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Tron (1982) Poster

(1982)

Trivia

The film was disqualified from receiving an Academy Award nomination for special effects, because the Academy felt at the time that using computer generated effects was "cheating".
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Jump to: Spoilers (6)
While the film was a commercial failure, the arcade video games based on it proved to be a tremendous hit and actually out-grossed the film.
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The state-of-the-art computer used for the film's key special effects had only 2MB of memory and 330MB of storage.
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To inspire the actors, arcade games were placed on the production sets and could be played during downtime. Jeff Bridges apparently was the most adept at the games and found it hard to tear himself away from a game to shoot a scene.
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Wendy Carlos' score was recorded using the same Moog modular synthesizer used for her groundbreaking "Switched-On Bach" LP in 1968, as well as her previous film scores for "A Clockwork Orange" and "The Shining". Also used was Carlos' then-cutting edge GDS digital synthesizer, as well as the live London Philharmonic Orchestra. The Tron soundtrack, therefore, at the time represented a hybrid of three generations of music production: past (live orchestra), present (analog synthesis), and future (digital synthesis).
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Jeff Bridges produced too much of a bulge in the crotch area in his computer outfit, so he was forced to wear a dance belt to conceal it.
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Many Disney animators refused to work on this movie because they feared that computers would put them out of business. In fact, 22 years later Disney closed its hand-drawn animation studio in favor of CGI animation. Hand-drawn animation was ultimately resumed at Disney at the behest of new creative director John Lasseter, also head of Pixar- ironically a computer animation company.
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Composer Wendy Carlos' score for the film was unavailable on CD for many years due to the severe degradation of the original analogue master tapes. By the time of the film's 20th Anniversary, techniques had been developed which allowed the tapes to be temporarily restored to a playable condition for digital re-mastering.
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The programmers' cubicles at Encom were shot using the actual programmers' cubicles at The Walt Disney Company's Information Technology group. A matte painting was used to expand the area to a size more appropriate to a software company.
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TRON is also a debugging command in the BASIC programming language, meaning "TRace ON". However, Steven Lisberger has stated in interviews that he took the name from the word "electronic", and did not know about the BASIC command until later.
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Pac-Man makes a graphical and audible cameo on Sark's control screen just after the light cycles escape the game grid.
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The ENCOM laser bay was real. It was actually the target bay for the twenty-beam SHIVA solid-state laser facility at the Lawrence Livermore National Laboratory. It was used for nuclear fusion research in the late seventies and early eighties, and was capable of delivering up to 28 trillion watts of power on target.
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While computer animation was used in several scenes, the technology did not exist for a shot to contain both live actors and computer animation. Live-action shots were combined with hand-drawn animation. Strong editing, such as with the light cycle chase, created an apparently seamless blend of actors and computer animation.
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The DVD commentary notes that there is almost no camera movement whatsoever in any of the shots of the electronic world with live-action characters in them. They brought in a camera and tripod with metal batwings attached, and literally nailed the camera to the floor; the camera was so locked off that "it wouldn't move even if hit by a car". The few shots with live-action characters which actually have camera movement (about a dozen shots in all) involve simple graphics or animation, such as one-color backlighting.
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The scenes in the computer world were produced using "backlit" animation and computer generated imagery. The actors performances in the computer world were captured on B&W Kodak XX film using 65mm Super Panavision 70 cameras and each frame was printed on high contrast Kodalith sheet film as a positive and then subsequently a negative. These had colored light shone through then onto color film to produce the characteristic "glowing" and required a separate exposure and film layer for each character detail, object etc. which produced each frame in Tron when every layer was combined, with some having 16 layers or more. As cameraman, the negative passed 26 times through the camera eye adding many matte layers to add a single filtered color to the film each pass. The cell sandwiches were quite thick and difficult to flatten under the animation stand platen glass.The CGI scenes, by Abel and Assoc., were outputted from CRT's onto horizontally running 35mm Vistavision and these layers combined with those from the live action. In the "real world", performances were captured on standard color negative 65mm film and some were shot on 35mm and "blown up" to 65mm.
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All the live action that occurred inside the computer was filmed in black and white, and colorized later with photographic and rotoscopic techniques.
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Co-writer Bonnie MacBird first studied computer programming with paper and pencil in the 1960s during junior high school. While attending Stanford she made punch cards for use on a PDP-11 minicomputer at night when students were allowed access, and played a rudimentary version of Pong with lights on the computer's control board. Before joining Steven Lisberger's company, MacBird worked as a mid-level story executive at Universal Studios where she tried unsuccessfully to get their story department to put their records in a database. It was MacBird's suggestion to Lisberger that they get computer pioneer Alan Kay as a consultant on the film they were developing. MacBird sent versions of the script via acoustic coupler to Xerox Palo Alto Research Center where Kay helped her edit them on the company's early version of a personal computer called the Alto. MacBird believes this makes her the first screenwriter to edit a screenplay on a computer, but chose the closest approximation to industry standard Courier font available so the studio would think it was typewritten. The character of Alan Bradley was based in part on Kay, and, along with the Stanford Artificial Intelligence Lab, the lab in the film was based on Kay's lab at Xerox PARC. Kay and MacBird married in 1983.
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The "pulsing" flicker in some scenes in the computer world were the accidental result of a mix up during production. Each B&W 65mm frame of the film was printed on 20"x16" Kodalith high contrast film as high contrast positives which were then used to print as high contrast negatives. These positives and negatives were then colorized and used in the film. The Kodalith was produced by Kodak in the necessary size as a special order and the film boxes numbered in order of each batch produced so that there was a consistent film speed if used in order. However, this was misunderstood by the Tron crew and they were used in any random order which resulted in some frames being brighter/darker than others and resulted in the flickers as the film speed varied. Once this was found out, the film was used in order of production to minimize the effect, but in the end the producers actually added in more flickers and "zinger" sounds to represent the computer world glitching as Steven Lisberger described it. However, he digitally removed them from the 2011 Blu-ray release as they were not in his original vision of the film and he believed they detracted from the quality.
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During the ENCOM exterior shooting (where the giant door was), there had been radioactive spillage near the shoot. Cindy Morgan even stepped in a contaminated area and had to have her shoes decontaminated.
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Due to the poor return at the box office, following this film and its predecessor The Black Hole (1979), Disney Studios did not make another live subject film for ten years.
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Sound effects designer and synthesizer Frank Serafine achieved the unique soundtrack by processing various everyday noises through a Fairlight CMI digital synthesizer at different speeds. For example, the slowed-down purr of Lisberger's pet cat became the "Master Control Program" rumble, screeching monkeys were used to simulate the throwing noise of the "Identity Discs," and virtual explosions were created by popping firecrackers inside a warehouse. The "Solar Sailer" was the modified sound of a Goodyear blimp.
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In the initial scenes with Flynn at the arcade, he is playing a game he invented called Space Paranoids. The game he is playing bears remarkable resemblance to 3-D graphics game engines, which would not be invented for ten more years.
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Flynn's program is named "Clu". It was originally thought that CLU was named after an old programming language. It was revealed in the sequel TRON: Legacy (2010) that the name CLU was actually an acronym for "Codified Likeness Utility" (mentioned by Sam in the first few minutes of this movie). In Spain "CLU" was adjusted as "Copia Lógica de Usuario" (Spanish for Copy Logic of User), as it was dubbed in TRON: Legacy (2010).
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Those are actual Frisbees that the characters throw around within the game grid.
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Flynn's personal computer, which he uses to interact with CLU and hack into the ENCOM mainframe, is an Apple III computer complete with an Apple Monitor III (monochrome green monitor).
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In total, 569 people worked on the film.
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The original plan was to have the circuit lines of the "good" programs glow yellow, and the "bad" programs would have blue circuit lines. At one point, this was changed to where good programs are blue, and evil ones are red. Some of the original coloring remains, mostly in tank programs (Clu has yellow lines on his uniform, and all of Sark's tank commanders are pale green). But Flynn takes on this greenish tint after he crashes the recognizer and gets knocked out, shortly after he gets up he returns to the normal blue. This is also seen some shots in the original theatrical trailer, Master Control appears blue in one shot and in many shots of the main characters they appear yellow.
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Originally released in the summer of 1982, the abysmal return at the box office caused it to be re-released in February 1983, which produced even worse results.
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HIDDEN MICKEY: At 1:12:26 in the "solar sailer" sequence , you'll see, for a brief moment, the silhouette of Mickey Mouse on the ground made to look like part of the terrain.
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Jeff Bridges (Kevin Flynn / Clu) and Bruce Boxleitner (Alan Bradley / Tron) are the only actors to appear in both Tron (1982) and TRON: Legacy (2010).
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The portable gaming device that Flynn briefly plays while Alan and Lora are talking to him in his room above the arcade is a Coleco Electronic Quarterback.
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The building featured as "Flynn's" is in reality the historic Hull Building at the Northwest corner of Washington Boulevard and Watseka Avenue in Culver City, California. The street sign for Watseka Avenue can be seen when Lora and Alan step inside "Flynn's" to warn him about Dillinger. As of 2010, the location portrayed as "Flynn's" was occupied by a restaurant.
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According to Hollywood Treasure: Comic Con-Quest (2010), Cindy Morgan traded her Yori costume for a Lexus.
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Made at a time that the Disney Studios were having financial problems, having had a string of box office losses. It was against this background that the studio started taking some real risks, with films like this, the real life thriller Night Crossing (1982) and the horror movie The Watcher in the Woods (1980). Ultimately none of these films helped the studio's finances but it did pave the way for the creation of Touchstone Pictures two years later which was tasked with being the adult arm of the company and which had an enormous hit with their very first release, Splash (1984).
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As long as the real and virtual worlds are controlled by the MCP, the whole movie is set in night time in both worlds. Once the MCP is defeated, the last virtual world shot shows characters contemplating the horizon, with the "sky" slowly fading to lighter colors as if the day was coming. Then, back to the real world, the remaining shots show a sunrise thru Dillinger's office windows, followed by Flynn's helicopter coming down with the only full daylight shot of the whole movie.
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Although now regarded as a special effects milestone, in truth only about 20 minutes of Tron (1982) consists of its highly influential animation techniques.
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Publicity materials stated that the reclusive French comic artist, Jean "Moebius" Giraud, came to Los Angeles to work on the project for three months beginning in early 1981, providing costume and character design sketches. With very few guidelines limiting his imagination, conceptual artist Peter Lloyd created postcard-sized sketches of scenes and landscapes to be approved and later rendered into full color production drawings. Computers then translated the two-dimensional art into three-dimensional images, which were scanned by a device that produced conventional film. All live-action sequences with the actors were shot around Los Angeles and at Lawrence Livermore Laboratory in Livermore, CA, on black and white film and individually "painted" with color, highlights, and shadows. The process of "backlighting" involved transferring the film image to high-contrast "Kodaliths." The clear portions were then back lit with a colored light and rephotographed. The "electronic world" was filmed on sound stages at Walt Disney Studios, where the actors interacted with minimalistic black sets and props. Tron had a total of 1,100 special effects shots, 800 of which involved actors. The computer-generated environments entirely replaced the use of miniatures and matte paintings; instead, each frame was exposed anywhere from twelve to forty-five times. The high-resolution video screens contained twenty-four million pixels, each with a specific color and brightness. Publicity materials noted that Magi used a Perkin Elmer System 3240 and a Celco CFR 4000 computer projector, while Triple I used a Foonley F-I. Each frame of animation required 5-75 million calculations.
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When Tron emerges between two walls following RAM's death, they appear to be covered in circuitry but are actually aerial WWII reconnaissance shots of Dresden Germany.
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In the scene when Sark strikes the programme he is talking with to the floor, the Pac Man "gubbed" sound is used.
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Steven Lisberger and his producing partner Donald Kushner set up their own animation studio to achieve the visual effects that they hoped to depict in the film. They then hawked their test footage around all the main Hollywood studios until Walt Disney agreed to finance the film.
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Development for the film first began in 1976 when Steven Lisberger found himself addicted to the video game Pong.
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Peter O'Toole was approached to play Dillinger/Sark, but after reading the script he became very interested in playing Tron.
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"Gort, Klaatu barada nikto" is seen written on the wall of Alan's cubicle. This is a phrase from 1951's sci-fi movie The Day the Earth Stood Still (1951) and was used to prevent disaster.
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Various computer animation firms bid for the opportunity to work on this movie, yielding the four that were ultimately selected: Magi Synthavision of Elmsford, NY; Digital Effects Inc., in New York City; Information International, Inc. (Triple I), in Culver City, CA; and Robert Abel and Associates in Los Angeles. By connecting a television monitor to a telephone wire at Magi in NY, filmmakers on the West Coast were able to immediately view the work and request adjustments that could be completed within the same day. This eliminated the need to ship prints back and forth across the country, saving time and money.
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Principal photography began April 20, 1981, a week later than anticipated, in Los Angeles and completed in July 1981. Post-production were completed by spring 1982.
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The "User" played by Dan Shor is listed in the credits only as "Popcorn Co-Worker", but information revealed about the possible TRON: Legacy (2010) sequel reveals this character's actual name to be Roy Kleinberg.
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The British rock group Supertramp was to contribute to the movie's soundtrack but was unable to due to previous obligations.
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The film was a major influence on John Lasseter.
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The video game "Space Invaders" is a major influence behind the film.
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Composer Wendy Carlos was a frequent collaborator of director Stanley Kubrick. She wrote the scores for Kubrick's films A Clockwork Orange (1971) [credited as Walter Carlos] and The Shining (1980).
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The film inspired a handheld arcade game entitled "Space Turbo" which was manufactured by Tomy and released in 1985. In the game, the player has to speed through the galaxy destroying alien aircrafts by using the joystick control to fire and maneuver.
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This was the first film to make extensive use of computer imagery.
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The CGI computer screen shown when the orange is reassembled shows the connection between Lora and her program Yori: The screen reads Program: Orange, ROM YORI, KEY YORI.
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Debbie Harry was among the actresses who were screen tested for the role of Lora/Yori.
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While breaking in to ENCOM, Alan Bradley makes an off-hand remark that Kevin Flynn is a "little like Santa Claus." A few minutes later, in the laser bay, a computer screen shows that Kevin Flynn's password is "Reindeer Flotilla", confirming that he is, indeed, like Santa Claus.
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Yori changed the head cover for a head cover, Cindy Morgan why the change in headpiece in a statement: "The costume was designed by Moebius, and who's going to question Moebius? But I was wearing a printed piece of chamois cloth that had a hard wire around the rim. All day everyday the wardrobe department needed to pull the headpiece tight toward my face. It was glued to my skin with some sort of adhesive. Weeks of this adhesive being pulled on my skin cause blisters. Then the headpiece was glued to the blisters and people needed to pull on the blisters. The day came where I could feel the blisters open up, and I said "that's it I'm wearing a hockey helmet like the guys!" Luckily I was just boarding the Solar Sailor and it seemed to work. I loved working on #Tron! But I could only bleed so much for the love of my work"
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When Flynn fights the program Crom on the Ring Game, this is clearly inspired by the traditional Basque game of Jai Alai. In traditional Jai Alai, a wicker basket is worn on the arm of each player and used to fling a rubber ball against a wall between 2 opposing teams. In this instance, the "ball" is composed of energy and flung to the ceiling between the rings as opposed to against a frontal wall as in traditional Jai Alai.
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In this film produced by the Walt Disney Company, Dr. Walter Gibbs started what became a huge company from his garage. In real life, Walt Disney did this.
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The 'Bit' characters assume the shapes of various uniform polyhedra: A dodecahedron/icosahedron compound, alternating with the 7th stellation of the icosidodecahedron (Neutral state); an octahedron ('Yes' state); and the 2nd stellation of the icosahedron ('No' state).
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Bruce Boxleitner (Tron) and Peter Jurasik (Crom) would later star together in another Science Fiction cult favorite: Babylon 5. Additionally, David Warner (Ed Dillinger/Sark/MCP) guest starred in season 1 of that show.
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Bruce Boxleitner's character is named Alan Bradley. Allen-Bradley was a company that manufactured factory automation equipment. It was purchased by Rockwell Automation in 1985 and it's now a brand name.
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One of the inspirations for the film was Stanley Kubrick's Spartacus.
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The term MCP, short for Master Control Program used in the movie may have been based on an old text-based Operating System (before DOS) named CP/M, short for Control Program for Micro computers. Considering there were at least two computer specialists helping out with the script, MCP based on CP/M may as well not be a co-incidence.
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Some of the popular video games at the time were Ms. Pac-Man, Donkey Kong Jr., Zaxxon, Dig Dug, Pole Position, Q*bert, and fulfilling its own destiny, Tron.
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The costumes in Tron achieved their iconic glow through a traditional animation trick known as "backlight animation." By shining colored light through transparent mattes of specific screen elements, the filmmakers could give the costumes their glowing effect. First, the animated shot is photographed normally, but the "glow areas" are (usually) painted black. Then, the camera is rewound to the beginning of the shot and a counter-matte is placed down. Now, the originally blacked-out glow placeholders are transparent. Next, a light source is shone through the transparency, and colored gels can be applied in addition to any exposure shifts or filters (for sharpness, fuzziness, etc.). The result is a very tactile and magical lighting effect, complete with tapering fringes and unique liveliness that cannot really be simulated by hand (or digitally, for that matter). Because it's tricky to add texture to a glow, backlight animation is principally reserved for simulating lightning strikes, flames, or (as with Tron) energy. Given that the computer world of Tron is chiefly composed of light, just about every permutation of the process appears in the film, flanked by airbrushed backgrounds and the occasional CGI. What makes the use of backlit animation so notable in Tron, apart from the sheer scale of its use, is how it was used to apply animated elements to live-action performances.
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As cited in "The Making of Tron" by Richard Patterson in the August 1982 issue of American Cinematographer, originally, the cyberspace sequences were going to be entirely animated. However, discussions between the film's VFX supervisor, Richard Taylor, and director Steven Lisberger gave birth to the idea of using live-action photography as the basis for backlit animation in the "computer sequences."
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The laser that de-rezzes Flynn was named Shiva, in honor of the Hindu goddess of creation and destruction.
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Because so few 65mm cameras were available at the time, flaws in the equipment were worked around. The commentators joke about finding sand from Lawrence of Arabia in the equipment and one of the viewfinders was broken, requiring the cameraman to point and shoot without being sure of what was in frame.
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Several actresses were tested for the role of Lora/Yuri, but they were often "scared away" by the costume, which was basically a helmet and spandex. One of the actresses tested was Deborah Harry, but she was not cast. Cindy Morgan was brought in only days before her first scene was shot.
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As Flynn sits down at Lora's computer terminal to being hacking into Encom, he says, "Like the man says, there's no problems, only solutions." The man he's referring to is John Lennon, who says this in his song "Watching the Wheels".
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Before the orange is "de-rezzed" at the beginning of the movie, the following commands appear on the screen on each side of the graphic of the orange:

LEFT SIDE:

MAG IOX MCP CNTRL ACTIVE INPT SERVO CNTR GRID MATRIX LOG DATA CONCE INPT STRGE CLRD

RIGHT SIDE:

MODE: SCAN TARGETING SERVO PWR PWR CPLING LOGIC BYPS GRID PROJ KZW CNTRL LSR RTRVL

As the orange is being de-rezzed, the commands change as follows:

LEFT SIDE:

ACTIVE INPT is replaced by ACTIVATE at bottom of commands

RIGHT SIDE:

MODE: LOCK TARGET LOCK ON

GRID PROJ KZW CNTRL LSR RTRVL

When they restore the orange, the commands are:

LEFT SIDE:

ACTIVATE is replaced by RUNNING

RIGHT SIDE:

MODE: RUN PROGRAM: ORANGE

ROM YORI KEY YORI PRIME

Digitalization of the orange goes into memory blocks 129-5233 to 129-5280 and then is read back from blocks 129-5272 to 129-5222.
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The look of the costumes was conceptualized by the great French cartoonist Jean "Moebius" Giraud, who consulted on Tron for three months.
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The reason that Tron is the only live-action feature to heavily rely upon backlight animation. To begin with, the resulting "cell sandwiches" of transparencies, mattes, etc., were very thick and difficult to flatten. Per an estimation in the aforementioned American Cinematographer article, Tron contained between 400,000 and 500,000 animation elements. Backlight animation is very, very labor-intensive before you add a live-action element into the mix (indeed, a good portion of this work was ultimately outsourced to a studio in Taiwan). Backlight animation tends to be relegated to static elements, since tracking a moving target with cut-out transparencies is asking for a migraine. But, as Lisberger puts it in the making-of doc, backlight animation was "at the time, the solution to the design problem."
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While backlighting (which also went by the names "underlighting" and "bipack glow") has a long tradition within 2D animation, the notion of applying the technique to live-action was wholly unique to Tron. Indeed, before he and his team migrated to California, Lisberger's studio created an early concept for a backlit character (named "Tron," for "electronic"). As Lisberger describes in Tron's making-of documentary: "Everybody was doing backlit animation in the '70s it was the disco look. And we thought: what if we had this character that was a neon line? And that was our Tron warrior." The resulting 30-second animation was used to promote both the studio and a series of rock radio stations. "People weren't doing backlit characters. They were using it as an effect to make things glow and pulse and logos. What we did was we tried to do a character that was backlit."
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Director Steven Lisberger got the idea to make the film, while playing the original and simplistic video game Pong, which eventually became the inspiration for the jai-alai type of ring game played by Flynn when he is first brought to the gaming grid. The arena and program-versus-program element was a nod to Spartacus (1960).
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During the films development, Steven Lisberger got to know several pioneering programmers. Bruce Boxleitner's character of Alan (and by extension, that of Tron) was based on the Dynabook creator Alan Kay.
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Elements of Dillinger's world were based on computer imagery and circuitry. His personal helicopter was designed to look like the computer world, with glowing red lines achieved with 3M colored electrical tape. The window to his office overlooks the L.A. skyline and is meant to look like a circuitry grid. He keeps his programmers in a vast world of cubicles, meant to look like the cubicles the programs are stored in on the grid. Finally, Dillinger's high-tech touch-screen computer desk was shot using rear projection from under the desk.
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David Warner played Dillinger as well as Sark. He also was the voice of the MCP, which was modulated in post-production.
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The name "Tron" comes from "electron," which is the basis of electricity. Some programmers have speculated that the term comes from the phrase "trace on, trace off." However, Steven Lisberger had only heard that term after the film was completed. The name "Encom" was chosen because it was the only tech-sounding name they could think of that wasn't already a registered corporate name.
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The laser sequences were shot at the Lawrence Livermore Laboratory, which housed the largest laser in the world at the time. They shot the scenes in the linear accelerator using mostly practical lighting from available fluorescents, which was a tight fit with the 65mm camera equipment. At the time of the commentary recording, this was the only film allowed to shoot there.
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The conversation between Flynn, Alan, and Lora above Flynn's arcade had to be reshot in order to add and change some dialogue, but in order to get studio approval, Lisberger and Kushner told Disney it had to be done in order to get the lighting to match.
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Depending on the lighting levels, the depth of field of the 65mm equipment was sometimes as small as half an inch, causing various workarounds for the shots. In the scene above Flynn's arcade, light stands were used as braces under actors' clothes to keep them in the exact position so they didn't go out of focus. Later in the film, when multiple actors are seen on-screen together in the computer world, they were shot as separate elements and composited together.
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The filmmakers originally approached Peter O'Toole to play Dillinger, but O'Toole wanted to play Tron. During a meeting with Lisberger at the Beverly Wilshire Hotel, O'Toole jumped on the furniture and declared, "I can do this!" He claimed that he wanted Tron on his tombstone right next to Lawrence of Arabia.
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The massive security door where Flynn, Alan, and Lora sneak into Encom is a real radiation door at the Lawrence Livermore Laboratory. Lisberger saw the door during a tour of the facility and rewrote the scene to accommodate it into the film.
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The first film since Ryan's Daughter to be shot entirely on 65mm. This resulted in a logistical challenge to integrate 65mm film elements and composites with CGI elements that were printed on VistaVision, all put together to make final prints on 70mm and 35mm.
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The costumes were completely white with black lines on them, designed to have light sources put in them with visual effects. After being shot on 65mm film, a photo-rotoscope machine projected them to print high-contrast positive and negative images. The elements were manipulated separately and later composited back to a final image.
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Rather than using the standard blue- or green-screen backgrounds common today, the actors were shot against an all-black stage. Light and color were added later in post-production.
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Approximately 75,000 frames were used in the animation and compositing process, which was a huge number for a normal film. However, because the film was produced at Disney, this was not an overwhelming number of frames for its animation department. With all the passes and compositing needed, that number grew to about half a million. In the end, there were 1,100 special effects shots in the film, 900 involving human beings within a digital environment.
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In December of 1981, the production developed a contingency plan to make sure they met the movie's summer release date. If they didn't have the effects done by then, the plan was to hire 500 college students fresh on summer break to do the busy work of animating the shots, with each student working on two scenes over two weeks.
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The information discs on the back of all programs were actually Frisbees, which used hand-drawn animation for their effects. The production hired Frisbee coach Sam Schatz to train the actors.
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While the formation of the light cycles was done with hand-drawn animation, the cycles themselves were computer-generated. The back of the bike is not as curved and smooth as the front. This was done to reduce the computer power needed to render them.
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Almost every shot in the film that uses human actors against CGI backgrounds is a locked-down shot. This was because there was no way to build the computer-generated background with the proper perspective and depth while the camera moved. In fact, grips had to nail the tripod to the floor for many scenes. Conversely, when a shot was full CGI, it had what Steven Lisberger describes as "a cornucopia of camera movement."
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Well-known conceptual artists Moebius and Syd Mead designed much of the computer world, including the MCP. Lesser-known artist Roger Allers, who would later go on to direct The Lion King (1994), also helped design the MCP.
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During the Solar Sailer's flight over the virtual landscape, it flies over a "lake" in the shape of Mickey Mouse. This image is bigger and in obvious profile, which was even more obvious than the common "hidden Mickey" found throughout Disney productions and theme parks.
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Steven Lisberger says that if he could do one shot over, he said it would be when Flynn gives his energy to Yori. He wishes he would have shot that to make Yori turn into a human with hair and skin, in order to see what the world of the users looked like. Incidentally, this is the eventual fate of Olivia Wilde's character Quorra in Tron: Legacy (2010).
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When Sark is hit in the head with Tron's information disc, clock parts were dropped out of his helmet to look like electronic brains. Steven Lisberger claims this is the shot that gave the movie a PG rating. "Any time you have brains spilled, electronic or not," he says.
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Steven Lisberger avoided using the word "cyber" in the film because he thought it would annoy people and make it sound like "a brain movie."
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The live-action cyberspace sequences were shot in Los Angeles, including on sound stages on the Disney lot. In an original two-minute feasibility test, an actor in a gray suit was placed against a white background. At the behest of cinematographer Bruce Logan (who worked on the visual effects of both Star Wars: A New Hope and 2001: A Space Odyssey), a white background just wasn't feasible. As Logan puts it in the 2002 documentary The Making of Tron, there wouldn't be "enough lights in Hollywood" to properly light an all-white set. And so, the all-white void was swapped out for an all-black one. The result: actors in white costumes with black vector lines shot against a pitch-black stage. In the same making-of documentary, Jeff Bridges remembers feeling "bombarded by color" every time he'd exit the soundstage. Even with the void swap, per American Cinematographer, the production was using so much current to bounce light on-set that the City of Burbank supposedly called the studio to complain. One other takeaway from the feasibility test was the realization that they would have to shoot on a large format negative because even a 35mm anamorphic wouldn't be able to handle the demands of compositing. At Logan's behest, they switched to 65mm. The computer segments of the film were shot in black-and-white because, per Logan, this was the most "elegant" way to do it. This footage was then enlarged for blow-ups (~ 20" x 12") and then transferred into large format, continuous tone, high-contrast Kodalith transparencies that only contained opaque and transparent elements. Clear cels were then laid over each sheet and all portions of the figure (except the areas that were going to be exposed) were manually blacked out. Next, the sheets and overlays were placed over a lightbox while an above-mounted camera made passes for different elements: teeth, the whites of eyes, faces, etc. One part of this process would be to expose carefully cut-out segments to light sources to create the impression of a neon glow that was simultaneously tied to both the live-action photography and the CGI elements.
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Although this was Steven Lisberger's first theatrical film, he had directed an animated movie called Animalympics, which was meant to spoof the summer and winter Olympics of 1980. Originally commissioned by NBC and later released by Warner Bros., Animalympics never got a U.S. theatrical release and was eventually shown on cable in 1984. When studio executives questioned Lisberger as the director of Tron, asking whether this was his first film, Kushner said he did direct a movie before but would never name Animalympics if at all possible.
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Spoilers 

The trivia items below may give away important plot points.

In the novelization, the final printout Flynn gets is very different from the one shown in the movie; it is more detailed and complicated, shown as a database-like list, and it shows evidence that Dillinger stole several game programs, not just Space Paranoids. The filmmakers may have originally had this list in the film and decided to simplify it so the audience would have no trouble knowing exactly what the printout says. The shots of the printout - and the readout on Dillingers desk computer - are inserts, and a wider shot of Dillinger sinking into his chair looking at the screen clearly shows a readout identical to the one in the novelization. (See also Goofs)
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Even though he's not shown, the novelization of Tron states that Sark is present when the MCP derezzes CLU, which explains why he was shocked to see Flynn and calls him an "ordinary program" even though Flynn is a user. It also explains BIT's reaction to Flynn in the novelization in that the BIT believes Flynn to be CLU.
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The MCP's original form is shown using an Oliveri typewriter - most likely a model 3, produced from 1902-1907.
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At the end of the movie, when Flynn gets his proof, both the printout and Dillinger's screen have the following:

ENCOM MX 16-923 USER # 0176825 06:00 INFORMATION

VIDEO GAME PROGRAM: SPACE PARANOIDS ANNEXED 9/22 BY E. DILLINGER ORIGINAL PROGRAM WRITTEN BY K. FLYNN THIS INFORMATION PRIORITY ONE END OF LINE
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In the novelization by Brian Daley, the story ended with Tron and Yuri aboard the Solar Sailer traveling over the System and across the Game Sea as they witness the System ablaze and becoming a free system.
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Although apparently it's a minor detail in the plot, (at around 25 mins) MCP reveals to Dillinger that it was planning a coup d'état against Pentagon and Kremlin for the next week, because "I'm bored with corporations" in MCP's words. It alleges not only that it's 2415 times more intelligent after Dillinger created it, but that it would be 900 to 1,200 times more efficient that any human being. It implies that when (at around 1h 26 mins) Flynn jumps into MCP to give Tron the chance to defeat it, they not only beat it, but save the world from what would have been the first cyber-terrorist attack.
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See also

Goofs | Crazy Credits | Quotes | Alternate Versions | Connections | Soundtracks

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