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Lara Croft Tomb Raider: Legend (2006)

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Lara goes in search of an artifact, but instead, is thrown into the search of another artifact and she is pitted against a rival Tomb Raider and someone she thought was long dead.
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Credited cast:
Keeley Hawes ... Lara Croft (voice)
Alex Désert ... Zip (voice)
Greg Ellis ... Alister Fletcher (voice)
Alan Shearman ... Winston (voice)
Kath Soucie ... Amanda Evert (voice)
Melissa Lloyd Melissa Lloyd ... Anaya Imanu (voice)
Rino Romano ... James W. Rutland Jr. (voice)
Paul Nakauchi ... Toru Nishimura (voice)
Michael Hagiwara ... Shogo Takamoto (voice)
Alastair Duncan ... Narrator / Archaeologist - Kent (voice) (as Alistair Duncan)
Ève Karpf Ève Karpf ... Lady Croft (voice) (as Eve Karpff)
Charlotte Sparey Charlotte Sparey ... Child Lara (voice)
Rest of cast listed alphabetically:
Ana Jiménez Ana Jiménez ... Lara Croft (voice)

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Lara Croft is back from the darkness and is looking for a new famous ancient artifact. Lara isn't the only one looking for the artifact, though, as she is now faced with a new nemesis, James Rutland Jr. This new adventure will have Lara traveling everywhere, including: Peru, Bolivia, Ghana (West Africa), Russia, and many more places. Written by John Holland

Plot Summary | Add Synopsis


Lara Croft is back!


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Parents Guide:

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Did You Know?


The back story of Lara's Mother's disappearance in this game marks the beginning of a story arc which continues through the next two games in the series. This ties with the Egypt/Von Croy incident (a story arc spanning The Last Revelation - Angel of Darkness), as being the longest ongoing story arc in the Tomb Raider franchise. See more »


Throughout the game, you are able to jump through poles, stalactites and other objects. See more »


[first lines]
Child Lara: [looking at her drawing of Yetis] Just because no one's ever caught one doesn't mean they're not real.
Lady Croft: That is very true, but perhaps they don't wish to be found. I've heard they're rather fierce.
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Referenced in The Angry Video Game Nerd: Tomb Raider Games (2018) See more »

User Reviews

Perfect entry in a great series.
17 October 2006 | by sadie_thompsonSee all my reviews

I suck at video games. Really, I'm godawful at them, but I play them constantly. However, I beat this game and that's one of the reasons I love it so much. As everybody and his grandma knows, the Tomb Raider franchise was rapidly heading down the drain and Angel of Darkness had the distinct odor of sewage about it. (I liked it, but it is pretty darn terrible.) Gone are the days of precision positioning for jumps, and welcome to the new era of "That's close enough; I guess I'll grab it." There were several occasions where my jumps were way off but Lara obliged me anyway. The emphasis in this game is on making the action look good, and not difficult to pull off. This results in a game that anyone can play--a game that many people consider way too easy. I must concur--if I can beat it anyone can. The lesser difficulty is all but forgotten though, when you send Lara jumping and swinging across a room without stopping once. "Damn," you say to yourself, "that was COOL!" Speaking of COOL!, Lara may be practically superhuman but she still has that damned Breath Bar. Purists of the series were glad to see that the Angel of Darkness Grip Bar is nowhere to be found--if you want to hang Lara off a ledge and go eat lunch, she'll wait patiently until you get back.

I have both the Xbox360 and Xbox versions of the game (and I'm getting the 'Cube version as soon as it hits the shelves) and I can honestly say they both look stunning. Lara's character model is practically identical in both versions, but the backgrounds are where the main difference is. The 360 version has a lot more polish to it, with some fantastic lighting effects, but the Xbox version actually features some details the 360 doesn't. For instance, when Lara pulls herself out of the water, she drips. No dripping in the 360 version, but she does get shinier. (Anyone remember the Shiny Everything Period on the original Xbox? Even rocks shimmered in pitch black darkness.) Also, there are several moments when Lara is covered in dirt and bruised after sustaining damage, but the 360 version doesn't show that. Maybe I just didn't get damaged enough, but I never noticed any cosmetic changes on the 360.

Ah, cosmetic changes--Lara looks pretty darn good for umpteen thousand polygons stuck together. She's more muscular and athletic looking, and those breasts are a little less "at attention" than previous outings. In fact, Lara Croft has undergone a dramatic personality change as well, in that she actually has one now. Big thank you to whoever called Keeley Hawes and said, "I know it's not your usual thing but would you be interested in doing some voicework?" She is PERFECT in the role, and I'm not exaggerating. Our new Lara has a sense of humor, and even a little sarcasm. (Favorite line: when she loses communication with Zip and Alister she mutters "All those satellites and computers just to perfect the art of talking to oneself." Not only is that hilarious, but she sounds so irritated when she says it! Now THERE is a globetrotting archaeologist that would be fun to talk to.) That's not to say that she's all sunshine and giggles, because the end of the game actually features some pretty intense acting, and Miss Hawes handles it wonderfully. Lara's intensity is actually a little frightening, but it's what the story calls for.

The story--this game explains why Lara does what she does. She is actually searching for someone that was taken from her when she was a little girl. It seemed that the person (no spoilers here!) died, but perhaps there's another explanation. Lara is determined to find out, and as things progress she discovers an artifact of immense power and a myth with branches that span the globe. (Sound epic? It is!) The journey takes Lara everywhere, from Bolivia to Kazakhstan. It's also nice to note that she actually dresses for cold climates now, as opposed to braving them in that little tank top and those trademark shorts of hers. As if you can concentrate on flinging yourself from one icy precipice to another when you're freezing your butt off! As per usual, I shall end this review with griping and whining--not much though, because as I stated earlier, I LOVE THIS GAME. The camera presents problems, because it frequently shows the most aesthetic view and not the most practical one. The motorcycle sequences are a little tedious, but Zip's cheering makes them more bearable. The game is incredibly short--it took me several hours to complete it, but I was replaying levels like mad. Lara's house can be finished in one sitting with a little patience, so there's no need to visit it more than once. Last and least, the game ends quite abruptly and you'll feel left hanging like you wouldn't believe. In fact, I had no idea the game was over until the credits started to roll--that's how abrupt it is. That's a very minor complaint, though, because it just shows us that another game is in the works.

In closing, the game reinvents and reinvigorates a beloved franchise and it does it beautifully. Let me finish with this statement--IF THE NEXT GAME IS A WEAK TIE-IN TO ANOTHER GODAWFUL FILM WITH ANGELINA JOLIE I WILL MURDERIZE SOMEBODY! I'm sorry for the drama but I've heard the rumor and it scares me.

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Release Date:

11 April 2006 (USA) See more »

Also Known As:

Lara Croft Tomb Raider: Legend See more »

Company Credits

Production Co:

Crystal Dynamics See more »
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Technical Specs


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