8.6/10
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15 user 12 critic
Three humans trapped on a distant planet discover its deadly secret which could be their undoing.

Director:

Sean Clark

Writers:

Steven Spielberg (original concept), Sean Clark (concept) | 4 more credits »
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Cast

Cast overview:
Robert Patrick ... Commander Boston Low (voice)
Mari Weiss ... Maggie Robbins / Reporter (voice)
Steve Blum ... Ludger Brink / Cocytan Leader / Borneo Space Observer (voice) (as Steven Blum)
Leilani Jones Leilani Jones ... Cora Miles / Newsperson (voice) (as Leilany Jones Wilmore)
David Lodge ... Ken Borden / Reporter (voice)
James Garrett James Garrett ... The Creator / Newsperson (voice)
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Storyline

Three astronauts, in an attempt to knock an asteroid out of its collision course with earth, are transported to a dead alien world, uncover an ancient alien machine. The machine transports them to an extinct planet, where strange and mysterious aliens guide them in their search to find a way home, and perhaps save other aliens trapped in an alternate dimension. Written by <hyperk8423@itsnet.com>

Plot Summary | Plot Synopsis

Taglines:

A deep space adventure See more »


Certificate:

K-A | See all certifications »

Parents Guide:

View content advisory »
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Details

Country:

USA

Language:

English

Release Date:

30 November 1995 (USA) See more »

Company Credits

Show more on IMDbPro »

Technical Specs

Sound Mix:

Stereo

Color:

Color
See full technical specs »
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Did You Know?

Trivia

In the second version of the game, Boston Low and Judith Robbins both had blond hair. Judith would later be re-named Maggie, after the character in Northern Exposure (1990). The voice work was later redone with more professional voice actors. There was also an object called the Klein bottle inside the asteroid, which brought the astronauts to the alien world by mirroring their appearance (i.e. making them left-handed instead of right-handed). This object would be later be re-used to solve several puzzles, but written out in the final version of the game. See more »

Quotes

Boston Low: [after arming the explosives on the asteroid] This asteroid has a pair of landing lights now, kids. Stick a fork in us, we're done.
Maggie Robbins: Who writes your material, Commander?
Boston Low: I get it all out of the newspapers, Robbins.
See more »

Crazy Credits

After advertising The Dig Novel and The Dig Novel: Audio Drama, there is a large space, following by "(Yes, really)". See more »

Connections

Spoofs Forbidden Planet (1956) See more »

Soundtracks

Another World
Written by Michael Land
Courtesy of LucasArts Entertainment Company
See more »

Frequently Asked Questions

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User Reviews

 
Those with patience will "dig" it
2 April 2009 | by Field78See all my reviews

When I played this game back in the nineties, I actually thought I was the only one who liked it. I had thoroughly enjoyed universally loved classics like Indiana Jones and the Fate of Atlantis, Monkey Island, etcetera, which were called 'adventure games' for a reason. I also liked The Dig, but in there I seemed to be alone. In the general view, The Dig was an overly serious and dull game. In retrospect, I would certainly call this LucasArts' most atypical game, which isn't necessarily criticism. The physical action, slapstick and witty humor that hallmark most of LucasArts' games is mostly absent in The Dig, so it is somewhat understandable why this game wasn't as widely embraced as its predecessors when it came out. I am quite happy that this game seems to have finally found its audience and appreciation in the years after that. This is a game which has its merits on the psychological and emotional level, and not in adrenaline kicks. Do not expect the thrill of beating the bad guy and saving the girl, or the triumph of mastering arts and skills. This game is a mental journey, a road that needs to be experienced rather than crossed. You need to go look for the story rather than that the story is fully presented to you. Those who can appreciate substance over action will not be disappointed.

This is actually one of the few specimens of "pure" science fiction, a genre which tends to get mixed or watered down with other genres, like action and fantasy, or is used primarily as a setting for a display of spectacle and special effects. The Dig has it moments of grandeur and visions of breathtaking beauty, but no great sacrifices have been done to appeal to mass audiences. True science fiction dares to explore the consequences of scientific achievements in a story which describes what might happen; truly good science fiction like The Dig also dares to ask questions whether we should pursue that science and if we are ready for the consequences. Although I don't think the Dig would qualify as an absolute masterpiece, it certainly is a great example of great science- fiction. In the original treatment, the game would have been a plea for pacifism, yet three versions later, the philosophical and scientific content of the game was somewhat toned down in favor of more exploration (the number of fans would probably have been even smaller, if they'd stuck to this first draft). It is hard to say if the game could have become a real hard-core sci-fi masterpiece in the original treatment, but I do appreciate the fact that Sean Clark chose to keep the game less theoretical, and accessible enough for a larger audience; I am also pleased with how the game ultimately focuses more on the subject of mortality now (I won't say more, just play it and you'll learn a valuable lesson).

One thing which is hard to ignore is the game's look. The locations in the game are stunning in both design and variety. Some parts look appropriately alien, while remaining recognizable because technology and nature are combined in a completely harmonious way, something which was later done with great effect in games like Metroid Prime. Ambient sounds are used to give an extra feeling of alienation, while the music enhances the game's overwhelming and other-worldly atmosphere. If there is obvious criticism, than I would direct it at the slow pace of the game. A lot of time is spent on walking, and aside from some unexpected shocks and scripted events, there is limited physical action; although the scenery is beautiful, all the walking and backtracking can become tedious after a while. Many people claim that The Dig lacks humor, but I disagree; it certainly lacks the obvious jokes and jolly fun we come to expect from LucasArts, but we get lots of cynical humor to moderate the serious tone, mainly from the character Boston Low; it will probably be lost on those who do not appreciate this kind of subtlety.

All in all, I'll be the first to admit that this not a game for everyone, but those people who appreciate beauty and do not require a story that ends with a bang can certainly give it a try.


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