Earl Bassett, now a washed-up ex-celebrity, is hired by a Mexican oil company to eradicate a Graboid epidemic that's killing more people each day. However, the humans aren't the only one with a new battle plan.
The new sequel finds Burt Gummer, who's dying from Graboid poison, and his son Travis at a remote research station in Canada's Nunavut Territory, where they must go up against a new batch of Graboids to save Burt's life.
Don Michael Paul
Alistair Moulton Black,
Paul du Toit
Perfection Valley, Nevada is a quaint little town. The inhabitants live peaceful, tranquil lives. Most of the time. Perfection is home to the Graboid, El Blanco. El Blanco is a thirty-foot ... See full summary »
Third Tremors movie takes us back to the small Nevada town of Perfection where local resident and adventurer Burt Grummer returns after traveling abroad and killing carnivorous worms called "Graboids" (introduced in the first movie) and their offspring "Shriekers" (introduced in the second movie) to life in his home town and must deal with some crooked land developers, a thrill-seeking guy named Jack Sawyer looking for wealth in this potential tourist town, and eventually dealing with a new strain of Graboid worms that metamorph into their second Shrieker phase, and whom unexpectedly morph into their third stage for another harrowing battle against Burt and Jack in the desert surrounding the town.Written by
In the scene involving the tourist mother and son conversing with Burt Gummer, the boy asks for his picture to be taken with 'the tremor', playing on a common misconception that the title 'Tremors' was also the name of the creatures despite the fact they are actually referred to as 'graboids' in the previous films. See more »
When they get into Burt's safe room there are no weapons in it. There is almost no chance that there would not have been at the least a "hold out" piece in the safe . See more »
[after Burt blows up a shrieker herd]
Holy Sheeit! he doesn't fool around.
Burt is very uh, committed.
See more »
Melvin continues to curse at Burt as the credits begin. See more »
Tremors 2 found itself coming up rather short in the character development phase, and setting the action in a deserted rural area of South America (or was it Central America? the film doesn't exactly make you care either way) didn't help. So the production team for Tremors 3 took things back to the small, quirky town of Perfection, Nevada, in the hopes of getting back the interaction that made the original such a classic.
In all honesty, this was a smart move, although it is not a hundred percent successful. The size of the cast appears to be somewhat reduced in this effort, possibly because of the absence of the two men that made the original so hilarious, namely Kevin Bacon and Fred Ward. Michael Gross does a very good job of assuming the lead, but in terms of serious acting (yes, this is partly necessary even for a film like this one), he is seriously outclassed by those two. However, it is absolutely wonderful to see the remains of the original cast again after such a lengthy absence. Melvin is a particular delight to see again, and his involvement will leave those of us with memories of deserted hellholes in the middle of nowhere chuckling.
The new genus of the monsters is also quite hilarious, all the more so because it is based on the behaviour of real insects. Unfortunately, the CGI for the Graboids is a lot less convincing than the practical effects that were used in the original film. That's not entirely surprising, but still disappointing. But like I've said in my comments about the previous two films, the human factor is the most important one here, and Tremors 3 gets that element right unlike its most immediate predecessor.
All in all, I'd give Tremors 3 a nine out of ten for concept and execution, but a minus two for the acting. So that works out to be about a seven... whether or not you think that's fair, I couldn't care less, which is the sort of attitude that makes films such as this one great.
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