7.8/10
757
6 user 1 critic
When the Mushroom Kingdom is safe, Mario goes to the Kingdoms of Sarasaland to save Princess Daisy from the alien threat of Tatanga.

Director:

Satoru Okada (as S. Okada)

Writer:

Shigeru Miyamoto (characters)
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Storyline

When the Mushroom Kingdom is safe, Mario goes to the Kingdoms of Sarasaland to save Princess Daisy from the alien threat of Tatanga.

Plot Summary | Add Synopsis

Taglines:

Relive Mario's greatest Game Boy adventure!


Certificate:

K-A | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

Japan

Language:

Japanese

Release Date:

31 July 1989 (USA) See more »

Also Known As:

SML See more »

Company Credits

Production Co:

Nintendo See more »
Show more on IMDbPro »

Technical Specs

Aspect Ratio:

1 : 1.17
See full technical specs »
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Did You Know?

Trivia

This was one of two games that did not feature the traditional Starman's theme. The other one is its sequel, "Super Mario Land 2: 6 Golden Coins." See more »

Quotes

Mario: Oh! Daisy Daisy
Princess Daisy: Thank you, Mario.
See more »

Connections

Featured in James & Mike Mondays: Super Mario Land (Gameboy) (2015) See more »

Soundtracks

Can-Can
(uncredited)
(from "Orpheus in the Underworld")
Music by Jacques Offenbach
See more »

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User Reviews

 
A great Mario on the go
11 December 2018 | by wonkertuzzSee all my reviews

I gotta say. For a Mario game that came out in the late 80s on a handheld of all things, this game is awesome. With great gameplay, level design, music, and creative boss battles, this really does feel like a full fledged Mario game for the most part, and is very impressive for it's time. But if there's one thing that wasn't that kind to this game, it's time. This game, while still definitely a Game Boy classic, has aged pretty poorly. The visuals, while they were definitely passable for the time, are very primitive. Mario is made of like 4-6 pixels at most, and the same can be said for just about everything and everyone else in this game. They're still easy to distinguish, but this definitely won't invite those who've never played a Mario game before. If there's one thing good to come out of that, at least the game isn't hard to look at on the Game Boy screen, so at least there's that. The game itself is also extremely short. Again, this was passable for it's time, but finishing this game after playing each successor may be disappointing for those hoping for a long and grand adventure. The reason for this is that this game only has 12 levels. While that's still definitely impressive for an early Game Boy game, it's tough to really get into a game that's so short. Other than that, this is still a very competent Mario game that I do recommend to Mario fans, as this does have most of the great things that Mario fans, like myself, look for in a Mario game. It may not be 6 Golden Coins or Wario Land, but this is still a great Mario on the go.


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