A gun-for-hire known only as Agent 47 hired by a group known only as 'The Organization' is ensnared in a political conspiracy, which finds him pursued by both Interpol and the Russian military as he treks across Russia and Eastern Europe.
A marksman living in exile is coaxed back into action after learning of a plot to kill the President. Ultimately double-crossed and framed for the attempt, he goes on the run to find the real killer and the reason he was set up.
Literature professor and gambler Jim Bennett's debt causes him to borrow money from his mother and a loan shark. Further complicating his situation, is his relationship with one of his students. Will Bennett risk his life for a second chance?
Veteran-turned-mercenary Toorop takes the high-risk job of escorting a woman from Russia to America. Little does he know that she is host to an organism that a cult wants to harvest in order to produce a genetically modified Messiah.
Ex-con Jensen Ames is forced by the warden of a notorious prison to compete in our post-industrial world's most popular sport: a car race in which inmates must brutalize and kill one another on the road to victory.
Three years ago, NYPD detective Max Payne's wife and baby were murdered. Max gets himself transferred to the cold case office where he can continue searching for the killer who got away. He's a loner, but two people reach out to him during a fateful week: Alex, his ex-partner who may have found a clue, and BB, the security chief at the pharmaceutical company where Max's wife worked. Meanwhile, bodies are piling up, some as a result of a drug on the street that is highly addictive and, for many who take it, brings hideous hallucinations. When one of the bodies is a woman Payne was the last to see alive, her sister comes looking for him armed to the teeth; Max must move fast.Written by
When Max crashes through the door of BB's office, the door is wide open, but almost closed in the following shot. See more »
I don't believe in heaven. I believe in pain. I believe in fear. I believe in death.
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After the credits is an extra scene, in which Max is reunited with Mona at a bar to be shown further developments involving Aesir, implying both have more to do (setting the scene for a possible sequel). See more »
An unrated version was released on Region 1 DVD and Region A Blu-Ray. See more »
Max Payne was a game that was born of Film Noir and John Woo. This movie? Voice overs = 1 or two. (There was hope in the opening but then nothing) Action scenes = minimal. (Not too bad other than being sparse) Acting = very good for what little the script offers. (The actors do not deserve the blame for this atrocity unless it is for choosing to do this script.) Scenery/Cinematography = Brilliant but wasted on scenes like 8 minutes picking up a folder with no conflict in the scene. (The scenery was impressively accurate to the game. I kept feeling like it was going to get better because of it. Then nothing would happen.)
I wanted this to be good. I kept lying to myself and saying it would get better any minute.
People who say I am disappointed because it isn't the video game need to understand I didn't want the video game I wanted an action film that captured the essence of the game.
We are left with no reason to care for Max Payne. If I was the writer I would have been ashamed to have my name attached.
Max Payne got the Indy treatment.
I really want my money back on this one. I felt insulted that they thought this script was a passable story.
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