One late night in a college dorm, four socially inept geeks immerse themselves in a fantasy world of their own creation. As their characters journey through forbidden kingdoms, ancient ruins, and the forsaken wilderness, the players attempt to solve a mysterious puzzle that could ultimately mean the difference between getting a life and death. Who is The Shadow? Where is The Princess hidden? Will any of them ever find a date? And how long do they have before their annoyed neighbors call the cops?
Honour. Valour. Gloury. Dourks.
Did You Know?
After the adventurers killed the Shadow the Gamemaster states that Nimble finds a secret trapdoor. When the characters open the door it is a door in the wall, not a trapdoor. It has to be said, anyway, that "find secret trapdoors" is a D&D gaming term including any kind of secret passageways, be it on the floor, wall or even roof. See more
[after Nimble backstabbed Hunk with a ballista
I can't believe I'm doing this.
[rolls the dice
Well, that's 264 points of damage. You splatter Hunk all over the common room. The patrons shriek in horror and run out of the inn, occasionally slipping on blood and entrails. You're now alone in a room that looks like a vat of beef stroganoff exploded in it.
[wiping his face
After end credits: Six hours, six hours gone from my life for one more player in Hero Quest. And he died. See more
Followed by The Gamers: Hands of Fate