Emerald is an agent the Germans "have" inside allied intelligence 1944/WWII. With "help" from Emerald, the Germans catch Wheeler, believed to know the when and where of D-Day. Emerald is sent to be Wheeler's cell mate. Let the game begin.
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In April 1944, an allied agent is sent to France in order to rescue an "overlord" captured by the Germans. (An "overlord" is one of the few men who know the date and place of the D-Day invasion). To achieve this goal, he will be supported by a secret friend of the Allies, a very important German officer and the French resistance. But the S.S. is not resting.Written by
Luis Carvacho <firstname.lastname@example.org>
Not a bad historical adventure, if pretty familiar.
A double agent is dispatched to try to recover one of the 'Overlords' - the small group of people who knew when and where the Allied invasion would land. Ed Harris was a good choice to play the seeming turncoat. His intensity makes him hard to read while the viewer is jerked back and forth trying to figure out where his loyalties actually lie. Most of the film's running time is taken with the cat and mouse game of Ed trying to manipulate his objective's Nazi captors is pretty interesting, especially when one realizes that he is playing for the highest possible stakes: the success or failure of the biggest undertaking of the entire war. Then, when the action kicks in late in the picture, for once a big chase sequence has a dramatic purpose and isn't just there as a mindless diversion. Ed has to outwit and outrun the whole Nazi war machine in Fortress Europe, or the invasion is doomed.
Everything has a rather old fashioned feel to it, probably since this was just the type of movie that got made over and over in the late 40s and early 50s, but the production looks good and the period detail is convincing. Nothing here felt completely original, but it is a well enough made movie to be entertaining in itself.
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