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Metal Gear Solid: The Twin Snakes (2004)

A retired Mercenary is called upon by the U.S. government to handle a hostile takeover of an Alaskan military base by his former special forces group. A remake of the classic Metal Gear Solid.

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Set in March 1975, a few months after the events of Peace Walker, players control returning protagonist Snake, also known as Big Boss, as he works with Militaires Sans Frontières (commonly ... See full summary »

Director: Hideo Kojima
Stars: Kiefer Sutherland, Robin Atkin Downes, Tara Strong
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Cast

Cast overview, first billed only:
... Solid Snake (voice)
... Liquid Snake / Master Miller (voice)
Debi Mae West ... Meryl Silverburgh (voice)
... Naomi Hunter (voice)
... Hal Emmerich (voice)
... Roy Campbell (voice)
... Mei Ling (voice)
... Ninja (voice)
Renee Raudman ... Nastasha Romanenko (voice) (as Renée Raudman)
... Revolver Ocelot (voice)
... Vulcan Raven (voice)
... Psycho Mantis (voice)
... Sniper Wolf / Computer (voice)
... Donald Anderson (voice)
Allan Lurie ... Kenneth Baker (voice)
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Storyline

A retired Mercenary is called upon by the U.S. government to handle a hostile takeover of an Alaskan military base by his former special forces group. A remake of the classic Metal Gear Solid.

Plot Summary | Add Synopsis

Taglines:

Classic Metal. New Gear. See more »


Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

9 March 2004 (USA)  »

Company Credits

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Technical Specs

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Did You Know?

Trivia

At the time of the original game's release, it was not expected to get good reviews. For this reason most of the voice actors are credited under stage names. However the game was very successful and when all of those actors returned for this project, they used their real names. (Or most commonly known names) With the exception of Rob Paulsen who was not in the original game, the cast of main characters are voiced by the same actors. For the character of the Cyborg ninja, Rob was brought in as opposed to the previous game where the character was voiced by Greg Eagles who also provided the voice of the DARPA Chief. See more »

Goofs

After talking to Meryl in the restroom Meryl says "that's strange there's no guard". Snake replies saying, "What's happened to the music?" but the music is still playing. See more »

Quotes

Ninja: I'm like you, I have no name.
See more »

Crazy Credits

After the credits, there is a short bit of dialogue from Naomi, played over scenes of Alaska. See more »

Connections

References Metal Gear Solid 2: Sons of Liberty (2001) See more »

Soundtracks

THE BEST IS YET TO COME
Written & Produced by Rika Muranaka
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Frequently Asked Questions

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User Reviews

Nothing amazing, but can't live without it
16 April 2004 | by See all my reviews

Metal Gear Solid: The Twin Snakes is an excellent remake of the original Metal Gear Solid. (For the following, note that I have only played the PC version of MGS, which is almost identical to the Playstation version).

That said, I have to admit I haven't so far seen much in the game that had directly benefited from the polishing. The original game was slightly ugly, but not *too* ugly - acceptable. We live in the age where improvements in game graphics are starting to become less and less significant. The cutscenes are more impressive, of course, but again, you can't leap much higher from the original. Epic is epic. The voices have been rerecorded, which has had some benefits, namely that it has eliminated a couple of rather annoyingly badly delivered lines (a few seem to remain).

A little bit more of humor has been injected here and there, which is always good - hidden bits of humor are always fun to find.

The only thing where the game has really benefited from is the AI. The enemy soldiers have suddenly started to feel like the IQ 180 battle machines they're advertised as. Once the alarm rings, it's very tricky to stay out of trouble. (I wish, however, they had made the "game over if discovered" option available right from the start for all difficulty levels!) The boss fights, on the other hand, so far have seemed a whole lot easier! Also, the tranquiliser guns are a good addition.

One thing that bugs me is the lack of the VR training missions. Due to them, the PC version was good for both longer play sessions (the main game) and short time fun (the VR missions). As it is, sitting in front of the game is very likely to take approximately two hours out of our lives.

In summary, it is a great port of the game, it works wonderfully on GameCube, plays better than the original, has smarter enemies, slightly better graphics, good new guns and items - but yet, there's something in it that makes me to say "it's *just* a MGS remake, nothing more". It is, however, still a classic that I can't be without.


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