After previously causing portals to open between worlds, Gordon released a race of aliens from enslavement on Xen and was placed into stasis by a mysterious figure known only as the G-Man. Meanwhile a race of aliens known as the combine enslaved Earth and is devouring its resources. Freeman awakens on a train heading for a massive city known only as City 17. The alien Combine empire watches over its human minions from a massive fortress called the Citadel, within which the human governor is none other than Gordon Freeman's old administrator, Dr. Wallace Breen. Uniting with the resistance fighters which contain some of his old acquaintances from the Black Mesa research facility (such as Barney Calhoun from Half-Life: Blue Shift), Gordon leads the resistance to free mankind with the help of the creatures he liberated from Xen, and the Antlion controlled with pheromones. After the fall of the first fortress G-Man places Gordon back into stasis.
Did You Know?
Many gamers were frustrated when they learned that they would have to activate the title through Valve's "Steam" game distribution system (by registering an account and entering the game's CD key) before they could play, as an anti-piracy measure. When game was released, there were so many attempts to sign on to accomplish this process that the system slowed down dramatically, occasionally resulting in lengthy delays before the game could be played. See more
Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
At the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera. See more
In retail Half-Life 2 the combine sniper rifle was louder and could be heard being cocked after each shot, this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update this was retconned, so that HL2 snipers now employ 'pulse' rifles too. See more
Kelly Bailey See more
16 November 2004 (USA)
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