Left for dead in the unforgiving deserts of post-nuclear Australia, after defeating Lord Humungus' barbarian horde of bikers in Mad Max 2: The Road Warrior (1981), the former officer of the tough Main Force Patrol, Max Rockatansky, happens upon Bartertown: the remote market-town outpost in the middle of the dry Wasteland, and the realm of the autocratic Queen Aunty Entity. There, a lethal challenge awaits Max, who, in return for his freedom and provisions, must engage in a bloody match to the death with the grotesque symbiotic being, the Master/Blaster. However, an unforeseen complication after the brutal fight in the stronghold's combat arena, The Thunderdome, will banish, once more, Max into the vast wilderness, only to discover the peaceful haven of The Lost Tribe: a community of marooned children who survive on their own, waiting for the arrival of the legendary Captain Walker. Is "Mad" Max, indeed, their saviour? Can he overthrow Bartertown's ruthless tyrant?Written by
George Miller lost interest in the project after his friend and producer Byron Kennedy was killed in a helicopter crash while location scouting. That may explain why Miller only handled the action scenes, while George Ogilvie handled the rest. The film is dedicated to Byron Kennedy. See more »
In the opening scenes, it goes from full daylight to sunset in a matter of seconds. See more »
Remember where you are - this is Thunderdome, and death is listening, and will take the first man that screams.
See more »
Scenes filmed but cut from the final film: Max comforting the dying Ghekko while facing Bartertown from the desert dunes and telling him it's Tomorrowmorrow land (this scene can be glimpsed in the Tina Turner video for We Don't Need Another Hero.) Max waking in Crack in Earth in the middle of the night and remembering his wife Jessie and crying, realising he is no better than the people he has hunted for so long. See more »
The first half of this film -- the part with Bartertown, Thunderdome, etc -- is brilliant, not just a repeat of THE ROAD WARRIOR but a totally new concept, thoroughly fleshed out. The second half, with the lost children, isn't as good -- and, more to the point, doesn't quite mesh with the first half, despite Miller's attempts to tie it all together at the end. Still, it's well above average in a genre that has increasingly come to believe (wrongly) that special effects are more important than plot and character.
79 of 89 people found this review helpful.
Was this review helpful to you?
| Report this