Game based on Terry Patchett's famous Discworld series. On a world that is being carried on four elephants standing on a huge turtle dark plots are brewing in the city of Ankh-Morpork. A secret society is planning to release a dragon so that they can take over the city. Little do they know that the dragon is planning to take over from them after it has been released. At Unseen University (the home and school for wizards.) the Arch-chancellor sends regular anti-hero learner-wizard Rincewind to try to stop the dragon and this involves Rincewind, with the aid of his lunatic luggage (a chest with lots of feet that follow him everywhere), sets out to solve the mystery. This involves Rincewind travelling through both space and time...
Lee Horton <Leeh@tcp.co.uk>
Did You Know?
The plot of this game is largely based upon the Discworld novel "Guards! Guards!" by Terry Pratchett
. See more
For a few of Rincewind's comments, such as when the player tries to put the money pouch in the Luggage, his voice sounds different because it's done by Rob Brydon instead of Eric Idle. See more
[about the Archchancellor
As far as leaders go, the only reason I'd follow him into battle is out of curiosity.
(possible spoilers) In the DOS version, when Rincewind goes to the edge of the world to find the parrot, there is a sequence where he appears trapped. It then shows gods/goddesses talking about making the game more interesting and reveals that Rincewind is actually down the bra of the goddess. He asks how to get out- then changes his mind, saying he would like to stay there. This sequence is not present in the European PAL Playstation version of the game. See more