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Crisis Core: Final Fantasy VII (2007)

Kuraishisu koa: Fainaru fantajî VII (original title)
Taking place around the events of Nibelheim outlined in Last Order: Final Fantasy VII (2005), Crisis Core focuses on Zack Fair, a member of the paramilitary organization SOLDIER, who is assigned to look for the missing soldier Genesis Rhapsodos.

Director:

Hajime Tabata
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Cast

Cast overview, first billed only:
Rick Gomez ... Zack Fair (voice)
Andrea Bowen ... Aerith Gainsborough (voice)
Steve Burton ... Cloud Strife (voice)
Stefan Marks ... Lazard (voice)
Ryun Yu ... Tseng (voice)
Carrie Savage ... Cissnei (voice)
Quinton Flynn ... Reno (voice)
Crispin Freeman ... Rude (voice)
Sterling Young Sterling Young ... Hollander (voice)
Paul Eiding ... Hojo (voice)
David Boat ... Weiss (voice)
Mike Rock ... Nero (voice)
Takayo Fischer ... Gillian Hewley (voice)
Josh Gilman ... Angeal Hewley (voice)
George Newbern ... Sephiroth (voice)
Edit

Storyline

Taking place around the events of Nibelheim outlined in Last Order: Final Fantasy VII (2005), Crisis Core focuses on Zack Fair, a member of the paramilitary organization SOLDIER, who is assigned to look for the missing soldier Genesis Rhapsodos.

Plot Summary | Add Synopsis

Taglines:

The story continues where it all began.


Certificate:

T | See all certifications »

Parents Guide:

View content advisory »
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Details

Official Sites:

Official site

Country:

Japan

Language:

Japanese

Release Date:

24 March 2008 (USA) See more »

Also Known As:

Crisis Core: Final Fantasy VII See more »

Company Credits

Production Co:

Square Enix Company See more »
Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

In the Japanese version of Crisis Core, if Zack is KO'd during a side mission, it is a Game Over. In the international versions, the game treats it as if you abandoned the mission and return you to the save point. This actually leads to an exploit where you can steal an infinite amount of otherwise rare Phoenix Downs from the Bonus Boss and use them to max out your cash and all your materia. See more »

Quotes

Angeal Hewley: If you want to be a hero, you need to have Dreams, and Honor
See more »

Connections

Follows Final Fantasy III (1990) See more »

Frequently Asked Questions

See more »

User Reviews

 
A Consummate Masterpiece
24 November 2008 | by TheMasterMind201See all my reviews

I have always had a fondness in my heart for RPGs, especially Square RPGs - their numbers have always ranked in my favorites - and Crisis Core is no exception. It also proves a long held suspicion of mine: An RPG doesn't have to be 60 hours long to be not only fun, but emotionally moving and poignant.

Because the game is only 20 hours long, it clips along at a good pace; there is always something happening, plot-wise. The battle system is fun (albeit a bit easy on easy, and impossible on hard) and intuitive - I got the hang of it after three battles and felt like I had mastered the intricacies by the end of the game - and the music, while quite different from the pieces we have all come to know and love from the original, is just the right balance of familiarity - Aerith's theme, certain battle themes, and the 'main theme' of FF7 - with originality: many of the themes have been remixed with a drum and guitar accompaniment. Certain scenes in the game have been lifted straight out of FF7, but reanimated with 3D graphics and voice acting, and let me tell you: that is a trip in and of itself.

But it's not the graphics, music, or battle system that make this game; even the plot, at 20 hours of game play, isn't a sprawling epic the likes of which we have come to expect, but a refined, relatively select series of events. Because of this, the characters are what really drive this game toward it's inevitable conclusion. Any avid FF7 player will know how this game will end before they ever begin, but the fun is in watching Zack grow up. Other characters, such as the iconic and enigmatic Sephiroth, get a much needed dose of characterization. In the original game, Sephiroth was, as unpopular as this opinion seems to be, pretty darn one dimensional, on account of the fact that we never actually saw him outside of flashbacks, with a serious oedipal complex. What we did know about Sephiroth from the original game gets a lot of fleshing out in this game, making him an interesting, compelling character.

The characters will all grow on you, and when the final credits role, don't be surprised to find yourself shedding a few tears for them.


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