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After the G Corporation launches a full-scale attack on Heihachi and Kazuya Mishima, Kazuya betrays his father and escapes. When the fifth King of the Iron Fist tournament is announced, both Kazuya and his son Jin enter in.

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Cast overview, first billed only:
David Schaufele David Schaufele ... Bryan Fury (voice)
Hiroya Ishimaru ... Lei Wulong - In-Game Segments (voice)
Tomokazu Seki ... Yoshimitsu (voice)
Lisle Wilkerson ... Nina Williams / Christie Monteiro (voice)
Sang Hyun Uhm ... Hwoarang (voice)
Yumi Tôma Yumi Tôma ... Ling Xiaoyu (voice) (as Yumi Touma)
Rumiko Varnes Rumiko Varnes ... Jane (voice)
Marcellus Nealy Marcellus Nealy ... Additional Voices (voice)
Isshin Chiba Isshin Chiba ... Jin Kazama (voice)
Joni Davidson Joni Davidson ... Additional Voices (voice)
Eric Kelso ... Paul Phoenix (voice)
Daisuke Gôri Daisuke Gôri ... Heihachi Mishima (voice) (as Daisuke Gouri)
Ryôtarô Okiayu ... Lee Chaolan (voice) (as Ryutaro Okiayu)
Masanori Shinohara Masanori Shinohara ... Kazuya Mishima (voice)
Guy Perryman ... Steve Fox (voice) (as Guy Perriman)


After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya Mishima and Jin Kazama, took place at Hon-maru, located deep within the Mishima estate. Driven by a unflinching hate and resentment to destroy the father he has never known, Jin Kazama emerged as the victor. The eldest Mishima, Heihachi, enters the Hon-maru only to immediately gaze upon the unconscious body of his estranged and now defeated son, Kazuya. "What a pathetic wretch...You worthless coward!" So began the fated battle between Heihachi and Jin. Utterly consumed with the memory of Heihachi's vile betrayal 2 years early, Jin begins to manifest the Devil Blood he inherited from his father, Kazuya. Jin's black wings spread, Devil markings surface on his upper body. Heihachi, completely overwhelmed by Jin's inhuman strength and now defeated, can only prepare himself for his imminent death. On the verge of taking the life of his grandfather, Heihachi, Jin manages to ... Written by The Fighting Tree Man

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English | Japanese | Korean | Mandarin

Release Date:

24 February 2005 (USA) See more »

Company Credits

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Namco See more »
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Anna Williams: Come over here, let me talk to you real close.
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References Starblade (1991) See more »

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User Reviews

7 July 2005 | by Chemical_ImbalanceSee all my reviews

Namco has always made sure that their games are original in design, appeal to the audience and most of all unique. Their Tekken and Soul Calibur series become more and more refined with every release. However, refinement is a long process and it just doesn't happen overnight. That's why when Tekken 4 hit the arcades fans rejoiced when they saw that the game got a real 3D face lift. Most importantly, Tekken 4 allowed players to not only utilize their actual skills in the game but also how well you use your environment. Trees, cars, telephone booths, barriers and unique level design allowed fans to take advantage of the playing field. Many characters also received minor tweaking and even the addition of a new fighting styles made Tekken 4 more about intellectual skill than actual gaming skills. Tekken 4 was refined in it's design, in it's gameplay and unique in it's character design. Then came Tekken 5 which is refined in it's graphics, but everything else seems rather underwhelming for Namco. As we continue on keep in mind that I am not trying to persuade you to side along with me. You have your opinion and I have mine so lets just leave it at that.

Graphically, Tekken 5 knocks it's predecessor, Tekken 4, out of the ball park. Everything is highly detailed and minor details, like moving pants and hoodies, actually move. Namco really payed close attention and offered the fans real life-like details. Characters mesh well with the stages and can even effect stage objects to an extent. When characters hit the floor they actually cause the floor to crack. This was used in Virtua Fighter 4 except the floor damage was permanent until the next round. As soon as you crack the floor in Tekken 5 another crack in another area will cause the crack prior to disappear. It's minor but I can't help but pay attention to it every time I knock my opponent down to see my first crack just vanish into thin air.

I want to continue on personally about the stages in Tekken 5. While they are pretty this is where it ends. Stages no longer have the interactive feel that they once had in Tekken 4. You cannot push your opponent into a telephone booth, tree or statue anymore. Stages are impressive in design but are ugly in their refinement. There's nothing new about any of the stages that were not in previous Tekken's. They lack any real thought to actually improve on this game whatsoever. It's a shame too since Tekken 4 had excellent stages- no other game put so much effort or concept into stage design than Tekken 4 did. All of the stages in Tekken 5 are pretty but shallow as they come. There are wide stages and infinite stages and nothing else.

In any case, the sounds are kinda boring and don't really and on anything new like they did in Tekken 4(Breaking glass, splashing sounds, engines roaring, people talking and the like). Tekken 5 seemed to have recycled most of the sounds from Tekken 4 and didn't really do anything new... but the graphics are pretty. Music wise, Tekken 5 is much more worse than Tekken 3's music. Some people may say that the music in Tekken was never that good but I disagree(Shinjuku and Airport are still my favorites). Anyway, the music is really uninspiring in the sense that it tries to make everything either too dramatic or too hardcore. The whole thug music wasn't really getting me in the mood to fight and neither does fighting with penguins. (Anyone like Poolside let me know).

Probably the worst part about gameplay is the characters. Now many of the old characters did get new moves to add to their array of attacks while some don't react too well to their old combo's (Steve's Wildman Combo-Flicker Stance is one that comes into mind). But the one thing that just shoves this series into the pretty but shallow isle is because of the returning roster of characters from Tekken 2. Asuka, Feng, Raven and Jinpachi (ugh) are the only new characters to this installation of Tekken(I don't count Jack since he was already in the first Tekken). The rest are recycled characters or recycled fighting styles from Tekken 2. Asuka's fighting style is similar to that of Jun's in Tekken 2. Raven is a ninja whose looks bare a similarity to actor and lover of Asian women Wesley Snipes Blade character. Feng uses a form of Chinese Kenpo and everyone who you saw in Tekken 2 fights exactly the same way they did years ago with minor tweaks of course. For this reason Tekken 5 is a really pretty game that is below Namco's standard of fighting games. I believe that they were quick to bring Tekken 5 out and that recycling used characters is a form of laziness and a cheap trick to make players think they are getting an entirely new and different fighting game.

My point is that Tekken 5 could have been so much better if they would have put a lot more ingenuity into it. It hasn't really been anything new and elements that made it new are gone and replaced with excellent graphics. The same flaw that DKC had for the SNES, all glamour and no gameplay, is the exact same flaw Tekken 5 has. Either Namco is running out of ideas or companies are just taking advantage of the shallow minds of many of it's fans and that's just wrong... it's just wrong.

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