Against his father's wishes, a young psychic prodigy named Razputin ("Raz" for short) leaves his life in the circus and sneaks into Whispering Rock, a summer camp where young psychics like him can learn to use their powers, and maybe someday become "Psychonauts", psychic secret agents who battle the forces of evil. Raz manages to impress the camp's head counselor, Morceau Oleander, as well as visiting Psychonauts Sasha Nein and Milla Vodello, who agree to let him stay... but only until his father comes to pick him up. But something's amiss at Whispering Rock: a sinister force is stealing the brains from Raz's fellow campers, leaving them mindless, TV-obsessed zombies. Raz decides to put his growing arsenal of psychic powers to good use and investigate the strange goings-on. Along the way, he'll journey into the minds of those around him, and face perils ranging from mad scientists to giant monsters to the psychotic mental constructs lurking within the deranged minds of insane asylum ...
A Psychic Odessy Through the Minds of Misfits, Monsters and Madmen
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Did You Know?
Originally Psychonauts was going to be published by Microsoft, and was set to be an Xbox exclusive. Development though got caught between the transition of the original Xbox and the Xbox 360. Microsoft wanted an Xbox 360 port, but was not willing to give the additional funding to do so. Microsoft subsequently pulled out of publishing since they didn't want to soley release the game for the original Xbox, and funding for an Xbox 360 port couldn't be established. Eventually Majesco picked up publishing for the game, and Psychonauts then became a multiplatform title for the PlayStation 2 and Xbox as well as the PC. See more
I am about to warn you, young cadet. You are about to step into a living nightmare
19 April 2005 (USA)
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