Lara Croft is the daughter to a rich aristocratic English family. She is also nothing like her family, as she writes about her expeditions for rare artifacts. Natla Industries ("Creator of all things bright and beautiful," claims Natla's lackey, Larson) has hired Lara to find a rare artifact called the Scion. But what is Natla's interest with the Scion? Is Lara being used? Most importantly, what's a nice girl like Lara Croft doing in an adventure game like this?
Pat McCurry <firstname.lastname@example.org>
Sometimes a killer body just isn't enough.
Did You Know?
Originally conceived with a male lead character; changed to a female character in order to reduce similarities with Indiana Jones. See more
Ah, Pierre. You litterbug.
In 1998, shortly after the release of Tomb Raider II, Tomb Raider was re-released for DOS and released for the first time for Macintosh. This release, titled Tomb Raider Gold in North America, and Tomb Raider: Unfinished Business elsewhere, featured the regular game as well as four new bonus levels in two extra chapters. The levels for Tomb Raider Gold were created in the San Francisco office of Eidos by Phil Campbell, Rebecca Shearin, and Gary LaRochelle. The first chapter of the game takes place in Egypt, and occurs several months after the events of Tomb Raider. The story sees Lara returning to the City of Khamoon to investigate a mysterious statue of the Egyptian goddess Bast. This leads to her discovery of an entirely new temple dedicated to the cat deity, which includes a giant gold statue several stories high. The second chapter takes place before those of the first chapter - quite literally straight after the events of Tomb Raider. This chapter starts with Lara sliding down the same slope as in Tomb Raider's final level, and finishes with her destroying the last remnants of the Atlantean Race. See more
Referenced in Hansel & Gretel