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Resident Evil 4 (2005)

Biohazard 4 (original title)
1:20 | Trailer
Six years after the events in Raccoon City, Leon Kennedy, now a federal agent, is sent to a rural part of Spain to rescue the U.S. President's kidnapped daughter, Ashley Graham from a sinister cult.


Shinsaku Ohara (script translation), Haruo Murata (script: PlayStation 2 version) | 4 more credits »

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Cast overview:
Paul Mercier ... Leon S. Kennedy / Merchant (voice)
Carolyn Lawrence ... Ashley Graham (voice)
Rino Romano ... Luis Sera (voice)
Salli Saffioti ... Ingrid Hunnigan (voice)
Sally Cahill Sally Cahill ... Ada Wong (voice)
Rene Mujica Rene Mujica ... Ramon Salazar (voice)
Jesse Corti ... Bitores Mendez (voice)
Jim Ward ... Jack Krauser (voice)
Michael Gough ... Osmund Saddler (voice)
Richard Waugh ... Albert Wesker (voice)
Carlos Carrasco ... Villagers & Zealots (voice)
Zeus Mendoza ... Villagers & Zealots (voice) (as Alex Mendoza)
Carol Bach y Rita Carol Bach y Rita ... Villagers & Zealots (voice) (as Carol Bach-Y-Rita)
Ward Sexton Ward Sexton ... Title Call (voice) (as Ward E. Sexton)


Six years after the viral outbreak that destroyed Racoon City, former police officer Leon S. Kennedy is a federal agent sent to Europe to search for the President's daughter. Unfortunately for him, he stumbles upon a scenario frighteningly similar to what he encountered back in Racoon City. Written by Anonymous

Plot Summary | Add Synopsis


Evil evolves


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Parents Guide:

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Official Sites:

Capcom | Capcom | See more »




English | Spanish

Release Date:

11 January 2005 (USA) See more »

Also Known As:

Resident Evil 4 See more »

Filming Locations:


Company Credits

Production Co:

Capcom Company See more »
Show more on IMDbPro »

Technical Specs

Sound Mix:




Aspect Ratio:

1.85 : 1
See full technical specs »

Did You Know?


During any cutscene in which Leon draws his weapon it will always be the handgun that you start the game with that he draws,even if you've sold it and bought a different one. See more »


Beating the game unlocks different costumes for your character to wear throughout the game when playing again. However, sometimes the character's original clothes still show up. See more »


[Leon managed to save himself from falling into the pit trap leading to impalement by throwing his grappling hook at the wall]
Ramon Salazar: [listening to the macrophone] Hmm... Where's the satisfying sound of one's impalement?
Leon S. Kennedy: [holding the grappling hook's rope and aiming his handgun] Won't fall for this old trick.
[Leon shoots at the bell]
Ramon Salazar: [heard the bell ring loudly in his ears] Ehh! How dare you! No more games!
[to his subordinates]
Ramon Salazar: Kill him! KILL!
See more »

Crazy Credits

During the end credits, slides are shown of the village in a happier time, followed by what happened when Las Plagas were introduced. See more »

Alternate Versions

Ported onto the PS2, in addition to a reduction in lighting and detail, the polygon count was toned down. Also, all of the cutscenes in the PS2 version are FMVs (meaning, they are pre-rendered and therefore don't take into account any recent changes made to the characters or areas, such as costume changes, blown up barrels and doors with bullet holes). On the plus side, there's an extra mini game called "Separate Ways", which is a five-chapter storyline that follows Ada's actions during the main game and also addresses some unanswered questions such as what happened to Leon's jacket and how Ashley met Ada. See more »


Featured in Professor Juice: Resident Evil - Juicy Treat (2015) See more »

Frequently Asked Questions

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User Reviews

Series and platform best
6 February 2005 | by wynni1See all my reviews

There's one standard that I always use to judge the quality of a game: If my girlfriend actually encourages me to play so she can watch, I know it's good. Very few games have passed this test - the original Silent Hill, Blood Omen, Resident Evil 1 and 2, and now Resident Evil 4. Not only is it totally immerse to play, but it's even fun to watch.

I'll admit that when I first played the demo (for about five minutes) I was a little nervous: The new over-the-shoulder camera setup was a little "un-Resident Evil," and the crazed hillbillies weren't comfortably familiar, like the lumbering zombies in the previous games. And some of the new moves (like diving through windows) seemed cheesy and over-the-top. However, after hearing from so many places that the game was great, and seeing so many reviews that had to rely on principle or nitpicking to find a problem with the game, I forked over fifty bucks.

And all I can say is, daaaamn. The only problem I've found with this game is that it'll make all the previous Resident Evil games suffer by comparison. This is what I really wanted - and just about got - from all of them. Who hasn't watched Dawn of the Dead and wanted to run around blasting the undead with a hunting rifle? Well, here's your chance, and you can even watch their heads explode in glorious 3-D. Ever wanted to shoot a monster in the knees, then mow it with an automatic weapon while it's down? Step right up.

Yes, lots of changes have been made to the game. Some of them seem like natural outgrowths of one another: It would be too easy to pinpoint aim and kill slow-witted, slow-moving zombies, so the enemies here are a little sharper and quicker. The camera no longer obstructs your view of a scene, which was frustrating but also a familiar hallmark of the previous games. And there are some RPG elements added that make the whole thing more "game-like," like a merchant who sells weapons and gun upgrades, and who buys treasures you find around the game. Enemies drop money, ammo, or health items when they die; the new "yellow herb" increases your maximum health. But all of these work to make the game a little more open-ended and a little more engaging (it's so much fun seeing in numbers just how powerful your magnum is). One mini-game, the shooting gallery, is unbelievably addictive, but well worth it: As a reward for completing each set of cheesy wooden targets you get money and a collection of "bottle caps" - little action figure-like models of enemies and allies from the game, who play low-fi recordings of their character sounds. It's downright hilarious.

For all its changes, though, Resident Evil 4 still FEELS like a Resident Evil game. It contains elements obviously important from the ultra-slick movie franchise - like slow-motion fight scenes and a challenging laser-dodge sequence - and other fun, over-the-top action movie tropes (pressing the action button near a second-floor window causes you to dive through the window, roll, and get to your feet), but it also contains the Resident Evil trademarks. The monsters are all weird perversions of real creatures - from humans to insects - the environments are atmospheric and creepy. the ever-more-powerful weapons are too much fun to play with, the characters interact in melodramatic shouts and cheesy one-liners, and, most importantly, you get the feeling that the enemy plans to win by sheer numbers.

It took me exactly twenty hours to beat the game: at the end my kills tallied up at just over 1,000: this game is huge. My girlfriend asked near the end of one chapter, "Is this the end?" and I said, "No, there's still another disk left." The graphics are so lush and beautiful that at least once I actually stopped between slayings to admire the backgrounds. The water effects and superb and the fire effects even better (the scene even wavers with heat); the environment is beautifully textured and some new elements - like destructible barrels and boxes and the ability to hop over obtrusive railings or fences - add an unprecedented (for a RE game) level of interactivity. When a beast dies its blood flies out in all directions; if your decapitate an enemy with your shotgun the bony stump spews blood with graphic detail.

After finishing the game you get a harder difficulty setting, and two mini-games become available: Assignment Ada, in which you play as Ada Wong through the final portion of the game, and The Mercenaries, a timed endurance round with four super-cool unlockable characters. I can't wait to play through it again.

There's also one other thing that, for me, really made the game. At one point you are in a run-down chapel inside a demonic castle, and you see an elaborate chest inside a glass case. Inside the chest is a (holy) hand grenade. I laughed out loud.

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