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6.2/10
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The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.
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Summary
Reviewers say 'Land of the Dead' continues George Romero's tradition of social commentary, dark humor, and gore. The film delves into class division, corporate greed, and societal collapse. It features a bleak, post-apocalyptic setting and focuses on human survival and morality. The zombies, while retaining their classic slow, shambling nature, exhibit increased intelligence and coordination. The film blends horror with social critique, though some reviewers feel the commentary is more overt and less subtle than in earlier films.
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Zombie films are a dime a dozen and even the ones that are lacking are enough of an entertainment. Romero's Land of the dead comes across as generic. Despite being steeped in darkness, it lacks the taut pacing and nerve-jangling suspense of 28 Days Later, and doesn't have the tongue-in-cheek approach evident in Shaun of the Dead. It's got great makeup, though. Credit Gregory Nicotero (who replaces Dawn of the Dead and Day of the Dead's Tom Savini) for making the zombies more frightening than campy. Ultimately, however, copious gore and rotting flesh can only do so much for a movie, and the lack of ambition in Romero's storyline is where Land of the Dead fails. The movie will appeal to those with a penchant for zombie flicks, but is unlikely to reach further - not even to the broader "general horror" market. It's not startling or frightening enough. However, this is a zombie film and that in itself makes it worth a glance.
There are films that had great potential but failed and it is so very obvious what went wrong that it's hard to believe that no one during production noticed it. "Lady Jane" (1986), "Lost in Space" (1998) and "Planet of the Apes" (2001) are some examples.
The potential of "Land of the Dead" lies solely in the fact that legendary filmmaker George A. Romero returned to the theme that made him famous. It is said that only after the success of modern zombie films like "28 Days later" and the "Dawn of the Dead"-Remake, Romero was given the money to make his own new zombie film. How ironic that he, who invented the modern zombie film, would now produce a film that is inferior to Zack Snyder's Remake of the Romero-directed "Dawn of the Dead".
FEAR is essential for any zombie movie. The feeling of "no way out". The foreboding that it will all be over soon. Hopelessness. Terror. Madness. If you know Romero's "Night of the living Dead", or its two sequels, you know the feeling.
"Land of the Dead" has no such thing. No one seems to be afraid. There is no sense of confinement. The guards of the city can drive around in their armored truck. When they do, there is no sense of terror to see that all of the country is now in the hand of the dead (just think back to the intense opening scenes of "Day of the Dead").
I know what you say know: Romero wanted it that way. He wanted to show how the remnants of human society got used to the zombies around them, oblivious to the threat. Still, it doesn't work. How can a horror film work when we never see horror and fear, REAL fear, on one of the actor's faces? To make it worse, there is no story in the film that would be exciting or interesting enough to make up for the lack of horror.
Due to the weak story, the acting is mediocre as well. For example, look at how Asia Argento is used, or mis-used, in the film. She is introduced by a scene where she fights against zombies in an arena. I said to myself: "I love Asia Argento. This is gonna be great!". In the next scene, Asia undresses, showing off her smart black bra. I thought: "This is even better!". Then... she puts on a chaste garment and, except for shooting a zombie now and then, does practically nothing for the rest of the film. What a waste of talent. Dennis Hopper, the other star of the cast, doesn't seem too excited about his part either. All he has to do is perform his usual bad guy routine. When given the chance, he can be one of the best actors ever (did you ever see Bruno Baretto's "Carried Away"?). Waste of talent.
And, by the way, I missed Tom Savini's unique special effects that contributed so much to the horror of Romero's "Dawn of the Dead" and "Day of the Dead".
The potential of "Land of the Dead" lies solely in the fact that legendary filmmaker George A. Romero returned to the theme that made him famous. It is said that only after the success of modern zombie films like "28 Days later" and the "Dawn of the Dead"-Remake, Romero was given the money to make his own new zombie film. How ironic that he, who invented the modern zombie film, would now produce a film that is inferior to Zack Snyder's Remake of the Romero-directed "Dawn of the Dead".
FEAR is essential for any zombie movie. The feeling of "no way out". The foreboding that it will all be over soon. Hopelessness. Terror. Madness. If you know Romero's "Night of the living Dead", or its two sequels, you know the feeling.
"Land of the Dead" has no such thing. No one seems to be afraid. There is no sense of confinement. The guards of the city can drive around in their armored truck. When they do, there is no sense of terror to see that all of the country is now in the hand of the dead (just think back to the intense opening scenes of "Day of the Dead").
I know what you say know: Romero wanted it that way. He wanted to show how the remnants of human society got used to the zombies around them, oblivious to the threat. Still, it doesn't work. How can a horror film work when we never see horror and fear, REAL fear, on one of the actor's faces? To make it worse, there is no story in the film that would be exciting or interesting enough to make up for the lack of horror.
Due to the weak story, the acting is mediocre as well. For example, look at how Asia Argento is used, or mis-used, in the film. She is introduced by a scene where she fights against zombies in an arena. I said to myself: "I love Asia Argento. This is gonna be great!". In the next scene, Asia undresses, showing off her smart black bra. I thought: "This is even better!". Then... she puts on a chaste garment and, except for shooting a zombie now and then, does practically nothing for the rest of the film. What a waste of talent. Dennis Hopper, the other star of the cast, doesn't seem too excited about his part either. All he has to do is perform his usual bad guy routine. When given the chance, he can be one of the best actors ever (did you ever see Bruno Baretto's "Carried Away"?). Waste of talent.
And, by the way, I missed Tom Savini's unique special effects that contributed so much to the horror of Romero's "Dawn of the Dead" and "Day of the Dead".
Let me start by saying I'm a big fan of George Romero's previous films, especially the dead series. I thought he really hit his stride with Day of the Dead making a slick, structurally sophisticated continuation of his original idea. Not many people can pull off a sequel and I thought he did it twice with Dawn and Day. I also think he had something quite interesting to say with each of those films, layering thematic commentary under the story without distracting from main story elements or themes. His films were always about the shortcomings of man and the inability to work together in the face of danger. His films were always about the people, not the zombies.
But now he has tried so hard to make a political statement that he has hammered into his own genre at the expense of the film. It was interesting in Day when the scientist discovers that a zombie can regain some latent memory and begin to function in a more human way. I was very powerful when that zombie musters up just enough motor skill and latent memory to shoot the villain. It feels like a stretch to say that the zombies, or even the one zombie, in Land could make a conversion of understanding that leads an all out revolt. On an intellectual level, I understand it, but it just didn't work for me. This seems to me like a bigger deviation from the Romero concept then some of the things complained about in the many Romero inspired films recently.
The world described in the previews and press material doesn't seem fully realized. There is a huge divide between the rich and the poor. Why? How did it get that way. It doesn't seem like that would function well under the circumstances of the world as it is, especially in a small society. Why don't we find out anything about how this place works? How does Denis Hopper maintain his power? It is presented as a concept without any real thought. In the original film "The Island of Lost Souls" Doctor Moreau controls his population of beasts with fear. He cracks the whip, recites the law, and talks about the house of pain, which the audience knows to be the doctor's laboratory, but the beasts know it as a building where screams are heard. This is a stunningly well designed political metaphor. In Land of the Dead, I couldn't help thinking that the underlying political message was driving the story and that questionable things were written into the story for the wrong reasons. Money is a major plot device. Denis Hopper tries to escape the city with two large bags of money. What good is money outside the city? I was wondering, what good is money inside the city? Money only works if people believe in the underlying value of it. Most countries in the real world can't keep a stable currency. There is an aerial shot of the city during the day showing the streets deserted. Why are the streets deserted? Where are all the people? Later we see the same shot only the streets are now filled with Zombies. The characters keep talking about going to Canada as a safe haven. Why? Why is Canada safer than the United States. I was left to believe that this was more political commentary. Why are the Zombies trying to get to the city? They seem to be driven by some underlying, dare I say it, political motivation.
The film as a whole seemed less like a story of characters in a horrific world established in the earlier films, and more like a series of one dimensional vignettes based on thin political ideology Rich verses poor, violence in America, mismanagement of government in post 9-11 society, negotiating with terrorists, yeah we get it. Not so subtle.
But now he has tried so hard to make a political statement that he has hammered into his own genre at the expense of the film. It was interesting in Day when the scientist discovers that a zombie can regain some latent memory and begin to function in a more human way. I was very powerful when that zombie musters up just enough motor skill and latent memory to shoot the villain. It feels like a stretch to say that the zombies, or even the one zombie, in Land could make a conversion of understanding that leads an all out revolt. On an intellectual level, I understand it, but it just didn't work for me. This seems to me like a bigger deviation from the Romero concept then some of the things complained about in the many Romero inspired films recently.
The world described in the previews and press material doesn't seem fully realized. There is a huge divide between the rich and the poor. Why? How did it get that way. It doesn't seem like that would function well under the circumstances of the world as it is, especially in a small society. Why don't we find out anything about how this place works? How does Denis Hopper maintain his power? It is presented as a concept without any real thought. In the original film "The Island of Lost Souls" Doctor Moreau controls his population of beasts with fear. He cracks the whip, recites the law, and talks about the house of pain, which the audience knows to be the doctor's laboratory, but the beasts know it as a building where screams are heard. This is a stunningly well designed political metaphor. In Land of the Dead, I couldn't help thinking that the underlying political message was driving the story and that questionable things were written into the story for the wrong reasons. Money is a major plot device. Denis Hopper tries to escape the city with two large bags of money. What good is money outside the city? I was wondering, what good is money inside the city? Money only works if people believe in the underlying value of it. Most countries in the real world can't keep a stable currency. There is an aerial shot of the city during the day showing the streets deserted. Why are the streets deserted? Where are all the people? Later we see the same shot only the streets are now filled with Zombies. The characters keep talking about going to Canada as a safe haven. Why? Why is Canada safer than the United States. I was left to believe that this was more political commentary. Why are the Zombies trying to get to the city? They seem to be driven by some underlying, dare I say it, political motivation.
The film as a whole seemed less like a story of characters in a horrific world established in the earlier films, and more like a series of one dimensional vignettes based on thin political ideology Rich verses poor, violence in America, mismanagement of government in post 9-11 society, negotiating with terrorists, yeah we get it. Not so subtle.
Simon Baker leads in this film as a mercenary who wants to head up North. Maybe the undead do not like the cold. He find himself trapped between various warring factions, including a ruthless CEO (Dennis Hopper) who offers safety to the wealthy while allowing the unwashed masses to fend for themselves, a fellow mercenary (John Leguizamo) who will sacrifice anyone to advance his own agenda, and hordes of zombies who are starting to take steps up the evolutionary ladder. They actually used a gun in this film. First time I've seen a zombie do more than eat. They even went in the water. Apes don't do that! Lots of blood, but there was less action than I've seen and more talking.
I love John Leguizamo, and that made it worth my time. Seeing Asia Argento (xXx) wasn't bad either.
I love John Leguizamo, and that made it worth my time. Seeing Asia Argento (xXx) wasn't bad either.
Rating: * 1/2 out of ****
Land of the Dead has been long-awaited for a good two decades. Set presumably some time after Day of the Dead, the plot focuses on a human population that has managed to survive by barricading themselves within the "remains" of Pittsburgh by means of guards and electrified fences (as well as rivers that are bordering the city). The rich reside in a tower called Fiddler's Green but everyone else is forced to live in the streets, with only the false hope of being able to attain high-class status.
One guy dissatisfied with living in the streets, Cholo (John Leguizamo), doesn't take kindly to the mayor's (Dennis Hopper) refusal, especially having been his lackey for three years with the expectation of reward. So Cholo steals the armored vehicle Dead Reckoning and threatens to destroy Fiddler's Green unless he gets his five million dollars (which is the amount needed to get high-class status, but did he really expect to be welcomed into Fiddler's Green with open arms after this incident?). Refusing to cooperate, the mayor hires Riley (Simon Baker) to bring Dead Reckoning back. Meanwhile, the undead are planning to invade the city thanks to the evolving zombie called Big Daddy, and given this couldn't happen at a worst possible time, you can guess what'll happen next.
I'm going to put it bluntly, this film is by far the worst of Romero's zombie movies, lacking in so many ways that I would still feel the same way even if I didn't have its predecessors to compare it with. But there are its predecessors, and having already seen three prior films in which characters must hold off scores of zombies at bay from inside some "safe" location before it's ultimately penetrated by the undead, let's just say seeing this a fourth time gets a little repetitive.
The film does have elements worth appreciating, the cinematography is excellent and easily the best of the series; I especially loved the stylish and creepy nighttime shot of zombies shuffling within a fog-shrouded forest. The movie is also the most action-packed of the series, so the non-stop gunfire keeps the movie watchable. The production values are also pretty good considering the budgetary limitations (some of the f/x still look pretty weak, though).
Otherwise, LOTD is rushed, unfulfilling, and does little its predecessors haven't already accomplished. What new material it does aim for is poorly conceived, a shocker considering Romero's had twenty years to mull over this material. Take the city, for instance, it's never fully explained how the monetary system works or where the electricity is coming from. I was able to suspend my disbelief for the latter in Dawn of the Dead, but I'm not willing to let Romero pull the same trick twice, especially when the inner workings of the city should have been further explored.
The movie's social commentary feels like a slapdash effort of contemporary issues tossed together without any real coherency, with characters acting in blatantly idiotic fashion for no other purpose than to continue serving the commentary. The original Dawn of the Dead's commentary on consumerism worked because it was a natural outgrowth of the way the characters' believably behaved (if you had free reign to a mall, you likely wouldn't want to leave, would you?).
Yet here, Romero feels compelled to ensure that Hopper's character won't dare negotiate, even preferring to leave the city (to go where exactly?) and kill an associate rather than give up five million bucks. To keep the commentary going, Romero even has Hopper take all his cash with him, even though I had to wonder what it was good for. Considering his demands, the same problem also applies to Cholo. Are there other cities/outposts out there using the same currency as well? If so, why not at least mention it so we don't question the characters' motivations, especially considering it's the basic framework that leads to so many deaths later in the film.
There are further instances of stupidity, such as Riley choosing not to warn anyone inside the city about Big Daddy. The soldiers protecting the city prove incompetent in almost every fashion, with one guard actually rappelling into a crowd of zombies. Later in the film, there's even a guy who wears headphones while he's outside the city, by himself, and not at all far from known zombie territory. This scene is also indicative of the countless jump scares Romero attempts, all of them obvious and hilariously overdone.
As for the zombies, there's the storyline involving Big Daddy, an undead gas station attendant who's inexplicably getting smarter. Much of the appeal of zombies is seeing them act out as mindless drones with no other motivation than to eat human flesh. That Big Daddy is able to think and seems to actually want revenge for his fallen zombie brethren completely mutes the sense of dread and terror that came with zombies acting on just pure instinct.
Most astoundingly, Romero takes this a step further and actually wants us to sympathize with the zombies. I shouldn't be surprised by this development, as it's all been clearly leading up to this point since Bub's humanity in Day of the Dead and the constant "they're us, we're them" lines. Doesn't mean I have to like it, especially when the previous installments have made it clear being a zombie isn't something to cherish and the general fact that they like to eat people doesn't exactly make me want to side with them. For me, LOTD continues Romero's downward spiral, and I still haven't liked a movie of his since the 80s.
Land of the Dead has been long-awaited for a good two decades. Set presumably some time after Day of the Dead, the plot focuses on a human population that has managed to survive by barricading themselves within the "remains" of Pittsburgh by means of guards and electrified fences (as well as rivers that are bordering the city). The rich reside in a tower called Fiddler's Green but everyone else is forced to live in the streets, with only the false hope of being able to attain high-class status.
One guy dissatisfied with living in the streets, Cholo (John Leguizamo), doesn't take kindly to the mayor's (Dennis Hopper) refusal, especially having been his lackey for three years with the expectation of reward. So Cholo steals the armored vehicle Dead Reckoning and threatens to destroy Fiddler's Green unless he gets his five million dollars (which is the amount needed to get high-class status, but did he really expect to be welcomed into Fiddler's Green with open arms after this incident?). Refusing to cooperate, the mayor hires Riley (Simon Baker) to bring Dead Reckoning back. Meanwhile, the undead are planning to invade the city thanks to the evolving zombie called Big Daddy, and given this couldn't happen at a worst possible time, you can guess what'll happen next.
I'm going to put it bluntly, this film is by far the worst of Romero's zombie movies, lacking in so many ways that I would still feel the same way even if I didn't have its predecessors to compare it with. But there are its predecessors, and having already seen three prior films in which characters must hold off scores of zombies at bay from inside some "safe" location before it's ultimately penetrated by the undead, let's just say seeing this a fourth time gets a little repetitive.
The film does have elements worth appreciating, the cinematography is excellent and easily the best of the series; I especially loved the stylish and creepy nighttime shot of zombies shuffling within a fog-shrouded forest. The movie is also the most action-packed of the series, so the non-stop gunfire keeps the movie watchable. The production values are also pretty good considering the budgetary limitations (some of the f/x still look pretty weak, though).
Otherwise, LOTD is rushed, unfulfilling, and does little its predecessors haven't already accomplished. What new material it does aim for is poorly conceived, a shocker considering Romero's had twenty years to mull over this material. Take the city, for instance, it's never fully explained how the monetary system works or where the electricity is coming from. I was able to suspend my disbelief for the latter in Dawn of the Dead, but I'm not willing to let Romero pull the same trick twice, especially when the inner workings of the city should have been further explored.
The movie's social commentary feels like a slapdash effort of contemporary issues tossed together without any real coherency, with characters acting in blatantly idiotic fashion for no other purpose than to continue serving the commentary. The original Dawn of the Dead's commentary on consumerism worked because it was a natural outgrowth of the way the characters' believably behaved (if you had free reign to a mall, you likely wouldn't want to leave, would you?).
Yet here, Romero feels compelled to ensure that Hopper's character won't dare negotiate, even preferring to leave the city (to go where exactly?) and kill an associate rather than give up five million bucks. To keep the commentary going, Romero even has Hopper take all his cash with him, even though I had to wonder what it was good for. Considering his demands, the same problem also applies to Cholo. Are there other cities/outposts out there using the same currency as well? If so, why not at least mention it so we don't question the characters' motivations, especially considering it's the basic framework that leads to so many deaths later in the film.
There are further instances of stupidity, such as Riley choosing not to warn anyone inside the city about Big Daddy. The soldiers protecting the city prove incompetent in almost every fashion, with one guard actually rappelling into a crowd of zombies. Later in the film, there's even a guy who wears headphones while he's outside the city, by himself, and not at all far from known zombie territory. This scene is also indicative of the countless jump scares Romero attempts, all of them obvious and hilariously overdone.
As for the zombies, there's the storyline involving Big Daddy, an undead gas station attendant who's inexplicably getting smarter. Much of the appeal of zombies is seeing them act out as mindless drones with no other motivation than to eat human flesh. That Big Daddy is able to think and seems to actually want revenge for his fallen zombie brethren completely mutes the sense of dread and terror that came with zombies acting on just pure instinct.
Most astoundingly, Romero takes this a step further and actually wants us to sympathize with the zombies. I shouldn't be surprised by this development, as it's all been clearly leading up to this point since Bub's humanity in Day of the Dead and the constant "they're us, we're them" lines. Doesn't mean I have to like it, especially when the previous installments have made it clear being a zombie isn't something to cherish and the general fact that they like to eat people doesn't exactly make me want to side with them. For me, LOTD continues Romero's downward spiral, and I still haven't liked a movie of his since the 80s.
Storyline
Did you know
- TriviaPartly based on the original, much longer script for Day of the Dead (1985).
- GoofsAt the start, when the Skyflowers stop and they are leaving the supermarket, 3 zombies are shot by the guy in the truck. The third zombie falls before being shot.
- Crazy creditsThe old mid-1930s Universal Pictures logo begins the film.
- Alternate versionsAvailable in an uncut and unrated version on dvd, restoring both gore and dialogue cut from the theatrical version.
- ConnectionsEdited into Cent une tueries de zombies (2012)
Details
- Release date
- Countries of origin
- Languages
- Also known as
- Tierra de los muertos
- Filming locations
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $15,000,000 (estimated)
- Gross US & Canada
- $20,700,082
- Opening weekend US & Canada
- $10,221,705
- Jun 26, 2005
- Gross worldwide
- $47,074,133
- Runtime1 hour 33 minutes
- Color
- Sound mix
- Aspect ratio
- 2.35 : 1
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