Darkwing tried to protect Gosalyn from Taurus, but she gets kidnapped anyway, and Darkwing is thrown in jail! Can anyone save the day before Taurus uses the Ramrod? And finally a spirited orphaned child finds a family.
Darkwing Duck finds himself up against Bushroot, a scientist-turned-plant, for the first time, and he's out to get revenge on those who tormented him. Can DW get Bushroot before he turns everyone into plants?
A tired Darkwing Duck gets dragged out to a golf course by his daughter Gosalyn, only instead of golf, he finds a villain with ants and a shrinking device at his disposal! Now shrunk to the size of a bug, he has to find a way to catch the villain and get back to normal, before the ants get him!
Bushroot finds being a villain plant a lonely occupation, and so he tries to create for himself a beautiful wife. But instead of the pretty pansy he expected, he ends up with a monstrous vampire potato that begins to turn the locals into couch potatoes! Can Darkwing Duck save them, when he doesn't believe in vampires?
An "enlightening" encounter with the supercharged villain Megavolt leaves Darkwing Duck blind and seemingly helpless. Can he overcome this new handicap, or will he be put out of the crime fighting business for good?
Megavolts new power transfer generator causes him to have the ability to bring appliances to life. Can Darkwing stop him before he uses the St. Canard power plant to bring all the city's appliances to life?
An electric short causes Darkwing & Gosalyn and Launchpad & Honker to switch bodies. They must work together if they are going to stop FOWL, after Steelbeak uses the Iggy rocket to stop the rotation of the Earth.
In order to catch a pair of crooks, Darkwing signs up at the health center where they work. What he doesn't count on is Herb and Binkie Muddlefoot tagging along. And when DW and Herb become stuck together, it'll be even tougher to stop the old man in charge, who's willing to do anything to attain the elixir of life.
After repeatedly humiliating Darkwing Duck, Quackerjack disguised as a psychologist convinces Darkwing that he is best suited to pour tea at the Lace and Doily Society and that timid Mr. Meekus should be a caped crime fighter.
Introduces Morgana who has mystical powers, Stegmutt a duck transformed into a dinosaur, Neptunia protector of the sea and Gizmoduck a robotic duck (from Duck Tales). Morgana's spell casting needs some work, after she turns Darkwing into a yak and then pudding. Meanwhile, Negaduck has assembled all of Darkwing's arch enemies- Megavolt, Quackerjack, Bushroot and the Liquidator- to form The Fearsome Five.
A frigid winter blast has Darkwing longing for a vacation on a nice sunny beach, but a mysterious series of bank robberies with absolutely no clues left behind interfere with his plans. His investigation leads him under the city, where an unusually cold woman finds her heart warmed by Darkwing's good looks. Under her amorous approach though is a sinister plan to turn St. Canard into one hot city!
Gosalyn and Darkwing have made it into a Whiffle Boy tournament to pit their video game skills against one another in a televised competition. But when Quackerjack tries to take his revenge on Whiffle Boy for driving him out of business, both he and Darkwing are accidentally zapped into the game! Can Darkwing survive both Quackerjack and the Ulitimo level of the game to win the Whiffle Boy trophy?
Drake aka Darkwing Duck accidentally gets involved in an Adopt-a-Con program, and who should it turn out to be but his long-time enemy Tuskerninni? Darkwing is convinced that Tuskerninni still hasn't given up his life of crime, but whenever he tries to prove it, the villain has already covered his tracks. So Darkwing decides to use his alter ego Drake to pretend to be a crook in order to trick Tuskerninni into giving himself away. Things go wrong though and Tuskerninni takes the entire Mallard family hostage, demanding that Darkwing Duck come to free them! Can Darkwing meet Tuskerninni's demands without giving away his secret identity?
Drake is a reluctant party guest at the Muddlefoots' when Launchpad tells him that the Fearsome Five are at a bakery. He immediately dons his Darkwing garb and storms the bakery, only to accidentally be sent by his double's cohorts to Negaduck's secret hideout, which happens to be in a different universe. Darkwing quickly discovers that everything about the "Nevaverse" is the opposite of what he knows. Can he escape though, when a furious Negaduck puts the entire city on his tail?
St. Canard is roasting in a summer heat wave, and so is Drake's lawn! As much as he wants to get his sprinkler system working though, a rash of bad bottled water sets the hero on the trail of a crooked water salesman, Bud Flood, who after an accident in a vat of spoiled water, becomes the Liquidator! But how can Darkwing stop a villain made of water when he can't even fix a leak in his sprinkler system?
Negaduck is back at his old game, but this time he's doing his dirty deeds in Darkwing's costume! To protect Darkwing from the angry citizens of St. Canard, SHUSH zaps him with a device that causes him to change to look like someone else. Now all Darkwing has to do is figure out how to track down Negaduck while transforming into a different person every five minutes.
When Comet Guy returns to earth and begs Darkwing to come to his planet and help them with something, who is Darkwing to refuse? When Darkwing arrives though, he discovers that it is not his crime-fighting abilities that are needed at all. The planet of superheroes need him to be "Ordinary Guy" for them to protect! At first, Darkwing doesn't really mind, but after a while, he gets fed up with the whole thing, and goes to look for the original ordinary guy, who disappeared. What he finds is more than any of the heroes on the planet could have guessed!
Megavolt discovered a way to get into all of St. Canard's television sets, so that no matter what channel you're on, all you'd see is Megavolt! Darkwing, of course, immediately tries to put a stop to it, but he and Megavolt get zapped to another world full of beak-less, featherless creatures where Darkwing Duck is only a cartoon! Can the long-time enemies work together to get themselves back home?
When Gosalyn awakes one morning to find her dad missing and his room a wreck, she dons the garb of the Crimson Avenger to track him down. She finally finds him with an Indian tribe in the remote north west, only to discover that the tribe intends to feed him to their volcano god!
Things between Darkwing and Morgana aren't going so well, and who should step in to take advantage of this but Negaduck! Even though he claims to be reformed, Negaduck's "amorous" advances are spurned, but when he starts to sabotage Darkwing, things finally start to turn his way. Then you throw Gosalyn's love potion into the mix, and everything goes awry! Will Darkwing discover Negaduck's true motives and win back Morgana's heart despite everything being against him?
When a news report shows the bad public opinion of Darkwing Duck, he decides to do an image makeover. With the help of Gosalyn and Honker, he transforms his mysterious "terror that flaps in the night" image into a helpful, trustworthy, non-violent hero. At first everything goes well; Darkwing is loved by everyone, and is even given the key to the city. Then Negaduck gets involved. Disgusted by his double, he begins to sabotage him, while at the same time using the city's low-life thugs to rob the city blind. Before long, the people of St. Canard are ready to mob Darkwing. Can he pull his act together and save the city's treasures from Negaduck despite being hated by its populace?
Darkwing Duck gets the opportunity to work with his long-time idol Agent Blunt when SHUSH's list of agents is stolen by Blunt's long time enemy. Darkwing is quickly disillusioned of his media-induced fantasies though as friction develops between the two, causing complications in the recovery of the list. Can the two work out their differences in order to save SHUSH from annihilation?
When Darkwing tries to stop Megavolt's and Quackerjack's newest plot, Gosalyn accidentally hitches a ride in their new time machine to the future. A future in which Darkwing is obsessed with nipping crime, no matter how trivial, in the bud.
A spirit named Paddywhack is unleashed from a jack-in-the-box and possesses Quackerjack's doll, "Mr. Banana Brain". As he causes trouble alongside the demented toy-maker, he grows, feeding from the negative emotions around himself.
Bored of studying, Gosalyn dozes off on top of her history book, only to find herself accompanied by her favorite television hero, Astroduck, as the two travel in a quest for the fountain of knowledge! Her adventure is not limited to the dreamworld though as she sleepwalks through the city, leading Darkwing on a hazardous chase to rescue her before Megavolt gets to her first.
Gosalyn takes up archery, and bests Negaduck with it. Against Darkwing's wishes, she creates her alter-ego -- the Quiverwing Quack -- and causes a stir of publicity. She also becomes Negaduck's new target - so he can regain his position as Public Enemy #1.
Negaduck steals a diamond that can steal other people's powers. After he steals the powers from Bushroot, Megavolt, the Liquidator, and Quackerjack, they have to use their weaknesses to stop Mega-Negaduck.
It's Ammonia Pine's worst nightmare. FOWL has teamed her with her polar opposite, her filth-loving sister, Ample Grime. It WOULD be easy for Darkwing Duck to stop them. But Gosalyn, not having enough allowance to buy a video game, has discovered that she can cash in whatever she recycles - including the Thunderquack's engine, the Ratcatcher, a few gas guns, etc.
Darkwing Duck is accused of stealing a Tribe's jewel and the leader puts a bad luck curse on him. Now they have to get it back from NegaDuck and stop him from using it. But where is the witch doctor to get the curse off?
Moliarty, the fiendish genius marketer and mole from the deep underground, has rallied his fellow race for an attack to take over the surface city of St. Canard. Stealing buildings, he creates a beam to lock the moon in an eternal eclipse - to plunge everything in darkness.
Tuskernini utilizes a special camera gun to pull characters directly out of the movies and into the real world. As director of a specially crafted criminal force, he takes them out on the town to do his bidding.
Darkwing has been zapped with Megavolt's tronsplitter, separating his good side from his bad. Another zap with the two sides will restore him to normal, but his negative side is certain not to let that happen.
Under Binkie Muddlefoot's advice, Drake decides Gosalyn should act more like a "lady". Meanwhile, Tuskernini has developed a spray that makes people act the way they are dressed and targets the rich citizens attending the school masquerade party.
A day at the beach gets turned upside down when the gang has to deal with attacks from sea creatures. In comes Neptunia, who is sick of the pollution that is dumped in the sea and caused her to mutate.
The shape-changing villainess known as the Chameleon plots to take control of the Howl publishing empire so she can print her own money. Honker undergoes a personality transformation when he is bullied at school.
At first being excited with the D-2000 supercomputer, Darkwing wants the machine gone when it falls in love with him. Meanwhile Launchpad feels replaced as a sidekick and Gosalyn is fed up with not getting away with anything.
Darkwing Duck is followed by a news reporter, who wants to film his heroics. But the reporter thinks that Darkwing's cases are too boring. To spice things up, the news reporter dresses up like a villain and fights Darkwing.