| Cast overview, first billed only: | |||
| Jennifer Jason Leigh | ... | Allegra Geller | |
| Jude Law | ... | Ted Pikul | |
| Ian Holm | ... | Kiri Vinokur | |
| Willem Dafoe | ... | Gas | |
| Don McKellar | ... | Yevgeny Nourish | |
| Callum Keith Rennie | ... | Hugo Carlaw | |
| Christopher Eccleston | ... | Seminar Leader | |
| Sarah Polley | ... | Merle | |
| Robert A. Silverman | ... | D'Arcy Nader | |
| Oscar Hsu | ... | Chinese Waiter | |
| Kris Lemche | ... | Noel Dichter | |
| Vik Sahay | ... | Male Assistant | |
| Kirsten Johnson | ... | Female Assistant | |
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James Kirchner | ... | Landry |
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Balázs Koós | ... | Male Volunteer |
Allegra Geller, the leading game designer in the world, is testing her new virtual reality game, eXistenZ with a focus group. As they begin, she is attacked by a fanatic assassin employing a bizarre organic gun. She flees with a young marketing trainee, Ted Pikul, who is suddenly assigned as her bodyguard. Unfortunately, her pod, an organic gaming device that contains the only copy of the eXistenZ game program, is damaged. To inspect it, she talks Ted into accepting a gameport in his own body so he can play the game with her. The events leading up to this, and the resulting game lead the pair on a strange adventure where reality and their actions are impossible to determine from either their own or the game's perspective. Written by Kenneth Chisholm <kchishol@execulink.com>
From the brilliantly twisted mind of director David Cronenberg comes "eXistenZ." What is "eXistenZ," exactly? A new male enhancement product? No, rather, it's a reality enhancement product; a new type of video-game/virtual reality experience, to be even more specific. Jennifer Jason Leigh plays the programmer of said video game, while Jude Law plays her hapless protector and our surrogate as the audience. The further down the rabbit-hole Law's character goes, so too do we, until we are left dizzy and without words to describe what we just saw.
Early in the film, our characters are on the run from somebody who wants to do away with this ground-breaking technology. They'll have to deal with a creepy Willem DeFoe character and deadly spores along the way, while still finding time to explore their new reality and test their limitations. Cronenberg's film pretty much hits the ground running and doesn't allow us the chance to catch our breath as it levels up. Because this is vintage Cronenberg, of course there is plenty of gooey grossness to go around, the least of which are the "portholes" that allow would-be gamers to plug in. Those crushing on the lovely Leigh may find themselves feeling somewhat conflicted about whether the "porthole" exploring is sensual or nausea inducing.
Plot-wise, the film draws comparisons to other late '90s tech- thrillers like "Dark City" and "The Matrix." Heck, even the DVD box- art states that "eXistenZ" "makes 'The Matrix' look like 'Child's Play.'" Well, I don't know about all that, seeing as how I personally don't ever recall seeing a killer doll dodging bullets in that movie, but no matter. What sets "eXistenZ" apart is that it is less focused on its dystopian future and more focused on our present quandary in balancing technological advances with good old down-to- earth human experience. Like the best Cronenberg films, "eXistenZ" has a lot to say about that subject, but doesn't bludgeon or bore his audience with it. Trade the giant placenta-like sacks of skin in this film for the latest iPhone, and it's safe to say that "eXistenZ" was ahead of its time, to say the least.