Earl Bassett, now a washed-up ex-celebrity, is hired by a Mexican oil company to eradicate a Graboid epidemic that's killing more people each day. However, the humans aren't the only one with a new battle plan.
The new sequel finds Burt Gummer, who's dying from Graboid poison, and his son Travis at a remote research station in Canada's Nunavut Territory, where they must go up against a new batch of Graboids to save Burt's life.
Don Michael Paul
Alistair Moulton Black,
Paul du Toit
Perfection Valley, Nevada is a quaint little town. The inhabitants live peaceful, tranquil lives. Most of the time. Perfection is home to the Graboid, El Blanco. El Blanco is a thirty-foot ... See full summary »
Based on the events in Perfection, Nevada, this story takes place on a different continent. When a small group of people take a vacation trip, they soon find themselves followed by a strange underground creature.
Third Tremors movie takes us back to the small Nevada town of Perfection where local resident and adventurer Burt Grummer returns after traveling abroad and killing carnivorous worms called "Graboids" (introduced in the first movie) and their offspring "Shriekers" (introduced in the second movie) to life in his home town and must deal with some crooked land developers, a thrill-seeking guy named Jack Sawyer looking for wealth in this potential tourist town, and eventually dealing with a new strain of Graboid worms that meta-morph into their second Shrieker phase, and whom unexpectedly morph into their third stage for another harrowing battle against Burt and Jack in the desert surrounding the town.Written by
In 2001, a Tremors video game was announced to be in production. Being developed by Rock Solid Games, Tremors: The Game was said to be an third person survival horror action shooter that also incorporated heavy open map sandbox style game play elements as well. Set for a December 2003 release on PS2, Xbox, Gamecube, and PC, the game was quietly canceled in the summer of 2003 due to a "lack of fan base for the game" and fears that the game would severely under-perform. Little is known about the game, except actors Michael Gross, Frank Welker, Keith David, and Shawn Christian have all said to have completed at least a good portion of their voice acting, and several character, vehicle, and monster models have been released online. Other than that, barely anything is known about what the game would've involved, and no test footage of the game has ever been released. See more »
When Burt, Jack and Jodi are in the port-a-potty hiding from the Ass Blasters, someone locks the door and 'IN USE' is showing. After they decide their plan, they simply open the door while it is still in the 'IN USE' position, meaning it should still be locked. See more »
And THAT'S why we're at the top of the food chain!
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Melvin continues to curse at Burt as the credits begin. See more »
The original TREMORS was a terrifically-fun film, and TREMORS 2 was an equally-fun sequel that captured everything from the original. Now we have TREMORS 3, which I've been anticipating ever since first hearing about it. Now that it's here and I've had the chance to see it, I have to say I'm a little disappointed. First, the bad points. No Fred Ward. I would love to have seen him return, and I'm not sure why he didn't unless he just felt like leaving the series behind. Also, the plot surprise this time around involving the Graboids is something of a disappointment. I won't ruin it for those who haven't seen it yet, but the discovery is less enjoyable that discovering the Shriekers in TREMORS 2. And we don't get to see much of the Graboids beyond a few minutes of screen-time scattered throughout the film. I would have liked a little more Graboid action. Now the good points. Michael Gross. Burt Gummer is back and better than ever, opening the film with a sequence in which he takes out a whole herd of Shriekers in Argentina with a high-powered dual-machine gun rig on the back of his truck. The action soon returns to the town of Perfection, Nevada, location of the first film, completely recreated for the film and looking identical to the setting in the original. Shawn Christian's Jack (like Christopher Gartin's character in TREMORS 2) could have easily been a terrible sidekick character, but is a character who's as likable as the others and well-played by Christian. Also nice is the return of those who lived in Perfection in the original film (those who survived, at least). Kevin Kiner's score is very different from the previous two, featuring a combination of driving synth rythyms and traditional orchestral scoring. A soundtrack would be most welcome. And thanks to having the same writers as the first two (an extreme rarity among sequels), the film has many references to past events that fans will delight in picking up and remembering. I enjoyed TREMORS 3, but felt it fell a little short of being completely satisfying like the other two. If only the big surprise had been something different (and better), this would be a flawless film. It's fun to watch and I'm sure I'll watch it many more times, but I wonder how long it will take before the surprise grows on me and I began to fully except it and like it. With the surprise being what it is, I'm not sure I would look forward to a TREMORS 4 (even though I'd probably watch it anyway) because it would have to continue the surprise. But this it's a must-see for TREMORS fans, because it does maintain the sense of fun and suspense found in the other two and is technically well-made, something that cannot usually be said for direct-to-video sequels (and second ones, at that).
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