Edit
Storyline
Two years after the events at Shadow Moses, Solid Snake infiltrates the United States' Marine Corps and sees that the government is trying to unleash Metal Gear upon the world. With the help of Otacon, Snake will expose Metal Gear to the world and try to save the world from the disaster that was the Shadow Moses Incident.
Written by
Johnny
Plot Summary
|
Plot Synopsis
Edit
Did You Know?
Trivia
There are many (more than a dozen) special 'occurrences' that can be found throughout the game. Some include: Pervert Troopers when they discover Hidden Books Nature Calls: A Solider taking a leak, Easter Island Statues, Seagull Splatter: watch Seagulls poop
See more »
Goofs
During the Strut B encounter with Vamp, Pliskin's wrist is badly cut. This cut is missing completely moments later when he meets up with Raiden and Stillman in Strut C.
See more »
Quotes
[
all the Metal Gear RAYs around Snake begin to tremble violently]
Solidus Snake:
What's happening?
Revolver Ocelot:
[
over Solidus's radio]
The AI, GW, it's out of control!
Solidus Snake:
WHAT?
Revolver Ocelot:
I'm reading an abnormal impulse cascade throughout the neural network. I can't shut it down!
Solidus Snake:
The Patriots?
Revolver Ocelot:
I don't know. Maybe some kind of virus?
Solidus Snake:
Ocelot, what have you been up to?
Revolver Ocelot:
It's too late! Arsenal's system has gone haywire. It's on an emergency assent course.
Solidus Snake:
Stupid machines!
See more »
Crazy Credits
At the end of the credits, a conversation between Snake and Otacon reveals key information about the Patriots' Wisemen's Committee.
See more »
Alternate Versions
In the Japanese version, Solidus supposedly says something as he's falling from Federal Hall (it's unclear what he says, however). In other versions he's silent, although his mouth still moves as if he's talking.
See more »
Connections
References
Wonder Woman (1975)
See more »
Soundtracks
Can't Say Goodbye to Yesterday
Music & Words / Produced by
Rika Muranaka
Recorded by
James Nichols (as James Nicholas) at Manhattan Center Studio
Mixed by
Alan Meyerson at Media Ventures Studio
Vocal -
Carla White
Piano -
Onaje Allan Gumbs (as Onaje Allangumbs)
Bass - Kenny Davis
Drums -
Eugene Jackson Jr. (as Eugene Jackson)
Sax -
Don Braden
Trombone -
Robin Eubanks
Conducted and played by Felix Farrar Orchestra
See more »
Edit
Details
Release Date:
14 November 2001 (USA)
See more »
Also Known As:
Metal Gear Solid 2
See more »
Edit
Box Office
Budget:
$10,000,000
(estimated)
See more on IMDbPro »
Company Credits
Technical Specs
Aspect Ratio:
1.85 : 1
See
full technical specs »
When the first Metal Gear Solid was released on the Playstation, it blew every other game out of the water. It wasn't just a game... it was a piece of art. Not only was the gameplay excellent and heart-pumping, but the story was gripping and touching, the quotes were novel-like and cutscenes were as memorable as your favorite scene in any movie.
Now, Metal Gear Solid 2: Sons of Liberty has been released for the Playstation 2, with an improvement upon everything. The enemy intelligence has got to be the most impressive I have ever seen. They constantly radio in their reports of their guarding spots, and if you kill them, the ones they radio to will check out why they are not responding, forcing you to think before you shoot, unlike many other games. You can sneak up the guards and hold them up or snap their necks if you want, you can limp them by shooting specific body parts, or you can even make them bleed to death by shooting them a few times and letting them live.
The characters are still as three-dimensional as they were before (and I don't mean physically as models, but as a character by inner traits, motives and feelings). You'll feel very emotional for them. Whether you hate them because they're a backstabbing b*****d, or you feel sorry for them because of their past or situations that they are stuck in. The story is as gripping as the first, however, it IS a lot more complicated and one would probably have to play through a few more times to understand the plot a lot more. There are so many pieces of the plot that are in their own seperate places, that it's hard to put them together until you do play a few more times. It's almost impossible to give away the plot without spoiling anything, so I will not say anything, because this game is FULL of surprises. Even at the nearing of beginning of this game that you will be surprised.
Metal Gear Solid 2, in my opinion, is not as good as the first game, but it surely does not make this a bad game. In fact, this game is a worthy sequal, as much as The Empire Strikes Back was for the first Star Wars film (well, I liked the first better). There are some parts in Metal Gear Solid 2 that will seem too similar to the first game, which is the weakest point of this sequel, but the new quotes and philosophies, outstanding gameplay, wonderful story, and hilarious humor will make this game worth a purchase.
HOWEVER, if you have never played the first game, do so, before this one. This isn't like a James Bond film, in which every story is quite new. This game does continue with explanations to the first game. You can read the "In the Darkness from Shadow Moses" in this game, which summarizes (despite being about 349 pages) the events of the first game, though the summary has inaccuracies that were put in on purpose (most likely to put a touch of realism in which the author can't remember what everybody says...can't blame her, there's a lot of speech in it).
Another congratulations to Hideo Kojima and the crew at Konami for making the second best game out there (the best game out, in my opinion, is the first Metal Gear Solid still...).