Young woman Sidney works in a telephone company and she is sure that her father, doctor Bloom, and sister died after an accident. Sidney's hobby is to play with virtual reality. She has ...
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Sydney and her sister Samantha are reunited and, along with Duncan, they enter VR5 to discover what really happened the night of the car crash. It turns out there was no car crash: Sydney's memories ...
Sydney enters VR to probe the mind of a self-confessed traitor scheduled for execution to find out why he did it. She discovers he was being blackmailed by people who held his son hostage, and in the...
Gus McClain is a college professor, whose life is perfectly idyllic, he has a good job, good friends, and a loving wife. One day things change for Gus when he discovers all sorts of odd ... See full summary »
Young woman Sidney works in a telephone company and she is sure that her father, doctor Bloom, and sister died after an accident. Sidney's hobby is to play with virtual reality. She has found an ability in herself to enter into the human mind by using VR - Virtual Reality 5. Sidney is no ordinary person and an influential mysterious organization tries to use her.Written by
Yanis Matushevsky <firstname.lastname@example.org>
Confusing, absorbing, harrowing, and unjustly killed at 13 eps.
There comes a time when every video collector has to go back through their archives, sometimes taped on the fly and never properly watched, and give them another look. And so it was that, after five years, I checked out VR.5. I freely admit that most of my reasons had to do with Anthony Head, but it would be simplistic to say that I haven't found other reasons to mourn its loss. The plotline is labyrinthine, the loyalties are tenuous and constantly changing, yet at the heart of it is a group of characters who learn to love, respect, and trust each other in spite of repeated and persistent efforts from without and within to fragment them. Sydney goes from a withdrawn, antisocial voyeur with a half-suppressed past to a caring, sympathetic crusader; Duncan evolves from her stereotypical eccentric platonic buddy to a strong, creative, supportive hero; and then there's Oliver, who manages to grow from an infuriatingly enigmatic button-pushing Committee Man(literally as well as figuratively) to a rebellious individual whose tragic past has shaped him into someone both caring and terrified of getting involved. Even the amorphous organization known as the Committee progresses, from a standard top-secret non-government agency, dedicated to amorphous and impossible standards, to a global conspiracy frought with schisms and internicine rivalries. Not a bad progression for thirteen measly episodes, three of which didn't even make the series' first run. It would have been nice to at least see what happened next, as the final episode was both a downer and a cliffhanger.
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