After the Treasure Island adventure, Long John Silver turns up on a British Caribbean island, where he hears that rival pirate Mendoza has taken the ship carrying the governor's daughter...and his young friend Jim Hawkins. Naturally, there's more to his rescue plan than meets the eye; he hopes to get a new ship and go back for more treasure...Written by
Rod Crawford <firstname.lastname@example.org>
With a number of pirates in prison one of their free mates with a horse and cart stops outside the jail and ties one end of a rope to the cell bars and throws the other end into the cart without tying it to anything. Despite this he pulls the window and half the wall down. See more »
Not Much New, But Entertaining, & Newton Still Makes a Fine Long John
There is not much new in this sequel to "Treasure Island", which has Robert Newton return in the role of "Long John Silver" and getting involved in new adventures that nevertheless have a familiar feel to them, but it is still an entertaining movie. Made four years after the original, it has Kit Taylor replacing Bobby Driscoll as Jim Hawkins, but the relationship between the characters is still much the same. Newton is the main strength, since he captures his character very well, and he is fun to watch even when there is not a lot else going on.
The story has Long John meeting up again with Jim and with various old friends and old rivals, while carrying out his usual assortment of schemes. It all has a familiar feel to it, with some of the same settings and many of the same plot devices getting recycled, and quite a few references to events and characters from the original story.
If you enjoyed "Treasure Island", you would probably enjoy "Long John Silver" as well. Although it doesn't have much new material, it has plenty of adventure and the same kinds of scheming and counter-scheming. You could also enjoy it perfectly well, assuming that you have an interest in the genre, without having seem the first movie. The occasional links with the original are probably easy enough to figure out, from the context and/or from a passing acquaintance with the story from literature or elsewhere.
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