimberly Switzer | ... | score vocalist |
| Ian Underwood | ... | synthsizer programmer |
| Dave Wells | ... | music preparation (as David Wells) |
| Sylvia Wells | ... | music scoring coordinator |
| Rachel Weston | ... | singer |
| Joan Beal | ... | singer (uncredited) |
| Leanna Brand | ... | vocals (uncredited) |
| Reid Bruton | ... | score vocalist (uncredited) |
| Elin Carlson | ... | chorus (uncredited) |
| Aleksandar Dimitrijevic | ... | composer: trailer music (uncredited) |
| Luca Franglen | ... | boy soprano (uncredited) |
| Gregory Geiger | ... | musician (uncredited) |
| Ellen Ginsburg | ... | music clearance (uncredited) |
| Tony Hinnigan | ... | musician: ethnic instruments (uncredited) |
| Ryan Johnson | ... | music assistant (uncredited) |
| Mike Knobloch | ... | music executive (uncredited) |
| Robert Kraft | ... | executive in charge of music (uncredited) |
| Dave Lawrence | ... | assistant music editor (uncredited) |
| Marina Manukian | ... | musician (uncredited) |
| Rebecca Morellato | ... | music production executive (uncredited) |
| Danita Ng-Poss | ... | music preparation (uncredited) |
| Jason Poss | ... | music preparation (uncredited) |
| Drea Pressley | ... | score vocalist (uncredited) |
| Marc Antonio Pritchett | ... | score vocalist (uncredited) |
| Robert Puff | ... | music XML conversions (uncredited) |
| Jasper Randall | ... | choir conductor (uncredited) |
| Lisbeth Scott | ... | playback singer (uncredited) |
| Fletcher Sheridan | ... | score vocalist (uncredited) |
| Mark Edward Smith | ... | score vocalist (uncredited) |
| Patrick Spain | ... | assistant scoring mixer (uncredited) |
| James Thatcher | ... | musician: French horn solos (uncredited) |
| Gary K. Thomas | ... | orchestrator (uncredited) |
| Gerald White | ... | singer (uncredited) |
| Don Williams | ... | musician: timpani (uncredited) |
Script and Continuity Department
| Sarah Hinch | ... | script supervisor |
| Luca Kouimelis | ... | script supervisor |
| Veronique Lawrence | ... | additional script supervisor (uncredited) |
| Thomas E. Marsh Jr. | ... | script editor (uncredited) |
Transportation Department
| Chris Alviani | ... | driver |
| Karen Chang Ambrose | ... | transportation dispatcher (as Karen Chang) |
| Bruce Bartley | ... | driver: New Zealand live action unit |
| Vaughn Bladen | ... | driver (as Vaughn R. Bladen) |
| Denny Caira | ... | transportation coordinator |
| Jayson Chang | ... | transportation dispatcher |
| Cody Flemming | ... | driver (as Cody Fleming) |
| Kyle Gordon | ... | transport coordinator: New Zealand live action unit |
| Tim Harris | ... | driver: New Zealand live action unit |
| Glenn Shaw | ... | transportation captain: New Zealand live action unit |
| Kosta Vatselias | ... | driver: New Zealand live action unit |
| James Waitkus | ... | transportation coordinator |
| Victor Ybiernas | ... | driver |
| Michael Allegro | ... | driver (uncredited) |
| Martine Bijker | ... | costume driver (uncredited) |
| Bruce Comtois | ... | unit driver (uncredited) |
| Louis Dargenzio | ... | driver: honeywagon (uncredited) |
| Spencer Faulkner | ... | unit driver (uncredited) |
Other crew
| Jonathan Adler | ... | medical advisor: New Zealand live action unit (as Dr. Jonathan Adler) |
| Alexis Alexander | ... | assistant: Ms. Saldana |
| Judy Alley | ... | senior publicist: Weta Digital |
| Steve Alterman | ... | adr loop group |
| Eddie Apodaca | ... | production assistant |
| Peter Ashfor | ... | weapons handler |
| Danielle Baneham | ... | on set production assistant: New Zealand live action unit |
| Billy Barnhart | ... | digital assets manager |
| Stephen Bayliss | ... | accounts supervisor: Weta Digital (as Steve Bayliss) |
| Kristin Berbae | ... | assistant: James Cameron |
| Tim Bicio | ... | chief technology officer |
| Francis Biggs | ... | stand-in: cast. New Zealand live action unit |
| Chris Boswell | ... | caterer: Billionaires Catering, New Zealand live action unit |
| Jason C. Brown | ... | production assistant (as Jason Brown) |
| Andy Buckley | ... | health and safety coordinator: New Zealand live action unit |
| Kevin Richard Buxbaum | ... | post-production controller (as Kevin Buxbaum) |
| Mike Cahill | ... | weapons handler |
| Ted Cahn | ... | assistant: James Cameron |
| John David Cameron | ... | military trainer |
| Travis Caverhill | ... | technical director |
| Daniel Chen | ... | accounts assistant: New Zealand live action unit |
| John Clisham | ... | technology: Lightstorm |
| Terry Clotiaux | ... | senior executive: Prime Focus |
| Andrew Cochrane | ... | production coordinator: New Zealand live action unit |
| Maureen 'Mo' Crutchfield | ... | post production accountant (as Maureen Crutchfield) |
| Nour Dardari | ... | production controller |
| Anne-Marie Davenport | ... | second assistant accountant: New Zealand live action unit (as Anne Davenport) |
| Gerardo De Santos | ... | studio support: Playa Vista |
| Andrew Emilio DeCesare | ... | production assistant (as Andrew Decesare) |
| Terri Depaolo | ... | assistant: James Cameron |
| Laurel Devenie | ... | stand-in: cast, New Zealand live action unit |
| Sara Docksey | ... | production assistant |
| Holly Dorff | ... | adr loop group |
| Bruno Du Bois | ... | on-set production assistant: New Zealand live action unit |
| Susan Dukow | ... | production coordinator |
| Joe Dunckley | ... | on-set weapons supervisor: Weta Workshop |
| Barry Edwards | ... | military dialogue advisor (as Capt. Barry Edwards USMC) |
| Mark Edwards | ... | digital assets assistant |
| Morgan Elam | ... | production assistant |
| Annette Encinas | ... | assistant accountant |
| Kendall Finlayson | ... | on-set production assistant: New Zealand live action unit |
| Megan Fischer | ... | production assistant |
| Paul R. Frommer | ... | creator: Na'vi language (as Paul Frommer Ph. D.) |
| Simon Garratt | ... | on-set production assistant: New Zealand live action unit |
| Kylie Gaudin | ... | transport locations coordinator |
| Reece Geraghty | ... | it systems: New Zealand live action unit |
| Sarah Goller | ... | production assistant |
| Daniel Gonzalez | ... | assistant accountant |
| Thea Govorko | ... | assistant production coordinator: New Zealand live action unit |
| Kathy Grant | ... | vice president: finance and administration, Lightstorm |
| Nina Griffith | ... | cast assistant: New Zealand live action unit |
| Stephanie Fitch Groff | ... | Executive Assistant: Joe Hartwick |
| Joe Hagg | ... | technology: Lightstorm |
| Sophie Harris | ... | cast assistant: New Zealand live action unit |
| Jaime Harrison | ... | stand-in: cast, New Zealand live action unit |
| Luke Hawker | ... | stand-in: cast, New Zealand live action unit |
| Carol Henry | ... | chief financial officer: Lightstorm |
| Cale Hetariki | ... | production office assistant: New Zealand live action unit |
| David Hickey | ... | post-production payroll accountant |
| Sarah Hinch | ... | script supervisor: New Zealand live action unit |
| Dan Hindes | ... | project manager: Deluxe Digital Cinema |
| Jodie S. Holt | ... | consultant: botany (as Dr. Jody S. Holt) |
| Sherryn Hunt | ... | production assistant: Weta Workshop (as Sherryn Matthews) |
| Stacey Jelin | ... | craft service (as Stacy Kasubowski) |
| Boysie Jereza | ... | post production payroll accountant |
| Seamus Kavanagh | ... | cast assistant: New Zealand live action unit |
| Jamie Landau | ... | production assistant |
| Nikki Latham | ... | cast assistant: New Zealand live action unit |
| Jamie Lawrence | ... | assistant: Mr. Cameron, New Zealand live action unit |
| Michael Ling | ... | assistant accountant |
| Brandon Linville | ... | post-production assistant accountant |
| David Lo | ... | digital assets assistant |
| Chris Lum | ... | on set medic |
| Nancy Lutkehaus | ... | anthropological consultant (as Dr. Nancy Lutkehaus) |
| Steven J. Madonna | ... | systems engineer (as Steve Madonna) |
| Georgia Mahaffie | ... | production office assistant: New Zealand live action unit |
| Sebastian Marr | ... | payroll accountant: New Zealand live action unit |
| Gary Martinez | ... | head rig supervisor |
| Averil Mawhinney | ... | production accountant: New Zealand live action unit |
| Will Mawhinney | ... | accounts assistant: New Zealand live action unit |
| Troy McGatlin | ... | assistant accountant |
| Nick Mestrundrea | ... | craft service (as Nick Mestrandria) |
| Carla Meyer | ... | dialect coach |
| John Meyers | ... | production assistant |
| Adam Milnes | ... | production office runner: New Zealand live action unit |
| Mike Minogue | ... | production office runner: New Zealand live action unit |
| Linus Murphy | ... | first assistant accountant: New Zealand live action unit |
| Carly Neemia | ... | stand-in: cast, New Zealand live action unit |
| Dan Neufeldt | ... | technical supervisor |
| Phil Nixey | ... | cast assistant: New Zealand live action unit (as Philip Nixey) |
| Simon Noakes | ... | unit assistant: New Zealand live action unit |
| Terry Notary | ... | movement coach: Na'vi |
| Joshua Owens | ... | systems administrator |
| Gabe Page | ... | unit assistant: New Zealand live action unit |
| Charlie Palafox | ... | technology: Lightstorm |
| Tim Patterson | ... | production assistant |
| Nick Phad | ... | runner: Lightstorm |
| Nicole Pitesa | ... | assistant: Jon Landau |
| Jenna Pitula | ... | production assistant |
| Ana Maria Quintana | ... | script supervisor: Los Angeles live action |
| Inge Rademeyer | ... | travel coordinator: Weta Digital |
| Keith Raymond | ... | medic: : New Zealand live action unit, Sideline Safety |
| Mike Reed | ... | lead systems administrator |
| Paul 'Sled' Reynolds | ... | animal trainer coordinator (as Titus Reynolds) |
| Grant Roa | ... | assistant: Mr. Cameron, New Zealand live action unit |
| Jamie Robinson | ... | production coordinator (as Jamie R. Robinson) |
| Ryan Romanski | ... | system technician |
| Marilyn Ryder | ... | housing coordinator: Weta Digital |
| Rae Sanchini | ... | consultant |
| Mike Santos | ... | receptionist: Lightstorm |
| Willi Schmidt | ... | studio support: Playa Vista |
| Ben Schoen | ... | end titles: Scarlet Letters |
| Helen Sideris | ... | post-production assistant accountant |
| Valerie Suarez | ... | assistant accountant |
| Fa Suluvave | ... | second second assistant accountant: New Zealand live action unit |
| Barbara Szeman | ... | production assistant |
| Helene Takacs | ... | assistant production coordinator: New Zealcand live action unit |
| Brenna Townshend | ... | cast assistant: New Zealand live action unit |
| Marc Tyron | ... | second second assistant accountant: New Zealand live action unit |
| Michael Urbanski | ... | production assistant |
| Edith Viramontes | ... | production secretary |
| Ange Waller | ... | contracts manager: Weta Digital |
| Lula Washington | ... | choreographer: Na'vi dance |
| Michael Elko Weaver | ... | production assistant (as Mike Weaver) |
| Matty Webling | ... | housing coordinator: Weta Digital |
| Alexander Hamilton Westmore | ... | production assistant |
| Bill Whirity | ... | production assistant |
| Maria Wilhelm | ... | licensing liaison |
| Don Abernathy | ... | production assistant: IMAX post-production coordination (uncredited) |
| Gunner Ashford | ... | weapons armorer (uncredited) |
| Tyler Atkinson | ... | digital distribution (uncredited) |
| Simone Bargetze | ... | motion capture actress (uncredited) |
| Alex Betuel | ... | production assistant (uncredited) |
| Eric Bradley | ... | additional voices (uncredited) |
| Evan Brainard | ... | head engineer (uncredited) |
| Gregg Brilliant | ... | unit publicist (uncredited) |
| Page Buckner | ... | consultant (uncredited) |
| Elizabeth Chassie | ... | animal trainer (uncredited) |
| Keith Cooke | ... | trainer: Zoe Saldana (uncredited) |
| Kimberly Cooper | ... | production executive (uncredited) |
| Trevor Cooper | ... | film extra (uncredited) |
| Dan Cortez | ... | production assistant (uncredited) |
| Sarah Cripps | ... | production coordinator: Framestore (uncredited) |
| James Dee | ... | health and safety coordinator: Weta Digital (uncredited) |
| Kevin Du Toit | ... | executive: Halon Entertainment (uncredited) |
| Kirk Dunne | ... | production assistant (uncredited) |
| John 'Duke' Duquesnay | ... | studio manager: Hydraulx VFX (uncredited) |
| Jon Earnest | ... | production assistant (uncredited) |
| Eric R. Evans | ... | additional production assistant (uncredited) |
| D.R. Farquharson | ... | project manager: Deluxe Digital Cinema (uncredited) |
| Rachel Lee Goldenberg | ... | production assistant (uncredited) |
| Karl 'Krash' Goldshmidt | ... | tools sr. software engineer: Blur (uncredited) |
| Veloz Gomez | ... | production assistant (uncredited) |
| Cheri Hall | ... | accountant (uncredited) |
| Glenn Walker Harris Jr. | ... | production assistant (uncredited) |
| Jennifer Herman | ... | set production assistant (uncredited) |
| Nathan Huber | ... | production assistant: prep (uncredited) |
| Enoch Ihde | ... | pipeline td (uncredited) |
| Richard B. Jefferson | ... | attorney (uncredited) |
| Brent Kaviar | ... | 3d post-production delivery (uncredited) |
| Ron Kerkmeester | ... | film extra (uncredited) |
| Paul Kingdom | ... | film extra (uncredited) |
| George Kitson | ... | production assistant (uncredited) |
| Dean Knowsley | ... | helicopter advisor (uncredited) |
| David Lenna | ... | pipeline engineer (uncredited) |
| Arthur D. Lindfield | ... | physical consultant (uncredited) |
| Brian Mahony | ... | insurance broker (uncredited) |
| Fiona Manners | ... | motion capture performer (uncredited) |
| Tammy Maples | ... | animal trainer (uncredited) |
| Ruben Marquez | ... | production assistant (uncredited) |
| Katie McGinley | ... | Production Coordinator: Twentieth Century Fox (uncredited) |
| Carlton McRae | ... | film extra (uncredited) |
| Joseph Mika-Hunt | ... | film extra (uncredited) / stand-in (uncredited) |
| Dina Morrone | ... | adr voice (uncredited) |
| Matt Mosher | ... | qc technician: Dolby Laboratories (uncredited) |
| Erich A. Muller | ... | production assistant (uncredited) |
| Chad Nagel | ... | production assistant (uncredited) |
| Sergio Najera | ... | systems administration (uncredited) |
| Adrianne Ng | ... | accounts assistant (uncredited) |
| Jimmy James Nielsen | ... | film extra (uncredited) |
| Terry Notary | ... | choreographer (uncredited) / motion capture performer (uncredited) |
| Shaun O'Banion | ... | assistant to ms. saldana (uncredited) |
| Ryan Pardeiro | ... | production assistant (uncredited) |
| Wayne Phillips | ... | film extra (uncredited) |
| Carlo Pratto | ... | assistant accountant: New Zealand (uncredited) |
| Raj Rawal | ... | marketing intern (uncredited) |
| Jordan Reynolds | ... | animal trainer (uncredited) |
| Mandy Richardville | ... | researcher (uncredited) |
| Sean Richter | ... | stand-in (uncredited) |
| Bridgett Riley | ... | motion capture (uncredited) |
| Chad Saxton | ... | set production assistant (uncredited) |
| Dan Southworth | ... | motion capture actor (uncredited) |
| Ken Stratton | ... | film extra (uncredited) |
| Mark Sussman | ... | additional voice (uncredited) |
| Josh Swoveland | ... | craft service assistant (uncredited) |
| Svetlana Tesnes | ... | researcher (uncredited) |
| Zach Thomson | ... | production coordinator (uncredited) |
| Dannon Walters | ... | craft service (uncredited) |
| Emma Watts | ... | production executive (uncredited) |
| Ben White | ... | set production assistant (uncredited) |
| Andy Wickens | ... | master tape vault manager (uncredited) |
| Keegan Zall | ... | crafts services: process unit (uncredited) |
| Nikie Zambo | ... | motion capture model (uncredited) |
| Jerome Zelle | ... | assistant craft service (uncredited) |
