A crack government anti-terrorist squad takes over an obscure Alaskan nuclear disposal facility. Solid Snake is up for the task to infiltrate the facility, rescue the two hostages and thwart the terrorists' plans.


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Cast overview, first billed only:
Solid Snake (voice)
Banjô Ginga ...
Liquid Snake / Master Miller (voice)
Kyôko Terase ...
Naomi Hunter (voice)
Hal Emmerich - Otacon (voice)
Roy Campbell (voice)
Mei Ling (voice)
Gray Fox (voice)
Nastasha Romanenko (voice)
Revolver Ocelot (voice)
Yukitoshi Hori ...
Vulcan Raven (voice)
Kazuyuki Sogabe ...
Psycho Mantis (voice)
Naoko Nakamura ...
Sniper Wolf / Computer (voice)
Masaharu Satô ...
Donald Anderson (voice)
Yuzuru Fujimoto ...
Kenneth Baker (voice)


A crack government anti-terrorist squad takes over an obscure Alaskan nuclear disposal facility with the aid of an army of genetically-modified 'genome soldiers'. They have threatened to launch a nuclear missile if the US government does not hand over the preserved body of 'Big Boss', the greatest soldier that ever lived. The only person who can successfully infiltrate the facility, rescue the two hostages and thwart the terrorists' plans is the legendary Solid Snake - you. Written by Richard 'Solid' Magrath

Plot Summary | Plot Synopsis


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Parents Guide:





Release Date:

21 October 1998 (USA)  »

Also Known As:

MGS  »

Company Credits

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Technical Specs

Sound Mix:


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Did You Know?


The first names of Otacon and Solid Snake are Hal and Dave (David), the same names of the computer and the principal character in 2001: A Space Odyssey (1968). The chief of Foxhound's medical staff is Dr. Naomi Hunter, this was also the name of one of the scientists in 2001: A Space Odyssey (1968). The submarine that Snake is launched from is the Discovery - the name of the ship in 2001. Dave was also the first name of Meryl's partner in Policenauts (1994), which was one of Kojima's previous games. The character of Meryl Silverburgh appeared in both games, although neither game are actually related by plot. See more »


Naomi says her grandfather was in the FBI, but later, Master Miller mentions "her grandfather" and "her father" when talking about him. See more »


Roy Campbell: You okay, Snake?
Snake: I'm not the right guy. I can't save the world.
Naomi: What's wrong?
Snake: I gave into the pain. I'm sorry, Colonel. I sacrificed Meryl to save myself...
Roy Campbell: Snake... She was a soldier. She knew the risks. Battlefield casualties are always tragic, but they're an unavoidable part of war.
Naomi: Don't blame yourself. You still have a mission to do.
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Crazy Credits

During your third time playing the game, different music plays over the end credits. This music is the "Metal Gear Solid Main Theme" that was primarily featured in trailers, most notably the one at the 1997 Electronic Entertainment Expo. See more »


Featured in Playstation Underground: Issue 2.2 (1998) See more »


The Best Is Yet to Come
Written & Produced by Rika Muranaka
Additional choral arrangement by David Downes
Words translated by Blathnaid Ni Chufaigh
Recorded at Beech Park Studio, Ireland
Engineered by Philip Begley
Lead vocal: Aoife Ni Fhearraigh (appears courtesy of Gae-Linn Records)
Iarlaith Carter, Stephen Mailey, Eimear Noone, Meav Nt Mhaolchatha, John Mc Namara, Cathal Clinch,
Rachel Talbot, Sinead Fay, Sylvia O'Brieniarlaith Carter, Ewan Cowley
Deelan Masterson (low pipe, bouzouki), James Blennerhassett (double bass), John Fitzpatrick (fiddle),
Noel Bridgeman (percussion), Rika Muranaka (keyboards)
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Frequently Asked Questions

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User Reviews

2nd only to Final Fantasy VII! A masterpiece!
30 December 2001 | by See all my reviews

This is one fabulous game. A truly sensational experience that is very hard to rationalize. It's no game. Metal Gear Solid is work of art that entertains, makes you think, educates, touches, and really has some poignant things to say about life in-general. I know what you're thinking: a video game? C'mon! But it's the truth! Not only does this undertaking concieve some very memorable characters with some very top-notch voice-acting, it contains, above all, an unrelenting, twist-filled world of a story that will fundamentally change the way you think of games. And in there, you also get a great gameplay style that is so fun, you'll be sitting there for hours on end fiddling with your weapons, setting up traps for, and playing tricks on guards. It is literally a blast and it never lets up. The drama and emotional impact of he story can only be heightened by equally good music, and MGS delivers the goods here as well. If only MGS2's music was as good as this (sorry Harry Gregson-Williams, but your score SUCKED). Anyway, the locations and sets are interesting and exotic and unforgettable. The boss-fights are varied and fun, with a weapon specifically designed for each boss that adds depth and a sense of eclectiveness to the battles. I loved that. You also have strong relationships with the people you meet and the people you fight and it adds and makes it special. The game also spurts a great amount of extras and side items and "quests" that add even more replayability to the game. Thankfully the story doesn't go into the deep end and go nuts on you. It is a very compelling and satisfying one. 3 words, ok? Play, this, game! Thank you Hideo Kojima. 10/10!!

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