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After the events of StarCraft (1998) the Protoss try to unite their divided race while still fighting the weakened Zerg which is also attacked by human expedition from Earth.


Matthew Samia

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StarCraft (Video Game 1998)
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In 2499 in the Koprulu sector, a ferocious collective race known as the Zerg arrives to massacre the exiled human colonies while a highly advanced race, the Protoss, intervenes to exterminate the Zerg.

Directors: Chris Metzen, Matt Samia, and 3 more credits »
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StarCraft II: Wings of Liberty (Video Game 2010)
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Four years after the events of StarCraft: Brood War, Jim Raynor fights against the Dominion and begins a search for artifacts when at the same time zerg attack once again.

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After the events of StarCraft II: Wings of Liberty (2010), Sarah Kerrigan works to reunite the Zerg swarm in order to take revenge on Arcturus Mengsk.

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After the events of StarCraft II: Heart of the Swarm (2013), Hierarch Artanis works to reunite the Protoss factions in order to retake their homeworld of Auir and stop Amon from destroying the galaxy.

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Survivors in the reign of chaos try to resolve their differences in a new world, that was shaped after the fall of the Burning Legion.

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Warcraft III: Reign of Chaos (Video Game 2002)
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Years after the fall of the Orcish Horde to the human Alliance of Lordaeron, the remaining humans and orcs find themselves facing a common enemy: the demons of the Burning Legion and their armies of undead monsters.

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Warcraft II: Tides of Darkness (Video Game 1995)
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The land of Azeroth is being attacked by evil orcs coming from the Dark Portal. Humans will have to fight for their country.

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After the Humans discover that the rift which allows the Orcs passage into their world still exists, they must now venture beyond the Dark Portal into Orcish lands to put an end to the threat of yet another invasion.

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Diablo II: Lord of Destruction (Video Game 2001)
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Warriors and rebels stand against Diablo and his malignant forces as they prepare to fight in an apocalyptic conflict. In the expansion, Baal takes over command of Diablo's forces as the end of the war draws near.

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Diablo II (Video Game 2000)
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Evil has survived. Diablo, the Lord of Terror, now seeks to free his demonic brothers. The armies of the High Heavens are forbidden to interfere with Diablo's plan.

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Diablo (Video Game 1996)
Action | Fantasy | Horror
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It is a horrible era for the formerly peaceful town of Tristram. Prince Albrect is missing, King Leoric is dead, and demonic raids are now commonplace. You are one of the heroes, who visits Tristram to slay whatever is causing this horror.

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Warcraft: Orcs & Humans (Video Game 1994)
Action | Adventure | Fantasy
    1 2 3 4 5 6 7 8 9 10 8.1/10 X  

The Orcish Hordes came through a dimensional rift to the land of Azeroth. You control either humans or orcs in their war against each other.

Stars: Bill Roper


Cast overview:
Glynnis Talken Glynnis Talken ... Sarah Kerrigan (voice)
Jack Ritschel Jack Ritschel ... Admiral Gerard DuGalle / Templar / Zeratul / Edmund Duke (voice)
Paul Ainsley Paul Ainsley ... Samir Duran / Artanis (voice)
Castulo Guerra ... Alexei Stukov (voice)
Debra De Liso ... Raszagal / Valkyrie (voice)
Paul Eiding ... Aldaris (voice)
Tiffany Hayes Tiffany Hayes ... Adjutant (voice)
James Harper ... Arcturus Mengsk (voice) (as James W. Harper)
Robert Clotworthy ... Jim Raynor (voice)
Jason Hayes Jason Hayes ... Artanis / Corsair (voice)
Chris Metzen Chris Metzen ... Battlecruiser / Ghost / Marine (voice)
Bill Roper Bill Roper ... Fenix (voice)
Allen Adham Allen Adham ... Zealot (voice)


Taking right after the events of StarCraft; the Zerg Overmind is dead, and the Zerg swarms over the war-torn Protoss world of Aiur have run amok without their leader. Only groups of Protoss and Terran survivors remain on Aiur, mainly consisting of Captain James Raynor, Dark Templar Zeratul, Judicator Aldaris, and the newly-elected Praetor Artanis. Without their now fallen leader Tassadar, the Protoss and Terran survivors escape the Zerg to the Dark Templar world of Shakuras; where they plan to rebuild their army and commence their strike upon the Zerg race. Meanwhile, the UED (United Earth Directorate) has come to the Koprulu Sector with plans to neutralize the Terran Empire, now ruled by former renegade Arcturus Mengsk and former Confederate General Edmund Duke; but they are in for more than they expected. As for the Zerg, Kerrigan, the self-styled Queen of Blades has assimilated the Zerg swarms along with the cerebrate Daggoth as they plan their vengeance against the Protoss and ... Written by jondaman816 <jondaman816@yahoo.com>

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Release Date:

30 November 1998 (USA) See more »

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Did You Know?


Duran's beret is the same color, and has the same insignia, as the ones worn by soldiers in the ARVN Airborn during the Vietnam War. See more »


The Protoss hero Artanis is Praetor of the Templar caste. However, as seen particularly clearly in the ending movie of the Protoss campaign, his psychic tendons (the 'dreadlocks' on top of his head) are cropped in the manner of the Dark Templar. See more »


Zeratul: Matriarch, I have served you for many millennia. I have always valued your wisdom and strength. Yet lately, in your mind, I have sensed something that clouds your true spirit. Though Kerrigan has gone, I wonder if her treachery still remains?
See more »


References Warcraft: Orcs & Humans (1994) See more »

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User Reviews

Just when you thought space was safe again
20 April 2008 | by TBJCSKCNRRQTreviewsSee all my reviews

This is the only add-on made for StarCraft, and it picks up where that left off. There are almost as many levels, which is definitely seldom seen, and highly commendable. The story is still great, but it doesn't quite measure up to the standard the game itself set, and parts of it just aren't that interesting or captivating. It does continually develop, and getting to the end(of the overall plot) is worth it. The campaigns aren't equally good, either, and I understand that not everyone cared for the very ending. They do still have all the same voices, however. A little of the dialog, and maybe also character writing, could have used some work. The voice acting is still magnificent. Several new characters join the fray, and they're not bad at all. The number of cut-scenes in this is fairly underwhelming... and they're not as well-done(if some are still pretty "large") as those of the game. The level design is tough to argue with... and the ideas behind the levels tend to be rather marvelous, as well... there are even a place or two where you can make a choice that will affect the following level or the like. There is the odd one out here and there, fights that... just aren't that spectacular, but not many. There are a few that have well-thought out concepts behind them, and these were, to me, by far the most fun. The flaws and errors, still not *that* obvious in the grand scheme, remain. I'm not sure sound and/or music really has a noticeable amount done to it, which is fine(if it ain't broke...). The overall setup of StarCraft remains, with some differences. The game-play is still entertaining and challenging. The graphics remain the same, and I'm not certain that anything fresh is included to multi-player. I do of course mean in addition to the one hundred new levels for it. There are more environments herein, if not all that many. Everything that is in this(and a few extra goodies, too!) seems to be added to the Campaign Editor simply through the regular installation, so for all of us who love to fiddle around with that, there are good news in that department(too). Now... as all faithful players of it know, the real excellence of the original lies mainly in how unique and yet equal the three sides are. This is continued in this, where not only does every unit return, but each side get two more units, one air and one ground, and with them come further abilities(which are adequately introduced in the campaigns). Each of the three air units are all anti-air, as far as attacks go, but their most effective use are like night and day...and...uh...and...an eclipse, something. The Corsair, found in the army of the strongest technology, is effective against ground-based attacks, in particular static defenses, due to its ability, the Disruption Web, which renders anything within its area of effect unable to attack, within the duration. The human-controlled Valkyrie is best against groups of enemy fliers, and as such, can be used to either force them to scatter, or take them down fast. Finally, the Devourer, of the other extra-terrestrial race, can be a real pest against anything else that isn't grounded, not only due to its speed and power, but also the lasting effects of its acid spores. The three ground units are mighty different from one another, as well... the Terrans get a Medic, who, in addition to healing, can also Restore, which dispels any(seriously, as far as I've been able to tell, *any*) negative ability used against the unit that you cast it on, and can use their Optical Flare to Blind... Observers and regular units alike(it'll severely limit the line of sight of the unit on the receiving end of it). The Zerg get the Lurker, which is essentially a burrowed(!)(and when not, it's mobile) version of the Sunken Colony(almost adding another dimension of danger to ignoring the possibility of Zerg burrowing). Last, but by no means, no stretch of the imagination, least, is the Dark Archon, for the Protoss. Apart from Feedback(basically instant death to any enemy that has energy) and Maelstrom(which, granted, is perhaps a little... misplaced, as far as sides go, they already have something like that, if they were going to make another, it should maybe have gone to the Zerg, instead), which freezes the target(s!) in place, they have a devious, useful and fun one... it's called Mind Control. This baby(at this point, I'd like to make it perfectly clear to anyone reading this that it is not, in fact, an actual infant... for those potential players out there who dread their parenting and child-care skills, you can relax again) will take over any single enemy hit by it, and yes, this can, in fact, be used to get all three races in one battle. Not everything about this expansion pack is positive, and it does not beat what it is a successor to... but it does add, a lot of it is masterful, and there are improvements with the changes. Strategies can now be (even) more intricate, and the game-play is more updated than altered, more like the next logical step, and more of the quality and brand that we already know and appreciate, than something... alien(I know, I know, terrible, awful, cringe-inducing to the very extreme, but I could not help it). This is worth a try(albeit I don't think I've seen a demo version... whereas the predecessor to this not only has one, but it is stand-alone and is, more or less, a prologue... *and* has multi-player) for anyone who liked the first. Anyone who enjoyed making levels for it should also give thorough consideration to this. I recommend this to, well, either and both, of the aforementioned groups(and maybe there's a healthy symbiosis of the two, as well as some that fit into both categories), and there are countless hours of playing, and/or creating, ahead. 7/10

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