A small-time thief steals a car and impulsively murders a motorcycle policeman. Wanted by the authorities, he reunites with a hip American journalism student and attempts to persuade her to run away with him to Italy.
In a huge, old-fashioned luxury hotel a stranger tries to persuade a married woman to run away with him, but it seems she hardly remembers the affair they may have had (or not?) last year at Marienbad.Written by
Otto Oberhauser <Oberhauser@cc.univie.ac.at>
The match game in the movie is named as "Nim". In order to win the game there is only one tactic including a system called "Nim Sum". If both players use this tactic perfectly, then the owner of the first move will eventually lose. Due to the same reason, it is always disadvantageous to start the game first. See more »
Exterior night scenes were shot day-for-night, but the sky and reflections of it were allowed in the frame, and they appear as bright white instead of black. This may have been intentional to emphasize the surreality of the film. See more »
[X wanders through the hotel's corridors cataloging items he sees]
Empty salons. Corridors. Salons. Doors. Doors. Salons. Empty chairs, deep armchairs, thick carpets. Heavy hangings. Stairs, steps. Steps, one after the other. Glass objects, objects still intact, empty glasses. A glass that falls, three, two, one, zero. Glass partition, letters.
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A mystery, a love story, and a haunting exploration of memory
Scenes at a European spa unfold while a man's mind tries to recollect a love affair of the past season. In one of the most deeply psychological films I have seen, memory itself seems to be the protagonist -- or is it the villain? What plot there is simply provides the material for a meditation on the uncertainty of knowing. The accomplishment of _Last Year at Marienbad_ is to make this point convincingly even in the case of that which one would not expect a man to have difficulty remembering: a sexual involvement and loss. It does so by a hypnotic combination of wheeling, dreamlike images of the resort's architecture and grounds, together with the incantatory, obsessive, recurrent tone of the narrative voice over. In doing this it also transforms a place where people go to be waited on and to play, into a labyrinth haunted by unsmiling shades, where remembering is both impossible and necessary.
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