A young fugitive prince and princess must stop a villain who unknowingly threatens to destroy the world with a special dagger that enables the magic sand inside to reverse time.A young fugitive prince and princess must stop a villain who unknowingly threatens to destroy the world with a special dagger that enables the magic sand inside to reverse time.A young fugitive prince and princess must stop a villain who unknowingly threatens to destroy the world with a special dagger that enables the magic sand inside to reverse time.
- Writers
- Boaz Yakin(screenplay)
- Doug Miro(screenplay)
- Carlo Bernard(screenplay)
- Stars
- Writers
- Boaz Yakin(screenplay)
- Doug Miro(screenplay)
- Carlo Bernard(screenplay)
- Stars
Massimiliano Ubaldi
- Hassansin Long Razor
- (as Massimilano Ubaldi)
Vladimir 'Furdo' Furdik
- Hassansin Grenade Man
- (as Furdik Vladimir)
- Writers
- Boaz Yakin(screenplay)
- Doug Miro(screenplay)
- Carlo Bernard(screenplay)
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaIn this movie, characters are prominently seen handling apples and pomegranates. Pomegranates were considered the "original" apples, and were symbols of strength to the Persian armies.
- GoofsHashshashins/Assasins (Hassasins in the movie) order was established in Islamic Persia at around 1100 AD. The world in the movie is not yet aware of Islam.
- Quotes
[last lines]
Tamina: How can I trust the man who breached the walls of my city?
Prince Dastan: Well, I'm starting to think I'm no longer the same man who breached those walls.
Tamina: That's a short time for a man to change so much.
Prince Dastan: Perhaps.
Tamina: It sounds as if you've discovered something here.
Prince Dastan: And what might that be?
Tamina: A new spiritual awareness.
Prince Dastan: Destiny.
Tamina: Yes, exactly.
Prince Dastan: I believe we make our own destiny, Princess.
Tamina: You have an unfortunate lack of curiosity.
Prince Dastan: No doubt one of my many flaws.
Tamina: Please don't mock me, Prince.
Prince Dastan: Oh, I hardly think we know each other well enough for that, Princess, but I look forward to the day that we do.
- SoundtracksI Remain
Written by Alanis Morissette and Mike Elizondo
Strings Arranged by Bruce Fowler
Produced by Mike Elizondo
Performed by Alanis Morissette
Review
Featured review
The video game series sets the precident for the movie
It isn't often that a video game is so vivid, so involving...so enveloping, that it is looked on as a possible movie franchise on all those merits. Usually, just the action (Doom, Final Fantasy), or just the body (Lara Croft...Tomb Raider) or just some other one aspect makes for a great game, but an underwhelming movie. I had the pleasure of watching this movie in an early screening on Monday night, and it is definitely a step above and beyond the aforementioned videogames-turned-movies.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.
helpful•223128
- interrealm
- May 5, 2010
Memorable Movie and TV Video Game Adaptations
Memorable Movie and TV Video Game Adaptations
"The Last of Us" and more video games that have made the leap to the screen.
Details
Box office
- 1 hour 56 minutes
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