Upon moving into the run-down Spiderwick Estate with their mother, twin brothers Jared and Simon Grace, along with their sister Mallory, find themselves pulled into an alternate world full of faeries and other creatures.
Set in an era where superheroes are commonly known and accepted, young William Stronghold, the son of the Commander and Jetstream, tries to find a balance between being a normal teenager and an extraordinary being.
An old and forgotten game develops magical powers in this fantasy for the whole family. Twelve-year-old Walter Budwing (Josh Hutcherson) and his younger brother, Danny (Jonah Bobo), figure they're going to be in for a boring time when their father (Tim Robbins), who was supposed to spend the day with them, is suddenly called away on business, and gives them strict orders not to leave the house. Walter, who doesn't have much use for Danny, is motivated by boredom more than anything else when he agrees to play a board game Danny has found in the basement during a round of hide-and-seek. However, the boys quickly discover the space-themed game Zathura has some unusual qualities -- a roll of the dice unexpectedly launches the Budwing home into outer space, and Walter and Danny are suddenly fending off menacing robots, angry aliens, and showers of interstellar debris outside the Earth's atmosphere. As the boys try to figure out a way back home, they get some unexpected help from an ...
When Walter opens the living hall of the house after the game was finished, at the bottom of the left can be seen the iconic Steve McQueen poster from Bullitt (1968). See more »
The Games has total 51 spaces (Danny wins the game with the following spins - 5,4,7,6,6,8-2,9-1,1+9). Walter after spinning 6 times is at space 54 (9+2,8,6+4,8,8,9), which means he should have already won the game. But he continues to play and gets a 3, moves back 3 spaces to get an additional card. See more »
Oh, man. That's it. Nice grab. Oh, yeah.
All right, Danny, your turn.
What? l didn't get my full turn!
Yeah you did. I counted. That was 25. That's what we said.
That's not fair!
lt's exactly fair. Come on, Danny. Time for your turn, then l gotta work for an hour.
[getting into place]
You know, you're not the only one who gets a turn.
"The only one who gets a turn."
See more »
In the UK, two sequences where an aerosol is used as a blowtorch and where fire is set to a sofa with the use of an accelerant (around 1 min 17 secs) were cut by the distributor. This is because the BBFC have a very strict policy on imitable techniques (headbutts etc.) and decided that the scene was unsuitable for anything lower than a 15 certificate. Since this would have excluded the entire target audience, Sony asked for the scene to be cut in order to obtain a PG certificate. See more »
Surprisingly nice. If I was a kid I'd have loved it........
There are quite a few nice things about this film. In particular, Zathura is an aesthetically intelligent film. The makers did a great job of not relying too heavily on CGI; very thoughtful design and effects. The convincing use of miniatures, real sets and chaos/destruction really brought the story to life. True, its a kids movie. But not so much that it annoys, there's a timeless and attractive notion of adventure. Really hearkens back to the glory of 80's kids adventure movies. The film's gadgets and knick-knacks were great. The house and Zathura game-board were both characters in and of themselves, every bit as important as the actors (who did a fine job).
Throughout I felt like I was watching a little of "Time Bandits" mixed with some "Goonies" and maybe some "Hitchikers Guide..." or "House".
Some folks seem ambivalent to the film. That's unfortunate. Up against a lot of the uninspired sh*t that is released these days, Zathura is very successful in creating a fun and visually convincing escape. Half way through the movie I realized that I was waiting/anticipating the film's failure, that it was going to let me down. Never did.
I appreciated the film.
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