Bret and Bart Maverick (and in later seasons, their English cousin, Beau) are well dressed gamblers who migrate from town to town always looking for a good game. Poker (five-card draw) is ...
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Bret rides into Bent City with Waco Williams, a man he encountered out on the trail. Waco, while not seeking a fight, won't run away from one, either. As a result, Waco's life is threatened more than...
Stories of the journeys of a wagon train as it leaves post-Civil War Missouri on its way to California through the plains, deserts, and Rocky Mountains. The first treks were led by gruff, ... See full summary »
Set in Sweetwater, Arizona in the 1880s with solid citizen Bret owning a ranch and part of the Red Ox Saloon. Stable cast with varying stories, often centered on conflict between the ambitious sheriff and everyone else.
Marshal Earp keeps the law, first in Kansas and later in Arizona, using his over-sized pistols and a variety of sidekicks. Most of the saga is based loosely on fact, with historical badguys... See full summary »
The Shiloh Ranch in Wyoming Territory of the 1890s is owned in sequence by Judge Garth, the Grainger brothers, and Colonel MacKenzie. It is the setting for a variety of stories, many more ... See full summary »
Bret and Bart Maverick (and in later seasons, their English cousin, Beau) are well dressed gamblers who migrate from town to town always looking for a good game. Poker (five-card draw) is their favorite but they've been known to play such odd card games as Three-toed Sloth on occasion. The show would occasionally feature both or all three Mavericks, but usually would rotate the central character from week to week. Written by
John Vogel <email@example.com>
Filming seemed to take place in a limited number of spots, so you see some very familiar scenery repeating both within and between episodes. Be prepared for a chase scene passing the same trees and rocks several times, as well as certain scenes cropping up in stories supposedly hundreds of miles apart. Standard stuff for its day. See more »
My Pappy always said, "A coward dies a thousand deaths, a hero dies but one." A thousand to one is pretty good odds.
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I've heard Bret Maverick described as a "coward" and the show described as a western spoof that gets its humor from the cowardice of the hero. I think this is totally wrong.
A decade before Star Trek introduced its "Prime Directive"- that they shouldn't interfere with the development of the civilizations they encounter, a rule they had to repeatedly break if there was to be any story, Bret Maverick was exercising his own "Prime Directive". All that advice from his "Pappy" adds up to one thing: mind your own business and if everyone else minds their own business, you'll be fine. When Maverick is at a gaming table, he's fine. He knows what's going on and can manipulate things to his advantage. When he gets involved in other things, he has the tread water just to keep up.
He's no coward. He can get angry and be aggressive, (especially in the early episodes, when Roy Huggins was still doing much of the writing). He just doesn't want his life to get too messy and would rather use his wits to resolve his problems rather than tactics that are likely to get somebody hurt. He saw too many people get hurt in the war and wasn't impressed.
But, as with "The Prime Directive", if Bret, (or Bart), was allowed to stick to this, there would be no story. So the writers had to come up with something to him involved in other people's business- or them in his.
The first option was to invoke rule #2: Bret doesn't let anybody cross him. If he gets cheated or conned, he will go far out of his way and bend all other rules, if necessary, to get what's coming to him and make sure the cheaters get what's coming to them. The second option was to introduce an attractive female- who may or may not be trustworthy and have her, intentionally or not, seduce Maverick into helping her solve her problems. Then, there's always money. Everybody has to bend rules when they are broke and a gambler frequently finds his luck running against him and will be willing to take a job- even a dangerous- one in such circumstances. Finally, there are occasions when, against his-and Pappy's better judgment, Maverick just has to do the right thing. These weaknesses and inconvenient strengths endear the character to the audience.
So does Maverick's generally sunny disposition. When he's minding his own business, he figures things will work out. Even when he's in trouble, he somehow always seems to figure he will get out of it somehow and takes temporary defeats in stride. Someone said that "Maverick" is "The Rockford Files" out west. Of course, "Maverick" came first. There are similarities. But Rockford is more world-weary, lest trustful of what the future may bring. A stretch in jail will do that do you. With him, avoiding complications is even more important. He does detective work because it's what he knows but he really just wants to make enough money to go fishing with his Pappy. Maverick stills see the pot of gold at the end of the rainbow.
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