Your plane has crashed in a remote region of the Sierra Nevada mountain range. Rescue? Forget it. You're on your own. Your only chance of surviving is to reach a distant ranger station that's indicated on a topographic map you pull from the wreckage. But you could have crashed anywhere in this regions, which is twice the size of the state of Delaware. To survive, you must determine your location using real navigational techniques, gather supplies from the wreckage, and prepare for the dangers ahead. Your journey is made difficult by harsh weather, rough terrain, and wild animals. Using information from screens reporting on your physical condition and survival gear and typing in command phrases (such as WALK FOR 10 MINUTES) for navigation, travel, food preparation, first aid, and using weapons, you journey through the wilderness, represented by a three-dimensional panorama of your surroundings. Combining the fun of an adventure game with the realism of a simulation, Wilderness tests ...
Did You Know?
Developers Wesley Huntress and Charles Kohlhase were both employees of NASA's Jet Propulsion Laboratory and made the game in their spare time. Huntress was a senior research scientist at JPL (who later went on to become NASA's Associate Administrator for Space Science was responsible for the nation's planetary exploration program from 1990 to 1998). Kohlhase was the Voyager space probe Mission Designer. See more