In the year 2032, Batô, a cyborg detective for the anti-terrorist unit Public Security Section 9, investigates the case of a female robot--one created solely for sexual pleasure--who slaughtered her owner.
A vagabond swordsman is aided by a beautiful ninja girl and a crafty spy in confronting a demonic clan of killers - with a ghost from his past as their leader - who are bent on overthrowing the Tokugawa Shogunate.
The fate of the world is threatened by seemingly monstrous entities known as Angels. NERV is an organisation set up to counter this threat and it is up to young pilots to protect Earth but exactly what are the real motives behind NERV?
The year is 2071. Following a terrorist bombing, a deadly virus is released on the populace of Mars and the government has issued a 300 million woo-long reward, the largest bounty in history, for the capture of whoever is behind it. The bounty hunter crew of the spaceship Bebop; Spike, Faye, Jet and Ed, take the case with hopes of cashing in the bounty. However, the mystery surrounding the man responsible, Vincent, goes deeper than they ever imagined, and they aren't the only ones hunting him. The original creators of the virus have dispatched Electra to deal with Vincent and take out anyone who may stumble on the truth behind him. As the hunt for the man with no past and no future continues to escalate, they begin to question what about the world is reality and what is a dream as the line between sanity and insanity becomes more apparent.Written by
The animation is sufficiently detailed to identify some of the guns used; the pistol used by Vincent Volaju on the train is identifiable as a Strayer Voigt Infinity, chambered in either .45 ACP or .380 Browning, and the submachine gun fired into the weather control center ceiling by Faye Valentine is identifiable as a Heckler & Koch MP5K, chambered in 9mm. Faye's pistol is a Glock 30: the model number is clearly visible when Faye shoots the game in the arcade. (The Glock 30 is chambered for .45 ACP.) Spike's pistol is a IMI Jericho 941, though the movie does not give enough clues to identify what round the pistol was chambered for. Jet's pistol appears to be a Walther P99, but lack of detail makes identification and chambering difficult. See more »
In the prison scene, when Spike recalls the deal he made to Electra, his dubbed voice doesn't match the amount of his "mouth flaps". In between his voice can be heard, and then nothing when his mouth is still moving. See more »
I don't recommend the Calabar beans. They are used to see if your wife is cheating on you. The innocent eat at once; they choke and spit them out. But the guilty eat cautiously, slowly, which makes the poison work. Soon, she is crying out in pain. That's how you can tell.
Thanks, but I'm not married.
Now that is true happiness.
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After the closing credits we are taken back to the Bebop living room. Spike naps on the couch. Spike: He was just all alone. He couldn't enjoy a game with anyone else. Like living in a dream... That's the kind of man he was... He spots a butterfly in the air and grabs it. He opens his hand. Nothing is there. TEXT: ARE YOU LIVING IN THE REAL WORLD? See more »
I have to disagree with anyone who says that Knockin' on Heavens Door (Tengoku no tobira) is a throw-away movie version of a popular anime series.
I have seen this movie and I loved it. The plot is involving and keeps the viewer involved in the story.
The aspect of Vincent being the one who is searching for a way to see if he is really dreaming or awake is a nice twist from it just being Spike who wonders the question. The soundtrack fits well with the action in the movie and heightens the action and suspense.
The scenery is dynamic and the characters, the main cast as well as the new additions, carry the weight (yes, yes, I know they're not real) of the movie and the script which is well written and very Bebopish.
This movie is a perfect addition to the Cowboy Bebop series and is definitely not a throw-away.
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