After the death of Shaggy's Uncle Beaureguard, he, Scooby, and Scrappy arrive at his uncle's plantation to collect the inheritance. But as soon as they arrive, they find it is haunted by ... See full summary »
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
When Scooby and the gang visit a scientist at a university to check out the game he created about them, they get trapped in the game itself and have to play the game to get out of it once and for all, while they face an enemy known as the 'Phantom Virus'.Written by
This movie marks the last time Scott Innes and B.J. Ward provide the voices of Scooby-Doo, Shaggy Rogers and Velma Dinkley, as Casey Kasem would reprise his role as Shaggy for the next film, Scooby-Doo and the Legend of the Vampire (2003), Nicole Jaffe would also reprise her role as Velma and Frank Welker would replace Innes as Scooby-Doo in all the direct to video movies from now on. See more »
At the ending of the film when the gang meets their cyber counterparts, you can tell the real Scooby from the cyber Scooby by the color of their collars (red and blue). However, there are a couple of errors. In the scene where the monster goes over the water flume, both Scoobys wear a red collar in one shot. In a later scene, when the gang stands outside the arcade, Scooby's collar changes from red to blue between shots. See more »
[after the Mystery Gang has told him all the clues]
All I'm getting is that the virus had a thing for... baseball!
[the scene cuts to Bill trying to open the door]
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After the credits are over, Daphne, Fred, Velma, Shaggy and Scooby-Doo talk to the audience about their adventure in Eric's Scooby-Doo game and this ends with Scooby and Shaggy visiting the Scooby from the game. See more »
The post credits scene where the Mystery, Inc. gang discusses their favorite parts about making the movie is usually removed from Cartoon Network broadcasts, most likely due to time constraints. See more »
Going into cyberspace is always something. When Scooby Doo and the gang decide to help with a game that's being reprogrammed by a cyber creep, they get their megabytes into action. It was very interesting when the gang met their cyberselves. The old-look gang and the new look gang never had a problem working together, and the old ghouls they encountered were put into the mix as well. The ghouls were the ones they faced in the past: The Gator Ghoul(The costume was worn by Alice Dovely), The Creeper(Worn by Mr.Carswell, the bank president), The Tar Monster, The Jaguaro, and other s to name a few. They weren't the real threat, the real threat was the phantom virus. Getting the Scooby Snacks was always the clicker whenever the gang went to another level, and being in the game wasn't so bad either. All those clues, all the mystery, no wonder Scooby-Doo cartoons always be great fun. At the end of the movie, the gang show what the liked about the web, and how it gets their interest going. I've enjoyed this movie from day one, and it couldn't get any better! 5 stars. SCOOBY-DOOBY DOOOOOOO!!!!!!
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