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The Elder Scrolls III: Morrowind (2002)

The protagonist travels by Morrowind, eastern province of Septim Empire in Tamriel. He can save it from enslavement or explore for personal purposes.



(writing), (writing) (as Mark Nelson) | 8 more credits »
2 nominations. See more awards »




Cast overview:
Jeff Baker ...
Jonathan Bryce ...
Male Argonians / Male Khajiits / Male Nords (voice)
Female Nords (voice)
Linda Canyon ...
Female Dunmers (voice) (as Linda Kenyon)
David DeBoy ...
Male Altmers (voice)
Shari Elliker ...
Catherine Flye ...
Female Altmers / Female Bretons (voice)
Cami St. Germain ...
Female Bosmers (voice)
Gayle Jessup ...
Female Redguards (voice)
Boethiah / Malacath / Molag Bal / Male Orcs / Male Bretons (voice)
Melissa Leebaert ...
Mephala / Female Khajiits (voice)
Male Redguards (voice)
Female Argonians / Female Orcs (voice)


On the island of Vvardenfell, the native 'Dunmer' maintain an uneasy relationship with each other, and with the ruling Empire. The mythical Ghostgate - said to protect the island and the rest of the world from a great evil - is beginning to weaken, and local beasts and other monstrosities are increasingly becoming common in the land, with no clear end in sight. The three God-Kings of Morrowind have taken to their private abodes, refusing to walk and talk amongst the people they've served. In the midst of all this, an Imperial prisoner of unknown parentage is shipped to this ancient island, given a small stipend, and told to talk to a man in a nearby town. Life on Morrowind - and of the world of Tamriel - is about to change. Written by Chris

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Release Date:

1 May 2002 (USA)  »

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Did You Know?


There are numerous references to humor writer Rich "Lowtax" Kyanka of Somethingawful.com An island directly west of Tel Aruhn has the body of a man named Arlowe (R-Low) and it has a weapon called "The Banhammer". On the website, Lotwax refers to banning people as "Hitting them with the ban-hammer". See more »


The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out.. See more »


Male Dunmer: [to a player with high Personality] We welcome you freely, outlander.
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Spin-off The Elder Scrolls III: Tribunal (2002) See more »

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User Reviews

The newest and best thing in RPG's
24 September 2004 | by See all my reviews

"The Elder Scrolls 3: Morrowind" is, in my mind, the best RPG that's been produced to date. It is the only completely open-ended RPG that I've seen. With virtually no limitations placed on where you can go or what you can do, it propels itself into a whole new level of RPG. In fact, this game allows almost too much freedom. At times it can be overwhelming and exhausting, but those things are also what make it refreshing. There are numerous factions and outfits that you can join completely at your own discretion. The game also has a unique system of remembering what you've done. Like I said, you're free to do whatever you want, whenever you want to do it. You can kill anyone, rob anyone, fight anyone, etc., and there are several ways that you can do each. There is a thin storyline that drives the game forward, which you are free to pursue or not at your leisure.

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