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Final Fantasy XII (2006)

Fainaru fantajî XII (original title)
Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

Writers:

Yasumi Matsuno (story & concept), Miwa Shôda (scenario) | 1 more credit »
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Cast

Cast overview, first billed only:
Bobby Edner ... Vaan (voice)
Catherine Taber ... Penelo (voice) (as Cat Taber)
Gideon Emery ... Balthier (voice)
Nicole Fantl ... Fran (voice)
Kari Wahlgren ... Ashelia B'nargin Dalmasca - Ashe (voice)
Keith Ferguson Keith Ferguson ... Basch Fon Ronsenburg (voice)
Elijah Alexander Elijah Alexander ... Vayne Carudas Solidor (voice)
Johnny McKeown ... Larsa Ferrinas Solidor (voice)
Michael E. Rodgers ... Judge Magister Gabranth (voice) (as Michael Rodgers)
John Rafter Lee ... Cidolfus Demen Bunansa - Cid (voice) (as John Lee)
David Rasner David Rasner ... Al-Cid Margrace (voice)
Phil LaMarr ... Reddas (voice)
Tom Kane ... Marquis Halim Ondore IV (voice)
Nolan North ... Vossler York Azelas (voice)
Andrew Philpot Andrew Philpot ... Rasler Heios Nabradia (voice)
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Storyline

War is on the horizon. Seeking to strengthen its base of power, the great Archadian Empire has been invading and subjugating its neighboring kingdoms, one by one. The small kingdom of Dalmasca was one of it. When the occupying Archadian forces established a new consul in Dalmasca's royal city of Rabanastre, it caught the intention of Vaan, an urchin living on the streets. To Vaan, the Empite was an enemy hated by himself who had taken the life of his brother--his last surviving family member. Vaan hatches a plan to sneak into the castle housing the new consul. But before he had the chance, Vaan got far more that he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire were launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, Princess Ashe, who had been ... Written by IGN.com

Plot Summary | Add Synopsis

Taglines:

Discover the secret that will unravel an empire.


Certificate:

T | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

Japan

Language:

Japanese

Release Date:

31 October 2006 (USA) See more »

Also Known As:

Final Fantasy XII See more »

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Box Office

Budget:

$48,000,000 (estimated)
See more on IMDbPro »

Company Credits

Production Co:

Square Enix Company See more »
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Technical Specs

Sound Mix:

Dolby

Color:

Color
See full technical specs »
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Did You Know?

Trivia

This is the first Final Fantasy game where "Love" is not a main theme. None of the characters fall in love with another member of the group. See more »

Quotes

[first lines]
Dalmascan Priest: [conducting the wedding of Ashe and Rasler] In the name of the Father and in the presence of these holy relics... I hereby pronounce you man and wife from this time forth. May the blessings of the gods light your path to all eternity. Faram.
See more »

Connections

Follows Final Fantasy: Unlimited (2001) See more »

Soundtracks

Opening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yuji Saito
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Oota
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Sato
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
See more »

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User Reviews

 
emotionless satisfaction
24 December 2009 | by toh-3See all my reviews

Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.

My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).

But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.

I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons

License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)

Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.

Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).


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